21.12.2012, 11:25
Hey made an map for VLA HQ , Or else each gang you just want.
See Pic's:
BTW , Reply your mind ! And atleast who will use it
Code :
See Pic's:
BTW , Reply your mind ! And atleast who will use it
Code :
Код:
//Dom's Map - Dont remove credit's RemoveBuildingForPlayer(playerid, 17350, -54.9922, -1130.7266, 4.5781, 0.25); RemoveBuildingForPlayer(playerid, 1447, -89.9297, -1133.7500, 1.3906, 0.25); RemoveBuildingForPlayer(playerid, 1438, -87.0547, -1132.6797, 0.0469, 0.25); RemoveBuildingForPlayer(playerid, 1462, -79.2500, -1137.7188, 0.0547, 0.25); RemoveBuildingForPlayer(playerid, 3285, -73.8047, -1141.4219, 1.9844, 0.25); RemoveBuildingForPlayer(playerid, 17072, -54.9922, -1130.7266, 4.5781, 0.25); RemoveBuildingForPlayer(playerid, 17073, -56.1250, -1130.1719, 4.4922, 0.25); RemoveBuildingForPlayer(playerid, 1462, -84.3750, -1116.0938, 0.2578, 0.25); RemoveBuildingForPlayer(playerid, 1447, -84.0547, -1117.2188, 1.3906, 0.25); RemoveBuildingForPlayer(playerid, 1415, -68.3516, -1104.9922, 0.2188, 0.25); RemoveBuildingForPlayer(playerid, 1462, -60.3594, -1116.9375, 0.2578, 0.25); RemoveBuildingForPlayer(playerid, 1438, -63.6719, -1125.6953, 0.0469, 0.25); RemoveBuildingForPlayer(playerid, 1438, -63.4141, -1115.4141, 0.0469, 0.25); RemoveBuildingForPlayer(playerid, 1415, -63.8125, -1106.4219, 0.2188, 0.25); CreateObject(3589, -31.06, -1122.75, 3.08, 0.00, 0.00, 69.00); CreateObject(3589, -34.58, -1132.22, 3.08, 0.00, 0.00, 69.00); CreateObject(3589, -38.28, -1141.66, 3.08, 0.00, 0.00, 69.00); CreateObject(3589, -41.85, -1150.94, 3.08, 0.00, 0.00, 69.00); CreateObject(3268, -66.72, -1112.99, 0.08, 0.00, 0.00, 70.00); CreateObject(3578, -56.80, -1112.96, 0.08, 0.00, 0.00, 69.00); CreateObject(3578, -61.04, -1111.49, 0.08, 0.00, 0.00, 69.00); CreateObject(3578, -65.35, -1109.88, 0.08, 0.00, 0.00, 69.00); CreateObject(3578, -70.47, -1107.91, 0.08, 0.00, 0.00, 69.00); CreateObject(3578, -75.07, -1106.12, 0.08, 0.00, 0.00, 69.00); CreateObject(12943, -45.38, -1120.89, 0.08, 0.00, 0.00, 250.00); CreateObject(3374, -45.09, -1127.31, 0.10, 0.00, 90.00, 160.00); CreateObject(3374, -47.91, -1126.39, 0.10, 0.00, 90.00, 160.00); CreateObject(3374, -49.72, -1125.75, 0.10, 0.00, 90.00, 160.00); CreateObject(3374, -49.72, -1125.74, 2.10, 0.00, 90.00, 160.00); CreateObject(3374, -49.72, -1125.75, 0.10, 0.00, 90.00, 160.00); CreateObject(3374, -49.69, -1125.64, 2.10, 0.00, 90.00, 160.00); CreateObject(3374, -47.03, -1126.72, 2.10, 0.00, 90.00, 160.00); CreateObject(3374, -45.14, -1127.48, 2.10, 0.00, 90.00, 160.00); CreateObject(3374, -38.48, -1117.62, 2.10, 0.00, 90.00, 160.00); CreateObject(1225, -45.15, -1115.57, 0.60, 0.00, 0.00, 0.00); CreateObject(1225, -44.45, -1115.28, 0.60, 0.00, 0.00, 0.00); CreateObject(1225, -43.84, -1114.97, 0.60, 0.00, 0.00, 0.00); CreateObject(1225, -45.16, -1114.22, 0.60, 0.00, 0.00, 0.00); CreateObject(1225, -45.13, -1114.91, 0.60, 0.00, 0.00, 0.00); CreateObject(1218, -41.90, -1114.63, 0.60, 0.00, 0.00, 0.00); CreateObject(1218, -42.23, -1115.30, 0.60, 0.00, 0.00, 0.00); CreateObject(1218, -42.62, -1115.98, 0.60, 0.00, 0.00, 0.00); CreateObject(1218, -43.01, -1116.61, 0.60, 0.00, 0.00, 0.00); CreateObject(1218, -43.39, -1117.23, 0.60, 0.00, 0.00, 0.00); CreateObject(1222, -42.01, -1117.02, 0.60, 0.00, 0.00, 0.00); CreateObject(1222, -41.48, -1116.72, 0.60, 0.00, 0.00, 0.00); CreateObject(1222, -40.91, -1116.38, 0.60, 0.00, 0.00, 0.00); CreateObject(1222, -40.87, -1117.07, 0.60, 0.00, 0.00, 0.00); CreateObject(1222, -40.82, -1117.72, 0.60, 0.00, 0.00, 0.00);