Crash on joining. Server has lots of maps.
#1

Hi.
Alright, let me recap the situation:
My server is set on a huuuuge city map. It's completely scratch made.
When I spawn, I spawn in a place there. There's a 6 second freeze timer on spawn for objects to load.
Objects load then I get unfrozen.
When I get unfrozen, I walk around for a fraction of a second -> SAMP CRASH.

There are, I believe, 920 objects. They get spawned with CreateDynamicObject and I'm using the streamer include and plugin. The objects spawn fine, it's just when I move...

How the crash happens is: I spawn and I crash.
Sometimes it's directly after I get unfrozen.
Sometimes I walk around until I crash.
Sometimes it's when I alt-tab and tab back in.

I have no mods, empty gta3.img file - only original textures.
Everything's original.

Here's the error:
Код:
SA-MP 0.3e
Exception At Address: 0x77987B54

Registers:
EAX: 0x00400001	EBX: 0x15414374	ECX: 0x15414374	EDX: 0x00400000
ESI: 0x15414358	EDI: 0xFFFFFFFF	EBP: 0x0028F868	ESP: 0x0028F7E4
EFLAGS: 0x00010246

Stack:
+0000: 0x7ED61E9A   0x00000000   0x04C8020C   0x04C80000
+0010: 0x0028F920   0x0028F880   0x13D4A2F8   0x0000007C
+0020: 0x00000010   0x00000001   0xFFFFFFFF   0x0CF840C1
+0030: 0x00000005   0x00000001   0x04D28C68   0x13D4A2F8
+0040: 0x0583D6E8   0x0001FFF8   0x0000007C   0x00000001
+0050: 0x00000000   0x00000000   0x0583D3D8   0x0583D528
+0060: 0x00000000   0x0583DD80   0x00000000   0x0028F7E4
+0070: 0x0028F3AC   0x0028FA44   0x779C70D5   0x0969348A
+0080: 0xFFFFFFFE   0x0028F8DC   0x7797E0F2   0x00000000
+0090: 0x0028FA68   0x057C7088   0x04C80000   0x00000000
+00A0: 0x6A61687E   0x04D12910   0x0028F920   0x00000000
+00B0: 0x00000000   0x0028F97C   0x04D28D98   0x0028F920
+00C0: 0x04D28C68   0x00000000   0x6A6140F7   0x00000000
+00D0: 0x155FE830   0x0028FA3C   0x0028F97C   0x057C7088
+00E0: 0x743C8EDF   0x04D28C68   0x00000002   0x00000000
+00F0: 0x00000088   0x0028FA68   0x0028F8F0   0x743C4A98
+0100: 0x04C80000   0x00000008   0x0000007C   0x0028F9A8
+0110: 0x743C8D3B   0x0000007C   0x0028FA68   0x14E87628
+0120: 0x0028FA68   0x000000C8   0x00000001   0x00000000
+0130: 0x00000000   0x00000000   0x00000000   0x00000064
+0140: 0x00000000   0x00000000   0x00000000   0x0028F8DC
+0150: 0x00000001   0x00000000   0x00000000   0x00000000
+0160: 0x00000000   0x057C7088   0x00000065   0x00000002
+0170: 0x00000000   0x00000000   0x0028F908   0x00000001
+0180: 0x00000000   0x00000000   0x00000000   0x00000000
+0190: 0x00000000   0x00000000   0x00100048   0x00000001
+01A0: 0x00000000   0x00000000   0x00000000   0x00000000
+01B0: 0xFFFFFFFF   0x04D12910   0x0028F910   0x00000000
+01C0: 0x00000000   0x0028FA08   0x743C8BB8   0x00000000
+01D0: 0x00000000   0x00000000   0x00000000   0x04D1C260
+01E0: 0x04D28C68   0x44776B0F   0x140239D8   0x000002D8
+01F0: 0x76EAC856   0x00000024   0x00000001   0x00000000
+0200: 0x00000000   0x0028FAF4   0x00000000   0x140238C8
+0210: 0x00000000   0x00000000   0xFFFE7960   0xFFFFFFFF
+0220: 0x00000000   0x0028FA50   0x743C89AA   0x0028FA68
+0230: 0x45746999   0x04C86600   0x14E87628   0x00000000
+0240: 0x76E91184   0x04C86600   0x00000000   0x00000000
+0250: 0x743CF76F   0x00000001   0x00000002   0x0028FA14
+0260: 0x0028FC90   0x7455BCA9   0xFFFFFFFF   0x0028FAC8
+0270: 0x743D0E10   0x00000000   0x14E87628   0x14E87620

SCM Op: 0x77E, lDbg: 0

Game Version: EU 1.0

State Information: Ped Context: 0
Hope you can help.
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#2

I would say its definitely the objects, Do you have any RemoveBuildingForplayer in the script?
That "might" be one of the problem if you have it and i think objects have a limit,
Another question.. Do you have the CreateDynamicObjects in a FS (Filterscript) or inside the .pwn?
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#3

Quote:
Originally Posted by Djean
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I would say its definitely the objects, Do you have any RemoveBuildingForplayer in the script?
That "might" be one of the problem if you have it and i think objects have a limit,
Another question.. Do you have the CreateDynamicObjects in a FS (Filterscript) or inside the .pwn?
I now have it in a Filterscript.
I also have RemoveBuildingForPlayer and something mapped on those buildings.

The CreateDynamicObject is in the FS.
The RemoveBuildingForPlayer is in the GM.

But I used to have CDO in my GM and it did the same thing.
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