27.12.2012, 12:09
Hello,
I found a VIP system and i need your help.Seriously i am getting fuckin angry,there are no errors but:
I found a VIP system and i need your help.Seriously i am getting fuckin angry,there are no errors but:
- The pickups are not working (they are not teleporting the players)
- "VIP Lockers" are not working
Код:
#include <a_samp> #include <dini> #include <CheckpointManager> #include <Colours> #pragma tabsize 0 #define dcmd(%1,%2,%3) if (!strcmp((%3)[1], #%1, true, (%2)) && ((((%3)[(%2) + 1] == '\0') && (dcmd_%1(playerid, ""))) || (((%3)[(%2) + 1] == ' ') && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1 // ******************************* [ Pickups ] ********************************* // |--------------------------------------------------------------------------|* // |* new VIPHEALTH; // |* new VIPARMOUR; // |* // |* // |--------------------------------------------------------------------------|* // ***************************************************************************** // ************************** [ V.I.P Vehicles ] ******************************* // |--------------------------------------------------------------------------|* // |* enum TeamCars // |* { // |* VIPVEHICLES, // |* VIPVEHICLES1, // |* VIPVEHICLES2, // |* VIPVEHICLES3, // |* VIPVEHICLES4, // |* VIPVEHICLES5, // |* VIPVEHICLES6, // |* VIPVEHICLES7, // |* VIPVEHICLES8, // |* VIPVEHICLES9, // |* VIPVEHICLES10, // |* VIPVEHICLES11, // |* VIPVEHICLES12, // |* VIPVEHICLES13, // |* VIPVEHICLES14, // |* VIPVEHICLES15, // |* VIPVEHICLES16, // |* VIPVEHICLES17 // |* } // |* // |* new Cars[TeamCars]; // |* // |* // |--------------------------------------------------------------------------|* // ***************************************************************************** // ************************** [ Checkpoint Defines ] *************************** // |--------------------------------------------------------------------------|* // |* #define VIPCHECKPOINT1 1 // |* #define VIPCHECKPOINT2 2 // |* #define VIPGARAGECHECKPOINT 3 #define VIPGARAGEENTRANCE 2 // |* // |* // |--------------------------------------------------------------------------|* // ***************************************************************************** #define VIPLOCKERS 500 new VIPLogged[MAX_PLAYERS]=0; new VIPstring[256]; public OnFilterScriptInit() { // ******************************* [ Pick ups] ********************************* // |--------------------------------------------------------------------------|* // |* VIPHEALTH = CreatePickup (1240, 1, 1723.9517, -1649.9186, 20.2288, 0); // |* VIPARMOUR = CreatePickup (1242, 1, 1719.5629, -1650.0532, 20.2289, 0); // |* // |* // |--------------------------------------------------------------------------|* // ***************************************************************************** // ***************************** [ Checkpoints ] ******************************* // |--------------------------------------------------------------------------|* // |* CreateCheckpoint(GLOBAL_OWNER_ID, VIPCHECKPOINT1, // |* 1798.0918,-1578.4080,14.0887); // |* // |* CreateCheckpoint(GLOBAL_OWNER_ID, VIPCHECKPOINT2, // |* 1727.0332,-1637.8385,20.2229); // |* // |* CreateCheckpoint(GLOBAL_OWNER_ID, VIPGARAGECHECKPOINT, // |* 1721.9431,-1661.2313,20.2304); // |* CreateCheckpoint(GLOBAL_OWNER_ID, VIPGARAGEENTRANCE, // |* 1701.3475,-1667.8965,20.2188); // |* // |* SetCheckpointInterior(VIPCHECKPOINT2,18); // |* SetCheckpointInterior(VIPGARAGECHECKPOINT,18); SetCheckpointInterior(VIPGARAGEENTRANCE,18); // |* // |* // |* StartCheckpointSeeking(); // |* // |* // |--------------------------------------------------------------------------|* // ***************************************************************************** // **************************** [ 3D Text Labels ] ***************************** // |--------------------------------------------------------------------------|* // |* Create3DTextLabel("VIP Lounge", // |* COLOR_LIGHTBLUE, 1798.0918,-1578.4080,14.0887, 100,0,1); // |* // |* Create3DTextLabel("VIP Lounge", // |* COLOR_LIGHTBLUE, 1721.9431, -1661.2313, 20.2304, 100,0,1); Create3DTextLabel("VIP Garage)", // |* COLOR_LIGHTBLUE, 1701.3475, -1667.8965, 20.2188, 100,0,1); // |* // |* Create3DTextLabel("Exit", // |* COLOR_LIGHTBLUE, 1727.0332, -1637.8385, 20.2229, 100,0,1); // |* // |* // |--------------------------------------------------------------------------|* // ***************************************************************************** // ************************** [ V.I.P Vehicles ] ******************************* // |--------------------------------------------------------------------------|* // |* Cars[VIPVEHICLES] = CreateVehicle(415, // |* -1687.4291,1020.2954,17.3572,90.5694,-1,-1,-1); // |* // |* Cars[VIPVEHICLES1] = CreateVehicle(415, // |* -1687.3451,995.5764,17.3574,89.4433,-1,-1,-1); // |* // |* Cars[VIPVEHICLES2] = CreateVehicle(415, // |* -1720.5601,999.7566,17.3575,89.9307,-1,-1,-1); // |* // |* Cars[VIPVEHICLES3] = CreateVehicle(415, // |* -1736.2394,1011.8725,17.3573,268.9875,-1,-1,-1); // |* // |* Cars[VIPVEHICLES4] = CreateVehicle(415, // |* -1736.4794,1049.1646,17.3570,270.3551,-1,-1,-1); // |* // |* Cars[VIPVEHICLES5] = CreateVehicle(587, // |* -1704.9294,1058.4615,17.3126,179.9306,-1,-1,-1); // |* // |* Cars[VIPVEHICLES6] = CreateVehicle(587, // |* -1693.3130,977.8688,17.3132,0.9185,-1,-1,-1); // |* // |* Cars[VIPVEHICLES7] = CreateVehicle(587, // |* -1720.7479,1007.9931,17.3125,90.6050,-1,-1,-1); // |* // |* Cars[VIPVEHICLES8] = CreateVehicle(451, // |* -1721.2965,1024.4523,17.2918,89.3517,-1,-1,-1); // |* // |* Cars[VIPVEHICLES9] = CreateVehicle(451, // |* -1736.3378,1057.1055,17.2916,270.4988,-1,-1,-1); // |* // |* Cars[VIPVEHICLES10] = CreateVehicle(451, // |* -1688.1578,1049.1813,17.2914,89.7993,-1,-1,-1); // |* // |* Cars[VIPVEHICLES11] = CreateVehicle(451, // |* -1703.3026,1007.8652,17.2933,270.2077,-1,-1,-1); // |* // |* Cars[VIPVEHICLES12] = CreateVehicle(477, // |* -1687.7467,1036.7361,17.3403,88.6032,-1,-1,-1); // |* // |* Cars[VIPVEHICLES13] = CreateVehicle(565, // |* -1702.7471,1028.4735,17.2098,269.7582,-1,-1,-1); // |* // |* Cars[VIPVEHICLES14] = CreateVehicle(411, // |* -1736.1897,1036.5925,17.3130,270.6841,-1,-1,-1); // |* // |* Cars[VIPVEHICLES15] = CreateVehicle(411, // |* -1720.9688,1011.9447,17.3130,88.8832,-1,-1,-1); // |* // |* Cars[VIPVEHICLES16] = CreateVehicle(521, // |* -1736.5042,1020.2866,17.1566,268.1967,-1,-1,-1); // |* // |* Cars[VIPVEHICLES17] = CreateVehicle(521, // |* -1687.6051,1008.0736,17.1579,86.0123,-1,-1,-1); // |* // |* // |--------------------------------------------------------------------------|* // ***************************************************************************** return 1; } public OnPlayerConnect(playerid) { new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); format(VIPstring,256,"/VIP/%s.txt", name, sizeof(name)); if(dini_Exists(VIPstring)) { if(dini_Int(VIPstring,"vip") == 1) { VIPLogged[playerid]=1; } if(dini_Int(VIPstring,"vip") == 2) { VIPLogged[playerid]=2; } if(dini_Int(VIPstring,"vip") == 3) { VIPLogged[playerid]=3; } if(dini_Int(VIPstring,"vip") == 4) { VIPLogged[playerid]=4; } } else { dini_Create(VIPstring); dini_Set(VIPstring,"vip","0"); } return true; } public OnPlayerDisconnect(playerid) { VIPLogged[playerid]=0; return true; } public OnPlayerCommandText(playerid,cmdtext[]) { dcmd(viplevel,8,cmdtext); dcmd(vipgarage,9,cmdtext); dcmd(setvip,6,cmdtext); return 0; } dcmd_setvip(playerid,params[]) { if(!strlen(params[0]) || !strlen(params[1]) || !strlen(params[2])) return SendClientMessage(playerid,COLOR_RED, "Usage: /setvip [ID] [0-4] (0 removes the vip level"); if(IsPlayerAdmin(playerid)) { new name[MAX_PLAYER_NAME]; VIPLogged[params[0]]=params[1]; GetPlayerName(playerid, name, sizeof(name)); dini_Create(VIPstring); dini_Set(VIPstring, "vip",params[1]); SendClientMessage(params[0],COLOR_GREEN,VIPstring); if(dini_Int(VIPstring,"vip") == 1) { VIPLogged[playerid]=1; SendClientMessage(playerid,COLOR_ORANGE, "SYSTEM: Your VIP level has been changed by an admin!"); SendClientMessage(playerid,COLOR_ORANGE, "Congratulations! You are now a Bronze VIP! "); } else if(dini_Int(VIPstring,"vip") == 2) { VIPLogged[playerid]=1; SendClientMessage(playerid,COLOR_ORANGE, "SYSTEM: Your VIP level has been changed by an admin!"); SendClientMessage(playerid,COLOR_ORANGE, "Congratulations! You are now a Silver VIP!"); } else if(dini_Int(VIPstring,"vip") == 3) { VIPLogged[playerid]=1; SendClientMessage(playerid,COLOR_ORANGE, "SYSTEM: Your VIP level has been changed by an admin!"); SendClientMessage(playerid,COLOR_ORANGE, "Congratulations! You are now a Gold VIP! "); } else if(dini_Int(VIPstring,"vip") == 4) { VIPLogged[playerid]=1; SendClientMessage(playerid,COLOR_ORANGE, "SYSTEM: Your VIP level has been changed by an admin!"); SendClientMessage(playerid,COLOR_ORANGE, "Congratulations! You are now a Plantinum VIP! "); } return 1; } else SendClientMessage(playerid,COLOR_RED, "SYSTEM: You are not an admin."); return 1; } dcmd_viplevel(playerid,params[]) { #pragma unused params if(VIPLogged[playerid] == 1) { SendClientMessage(playerid, COLOR_ORANGE, "You are a Bronze VIP! "); return 1; } else if(VIPLogged[playerid] == 2) { SendClientMessage(playerid, COLOR_ORANGE, "You are a Silver VIP! "); return 1; } else if(VIPLogged[playerid] == 3) { SendClientMessage(playerid, COLOR_ORANGE, "You are a Gold VIP! "); return 1; } else if(VIPLogged[playerid] == 4) { SendClientMessage(playerid, COLOR_ORANGE, "You are a Plantinum VIP! "); return 1; } else SendClientMessage(playerid,COLOR_RED, " You are not on the VIP List."); return 1; } dcmd_vipgarage(playerid,params[]) { #pragma unused params if(VIPLogged[playerid] == 1) SetPlayerPos(playerid, - -1707.4006,1018.1691,17.5859); return 1; } public OnPlayerEnterCheckpoint(playerid) { VerifyCheckpoint(playerid); //Asks the CpMngr to check this cp return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { if(pickupid == VIPHEALTH) { SetPlayerHealth(playerid, 100); } if(pickupid == VIPARMOUR) { SetPlayerArmour(playerid, 100); } } public OnCheckpointEnter(playerid, checkpointid) { switch(checkpointid) { case VIPCHECKPOINT1: { if(VIPLogged[playerid] == 1 || VIPLogged[playerid] == 2) { SetPlayerPos(playerid, 1727.0332, -1637.8385, 20.2229); SetPlayerInterior(playerid,18); SetPlayerFacingAngle(playerid, 180.4679); SetCameraBehindPlayer(playerid); } else if(VIPLogged[playerid] == 0) { SendClientMessage(playerid, COLOR_RED, "Sorry but you are not on the V.I.P List"); } } case VIPCHECKPOINT2: { SetPlayerPos(playerid, 1798.0918,-1578.4080,14.0887); SetPlayerInterior(playerid,0); SetCameraBehindPlayer(playerid); SetPlayerFacingAngle(playerid, 180.8051); } case VIPGARAGECHECKPOINT: { if(VIPLogged[playerid] == 1) { ShowPlayerDialog(playerid,VIPLOCKERS,DIALOG_STYLE_LIST, "VIP Lounge", "VIP Garage\nVIP Weapons\nVIP Skins\nVIP Fighting Style", "Select", "Exit"); } else if(VIPLogged[playerid] == 0) { SendClientMessage(playerid, COLOR_ORANGE, "Sorry but you need to be at least Bronze VIP to use this"); } } } return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { if(newstate == 2) { new CarCheck = GetPlayerVehicleID(playerid); if(CarCheck == Cars[VIPVEHICLES] || CarCheck == Cars[VIPVEHICLES1] || CarCheck == Cars[VIPVEHICLES2] || CarCheck == Cars[VIPVEHICLES3] || CarCheck == Cars[VIPVEHICLES4] || CarCheck == Cars[VIPVEHICLES5] || CarCheck == Cars[VIPVEHICLES6] || CarCheck == Cars[VIPVEHICLES7] || CarCheck == Cars[VIPVEHICLES8] || CarCheck == Cars[VIPVEHICLES9] || CarCheck == Cars[VIPVEHICLES10] || CarCheck == Cars[VIPVEHICLES11] || CarCheck == Cars[VIPVEHICLES12] || CarCheck == Cars[VIPVEHICLES13] || CarCheck == Cars[VIPVEHICLES14] || CarCheck == Cars[VIPVEHICLES15] || CarCheck == Cars[VIPVEHICLES16] || CarCheck == Cars[VIPVEHICLES17]) { if(dini_Int(VIPstring,"vip") == 0) { VIPLogged[playerid]=0; RemovePlayerFromVehicle(playerid); SendClientMessage(playerid, COLOR_RED, "This Vehicle is for Silver VIP only"); } } } if(newstate == 2) { new CarCheck = GetPlayerVehicleID(playerid); if(CarCheck == Cars[VIPVEHICLES] || CarCheck == Cars[VIPVEHICLES1] || CarCheck == Cars[VIPVEHICLES2] || CarCheck == Cars[VIPVEHICLES3] || CarCheck == Cars[VIPVEHICLES4] || CarCheck == Cars[VIPVEHICLES5] || CarCheck == Cars[VIPVEHICLES6] || CarCheck == Cars[VIPVEHICLES7] || CarCheck == Cars[VIPVEHICLES8] || CarCheck == Cars[VIPVEHICLES9] || CarCheck == Cars[VIPVEHICLES10] || CarCheck == Cars[VIPVEHICLES11] || CarCheck == Cars[VIPVEHICLES12] || CarCheck == Cars[VIPVEHICLES13] || CarCheck == Cars[VIPVEHICLES14] || CarCheck == Cars[VIPVEHICLES15] || CarCheck == Cars[VIPVEHICLES16] || CarCheck == Cars[VIPVEHICLES17]) { if(dini_Int(VIPstring,"vip") == 1) { VIPLogged[playerid]=1; RemovePlayerFromVehicle(playerid); SendClientMessage(playerid, COLOR_RED, "This Vehicle is for Silver VIP only"); } } return 1; } return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(dialogid == VIPLOCKERS) { if(response) { if(listitem == 0) // Garage { if(VIPLogged[playerid] == 1) { SetPlayerPos(playerid, -1706.2871, 1018.2017, 17.5859); SetPlayerInterior(playerid,0); SetCameraBehindPlayer(playerid); SetPlayerFacingAngle(playerid, 272.1310); } else if(VIPLogged[playerid] == 1) { SendClientMessage(playerid, COLOR_RED, "Sorry but you need to be at least Bronze VIP to enter here"); } } if(listitem == 1) // Weapons { ShowPlayerDialog(playerid, VIPLOCKERS+2, DIALOG_STYLE_LIST, "VIP Lounge", "AK-47\nChainsaw\nCombat Shotgun\nDesert Eagle\nKatana\nMicro SMG\nM4\nMP5\nTec9\nSawn-off Shotgun\nSniper Rifle\nBack", "Select", "Exit"); } if(listitem == 2) // Skins { ShowPlayerDialog(playerid, VIPLOCKERS+3, DIALOG_STYLE_LIST, "VIP Lounge", "Drug Dealer Skin\nElvis Skin\nMafia Skin\nPimp\nFemale Skin 1\nFemale Skin 2\nBack", "Select", "Exit"); } if(listitem == 3) // Fighting Styles { ShowPlayerDialog(playerid, VIPLOCKERS+4, DIALOG_STYLE_LIST, "VIP Lounge", "Normal Fighting Style\nBoxing Fighting Style\nKung Fu Fighting Style\n Knee-Head Fighting Style\nGrab-Kick Fighting Style\nElbow Fighting Style\nBack", "Select", "Exit"); } } } if(dialogid == VIPLOCKERS+2) // Weapons { if(response) { if(listitem == 0) // AK-47 { new ammo = GetPlayerAmmo(playerid); if(ammo >600) { SendClientMessage(playerid, COLOR_ORANGE, "Sorry you have all the free ammo we can give you for now"); } else GivePlayerWeapon(playerid, 30, 250); } if(listitem == 1) // Chainsaw { new ammo = GetPlayerAmmo(playerid); if(ammo >1) { SendClientMessage(playerid, COLOR_ORANGE, "Sorry you have all the free ammo we can give you for now"); } else GivePlayerWeapon(playerid,9 ,1); } if(listitem == 2) // Combat Shotgun { new ammo = GetPlayerAmmo(playerid); if(ammo >400) { SendClientMessage(playerid, COLOR_ORANGE, "Sorry you have all the free ammo we can give you for now"); } else GivePlayerWeapon(playerid,27 ,100); } if(listitem == 3) // Desert Eagle { new ammo = GetPlayerAmmo(playerid); if(ammo >400) { SendClientMessage(playerid, COLOR_ORANGE, "Sorry you have all the free ammo we can give you for now"); } else GivePlayerWeapon(playerid,24 ,100); } if(listitem == 4) // Katana { new ammo = GetPlayerAmmo(playerid); if(ammo >1) { SendClientMessage(playerid, COLOR_ORANGE, "Sorry you have all the free ammo we can give you for now"); } else GivePlayerWeapon(playerid,8 ,1); } if(listitem == 5) // Micro SMG { new ammo = GetPlayerAmmo(playerid); if(ammo >600) { SendClientMessage(playerid, COLOR_ORANGE, "Sorry you have all the free ammo we can give you for now"); } else GivePlayerWeapon(playerid,28 ,250); } if(listitem == 6) // M4 { new ammo = GetPlayerAmmo(playerid); if(ammo >600) { SendClientMessage(playerid, COLOR_ORANGE, "Sorry you have all the free ammo we can give you for now"); } else GivePlayerWeapon(playerid,31 ,250); } if(listitem == 7) // MP5 { new ammo = GetPlayerAmmo(playerid); if(ammo >600) { SendClientMessage(playerid, COLOR_ORANGE, "Sorry you have all the free ammo we can give you for now"); } else GivePlayerWeapon(playerid,29 ,250); } if(listitem == 8) // Tec 9 { new ammo = GetPlayerAmmo(playerid); if(ammo >600) { SendClientMessage(playerid, COLOR_ORANGE, "Sorry you have all the free ammo we can give you for now"); } else GivePlayerWeapon(playerid,32 ,250); } if(listitem == 9) // Sawn-off Shotgun { new ammo = GetPlayerAmmo(playerid); if(ammo >400) { SendClientMessage(playerid, COLOR_ORANGE, "Sorry you have all the free ammo we can give you for now"); } else GivePlayerWeapon(playerid,26 ,100); } if(listitem == 10) // Sniper Rifle { new ammo = GetPlayerAmmo(playerid); if(ammo >250) { SendClientMessage(playerid, COLOR_ORANGE, "Sorry you have all the free ammo we can give you for now"); } else GivePlayerWeapon(playerid,34 ,50); } if(listitem == 11) // Back { ShowPlayerDialog(playerid,VIPLOCKERS,DIALOG_STYLE_LIST, "VIP Lounge", "VIP Garage\nVIP Weapons\nVIP Skins\nFighting Styles", "Select", "Exit"); } } } if(dialogid == VIPLOCKERS+3) // Skins { if(response) if(VIPLogged[playerid] == 2) { if(listitem == 0) // Drug Dealer Skin { if(GetPlayerSkin(playerid) == 28) { SendClientMessage(playerid, COLOR_ORANGE, "You are already using this skin"); } else SetPlayerSkin(playerid, 28); } if(listitem == 1) // Elvis Skin { if(GetPlayerSkin(playerid) == 83) { SendClientMessage(playerid, COLOR_ORANGE, "You are already using this skin"); } else SetPlayerSkin(playerid, 83); } if(listitem == 2) // Mafia Skin { if(GetPlayerSkin(playerid) == 124) { SendClientMessage(playerid, COLOR_ORANGE, "You are already using this skin"); } else SetPlayerSkin(playerid, 124); } if(listitem == 3) // Pimp Skin { if(GetPlayerSkin(playerid) == 249) { SendClientMessage(playerid, COLOR_ORANGE, "You are already using this skin"); } else SetPlayerSkin(playerid, 249); } if(listitem == 4) // Female Skin 1 { if(GetPlayerSkin(playerid) == 298) { SendClientMessage(playerid, COLOR_ORANGE, "You are already using this skin"); } else SetPlayerSkin(playerid, 298); } if(listitem == 5) // Female Skin 2 { if(GetPlayerSkin(playerid) == 90) { SendClientMessage(playerid, COLOR_ORANGE, "You are already using this skin"); } else SetPlayerSkin(playerid, 90); } else SendClientMessage(playerid, COLOR_ORANGE, "You must be at least Silver VIP to access this!!"); if(listitem == 6) // Back { ShowPlayerDialog(playerid,VIPLOCKERS,DIALOG_STYLE_LIST, "VIP Lounge", "VIP Lounge Garage\nVIP Lounge Weapons\nVIP Lounge Skins\nVIP Lounge Fighting Style", "Select", "Exit"); } } } if(dialogid == VIPLOCKERS+4) // Fighting Styles { if(response) { if(listitem == 0) // Normal Fighting Style { if(GetPlayerFightingStyle(playerid) == FIGHT_STYLE_NORMAL) { SendClientMessage(playerid, COLOR_ORANGE, "You are already using this fighting style"); } else SetPlayerFightingStyle (playerid, FIGHT_STYLE_NORMAL); } if(listitem == 1) // Boxing Fighting Style { if(GetPlayerFightingStyle(playerid) == FIGHT_STYLE_BOXING) { SendClientMessage(playerid, COLOR_ORANGE, "You are already using this fighting style"); } else SetPlayerFightingStyle (playerid, FIGHT_STYLE_BOXING); } if(listitem == 2) // Kung Fu Fighting Style { if(GetPlayerFightingStyle(playerid) == FIGHT_STYLE_KUNGFU) { SendClientMessage(playerid, COLOR_ORANGE, "You are already using this fighting style"); } else SetPlayerFightingStyle (playerid, FIGHT_STYLE_KUNGFU); } if(listitem == 3) // Knee-Head Fighting Style { if(GetPlayerFightingStyle(playerid) == FIGHT_STYLE_KNEEHEAD) { SendClientMessage(playerid, COLOR_ORANGE, "You are already using this fighting style"); } else SetPlayerFightingStyle (playerid, FIGHT_STYLE_KNEEHEAD); } if(listitem == 4) // Grab-Kick Fighting Style { if(GetPlayerFightingStyle(playerid) == FIGHT_STYLE_GRABKICK) { SendClientMessage(playerid, COLOR_ORANGE, "You are already using this fighting style"); } else SetPlayerFightingStyle (playerid, FIGHT_STYLE_GRABKICK); } if(listitem == 5) // Elbow Fighting Style { if(GetPlayerFightingStyle(playerid) == FIGHT_STYLE_ELBOW) { SendClientMessage(playerid, COLOR_ORANGE, "You are already using this fighting style"); } else SetPlayerFightingStyle (playerid, FIGHT_STYLE_ELBOW); } if(listitem == 6) // Back { ShowPlayerDialog(playerid,VIPLOCKERS,DIALOG_STYLE_LIST, "VIP Lounge", "VIP Lounge Garage\nVIP Lounge Weapons\nVIP Lounge Skins\nVIP Lounge Fighting Style", "Select", "Exit"); } } } return 1; }