08.12.2012, 12:26
[ame]http://www.youtube.com/watch?v=153U2MdBgLk[/ame]
On our server we have a rare issue where the pickup id's of certain objects get mixed up. Me and LaZ managed to replicate it today and show it to be a SA-MP related bug, so I thought I'd post a video.
Does anyone have a resolution for this? I've been told to use Incognito's Streamer Plugin, but I'm not a massive fan of resorting to outside means if not necessary.
The pickup in this video is type 19, and triggers code to give the player their armour, and update our anticheat. The numbers on the pickups are their id number, for debugging purposes.
After both collecting the armor, id 144, I reset our armor and kill LaZ. His dropped weapons are id's 291, 292 and 293, but as you'll see, when I pick up the pistol, the server reports that I picked up id 144 instead, leaving the 3dText for 291 still there. When I spawn and come back, 291 is sitting there waiting to be picked up still.
On our server we have a rare issue where the pickup id's of certain objects get mixed up. Me and LaZ managed to replicate it today and show it to be a SA-MP related bug, so I thought I'd post a video.
Does anyone have a resolution for this? I've been told to use Incognito's Streamer Plugin, but I'm not a massive fan of resorting to outside means if not necessary.
The pickup in this video is type 19, and triggers code to give the player their armour, and update our anticheat. The numbers on the pickups are their id number, for debugging purposes.
After both collecting the armor, id 144, I reset our armor and kill LaZ. His dropped weapons are id's 291, 292 and 293, but as you'll see, when I pick up the pistol, the server reports that I picked up id 144 instead, leaving the 3dText for 291 still there. When I spawn and come back, 291 is sitting there waiting to be picked up still.