[FilterScript] Blindagem System V1.0
#1




Fala Galera !
GabrielLoko157 De Volta

Eu jб tinha feito o Tutorial de como Colocar no gamemode

Mais Hoje eu vim Com o FS do sistema.


Sem Mas Delongas ( Sempre quis falar isso =D)


ta ai o FS:
pawn Код:
#include <a_samp>






#define MaxVuln 100
#define COLOR_RED  0xAA3333AA


new Text:Textdraw0;
new Text:Textdraw1;
new Text:Textdraw2;
new Text:Textdraw3;
new Text:Textdraw4;
new Text:Textdraw5;
forward Atualizar(playerid);


new Vuln[MAX_VEHICLES];
public OnFilterScriptInit()
{
    print("(Blindagem System FS By:  gabrielloko157)");
    print("(Blindagem System Carregado com sucesso!)");
    // Create the textdraws:
    Textdraw0 = TextDrawCreate(530.000000, 191.000000, ".");
    TextDrawBackgroundColor(Textdraw0, 255);
    TextDrawFont(Textdraw0, 1);
    TextDrawLetterSize(Textdraw0, 0.119999, 25.500061);
    TextDrawColor(Textdraw0, -16776961);
    TextDrawSetOutline(Textdraw0, 0);
    TextDrawSetProportional(Textdraw0, 1);
    TextDrawSetShadow(Textdraw0, 1);

    Textdraw1 = TextDrawCreate(590.000000, 190.000000, ".");
    TextDrawBackgroundColor(Textdraw1, 255);
    TextDrawFont(Textdraw1, 1);
    TextDrawLetterSize(Textdraw1, 0.119999, 25.600061);
    TextDrawColor(Textdraw1, -16776961);
    TextDrawSetOutline(Textdraw1, 0);
    TextDrawSetProportional(Textdraw1, 1);
    TextDrawSetShadow(Textdraw1, 1);

    Textdraw2 = TextDrawCreate(533.000000, 338.000000, "Blindagem");
    TextDrawBackgroundColor(Textdraw2, 255);
    TextDrawFont(Textdraw2, 1);
    TextDrawLetterSize(Textdraw2, 0.329999, 2.399999);
    TextDrawColor(Textdraw2, 16711935);
    TextDrawSetOutline(Textdraw2, 1);
    TextDrawSetProportional(Textdraw2, 1);

    Textdraw3 = TextDrawCreate(537.000000, 366.000000, ".");
    TextDrawBackgroundColor(Textdraw3, 255);
    TextDrawFont(Textdraw3, 1);
    TextDrawLetterSize(Textdraw3, 0.559999, 1.800000);
    TextDrawColor(Textdraw3, 16711935);
    TextDrawSetOutline(Textdraw3, 1);
    TextDrawSetProportional(Textdraw3, 1);

    Textdraw4 = TextDrawCreate(527.000000, 336.000000, "i");
    TextDrawBackgroundColor(Textdraw4, 255);
    TextDrawFont(Textdraw4, 1);
    TextDrawLetterSize(Textdraw4, 7.789994, 0.200000);
    TextDrawColor(Textdraw4, -16776961);
    TextDrawSetOutline(Textdraw4, 0);
    TextDrawSetProportional(Textdraw4, 1);
    TextDrawSetShadow(Textdraw4, 1);

    Textdraw5 = TextDrawCreate(528.000000, 385.000000, "i");
    TextDrawBackgroundColor(Textdraw5, 255);
    TextDrawFont(Textdraw5, 1);
    TextDrawLetterSize(Textdraw5, 7.789994, 0.200000);
    TextDrawColor(Textdraw5, -16776961);
    TextDrawSetOutline(Textdraw5, 0);
    TextDrawSetProportional(Textdraw5, 1);
    TextDrawSetShadow(Textdraw5, 1);

    return 1;
}





public OnPlayerCommandText(playerid, cmdtext[]) {
    if (strcmp(cmdtext, "/blindar", true) == 0) {
        new vehicleid = GetPlayerVehicleID(playerid);
        Vuln[vehicleid] = MaxVuln;
    }
    return 1;
}





public OnFilterScriptExit()
{
    TextDrawHideForAll(Textdraw0);
    TextDrawDestroy(Textdraw0);
    TextDrawHideForAll(Textdraw1);
    TextDrawDestroy(Textdraw1);
    TextDrawHideForAll(Textdraw2);
    TextDrawDestroy(Textdraw2);
    TextDrawHideForAll(Textdraw3);
    TextDrawDestroy(Textdraw3);
    TextDrawHideForAll(Textdraw4);
    TextDrawDestroy(Textdraw4);
    TextDrawHideForAll(Textdraw5);
    TextDrawDestroy(Textdraw5);
    return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
    new Tempo[MAX_PLAYERS];
    if(newstate == PLAYER_STATE_DRIVER || newstate == PLAYER_STATE_PASSENGER)
    {
        TextDrawShowForPlayer(playerid, Textdraw0);
        TextDrawShowForPlayer(playerid, Textdraw1);
        TextDrawShowForPlayer(playerid, Textdraw2);
        TextDrawShowForPlayer(playerid, Textdraw3);
        TextDrawShowForPlayer(playerid, Textdraw4);
        TextDrawShowForPlayer(playerid, Textdraw5);
        Tempo[playerid] = SetTimer("Atualizar", 300, true);
    }
    else if(oldstate == PLAYER_STATE_DRIVER || oldstate == PLAYER_STATE_PASSENGER)
    {
        TextDrawHideForPlayer(playerid, Textdraw0);
        TextDrawHideForPlayer(playerid, Textdraw1);
        TextDrawHideForPlayer(playerid, Textdraw2);
        TextDrawHideForPlayer(playerid, Textdraw3);
        TextDrawHideForPlayer(playerid, Textdraw4);
        TextDrawHideForPlayer(playerid, Textdraw5);
        KillTimer(Tempo[playerid]);
    }
    return 0;
}
public Atualizar(playerid)
{
     new vehicleid = GetPlayerVehicleID(playerid);
     new blindagem[41];
     format(blindagem, sizeof(blindagem), "%d%",Vuln[vehicleid]);
     TextDrawSetString(Textdraw3, blindagem);
     TextDrawShowForPlayer(vehicleid, Textdraw3);
     return 1;
}



public OnVehicleDamageStatusUpdate(vehicleid, playerid) {
    if(Vuln[vehicleid] > 0) {
    Vuln[vehicleid]--;
    RepairVehicle(vehicleid);
    }
    return true;
}

Download

Pastebin:
Pastebin

Breve Video e Pastebin !

Use & Abuse !


Creditos: gabrielloko157 (Criaзгo do Sistema)
**************Don_SpeeD (Por Me Ajudar Com a Public)
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#2

Bacana, bom trabalho.
Reply
#3

Vai dar uns "bug" chato.
Reply
#4

a public
pawn Код:
public OnVehicleDamageStatusUpdate
nгo funciona perfeitamente para reparar , pois ela sу vai reparar batidas no para-choque , quebre um vidro para ver , ou suba no carro e bata nele.
Estou com meu sistema de blindagem feito aqui pronto para postar , mas estou com um problema em meu comando ;x , assim que arrumar vou postar , lуgica totalmente ъnica.
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#5

ZiiQz qual outra callback eu deveria colocar ?
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#6

Quote:
Originally Posted by gabrielloko157
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ZiiQz qual outra callback eu deveria colocar ?
Olha ... nгo vou lhe explicar minha lуgica pois ai eu nгo poderia postar meu fs ... , mas vou dar uma dica , crie uma public.
Reply
#7

Isso vai bugar sem dъvidas, sу olhar a "textdraw3".

Simplesmente mau elaborado.
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#8

Esta tudo mal feito.
Reply
#9

Quote:
Originally Posted by [NVC]iTrevaS
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Esta tudo mal feito.
_____І
Reply
#10

Quote:
Originally Posted by delete
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Bacana, bom trabalho.
ІІІІ
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