[Map] New LSPD/SAPD
#1

SAPD now moved to LS/ I saw some roleplay server do something like this. its a little differnt. im not really to good at mapping but i think i did a good job! Took me about an hour too do lol






Code:
RemoveBuildingForPlayer(playerid, 5544, 1873.7422, -1682.4766, 34.7969, 0.25);
RemoveBuildingForPlayer(playerid, 1537, 1837.4375, -1683.9688, 12.3047, 0.25);
RemoveBuildingForPlayer(playerid, 1533, 1837.4375, -1683.9531, 12.3047, 0.25);
RemoveBuildingForPlayer(playerid, 1537, 1837.4375, -1686.9844, 12.3125, 0.25);
RemoveBuildingForPlayer(playerid, 1533, 1837.4375, -1677.9219, 12.2969, 0.25);
RemoveBuildingForPlayer(playerid, 1537, 1837.4375, -1680.9531, 12.2969, 0.25);
RemoveBuildingForPlayer(playerid, 1533, 1837.4375, -1680.9375, 12.2969, 0.25);
RemoveBuildingForPlayer(playerid, 5408, 1873.7422, -1682.4766, 34.7969, 0.25);
CreateObject(7009, 1870.75, -1714.91, 26.22,   0.00, 0.00, 269.50);
CreateObject(7184, 1898.43, -1639.55, 14.44,   0.00, 0.00, 0.00);
CreateObject(7010, 1839.98, -1730.80, 13.93,   0.00, 0.00, 269.94);
CreateObject(7244, 1871.33, -1656.90, 3.19,   0.00, 0.00, 269.49);
CreateObject(8661, 1915.25, -1627.51, 12.30,   0.00, 0.00, 0.45);
CreateObject(8661, 1875.32, -1627.10, 12.28,   0.00, 0.00, 0.51);
CreateObject(8661, 1835.33, -1627.23, 12.28,   0.00, 0.00, 0.51);
CreateObject(8661, 1930.51, -1645.50, 12.29,   0.00, 0.00, 178.96);
CreateObject(8661, 1930.37, -1664.91, 12.33,   0.00, 0.00, 178.96);
CreateObject(8661, 1930.23, -1684.84, 12.31,   0.00, 0.00, 178.96);
CreateObject(8661, 1930.64, -1704.77, 12.31,   0.00, 0.00, 178.96);
CreateObject(8661, 1930.82, -1724.75, 12.31,   0.00, 0.00, 178.96);
CreateObject(8661, 1913.12, -1744.38, 12.27,   0.00, 0.16, -0.03);
CreateObject(8661, 1844.76, -1646.77, 12.28,   0.00, 0.00, 0.51);
CreateObject(8661, 1844.39, -1666.29, 12.28,   0.00, 0.00, 0.51);
CreateObject(8661, 1843.76, -1686.27, 12.28,   0.00, 0.00, 0.51);
CreateObject(8661, 1850.29, -1706.12, 12.28,   0.00, 0.00, 0.51);
CreateObject(8661, 1883.78, -1689.14, 12.36,   0.00, 0.00, 0.51);
CreateObject(19425, 1895.10, -1627.45, 12.37,   0.00, 0.00, 270.73);
CreateObject(19425, 1895.14, -1632.53, 12.37,   0.00, 0.00, 270.73);
CreateObject(8661, 1874.09, -1643.74, 12.18,   0.00, 0.00, 0.45);
CreateObject(8661, 1874.09, -1663.77, 12.18,   0.00, 0.00, 0.33);
CreateObject(8661, 1874.09, -1666.34, 12.18,   0.00, 0.00, 0.51);
CreateObject(8661, 1880.90, -1750.10, 12.32,   0.00, 0.16, -0.03);
DynamicObject
Code:
RemoveBuildingForPlayer(playerid, 5544, 1873.7422, -1682.4766, 34.7969, 0.25);
RemoveBuildingForPlayer(playerid, 1537, 1837.4375, -1683.9688, 12.3047, 0.25);
RemoveBuildingForPlayer(playerid, 1533, 1837.4375, -1683.9531, 12.3047, 0.25);
RemoveBuildingForPlayer(playerid, 1537, 1837.4375, -1686.9844, 12.3125, 0.25);
RemoveBuildingForPlayer(playerid, 1533, 1837.4375, -1677.9219, 12.2969, 0.25);
RemoveBuildingForPlayer(playerid, 1537, 1837.4375, -1680.9531, 12.2969, 0.25);
RemoveBuildingForPlayer(playerid, 1533, 1837.4375, -1680.9375, 12.2969, 0.25);
RemoveBuildingForPlayer(playerid, 5408, 1873.7422, -1682.4766, 34.7969, 0.25);
CreateDynamicObject(7009, 1870.75, -1714.91, 26.22,   0.00, 0.00, 269.50);
CreateDynamicObject(7184, 1898.43, -1639.55, 14.44,   0.00, 0.00, 0.00);
CreateDynamicObject(7010, 1839.98, -1730.80, 13.93,   0.00, 0.00, 269.94);
CreateDynamicObject(7244, 1871.33, -1656.90, 3.19,   0.00, 0.00, 269.49);
CreateDynamicObject(8661, 1915.25, -1627.51, 12.30,   0.00, 0.00, 0.45);
CreateDynamicObject(8661, 1875.32, -1627.10, 12.28,   0.00, 0.00, 0.51);
CreateDynamicObject(8661, 1835.33, -1627.23, 12.28,   0.00, 0.00, 0.51);
CreateDynamicObject(8661, 1930.51, -1645.50, 12.29,   0.00, 0.00, 178.96);
CreateDynamicObject(8661, 1930.37, -1664.91, 12.33,   0.00, 0.00, 178.96);
CreateDynamicObject(8661, 1930.23, -1684.84, 12.31,   0.00, 0.00, 178.96);
CreateDynamicObject(8661, 1930.64, -1704.77, 12.31,   0.00, 0.00, 178.96);
CreateDynamicObject(8661, 1930.82, -1724.75, 12.31,   0.00, 0.00, 178.96);
CreateDynamicObject(8661, 1913.12, -1744.38, 12.27,   0.00, 0.16, -0.03);
CreateDynamicObject(8661, 1844.76, -1646.77, 12.28,   0.00, 0.00, 0.51);
CreateDynamicObject(8661, 1844.39, -1666.29, 12.28,   0.00, 0.00, 0.51);
CreateDynamicObject(8661, 1843.76, -1686.27, 12.28,   0.00, 0.00, 0.51);
CreateDynamicObject(8661, 1850.29, -1706.12, 12.28,   0.00, 0.00, 0.51);
CreateDynamicObject(8661, 1883.78, -1689.14, 12.36,   0.00, 0.00, 0.51);
CreateDynamicObject(19425, 1895.10, -1627.45, 12.37,   0.00, 0.00, 270.73);
CreateDynamicObject(19425, 1895.14, -1632.53, 12.37,   0.00, 0.00, 270.73);
CreateDynamicObject(8661, 1874.09, -1643.74, 12.18,   0.00, 0.00, 0.45);
CreateDynamicObject(8661, 1874.09, -1663.77, 12.18,   0.00, 0.00, 0.33);
CreateDynamicObject(8661, 1874.09, -1666.34, 12.18,   0.00, 0.00, 0.51);
CreateDynamicObject(8661, 1880.90, -1750.10, 12.32,   0.00, 0.16, -0.03);
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#2

Nice!
Reply
#3

Nice! Can i ask.. How did you remove the floor so you are able to drive underground? if you know what i mean..
Reply
#4

I used the SAMP map editor and removed the building
Reply
#5

you did a good job keep mapping
10/10
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