19.12.2012, 19:17
how i do for save this in y_ini?
please help me
Код HTML:
enum weap { weapon0, weapon0a, weapon1, weapon1a, weapon2, weapon2a, weapon3, weapon3a, weapon4, weapon4a, weapon5, weapon5a, weapon6, weapon6a, weapon7, weapon7a, weapon8, weapon8a, weapon9, weapon9a, weapon10, weapon10a, weapon11, weapon11a, weapon12, weapon12a }; new Infow[MAX_PLAYERS][weap]; stock SaveWeapons(playerid) { GetPlayerWeaponData(playerid, 0, Infow[playerid][weapon0], Infow[playerid][weapon0a]); GetPlayerWeaponData(playerid, 1, Infow[playerid][weapon1], Infow[playerid][weapon1a]); GetPlayerWeaponData(playerid, 2, Infow[playerid][weapon2], Infow[playerid][weapon2a]); GetPlayerWeaponData(playerid, 3, Infow[playerid][weapon3], Infow[playerid][weapon3a]); GetPlayerWeaponData(playerid, 4, Infow[playerid][weapon4], Infow[playerid][weapon4a]); GetPlayerWeaponData(playerid, 5, Infow[playerid][weapon5], Infow[playerid][weapon5a]); GetPlayerWeaponData(playerid, 6, Infow[playerid][weapon6], Infow[playerid][weapon6a]); GetPlayerWeaponData(playerid, 7, Infow[playerid][weapon7], Infow[playerid][weapon7a]); GetPlayerWeaponData(playerid, 8, Infow[playerid][weapon8], Infow[playerid][weapon8a]); GetPlayerWeaponData(playerid, 9, Infow[playerid][weapon9], Infow[playerid][weapon9a]); GetPlayerWeaponData(playerid, 10, Infow[playerid][weapon10], Infow[playerid][weapon10a]); GetPlayerWeaponData(playerid, 11, Infow[playerid][weapon11], Infow[playerid][weapon11a]); GetPlayerWeaponData(playerid, 12, Infow[playerid][weapon12], Infow[playerid][weapon12a]); } stock LoadWeapons(playerid) { GivePlayerWeapon(playerid, Infow[playerid][weapon0], Infow[playerid][weapon0]); GivePlayerWeapon(playerid, Infow[playerid][weapon1], Infow[playerid][weapon1a]); GivePlayerWeapon(playerid, Infow[playerid][weapon2], Infow[playerid][weapon2a]); GivePlayerWeapon(playerid, Infow[playerid][weapon3], Infow[playerid][weapon3a]); GivePlayerWeapon(playerid, Infow[playerid][weapon4], Infow[playerid][weapon4a]); GivePlayerWeapon(playerid, Infow[playerid][weapon5], Infow[playerid][weapon5a]); GivePlayerWeapon(playerid, Infow[playerid][weapon6], Infow[playerid][weapon6a]); GivePlayerWeapon(playerid, Infow[playerid][weapon7], Infow[playerid][weapon7a]); GivePlayerWeapon(playerid, Infow[playerid][weapon8], Infow[playerid][weapon8a]); GivePlayerWeapon(playerid, Infow[playerid][weapon9], Infow[playerid][weapon9a]); GivePlayerWeapon(playerid, Infow[playerid][weapon10], Infow[playerid][weapon10a]); GivePlayerWeapon(playerid, Infow[playerid][weapon11], Infow[playerid][weapon11a]); GivePlayerWeapon(playerid, Infow[playerid][weapon12], Infow[playerid][weapon12a]); }