Moveable Gates
#1

hello i have mapped a fire department map with gates but i don't know how i let them move

Closed - Map - without gates
PHP код:
AddStaticVehicleEx(563,2022.3000488,-1844.4000244,22.7000008,0.0000000,236,-1,15); //Raindance
AddStaticVehicleEx(407,2031.3000488,-1854.5000000,13.8000002,180.0000000,236,-1,15); //Firetruck
AddStaticVehicleEx(407,2025.6999512,-1854.4000244,13.8000002,180.0000000,132,4,15); //Firetruck
AddStaticVehicleEx(407,2025.6999512,-1845.5000000,13.8000002,180.0000000,132,4,15); //Firetruck
AddStaticVehicleEx(407,2030.9000244,-1845.5999756,13.8000002,180.0000000,132,4,15); //Firetruck
AddStaticVehicleEx(544,2020.0000000,-1854.8000488,13.8000002,180.0000000,236,-1,15); //Firetruck LA
AddStaticVehicleEx(416,2013.8000488,-1856.1999512,13.8000002,180.0000000,236,-1,15); //Ambulance
AddStaticVehicleEx(416,2013.9000244,-1848.6999512,13.8000002,180.0000000,236,-1,15); //Ambulance
CreateObject(8553,2042.5999756,-1856.0999756,12.3999996,0.0000000,0.0000000,0.0000000); //object(vgseland21_lvs) (2)
CreateObject(8553,2000.7998047,-1850.3994141,12.3999996,0.0000000,0.0000000,0.0000000); //object(vgseland21_lvs) (3)
CreateObject(987,2023.5999756,-1920.5999756,12.6000004,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (1)
CreateObject(987,2011.6999512,-1920.6999512,12.6000004,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (2)
CreateObject(987,1999.6999512,-1920.5999756,12.6000004,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (3)
CreateObject(987,1997.9000244,-1920.5999756,12.6000004,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (4)
CreateObject(987,1971.0000000,-1883.0999756,12.5000000,0.0000000,0.0000000,274.0000000); //object(elecfence_bar) (5)
CreateObject(987,1970.6992188,-1871.1992188,12.5000000,0.0000000,0.0000000,271.9995117); //object(elecfence_bar) (6)
CreateObject(987,1970.8000488,-1859.5999756,12.5000000,0.0000000,0.0000000,269.9995117); //object(elecfence_bar) (8)
CreateObject(987,1970.8000488,-1848.0000000,12.5000000,0.0000000,0.0000000,269.9945068); //object(elecfence_bar) (9)
CreateObject(987,1970.8000488,-1836.0000000,12.5000000,0.0000000,0.0000000,269.9945068); //object(elecfence_bar) (10)
CreateObject(987,1970.6999512,-1824.0999756,12.5000000,0.0000000,0.0000000,269.9945068); //object(elecfence_bar) (11)
CreateObject(987,1970.6992188,-1824.1992188,12.5000000,0.0000000,0.0000000,5.9930420); //object(elecfence_bar) (12)
CreateObject(987,1981.8000488,-1823.0999756,12.5000000,0.0000000,0.0000000,359.9930420); //object(elecfence_bar) (13)
CreateObject(987,1993.5000000,-1822.9000244,12.5000000,0.0000000,0.0000000,359.9890137); //object(elecfence_bar) (14)
CreateObject(987,2004.6999512,-1822.8000488,12.5000000,0.0000000,0.0000000,357.9890137); //object(elecfence_bar) (15)
CreateObject(987,2016.4000244,-1823.1999512,12.5000000,0.0000000,0.0000000,357.9840088); //object(elecfence_bar) (16)
CreateObject(987,2028.1999512,-1823.5000000,12.5000000,0.0000000,0.0000000,1.9840088); //object(elecfence_bar) (17)
CreateObject(987,2039.8000488,-1823.0999756,12.5000000,0.0000000,0.0000000,359.9830322); //object(elecfence_bar) (18)
CreateObject(3749,2071.1000977,-1872.9000244,18.3999996,0.0000000,0.0000000,270.0000000); //object(clubgate01_lax) (1)
CreateObject(987,2072.3999023,-1881.9000244,12.5000000,0.0000000,0.0000000,241.9830322); //object(elecfence_bar) (19)
CreateObject(983,2073.0000000,-1860.3000488,15.1999998,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (1)
CreateObject(983,2072.8999023,-1854.0000000,15.1999998,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (2)
CreateObject(983,2072.8000488,-1847.6999512,15.1999998,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (3)
CreateObject(983,2072.1000977,-1841.8000488,15.1999998,0.0000000,0.0000000,14.0000000); //object(fenceshit3) (4)
CreateObject(3877,2072.5000000,-1862.1999512,16.2000008,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (1)
CreateObject(3877,2072.6000977,-1855.5000000,16.2000008,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (2)
CreateObject(3877,2072.6999512,-1847.5999756,16.2000008,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (3)
CreateObject(3877,2072.5000000,-1840.5999756,16.2000008,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (4)
CreateObject(11008,2054.1000977,-1850.6999512,19.3999996,0.0000000,0.0000000,90.0000000); //object(firehouse_sfs) (1)
CreateObject(8657,2036.5996094,-1846.0000000,13.6999998,0.0000000,0.0000000,0.0000000); //object(shbbyhswall10_lvs) (1)
CreateObject(8657,2036.5999756,-1846.0000000,15.6999998,0.0000000,0.0000000,0.0000000); //object(shbbyhswall10_lvs) (2)
CreateObject(8657,2036.5999756,-1846.0000000,17.2000008,0.0000000,0.0000000,0.0000000); //object(shbbyhswall10_lvs) (3)
CreateObject(8657,2021.5000000,-1830.9000244,13.6999998,0.0000000,0.0000000,270.0000000); //object(shbbyhswall10_lvs) (4)
CreateObject(8657,2021.5000000,-1830.9000244,16.0000000,0.0000000,0.0000000,270.0000000); //object(shbbyhswall10_lvs) (5)
CreateObject(8657,2021.5000000,-1830.9000244,17.2999992,0.0000000,0.0000000,270.0000000); //object(shbbyhswall10_lvs) (6)
CreateObject(8657,2006.5000000,-1845.6999512,13.6999998,0.0000000,0.0000000,180.0000000); //object(shbbyhswall10_lvs) (7)
CreateObject(8657,2006.5000000,-1845.6999512,15.5000000,0.0000000,0.0000000,179.9945068); //object(shbbyhswall10_lvs) (8)
CreateObject(8657,2006.5000000,-1845.6999512,17.2000008,0.0000000,0.0000000,179.9945068); //object(shbbyhswall10_lvs) (9)
CreateObject(10244,2004.0000000,-1854.4000244,14.8999996,0.0000000,0.0000000,270.0000000); //object(vicjump_sfe) (1)
CreateObject(2774,2011.5999756,-1860.5000000,5.9000001,0.0000000,0.0000000,0.0000000); //object(cj_airp_pillars) (1)
CreateObject(2774,2017.1999512,-1860.5000000,5.9000001,0.0000000,0.0000000,0.0000000); //object(cj_airp_pillars) (2)
CreateObject(5422,2020.0000000,-1861.0000000,14.5000000,0.0000000,0.0000000,267.9949951); //object(laespraydoor1) (3)
CreateObject(2774,2022.9000244,-1860.5000000,5.9000001,0.0000000,0.0000000,0.0000000); //object(cj_airp_pillars) (3)
CreateObject(2774,2028.1999512,-1860.8000488,5.9000001,0.0000000,0.0000000,0.0000000); //object(cj_airp_pillars) (4)
CreateObject(2774,2033.9000244,-1860.5000000,5.9000001,0.0000000,0.0000000,0.0000000); //object(cj_airp_pillars) (5)
CreateObject(8657,2021.5999756,-1860.6999512,17.2000008,0.0000000,0.0000000,270.0000000); //object(shbbyhswall10_lvs) (11)
CreateObject(2774,2035.4000244,-1860.5000000,5.9000001,0.0000000,0.0000000,0.0000000); //object(cj_airp_pillars) (6)
CreateObject(3095,2031.9000244,-1835.6999512,17.3999996,0.0000000,0.0000000,0.0000000); //object(a51_jetdoor) (1)
CreateObject(3095,2022.9000244,-1835.8000488,17.3999996,0.0000000,0.0000000,0.0000000); //object(a51_jetdoor) (2)
CreateObject(3095,2014.0000000,-1835.9000244,17.3999996,0.0000000,0.0000000,0.0000000); //object(a51_jetdoor) (3)
CreateObject(3095,2010.5000000,-1835.8000488,17.3999996,0.0000000,0.0000000,0.0000000); //object(a51_jetdoor) (4)
CreateObject(3095,2010.8000488,-1844.3000488,17.3999996,0.0000000,0.0000000,0.0000000); //object(a51_jetdoor) (5)
CreateObject(3095,2010.9000244,-1852.8000488,17.3999996,0.0000000,0.0000000,0.0000000); //object(a51_jetdoor) (6)
CreateObject(3095,2010.9000244,-1856.5999756,17.3999996,0.0000000,0.0000000,0.0000000); //object(a51_jetdoor) (7)
CreateObject(3095,2019.6999512,-1856.3000488,17.3999996,0.0000000,0.0000000,0.0000000); //object(a51_jetdoor) (8)
CreateObject(3095,2027.8000488,-1856.0000000,17.3999996,0.0000000,0.0000000,0.0000000); //object(a51_jetdoor) (9)
CreateObject(3095,2032.0999756,-1855.9000244,17.3999996,0.0000000,0.0000000,0.0000000); //object(a51_jetdoor) (10)
CreateObject(3095,2032.0999756,-1847.5999756,17.3999996,0.0000000,0.0000000,0.0000000); //object(a51_jetdoor) (11)
CreateObject(3095,2031.6999512,-1842.3000488,17.3999996,0.0000000,0.0000000,0.0000000); //object(a51_jetdoor) (12)
CreateObject(3095,2023.8000488,-1843.6999512,17.3999996,0.0000000,0.0000000,0.0000000); //object(a51_jetdoor) (13)
CreateObject(3095,2017.3000488,-1844.6999512,17.3999996,0.0000000,0.0000000,0.0000000); //object(a51_jetdoor) (14)
CreateObject(3095,2019.5999756,-1849.3000488,17.3999996,0.0000000,0.0000000,0.0000000); //object(a51_jetdoor) (15)
CreateObject(3095,2025.9000244,-1851.1999512,17.3999996,0.0000000,0.0000000,0.0000000); //object(a51_jetdoor) (16)
CreateObject(3877,2036.1999512,-1861.3000488,20.2000008,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (6)
CreateObject(3877,2006.4000244,-1861.0000000,20.2000008,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (7)
CreateObject(3877,2006.5999756,-1831.0000000,20.2000008,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (8)
CreateObject(3877,2036.5999756,-1831.0000000,20.2000008,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (9)
CreateObject(9241,2022.0999756,-1846.1999512,20.0000000,0.0000000,0.0000000,0.0000000); //object(copbits_sfn) (1)
CreateObject(970,2034.1999512,-1839.6999512,13.0000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (1)
CreateObject(970,2028.8000488,-1839.5999756,13.0000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (2)
CreateObject(970,2024.5000000,-1839.5000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (3)
CreateObject(970,2017.9000244,-1839.5000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (4)
CreateObject(970,2012.5000000,-1839.8000488,13.0000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (5)
CreateObject(970,2008.4000244,-1839.8000488,13.0000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (6)
CreateObject(987,2070.8999023,-1878.3000488,12.5000000,0.0000000,0.0000000,267.9830322); //object(elecfence_bar) (20)
CreateObject(3255,1978.1999512,-1830.5000000,12.5000000,0.0000000,0.0000000,351.9999390); //object(ref_oiltank01) (1)
CreateObject(1676,2018.3000488,-1887.8000488,14.1000004,0.0000000,0.0000000,314.0000000); //object(washgaspump) (1)
CreateObject(1676,2011.3000488,-1880.5999756,14.1000004,0.0000000,0.0000000,313.9947510); //object(washgaspump)(2)
CreateObject(1676,2000.6999512,-1870.0000000,14.1000004,0.0000000,0.0000000,313.9947510); //object(washgaspump) (3)
CreateObject(987,1982.1999512,-1868.4000244,12.5000000,0.0000000,0.0000000,179.9995117); //object(elecfence_bar) (6)
CreateObject(987,1993.8000488,-1868.5000000,12.5000000,0.0000000,0.0000000,179.9945068); //object(elecfence_bar) (6)
CreateObject(987,1997.0000000,-1868.6999512,12.5000000,0.0000000,0.0000000,179.9945068); //object(elecfence_bar) (6)
CreateObject(1211,2074.0000000,-1880.1999512,13.1999998,0.0000000,0.0000000,0.0000000); //object(fire_hydrant) (1)
CreateObject(1211,2073.6999512,-1864.4000244,13.1999998,0.0000000,0.0000000,90.0000000); //object(fire_hydrant) (2)
CreateObject(1211,2057.3999023,-1883.6999512,13.1999998,0.0000000,0.0000000,176.0000000); //object(fire_hydrant) (3)
CreateObject(1997,2012.0000000,-1832.4000244,12.6000004,0.0000000,0.0000000,268.0000000); //object(hos_trolley) (1)
CreateObject(1997,2015.0999756,-1832.5999756,12.6000004,0.0000000,0.0000000,267.9949951); //object(hos_trolley) (2)
CreateObject(1997,2018.4000244,-1832.5999756,12.6000004,0.0000000,0.0000000,267.9949951); //object(hos_trolley) (3)
CreateObject(939,2008.6999512,-1836.3000488,15.0000000,0.0000000,0.0000000,88.0000000); //object(cj_df_unit) (1)
CreateObject(939,2023.5000000,-1833.0000000,15.0000000,0.0000000,0.0000000,177.9949951); //object(cj_df_unit) (2)
CreateObject(939,2031.5999756,-1833.4000244,15.0000000,0.0000000,0.0000000,177.9895020); //object(cj_df_unit) (3) 
GATES
PHP код:
OPEN CreateObject(5422,2008.9000244,-1861.0000000,14.5000000,0.0000000,0.0000000,270.0000000); //object(laespraydoor1) (1)
CLOSED CreateObject(5422,2008.9000244,-1861.0000000,10.3000002,0.0000000,0.0000000,270.0000000); //object(laespraydoor1) (1)
OPEN CreateObject(5422,2014.1999512,-1860.9000244,14.5000000,0.0000000,0.0000000,268.0000000); //object(laespraydoor1) (2)
CLOSED CreateObject(5422,2014.1999512,-1860.9000244,10.0000000,0.0000000,0.0000000,267.9949951); //object(laespraydoor1) (2)
OPEN CreateObject(5422,2020.0000000,-1861.0000000,14.5000000,0.0000000,0.0000000,267.9949951); //object(laespraydoor1) (3)
CLOSED CreateObject(5422,2020.0000000,-1861.0000000,10.0000000,0.0000000,0.0000000,267.9949951); //object(laespraydoor1) (3)
OPEN CreateObject(5422,2025.5999756,-1861.0000000,14.5000000,0.0000000,0.0000000,267.9949951); //object(laespraydoor1) (4)
CLOSED CreateObject(5422,2025.5999756,-1861.0000000,10.5000000,0.0000000,0.0000000,267.9949951); //object(laespraydoor1) (4)
OPEN CreateObject(5422,2031.0000000,-1861.0000000,14.5000000,0.0000000,0.0000000,267.9949951); //object(laespraydoor1) (5)
CLOSED CreateObject(5422,2031.0000000,-1861.0000000,10.5000000,0.0000000,0.0000000,267.9949951); //object(laespraydoor1) (5)
OPEN CreateObject(980,2070.8999023,-1872.6999512,15.3000002,0.0000000,0.0000000,270.0000000); //object(airportgate) (1)
CLOSED CreateObject(980,2070.8999023,-1872.6999512,9.6000004,0.0000000,0.0000000,270.0000000); //object(airportgate) (1) 
Reply
#2

Create the object where it should be closed, then use MoveObject to move it at a certain speed towards the object should be opened.
Reply
#3

Larz, then how do you make it move back to the original back again?
Reply
#4

Cmd ??
Reply
#5

https://sampwiki.blast.hk/wiki/MoveObject ??

When opening: Move gates from closed coordinates to open coordinates

When closing: Move gates back from open position, back to the original closed position.
Reply
#6

Please read this tutorial.

https://sampforum.blast.hk/showthread.php?tid=344999
Reply
#7

By using MoveObject to the original place back again, and so forth.
Reply
#8

I have tried it but it give a lot stress to me
mabey one of you guys can make it for me ??
Reply
#9

Sure.

pawn Код:
new FDG1, FDG2, FDG3, FDG4, FDG5, FDG6;
new FDG1Open =0;
new FDG2Open =0;
new FDG3Open =0;
new FDG4Open =0;
new FDG5Open =0;
new FDG6Open =0;
public OnGameModeInit()
{
    FDG1 =  CreateObject(5422,2008.9000244,-1861.0000000,10.3000002,0.0000000,0.0000000,270.0000000); //object(laespraydoor1) (1)

    FDG2 = CreateObject(5422,2014.1999512,-1860.9000244,10.0000000,0.0000000,0.0000000,267.9949951); //object(laespraydoor1) (2)

    FDG3 = CreateObject(5422,2020.0000000,-1861.0000000,10.0000000,0.0000000,0.0000000,267.9949951); //object(laespraydoor1) (3)

    FDG4 =  CreateObject(5422,2025.5999756,-1861.0000000,10.5000000,0.0000000,0.0000000,267.9949951); //object(laespraydoor1) (4)

    FDG5 =  CreateObject(5422,2031.0000000,-1861.0000000,10.5000000,0.0000000,0.0000000,267.9949951); //object(laespraydoor1) (5)

    FDG6 =  CreateObject(980,2070.8999023,-1872.6999512,9.6000004,0.0000000,0.0000000,270.0000000); //object(airportgate) (1)
    return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
    if (strcmp("/fdg1", cmdtext, true, 10) == 0)
    {
        if(FDG1Open == 0)
        {
            MoveObject(FDG1,2008.9000244,-1861.0000000,14.5000000, 4.5);
            FDG1Open =1;
        }
        else
        {
            MoveObject(FDG1,2008.9000244,-1861.0000000,10.3000002, 4.5);
            FDG1Open =0;
        }
        return 1;
    }
    if (strcmp("/fdg2", cmdtext, true, 10) == 0)
    {
        if(FDG2Open == 0)
        {
            MoveObject(FDG2,2014.1999512,-1860.9000244,14.5000000, 4.5);
            FDG2Open =1;
        }
        else
        {
            MoveObject(FDG2,2014.1999512,-1860.9000244,10.0000000, 4.5);
            FDG2Open =0;
        }
        return 1;
    }
    if (strcmp("/fdg3", cmdtext, true, 10) == 0)
    {
        if(FDG3Open == 0)
        {
            MoveObject(FDG3,2020.0000000,-1861.0000000,14.5000000, 4.5);
            FDG3Open =1;
        }
        else
        {
            MoveObject(FDG3,2020.0000000,-1861.0000000,10.0000000, 4.5);
            FDG3Open =0;
        }
        return 1;
    }
    if (strcmp("/fdg4", cmdtext, true, 10) == 0)
    {
        if(FDG4Open == 0)
        {
            MoveObject(FDG4,2025.5999756,-1861.0000000,14.5000000, 4.5);
            FDG4Open =1;
        }
        else
        {
            MoveObject(FDG4,2025.5999756,-1861.0000000,10.5000000, 4.5);
            FDG4Open =0;
        }
        return 1;
    }
    if (strcmp("/fdg5", cmdtext, true, 10) == 0)
    {
        if(FDG5Open == 0)
        {
            MoveObject(FDG5,2031.0000000,-1861.0000000,14.5000000, 4.5);
            FDG5Open =1;
        }
        else
        {
            MoveObject(FDG5,2031.0000000,-1861.0000000,10.5000000, 4.5);
            FDG5Open =0;
        }
        return 1;
    }
    if (strcmp("/fdg6", cmdtext, true, 10) == 0)
    {
        if(FDG6Open == 0)
        {
            MoveObject(FDG6,2070.8999023,-1872.6999512,15.3000002, 4.5);
            FDG6Open =1;
        }
        else
        {
            MoveObject(FDG6,2070.8999023,-1872.6999512,9.6000004, 4.5);
            FDG6Open =0;
        }
        return 1;
    }
    return 0;
}
Reply
#10

pawn Код:
new GateStatus[6];
new GatesToMove[6];

public OnGameModeInit()
{
    GatesToMove[0] = CreateObject(5422,2008.9000244,-1861.0000000,14.5000000,0.0000000,0.0000000,270.0000000); //object(laespraydoor1) (1)
    GatesToMove[1] = CreateObject(5422,2014.1999512,-1860.9000244,14.5000000,0.0000000,0.0000000,268.0000000); //object(laespraydoor1) (2)
    GatesToMove[2] = CreateObject(5422,2020.0000000,-1861.0000000,14.5000000,0.0000000,0.0000000,267.9949951); //object(laespraydoor1) (3)
    GatesToMove[3] = CreateObject(5422,2025.5999756,-1861.0000000,14.5000000,0.0000000,0.0000000,267.9949951); //object(laespraydoor1) (4)
    GatesToMove[4] = CreateObject(5422,2031.0000000,-1861.0000000,14.5000000,0.0000000,0.0000000,267.9949951); //object(laespraydoor1) (5)
    GatesToMove[5] = CreateObject(980,2070.8999023,-1872.6999512,15.3000002,0.0000000,0.0000000,270.0000000); //object(airportgate) (1)
}



//The moving gates, place them however you want to:
if(GateStatus[0]) MoveObject(GatesToMove[0],2008.9000244,-1861.0000000,14.5000000,3.0000000); //object(laespraydoor1) (1)
else MoveObject(GatesToMove[0],2008.9000244,-1861.0000000,10.3000002,3.0000000); //object(laespraydoor1) (1)

if(GateStatus[1]) MoveObject(GatesToMove[1],2014.1999512,-1860.9000244,14.5000000,3.0000000); //object(laespraydoor1) (2)
else MoveObject(GatesToMove[1],2014.1999512,-1860.9000244,10.0000000,3.0000000); //object(laespraydoor1) (2)

if(GateStatus[2]) MoveObject(GatesToMove[2],2020.0000000,-1861.0000000,14.5000000,3.0000000); //object(laespraydoor1) (3)
else MoveObject(GatesToMove[2],2020.0000000,-1861.0000000,10.0000000,3.0000000); //object(laespraydoor1) (3)

if(GateStatus[3]) MoveObject(GatesToMove[3],2025.5999756,-1861.0000000,14.5000000,3.0000000); //object(laespraydoor1) (4)
else MoveObject(GatesToMove[3],2025.5999756,-1861.0000000,10.5000000,3.0000000); //object(laespraydoor1) (4)

if(GateStatus[4]) MoveObject(GatesToMove[4],2031.0000000,-1861.0000000,14.5000000,3.0000000); //object(laespraydoor1) (5)
else MoveObject(GatesToMove[4],2031.0000000,-1861.0000000,10.5000000,3.0000000); //object(laespraydoor1) (5)

if(GateStatus[5]) MoveObject(GatesToMove[5],2070.8999023,-1872.6999512,15.3000002,3.0000000); //object(airportgate) (1)
else MoveObject(GatesToMove[5],2070.8999023,-1872.6999512,9.6000004,3.000000); //object(airportgate) (1)
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