[Map] House at Mullholand Improve's
#1

Hey its again the mapper : Dominic , made house of dream at Mullholand:












If you use it , +REP please , And Tell me if you going to use it !




Code is here :
Код:
RemoveBuildingForPlayer(playerid, 3737, 1525.5000, -691.6953, 96.0781, 0.25);
RemoveBuildingForPlayer(playerid, 3734, 1497.8594, -674.8281, 99.8828, 0.25);
RemoveBuildingForPlayer(playerid, 3604, 1525.5000, -691.6953, 96.0781, 0.25);
RemoveBuildingForPlayer(playerid, 3605, 1497.8594, -674.8281, 99.8828, 0.25);
CreateDynamicObject(987,1508.80004883,-699.79998779,94.40000153,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (1)
CreateDynamicObject(987,1500.09997559,-700.20001221,93.80000305,0.00000000,0.00000000,2.00000000); //object(elecfence_bar) (2)
CreateDynamicObject(987,1481.80004883,-699.50000000,93.80000305,0.00000000,0.00000000,357.99951172); //object(elecfence_bar) (3)
CreateDynamicObject(987,1519.30004883,-699.90002441,94.40000153,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (4)
CreateDynamicObject(987,1530.90002441,-699.90002441,94.40000153,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (5)
CreateDynamicObject(987,1530.90002441,-687.90002441,94.40000153,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (6)
CreateDynamicObject(987,1531.19995117,-676.29998779,94.40000153,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (7)
CreateDynamicObject(987,1531.19995117,-668.40002441,94.40000153,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (8)
CreateDynamicObject(987,1531.09997559,-656.90002441,94.40000153,0.00000000,0.00000000,179.99951172); //object(elecfence_bar) (9)
CreateDynamicObject(987,1521.80004883,-657.09997559,94.40000153,0.00000000,0.00000000,179.99450684); //object(elecfence_bar) (10)
CreateDynamicObject(987,1509.80004883,-657.00000000,94.40000153,0.00000000,0.00000000,179.99450684); //object(elecfence_bar) (11)
CreateDynamicObject(987,1498.09997559,-656.90002441,94.40000153,0.00000000,0.00000000,179.99450684); //object(elecfence_bar) (12)
CreateDynamicObject(987,1486.19995117,-657.00000000,94.40000153,0.00000000,0.00000000,179.99450684); //object(elecfence_bar) (13)
CreateDynamicObject(987,1474.30004883,-656.90002441,94.40000153,0.00000000,0.00000000,179.99450684); //object(elecfence_bar) (14)
CreateDynamicObject(987,1468.69995117,-656.90002441,94.40000153,0.00000000,0.00000000,181.99450684); //object(elecfence_bar) (15)
CreateDynamicObject(987,1456.80004883,-668.70001221,94.40000153,0.00000000,0.00000000,270.00000000); //object(elecfence_bar) (16)
CreateDynamicObject(987,1456.50000000,-657.20001221,94.40000153,0.00000000,0.00000000,270.00000000); //object(elecfence_bar) (17)
CreateDynamicObject(987,1456.50000000,-680.70001221,94.40000153,0.00000000,0.00000000,270.00000000); //object(elecfence_bar) (18)
CreateDynamicObject(987,1456.50000000,-682.29998779,94.40000153,0.00000000,0.00000000,272.00000000); //object(elecfence_bar) (19)
CreateDynamicObject(987,1456.69995117,-694.00000000,94.40000153,0.00000000,0.00000000,359.99499512); //object(elecfence_bar) (20)
CreateDynamicObject(987,1465.50000000,-693.90002441,94.40000153,0.00000000,0.00000000,359.99450684); //object(elecfence_bar) (21)
CreateDynamicObject(987,1470.50000000,-694.00000000,94.40000153,0.00000000,0.00000000,359.99450684); //object(elecfence_bar) (22)
CreateDynamicObject(985,1481.80004883,-697.59997559,93.80000305,0.00000000,0.00000000,274.00000000); //object(gate_autor) (1)
CreateDynamicObject(987,1032.59997559,-1232.00000000,15.50000000,0.00000000,0.00000000,1.00000000); //object(elecfence_bar) (24)
CreateDynamicObject(980,991.50000000,-1233.90002441,18.64999962,0.00000000,0.00000000,0.00000000); //object(airportgate) (1)

//Ron's HQ's
CreateDynamicObject(19667, 1501.90, -675.58, 93.73,   0.00, 0.00, 0.00);
CreateDynamicObject(3268, 1467.58, -678.08, 93.72,   0.00, 0.00, 180.00);
CreateDynamicObject(3603, 1511.62, -672.28, 99.01,   0.00, 0.00, 0.00);
CreateDynamicObject(3578, 1461.59, -686.19, 93.73,   0.00, 0.00, 0.00);
CreateDynamicObject(3578, 1461.49, -680.61, 93.73,   0.00, 0.00, 0.00);
CreateDynamicObject(3578, 1461.40, -675.76, 93.73,   0.00, 0.00, 0.00);
CreateDynamicObject(3578, 1461.11, -669.96, 93.73,   0.00, 0.00, 0.00);
CreateDynamicObject(3578, 1460.96, -665.04, 93.73,   0.00, 0.00, 0.00);
CreateDynamicObject(3578, 1461.82, -692.66, 93.73,   0.00, 0.00, 0.00);
CreateDynamicObject(16287, 1486.22, -664.57, 93.72,   0.00, 0.00, 0.00);
CreateDynamicObject(3374, 1488.17, -669.45, 93.74,   0.00, 0.00, 0.00);
CreateDynamicObject(3374, 1484.54, -669.44, 93.74,   0.00, 0.00, 0.00);
CreateDynamicObject(3374, 1488.09, -669.42, 95.74,   0.00, 0.00, 0.00);
CreateDynamicObject(3374, 1484.48, -669.53, 95.74,   0.00, 0.00, 0.00);
CreateDynamicObject(3374, 1484.78, -658.54, 94.74,   90.00, 0.00, 0.00);
CreateDynamicObject(3791, 1488.44, -657.92, 93.74,   0.00, 0.00, 0.00);
CreateDynamicObject(3790, 1488.45, -657.90, 94.24,   0.00, 0.00, 0.00);
CreateDynamicObject(3789, 1488.42, -659.27, 93.84,   0.00, 0.00, 0.00);
CreateDynamicObject(3788, 1488.54, -660.60, 93.94,   0.00, 0.00, 0.00);
CreateDynamicObject(1222, 1486.52, -660.84, 94.04,   0.00, 0.00, 0.00);
CreateDynamicObject(1222, 1485.59, -660.85, 94.04,   0.00, 0.00, 0.00);
CreateDynamicObject(1222, 1484.77, -660.90, 94.04,   0.00, 0.00, 0.00);
CreateDynamicObject(1222, 1483.82, -660.98, 94.04,   0.00, 0.00, 0.00);
CreateDynamicObject(1222, 1482.94, -661.00, 94.04,   0.00, 0.00, 0.00);
CreateDynamicObject(1415, 1482.81, -663.20, 93.81,   0.00, 0.00, 90.00);
CreateDynamicObject(1415, 1482.79, -665.08, 93.81,   0.00, 0.00, 90.00);
CreateDynamicObject(1415, 1482.80, -666.51, 93.81,   0.00, 0.00, 90.00);
CreateDynamicObject(1279, 1482.94, -663.17, 94.74,   0.00, 0.00, 90.00);
CreateDynamicObject(1279, 1483.01, -664.95, 94.74,   0.00, 0.00, 90.00);
CreateDynamicObject(1279, 1483.01, -666.76, 94.74,   0.00, 0.00, 90.00);
CreateDynamicObject(19473, 1482.90, -662.88, 93.74,   0.00, 0.00, 0.00);
CreateDynamicObject(19473, 1482.78, -664.66, 93.74,   0.00, 0.00, 0.00);
CreateDynamicObject(19473, 1482.42, -666.91, 93.74,   0.00, 0.00, 0.00);
CreateDynamicObject(19473, 1482.58, -666.51, 93.74,   0.00, 0.00, 0.00);
CreateDynamicObject(19473, 1482.55, -665.16, 93.74,   0.00, 0.00, 0.00);
CreateDynamicObject(19473, 1482.78, -663.64, 93.74,   0.00, 0.00, 0.00);
CreateDynamicObject(1210, 1487.58, -660.90, 93.95,   -90.00, 0.00, 0.00);
CreateDynamicObject(1210, 1487.15, -659.55, 93.95,   -90.00, 0.00, 0.00);
CreateDynamicObject(1210, 1487.24, -658.21, 94.25,   -90.00, 0.00, 0.00);
CreateDynamicObject(1210, 1487.22, -657.53, 94.35,   90.00, 0.00, 0.00);
CreateDynamicObject(1210, 1487.16, -658.99, 94.05,   90.00, 0.00, 0.00);
CreateDynamicObject(1210, 1487.58, -660.24, 94.05,   90.00, 0.00, 0.00);
CreateDynamicObject(16151, 1500.12, -684.43, 93.74,   0.00, 0.00, 90.00);
CreateDynamicObject(14791, 1501.82, -662.85, 95.14,   0.00, 0.00, 0.00);
CreateDynamicObject(2634, 1484.17, -662.93, 93.65,   90.00, 0.00, 0.00);
Credit to Dominic.
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#2

Nice! +rep
Reply
#3

Man I'm going to tell ****** that you wrote "If you use it , +REP please , And Tell me if you going to use it !"
He will ignore that xD
ANYWAYS:
10/10
Keep it up!
Reply
#4

Thanks And I didnt mean u must just if u want cause u saw how many objects ...
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