22.12.2012, 16:40
Moin Leute,
ich hab hier ein "kleines" Problem: Hab vor ein paar Tagen ein FS mit Dini Include geschrieben, mit dem beim spawnen und disconnecten die Waffen eingelesen bzw. gespeichert werden sollen. Das speichern funktioniert auch. Dini schreibt die Slots wunderbar in ne Datei, nur wird nichts ausgelesen. Kцnnte da vllt mal jemand drьbersehen?
ich hab hier ein "kleines" Problem: Hab vor ein paar Tagen ein FS mit Dini Include geschrieben, mit dem beim spawnen und disconnecten die Waffen eingelesen bzw. gespeichert werden sollen. Das speichern funktioniert auch. Dini schreibt die Slots wunderbar in ne Datei, nur wird nichts ausgelesen. Kцnnte da vllt mal jemand drьbersehen?
Code:
// This is a comment // uncomment the line below if you want to write a filterscript #define FILTERSCRIPT #include <a_samp> #include <dini> new Waffe0; new Munition0; new Waffe1; new Munition1; new Waffe2; new Munition2; new Waffe3; new Munition3; new Waffe4; new Munition4; new Waffe5; new Munition5; new Waffe6; new Munition6; new Waffe7; new Munition7; new Waffe8; new Munition8; new Waffe9; new Munition9; new Waffe10; new Munition10; new Waffe11; new Munition11; new Waffe12; new Munition12; #if defined FILTERSCRIPT public OnFilterScriptInit() { print("\n--------------------------------------"); print("Weapon Saver"); print("--------------------------------------\n"); return 1; } public OnFilterScriptExit() { return 1; } #else main() { print("\n----------------------------------"); print("Weapon Saver"); print("----------------------------------\n"); } #endif public OnPlayerDisconnect(playerid, reason) { new pname[MAX_PLAYER_NAME], path[200]; //Spielernamen im Pfad zur ini Datei ergдnzen GetPlayerName(playerid, pname, sizeof(pname)); format(path, sizeof(path), "/spieler/%s.ini", pname); new waffe; new munition; if(!dini_Exists(path)) { dini_Create(path); // Erstellt die .ini Datei } else {} //Waffen Slots abspeichern GetPlayerWeaponData(playerid, 0, waffe, munition); //Slot 1 dini_IntSet(path, "Waffe_Slot0", waffe); dini_IntSet(path, "Munition_Slot0", munition); GetPlayerWeaponData(playerid, 1, waffe, munition); //Slot 2 dini_IntSet(path, "Waffe_Slot1", waffe); dini_IntSet(path, "Munition_Slot1", munition); GetPlayerWeaponData(playerid, 2, waffe, munition); //Slot 3 dini_IntSet(path, "Waffe_Slot2", waffe); dini_IntSet(path, "Munition_Slot2", munition); GetPlayerWeaponData(playerid, 3, waffe, munition); //Slot 4 dini_IntSet(path, "Waffe_Slot3", waffe); dini_IntSet(path, "Munition_Slot3", munition); GetPlayerWeaponData(playerid, 4, waffe, munition); //Slot 5 dini_IntSet(path, "Waffe_Slot4", waffe); dini_IntSet(path, "Munition_Slot4", munition); GetPlayerWeaponData(playerid, 5, waffe, munition); //Slot 6 dini_IntSet(path, "Waffe_Slot5", waffe); dini_IntSet(path, "Munition_Slot5", munition); GetPlayerWeaponData(playerid, 6, waffe, munition); //Slot 7 dini_IntSet(path, "Waffe_Slot6", waffe); dini_IntSet(path, "Munition_Slot6", munition); GetPlayerWeaponData(playerid, 7, waffe, munition); //Slot 8 dini_IntSet(path, "Waffe_Slot7", waffe); dini_IntSet(path, "Munition_Slot7", munition); GetPlayerWeaponData(playerid, 8, waffe, munition); //Slot 9 dini_IntSet(path, "Waffe_Slot8", waffe); dini_IntSet(path, "Munition_Slot8", munition); GetPlayerWeaponData(playerid, 9, waffe, munition); //Slot 10 dini_IntSet(path, "Waffe_Slot9", waffe); dini_IntSet(path, "Munition_Slot9", munition); GetPlayerWeaponData(playerid, 10, waffe, munition); //Slot 11 dini_IntSet(path, "Waffe_Slot10", waffe); dini_IntSet(path, "Munition_Slot10", munition); GetPlayerWeaponData(playerid, 11, waffe, munition); //Slot 12 dini_IntSet(path, "Waffe_Slot11", waffe); dini_IntSet(path, "Munition_Slot11", munition); GetPlayerWeaponData(playerid, 12, waffe, munition); //Slot 13 dini_IntSet(path, "Waffe_Slot12", waffe); dini_IntSet(path, "Munition_Slot12", munition); return 1; } public OnPlayerSpawn(playerid) { new pname[MAX_PLAYER_NAME], path[200]; //Spielernamen im Pfad zur ini Datei ergдnzen GetPlayerName(playerid, pname, sizeof(pname)); format(path, sizeof(path), "/spieler/%s.ini", pname); //Variablen festlegen in die Waffen und Munition eingelesen werden Waffe0 = dini_Int(path, "Waffe_Slot0"); Munition0 = dini_Int(path, "Munition_Slot0"); Waffe1 = dini_Int(path, "Waffe_Slot1"); Munition1 = dini_Int(path, "Munition_Slot1"); Waffe2 = dini_Int(path, "Waffe_Slot2"); Munition2 = dini_Int(path, "Munition_Slot2"); Waffe3 = dini_Int(path, "Waffe_Slot3"); Munition3 = dini_Int(path, "Munition_Slot3"); Waffe4 = dini_Int(path, "Waffe_Slot4"); Munition4 = dini_Int(path, "Munition_Slot4"); Waffe5 = dini_Int(path, "Waffe_Slot5"); Munition5 = dini_Int(path, "Munition_Slot5"); Waffe6 = dini_Int(path, "Waffe_Slot6"); Munition6 = dini_Int(path," Munition_Slot6"); Waffe7 = dini_Int(path, "Waffe_Slot7"); Munition7 = dini_Int(path, "Munition_Slot7"); Waffe8 = dini_Int(path, "Waffe_Slot8"); Munition8 = dini_Int(path, "Munition_Slot8"); Waffe9 = dini_Int(path, "Waffe_Slot9"); Munition9 = dini_Int(path, "Munition_Slot9"); Waffe10 = dini_Int(path, "Waffe_Slot10"); Munition10 = dini_Int(path, "Munition_Slot10"); Waffe11 = dini_Int(path, "Waffe_Slot11"); Munition11 = dini_Int(path, "Munition_Slot11"); Waffe12 = dini_Int(path, "Waffe_Slot12"); Munition12 = dini_Int(path, "Munition_Slot12"); //Waffen dem Spieler zuweisen GivePlayerWeapon(playerid, Waffe0, Munition0); //Slot 1 GivePlayerWeapon(playerid, Waffe1, Munition1); //Slot 2 GivePlayerWeapon(playerid, Waffe2, Munition2); //Slot 3 GivePlayerWeapon(playerid, Waffe3, Munition3); //Slot 4 GivePlayerWeapon(playerid, Waffe4, Munition4); //Slot 5 GivePlayerWeapon(playerid, Waffe5, Munition5); //Slot 6 GivePlayerWeapon(playerid, Waffe6, Munition6); //Slot 7 GivePlayerWeapon(playerid, Waffe7, Munition7); //Slot 8 GivePlayerWeapon(playerid, Waffe8, Munition8); //Slot 9 GivePlayerWeapon(playerid, Waffe9, Munition9); //Slot 10 GivePlayerWeapon(playerid, Waffe10, Munition10); //Slot 11 GivePlayerWeapon(playerid, Waffe11, Munition11); //Slot 12 GivePlayerWeapon(playerid, Waffe12, Munition12); //Slot 13 return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; }