What's the problem here -.-
#1

pawn Код:
CMD:sellmyveh(playerid, params[])
{
    new id, price, Float: x, Float: y, Float: z, string[128];
    for(new v = 0; v < MAX_PLAYER_VEHICLES; v++) {
        if(IsPlayerInVehicle(playerid, playerVehicles[playerid][v][cID])) {
            if(sscanf(params, "ud", id, price)) return SendClientMessage(playerid, COLOR_GREY, "[USAGE]: /sellmyveh [playerid] [price]");
            if(IsPlayerConnected(id)) {
                GetPlayerPos(id, x, y, z);
                if(IsPlayerInRangeOfPoint(playerid, 5.0, x, y, z)) {
                    format(string, sizeof(string), "%s has offered you to buy their %s for $%d. (/accept vehicle)", GetPlayerNameEx(playerid), VehicleName[playerVehicles[playerid][GetPlayerVehicleID(playerid)][cModelID] - 400], price);
                    SendClientMessage(id, COLOR_LIGHTBLUE, string);
                    format(string, sizeof(string), "You have offered %s to buy your %s for $%d.", GetPlayerNameEx(id), VehicleName[playerVehicles[playerid][GetPlayerVehicleID(playerid)][cModelID] - 400], price);
                    SendClientMessage(playerid, COLOR_LIGHTGREEN, string);
                    SetPVarInt(id, "carSeller", playerid);
                    SetPVarInt(id, "carPrice", price);
                    SetPVarInt(id, "carSaleID", GetPlayerVehicleID(playerid));
                }
                else SendClientMessage(playerid, COLOR_GREY, "You are not close enough to that player!");
            }
            else SendClientMessage(playerid, COLOR_GREY, "Invalid player ID!");
        }
        else SendClientMessage(playerid, COLOR_GREY, "You need to be inside a vehicle that you own to do this!");
    }
    return 1;
}
Okay, this is when a player enter's the vehicle - I have debugged the fuck out of the vehicle loading system and it loads fine. But for some reason, when I do the command in my vehicle it says I need to be in a vehicle I own, but if I do it in car slot 0(my 1st car) it will work? Any idea, this has really been bugging me, I have tried everything to resolve this ;/
Reply
#2

anyoone please
Reply
#3

idk i dont have any idea everything is fine .................................................. ..................
Reply
#4

Give this one a shot:
pawn Код:
CMD:sellmyveh(playerid, params[])
{
    new id, price, Float: x, Float: y, Float: z, string[128];
    new count = 0;
    for(new v = 0; v < MAX_PLAYER_VEHICLES; v++)
    {
        if(IsPlayerInVehicle(playerid, playerVehicles[playerid][v][cID]))
        {
            count++;
        }
        else continue;
    }
    if(count == 0) return SendClientMessage(playerid, COLOR_GREY, "You need to be inside a vehicle that you own to do this!");
    if(sscanf(params, "ud", id, price)) return SendClientMessage(playerid, COLOR_GREY, "[USAGE]: /sellmyveh [playerid] [price]");
    if(!IsPlayerConnected(id) || id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_GREY, "Invalid player ID!");
    GetPlayerPos(id, x, y, z);
    if(!IsPlayerInRangeOfPoint(playerid, 5.0, x, y, z)) return SendClientMessage(playerid, COLOR_GREY, "You are not close enough to that player!");
    format(string, sizeof(string), "%s has offered you to buy their %s for $%d. (/accept vehicle)", GetPlayerNameEx(playerid), VehicleName[playerVehicles[playerid][GetPlayerVehicleID(playerid)][(cModelID] - 400)]], price);
    SendClientMessage(id, COLOR_LIGHTBLUE, string);
    format(string, sizeof(string), "You have offered %s to buy your %s for $%d.", GetPlayerNameEx(id), VehicleName[playerVehicles[playerid][GetPlayerVehicleID(playerid)][(cModelID - 400)]], price);
    SendClientMessage(playerid, COLOR_LIGHTGREEN, string);
    SetPVarInt(id, "carSeller", playerid);
    SetPVarInt(id, "carPrice", price);
    SetPVarInt(id, "carSaleID", GetPlayerVehicleID(playerid));
    return 1;
}
Reply
#5

That worked thanks!

But when I enter one of my player vehicles, if I do not unstorage the car in slot one then when I enter another one of my player vehicles it will say.. 'You are the owner of this.. *Name of slot 1 vehicle*.' instead of the actual name, IDK why, I have made it print the vehicle ID's on the console and they are different to slot 1.

Code;
pawn Код:
for(new v; v < MAX_PLAYER_VEHICLES; v++) {
            if(IsPlayerInVehicle(playerid, playerVehicles[playerid][v][cID])) {
                format(string, sizeof(string), "You are the owner of this %s! (/help vehicles)", VehicleName[playerVehicles[playerid][v][cModelID] - 400]);
                SendClientMessage(playerid, COLOR_LIGHTGREEN, string);
                printf("This is vehicle ID %d.", playerVehicles[playerid][v][cID]);
                if(playerVehicles[playerid][v][cTickets] > 0) {
                    format(string, sizeof(string), "This vehicle has $%d worth of tickets! Head to City Hall to pay them off.", playerVehicles[playerid][v][cTickets]);
                    SendClientMessage(playerid, COLOR_LIGHTRED, string);
                }
                return 1;
            }
        }
Reply
#6

Bump ;3:/
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)