04.12.2012, 23:57
Alguйm me ajuda ? eu uso o PCC_truking mais o meu comando de /deletarempresa nгo funciona =/
e queria um comando /deletarcasa que nгo tem no game mode =/
/deletarempresa
e queria um comando /deletarcasa que nгo tem no game mode =/
/deletarempresa
pawn Код:
/*COMMAND:deletarempresa(playerid, params[])
{
// Setup local variables
new file[100], Msg[128];
// Send the command to all admins so they can see it
SendAdminText(playerid, "/deletarempresa", params);
// Check if the player has logged in
if (APlayerData[playerid][LoggedIn] == true)
{
// Check if the player's admin-level is at least 5
if (APlayerData[playerid][PlayerLevel] >= 5)
{
// Make sure the player isn't inside a vehicle
if (GetPlayerVehicleID(playerid) == 0)
{
// Loop through all player-owned businesses
for (new BusID = 1; BusID < MAX_BUSINESS; BusID++)
{
// Check if the business exists
if (ABusinessData[BusID][PickupID] != 0)
{
// Check if the business has no owner
if (ABusinessData[BusID][Owned] == false)
{
// Check if the player is in range of the business-pickup
if (IsPlayerInRangeOfPoint(playerid, 2.5, ABusinessData[BusID][BusinessX], ABusinessData[BusID][BusinessY], ABusinessData[BusID][BusinessZ]))
{
// Clear all data of the business
ABusinessData[BusID][BusinessName] = 0;
ABusinessData[BusID][BusinessX] = 0.0;
ABusinessData[BusID][BusinessY] = 0.0;
ABusinessData[BusID][BusinessZ] = 0.0;
ABusinessData[BusID][BusinessType] = 0;
ABusinessData[BusID][BusinessLevel] = 0;
ABusinessData[BusID][LastTransaction] = 0;
ABusinessData[BusID][Owned] = false;
ABusinessData[BusID][Owner] = 0;
// Destroy the mapicon, 3DText and pickup for the house
DestroyDynamicPickup(ABusinessData[BusID][PickupID]);
DestroyDynamicMapIcon(ABusinessData[BusID][MapIconID]);
DestroyDynamic3DTextLabel(ABusinessData[BusID][DoorText]);
ABusinessData[BusID][PickupID] = 0;
ABusinessData[BusID][MapIconID] = 0;
// Delete the business-file
format(file, sizeof(file), BusinessFile, BusID); // Construct the complete filename for this business-file
if (fexist(file)) // Make sure the file exists
fremove(file); // Delete the file
// Also let the player know he deleted the business
format(Msg, 128, "{00FF00}Vocк deletou a empresa ID: {FFFF00}%i", BusID);
SendClientMessage(playerid, 0xFFFFFFFF, Msg);
// Exit the function
return 1;
}
}
}
}
// There was no house in range, so let the player know about it
SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}Esteja na porta da empresa que deseja deletar.");
}
else
SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}Vocк nгo pode deletar uma empresa de dentro de um veнculo.");
}
else
return 0;
}
else
return 0;
// Let the server know that this was a valid command
return 1;
}