16.12.2012, 09:28
SAPD now moved to LS/ I saw some roleplay server do something like this. its a little differnt. im not really to good at mapping but i think i did a good job! Took me about an hour too do lol
DynamicObject
Code:
RemoveBuildingForPlayer(playerid, 5544, 1873.7422, -1682.4766, 34.7969, 0.25); RemoveBuildingForPlayer(playerid, 1537, 1837.4375, -1683.9688, 12.3047, 0.25); RemoveBuildingForPlayer(playerid, 1533, 1837.4375, -1683.9531, 12.3047, 0.25); RemoveBuildingForPlayer(playerid, 1537, 1837.4375, -1686.9844, 12.3125, 0.25); RemoveBuildingForPlayer(playerid, 1533, 1837.4375, -1677.9219, 12.2969, 0.25); RemoveBuildingForPlayer(playerid, 1537, 1837.4375, -1680.9531, 12.2969, 0.25); RemoveBuildingForPlayer(playerid, 1533, 1837.4375, -1680.9375, 12.2969, 0.25); RemoveBuildingForPlayer(playerid, 5408, 1873.7422, -1682.4766, 34.7969, 0.25); CreateObject(7009, 1870.75, -1714.91, 26.22, 0.00, 0.00, 269.50); CreateObject(7184, 1898.43, -1639.55, 14.44, 0.00, 0.00, 0.00); CreateObject(7010, 1839.98, -1730.80, 13.93, 0.00, 0.00, 269.94); CreateObject(7244, 1871.33, -1656.90, 3.19, 0.00, 0.00, 269.49); CreateObject(8661, 1915.25, -1627.51, 12.30, 0.00, 0.00, 0.45); CreateObject(8661, 1875.32, -1627.10, 12.28, 0.00, 0.00, 0.51); CreateObject(8661, 1835.33, -1627.23, 12.28, 0.00, 0.00, 0.51); CreateObject(8661, 1930.51, -1645.50, 12.29, 0.00, 0.00, 178.96); CreateObject(8661, 1930.37, -1664.91, 12.33, 0.00, 0.00, 178.96); CreateObject(8661, 1930.23, -1684.84, 12.31, 0.00, 0.00, 178.96); CreateObject(8661, 1930.64, -1704.77, 12.31, 0.00, 0.00, 178.96); CreateObject(8661, 1930.82, -1724.75, 12.31, 0.00, 0.00, 178.96); CreateObject(8661, 1913.12, -1744.38, 12.27, 0.00, 0.16, -0.03); CreateObject(8661, 1844.76, -1646.77, 12.28, 0.00, 0.00, 0.51); CreateObject(8661, 1844.39, -1666.29, 12.28, 0.00, 0.00, 0.51); CreateObject(8661, 1843.76, -1686.27, 12.28, 0.00, 0.00, 0.51); CreateObject(8661, 1850.29, -1706.12, 12.28, 0.00, 0.00, 0.51); CreateObject(8661, 1883.78, -1689.14, 12.36, 0.00, 0.00, 0.51); CreateObject(19425, 1895.10, -1627.45, 12.37, 0.00, 0.00, 270.73); CreateObject(19425, 1895.14, -1632.53, 12.37, 0.00, 0.00, 270.73); CreateObject(8661, 1874.09, -1643.74, 12.18, 0.00, 0.00, 0.45); CreateObject(8661, 1874.09, -1663.77, 12.18, 0.00, 0.00, 0.33); CreateObject(8661, 1874.09, -1666.34, 12.18, 0.00, 0.00, 0.51); CreateObject(8661, 1880.90, -1750.10, 12.32, 0.00, 0.16, -0.03);
Code:
RemoveBuildingForPlayer(playerid, 5544, 1873.7422, -1682.4766, 34.7969, 0.25); RemoveBuildingForPlayer(playerid, 1537, 1837.4375, -1683.9688, 12.3047, 0.25); RemoveBuildingForPlayer(playerid, 1533, 1837.4375, -1683.9531, 12.3047, 0.25); RemoveBuildingForPlayer(playerid, 1537, 1837.4375, -1686.9844, 12.3125, 0.25); RemoveBuildingForPlayer(playerid, 1533, 1837.4375, -1677.9219, 12.2969, 0.25); RemoveBuildingForPlayer(playerid, 1537, 1837.4375, -1680.9531, 12.2969, 0.25); RemoveBuildingForPlayer(playerid, 1533, 1837.4375, -1680.9375, 12.2969, 0.25); RemoveBuildingForPlayer(playerid, 5408, 1873.7422, -1682.4766, 34.7969, 0.25); CreateDynamicObject(7009, 1870.75, -1714.91, 26.22, 0.00, 0.00, 269.50); CreateDynamicObject(7184, 1898.43, -1639.55, 14.44, 0.00, 0.00, 0.00); CreateDynamicObject(7010, 1839.98, -1730.80, 13.93, 0.00, 0.00, 269.94); CreateDynamicObject(7244, 1871.33, -1656.90, 3.19, 0.00, 0.00, 269.49); CreateDynamicObject(8661, 1915.25, -1627.51, 12.30, 0.00, 0.00, 0.45); CreateDynamicObject(8661, 1875.32, -1627.10, 12.28, 0.00, 0.00, 0.51); CreateDynamicObject(8661, 1835.33, -1627.23, 12.28, 0.00, 0.00, 0.51); CreateDynamicObject(8661, 1930.51, -1645.50, 12.29, 0.00, 0.00, 178.96); CreateDynamicObject(8661, 1930.37, -1664.91, 12.33, 0.00, 0.00, 178.96); CreateDynamicObject(8661, 1930.23, -1684.84, 12.31, 0.00, 0.00, 178.96); CreateDynamicObject(8661, 1930.64, -1704.77, 12.31, 0.00, 0.00, 178.96); CreateDynamicObject(8661, 1930.82, -1724.75, 12.31, 0.00, 0.00, 178.96); CreateDynamicObject(8661, 1913.12, -1744.38, 12.27, 0.00, 0.16, -0.03); CreateDynamicObject(8661, 1844.76, -1646.77, 12.28, 0.00, 0.00, 0.51); CreateDynamicObject(8661, 1844.39, -1666.29, 12.28, 0.00, 0.00, 0.51); CreateDynamicObject(8661, 1843.76, -1686.27, 12.28, 0.00, 0.00, 0.51); CreateDynamicObject(8661, 1850.29, -1706.12, 12.28, 0.00, 0.00, 0.51); CreateDynamicObject(8661, 1883.78, -1689.14, 12.36, 0.00, 0.00, 0.51); CreateDynamicObject(19425, 1895.10, -1627.45, 12.37, 0.00, 0.00, 270.73); CreateDynamicObject(19425, 1895.14, -1632.53, 12.37, 0.00, 0.00, 270.73); CreateDynamicObject(8661, 1874.09, -1643.74, 12.18, 0.00, 0.00, 0.45); CreateDynamicObject(8661, 1874.09, -1663.77, 12.18, 0.00, 0.00, 0.33); CreateDynamicObject(8661, 1874.09, -1666.34, 12.18, 0.00, 0.00, 0.51); CreateDynamicObject(8661, 1880.90, -1750.10, 12.32, 0.00, 0.16, -0.03);