Small Problem
#1

When I click the "Spawn" button on my server, nothing happens, I keep clicking the button but nothing.

Код:
// This is a comment
// uncomment the line elow if you want to write a filterscript
//#define FILTERSCRIPT

#include <a_samp>
#include <zcmd>
#pragma unused ret_memcpy

#include <Dini>

#define SNIPER_CLASS 1

#define AIRMAN_CLASS 2

#define FLAMETHROWER_CLASS 3

#define ASSAULT_CLASS 4

#define ENGINEER_CLASS 5

#define MEDIC_CLASS 6

#define COLOR_WHITE 0xFFFFFFFF

#define COL_GREEN 		   "{6EF83C}"

#define COL_WHITE          "{FFFFFF}"

#define COLOR_RED 		   0xAA3333AA

#define COLOR_GREEN 	   0x33AA33AA

#define DIALOG_TEAMS 3

#define SNIPER_CLASS 1

#define AIRMAN_CLASS 2

#define FLAMETHROWER_CLASS 3

#define ASSAULT_CLASS 4

#define ENGINEER_CLASS 5

#define COLOR_WHITE 0xFFFFFFFF

#define COL_GREEN 		   "{6EF83C}"

#define COL_WHITE          "{FFFFFF}"

#define COLOR_RED 		   0xAA3333AA

#define COLOR_GREEN 	   0x33AA33AA
new gPlayerClass[MAX_PLAYERS];

new PickedClass[MAX_PLAYERS] = 0;


// This has to be 0 and 1 btw
#define TEAM_GERMANY 0
#define TEAM_IRAQ 1
#define TEAM_RUSSIA 2
#define TEAM_USA 3
#define TEAM_BANGLADESH 4

#define TEAM_GERMANY_COLOR 0x80FF8096 // Bright Green
#define TEAM_IRAQ_COLOR 0x9400D3AA // Bright Purple
#define TEAM_RUSSIA_COLOR 0xFF0000AA //Bright Red
#define TEAM_USA_COLOR 0x0015FFAA //Bright Blue
#define TEAM_BANGLADESH_COLOR 0x00FFFFAA //Cyan color

#define ORANGE  0xFF6600
#define GREEN      0x15FF00AA
#define RED       0xFF0000AA
#define BLUE      0x0015FFAA


new gTeam[MAX_PLAYERS];
new GZ_ZONE1;
new GZ_ZONE2;
new GZ_ZONE3;
new GZ_ZONE4;
new GZ_ZONE5;
new Text:Web;
new Text:CODTU;

main( ) { }



public OnGameModeInit()
	{
	SetWorldTime(12);
	// Don't use these lines if it's a filterscript
	SetGameModeText("COD-TDM");
	//admin base
	AddPlayerClass(73,187.383438, 1931.711059, 17.705003, 0, 0, 0, 0, 0, 0, 0); // GERMANY
	AddPlayerClass(254,-430.193237, 2240.529296, 42.983383, 0, 0, 0, 0, 0, 0, 0); // IRAQ
	AddPlayerClass(285,-92.667526, 1226.703247, 19.742187, 0, 0, 0, 0, 0, 0, 0); // RUSSIA
	AddPlayerClass(287,414.370117, 2534.738281, 19.148437, 0, 0, 0, 0, 0, 0, 0); // USA
	AddPlayerClass(206,-251.1134,2600.3315,62.8582,359.2632,0,0,0,0,0,0); // BANGLA

	CreateObject(12805, 450.12, 2492.50, 29.37,   0.00, 0.00, 93.00);
	CreateObject(11556, 463.46, 2436.15, 15.54,   0.00, 0.00, 0.00);
	CreateObject(8210, 443.87, 2555.44, 18.44,   0.00, 0.00, 0.00);
	CreateObject(8210, 388.57, 2555.32, 18.53,   0.00, 0.00, 0.00);
	CreateObject(8210, 333.17, 2555.41, 18.47,   0.00, 0.00, 0.00);
	CreateObject(8210, 277.84, 2555.58, 18.55,   0.00, 0.00, 0.00);
	CreateObject(8210, 250.53, 2527.54, 18.58,   0.00, 0.00, -90.00);
	CreateObject(3749, 251.69, 2492.31, 21.03,   0.00, 0.00, -90.00);
	CreateObject(8210, 251.34, 2458.26, 18.47,   0.00, 0.00, -90.00);
	CreateObject(3749, 260.63, 2432.48, 21.26,   0.00, 0.00, 0.00);
	CreateObject(3749, 279.72, 2432.43, 21.26,   0.00, 0.00, 0.00);
	CreateObject(8210, 314.35, 2434.42, 18.47,   0.00, 0.00, 0.00);
	CreateObject(8210, 350.86, 2433.92, 18.36,   0.00, 0.00, 0.00);
	CreateObject(14407, 378.00, 2460.87, 16.55,   0.00, 0.00, 0.00);
	CreateObject(14407, 377.99, 2454.21, 21.02,   0.00, 0.00, 0.00);
	CreateObject(3425, 370.45, 2459.58, 26.34,   0.00, 0.00, 0.00);
	CreateObject(3279, 455.12, 2542.68, 17.32,   0.00, 0.00, 0.00);
	CreateObject(3279, 308.21, 2546.39, 15.75,   0.00, 0.00, 0.00);
	CreateObject(3279, 304.19, 2445.32, 15.45,   0.00, 0.00, 0.00);
	CreateObject(5461, 326.07, 2474.99, 19.69,   0.00, 0.00, 0.00);
	CreateObject(8210, -154.53, 2671.51, 64.10,   0.00, 0.00, 90.00);
	CreateObject(8210, -154.36, 2725.08, 64.17,   0.00, 0.00, 90.00);
	CreateObject(8210, -154.34, 2780.14, 64.06,   0.00, 0.00, 90.00);
	CreateObject(3749, -152.17, 2635.84, 68.36,   0.00, 0.00, 90.00);
	CreateObject(8210, -173.92, 2609.87, 61.67,   0.00, 0.00, 40.00);
	CreateObject(8210, -222.50, 2592.13, 63.66,   0.00, 0.00, 0.00);
	CreateObject(8210, -332.90, 2734.03, 65.49,   0.00, 0.00, 90.00);
	CreateObject(8210, -333.27, 2679.84, 65.51,   0.00, 0.00, 90.00);
	CreateObject(987, -333.86, 2648.56, 62.82,   0.00, 0.00, 84.00);
	CreateObject(3749, -337.21, 2639.41, 68.64,   0.00, 0.00, 81.00);
	CreateObject(8210, -317.49, 2614.30, 66.19,   0.00, 0.00, -36.00);
	CreateObject(987, -295.27, 2597.87, 62.29,   0.00, 0.00, -40.00);
	CreateObject(4726, 227.39, 1978.48, 16.61,   0.00, 0.00, 0.00);
	CreateObject(14414, 283.82, 1864.74, 19.33,   0.00, 0.00, 0.00);
	CreateObject(14414, 287.70, 1864.77, 19.30,   0.00, 0.00, 0.00);


////vehicles
//Newly Added !=]
AddStaticVehicle(470,-509.7989,2561.1223,53.4068,271.5563,43,0); //
AddStaticVehicle(470,-528.3273,2612.1770,53.4064,267.8813,43,0); //
AddStaticVehicle(470,-756.1857,2754.0479,45.7653,266.6166,43,0); //
AddStaticVehicle(528,-850.6580,2747.1724,45.8864,183.6479,28,122); //
AddStaticVehicle(528,-904.2847,2703.0391,42.4127,47.4209,28,122); //
AddStaticVehicle(520,-43.9305,1173.0770,20.4471,87.7100,44,74); //
AddStaticVehicle(528,-85.8011,1370.7318,10.3176,190.0137,106,94); //
AddStaticVehicle(528,282.7239,1343.5084,10.6299,354.8342,106,94); //
AddStaticVehicle(528,274.3759,1341.8696,10.6268,356.0974,106,94); //
AddStaticVehicle(433,262.7326,1344.7644,11.0226,357.2455,69,72); //
AddStaticVehicle(433,664.3554,1726.7543,7.4289,218.5208,69,72); //
AddStaticVehicle(470,658.5470,1721.1454,6.9869,41.7828,52,13); //
AddStaticVehicle(470,654.3136,1717.5702,6.9914,41.4657,52,13); //
AddPlayerClass(206,644.3044,1695.2173,6.9922,117.0882,0,0,0,0,0,0); // 528
AddStaticVehicle(528,635.4548,1677.6578,7.0359,36.0471,49,83); //
AddStaticVehicle(490,1122.5281,1006.9773,11.1280,116.6644,66,88); //
AddStaticVehicle(470,982.1502,1075.7723,10.8017,93.0049,116,61); //
AddStaticVehicle(470,980.9160,1098.0331,10.8116,92.3346,116,61); //



CreateVehicle(425, 364.9720, 2538.0386, 17.3092, 184.0000, -1, -1, 100);
CreateVehicle(520, 268.3366, 2543.3374, 17.3024, 180.0000, -1, -1, 100);
CreateVehicle(476, 291.3607, 2543.9614, 17.9113, 180.0000, -1, -1, 100);
CreateVehicle(476, 325.6700, 2542.9197, 17.9014, 180.0000, -1, -1, 100);
CreateVehicle(470, 307.6615, 2536.2375, 16.7011, 180.0000, -1, -1, 100);
CreateVehicle(470, 341.9824, 2485.3606, 16.3706, 0.0000, -1, -1, 100);
CreateVehicle(470, 354.5155, 2538.9507, 16.6278, 180.0000, -1, -1, 100);
CreateVehicle(470, 346.0322, 2539.6531, 16.4340, 180.0000, -1, -1, 100);
CreateVehicle(432, 394.7015, 2446.0923, 16.3876, 0.0000, -1, -1, 100);
CreateVehicle(432, 412.9508, 2446.7751, 16.3942, 0.0000, -1, -1, 100);
CreateVehicle(433, 386.3125, 2538.8696, 17.0323, 180.0000, -1, -1, 100);
CreateVehicle(487, 405.3329, 2460.6536, 29.8349, 0.0000, -1, -1, 100);
CreateVehicle(487, 358.2871, 2490.4832, 28.4258, 0.0000, -1, -1, 100);
CreateVehicle(520, -233.0517, 2660.5913, 63.4347, 180.0000, -1, -1, 100);
CreateVehicle(520, -212.9728, 2660.0635, 63.3981, 180.0000, -1, -1, 100);
CreateVehicle(425, -310.0828, 2680.3740, 63.4143, 0.0000, -1, -1, 100);
CreateVehicle(433, -228.6775, 2732.7085, 63.1814, 0.0000, -1, -1, 100);
CreateVehicle(447, -213.0086, 2733.2693, 62.8845, 0.0000, -1, -1, 100);
CreateVehicle(432, -241.5271, 2774.7251, 62.4544, 180.0000, -1, -1, 100);
CreateVehicle(432, -165.8552, 2686.1375, 62.3629, 90.0000, -1, -1, 100);
CreateVehicle(490, -167.0429, 2669.7322, 63.3088, 90.0000, -1, -1, 100);
CreateVehicle(490, -167.6152, 2658.3682, 63.9821, 90.0000, -1, -1, 100);
CreateVehicle(601, -209.4082, 2602.3862, 62.5926, 0.0000, -1, -1, 100);
CreateVehicle(470, -221.6009, 2602.7659, 62.6025, 0.0000, -1, -1, 100);
CreateVehicle(470, -235.3760, 2602.4441, 62.6025, 0.0000, -1, -1, 100);
CreateVehicle(470, -30.2696, 2342.0266, 24.0237, 0.0000, -1, -1, 100);
CreateVehicle(470, 172.9899, 1930.0182, 18.2039, 180.0000, -1, -1, 100);
CreateVehicle(470, 179.8932, 1930.0627, 17.7880, 180.0000, -1, -1, 100);
CreateVehicle(447, 201.4775, 1884.5150, 17.8194, 0.0000, -1, -1, 100);
CreateVehicle(447, 224.4239, 1885.0465, 17.8200, 0.0000, -1, -1, 100);
CreateVehicle(425, 226.4783, 1981.5138, 19.6279, 90.0000, -1, -1, 100);
CreateVehicle(500, 291.5969, 1902.0576, 17.8286, 0.0000, -1, -1, 100);
CreateVehicle(520, 278.9262, 1956.3839, 18.4331, -90.0000, -1, -1, 100);
CreateVehicle(520, 277.8458, 1990.0569, 18.4299, -90.0000, -1, -1, 100);
CreateVehicle(520, 278.8977, 2024.7052, 18.7303, -91.0000, -1, -1, 100);
CreateVehicle(487, 330.2691, 1857.7391, 18.1296, 0.0000, -1, -1, 100);
CreateVehicle(487, 333.2515, 1896.5369, 18.1270, 0.0000, -1, -1, 100);
CreateVehicle(487, 279.7356, 1929.3915, 17.8241, 0.0000, -1, -1, 100);
CreateVehicle(487, 184.9452, 1811.2323, 17.8343, 0.0000, -1, -1, 100);
CreateVehicle(599, 364.3433, 1937.1143, 17.8183, 90.0000, -1, -1, 100);
CreateVehicle(599, 361.9468, 1971.8999, 17.8273, 90.0000, -1, -1, 100);
CreateVehicle(476, 302.6609, 2051.3438, 18.7014, 180.0000, -1, -1, 100);
CreateVehicle(476, 314.9147, 2051.6223, 18.7380, 180.0000, -1, -1, 100);
CreateVehicle(470, -362.5944, 2198.6367, 42.3802, 0.0000, -1, -1, 100);
CreateVehicle(470, -385.9617, 2195.3948, 42.0191, -90.0000, -1, -1, 100);
CreateVehicle(476, -469.1991, 2232.9861, 46.2906, 180.0000, -1, -1, 100);
CreateVehicle(522, -423.4416, 2225.9443, 42.0162, 0.0000, -1, -1, 100);
CreateVehicle(522, -391.5645, 2221.8062, 42.0169, -90.0000, -1, -1, 100);
CreateVehicle(522, -387.9488, 2212.1982, 42.0161, -84.0000, -1, -1, 100);
CreateVehicle(522, -356.3287, 2200.4702, 42.0732, 0.0000, -1, -1, 100);
CreateVehicle(500, -401.1270, 2224.9727, 42.6239, 178.0000, -1, -1, 100);
CreateVehicle(447, -431.6691, 2226.2529, 42.6071, 0.0000, -1, -1, 100);
CreateVehicle(432, -414.3075, 2216.2314, 42.6262, -90.0000, -1, -1, 100);
CreateVehicle(520, -417.4319, 2200.1738, 43.2283, -180.0000, -1, -1, 100);
CreateVehicle(425, -435.6116, 2198.7466, 43.2201, 185.0000, -1, -1, 100);
CreateVehicle(433, -395.0356, 2258.6289, 42.3966, 0.0000, -1, -1, 100);
CreateVehicle(451, 221.7199, 1863.8215, 12.7346, 0.0000, -1, -1, 100);
CreateVehicle(541, 206.1917, 1862.7610, 12.7361, 0.0000, -1, -1, 100);
CreateVehicle(521, 212.9610, 1859.4684, 12.7341, 0.0000, -1, -1, 100);
CreateVehicle(521, 216.1067, 1919.4802, 17.2262, 178.0000, -1, -1, 100);
CreateVehicle(521, 208.1374, 1919.6757, 17.2258, 180.0000, -1, -1, 100);
CreateVehicle(432, 119.3823, 1904.0291, 18.7829, 0.0000, -1, -1, 100);
CreateVehicle(432, 331.1017, 1923.9956, 17.8223, 84.0000, -1, -1, 100);
CreateVehicle(432, -86.7391, 1351.6979, 10.5394, 0.0000, -1, -1, 100);
CreateVehicle(432, -139.5564, 1182.1930, 19.9293, 0.0000, -1, -1, 100);
CreateVehicle(432, -150.3058, 1182.0281, 19.6261, 0.0000, -1, -1, 100);
CreateVehicle(447, -164.6117, 1227.7975, 19.9327, 0.0000, -1, -1, 100);
CreateVehicle(447, -101.6055, 1060.4777, 19.9173, 0.0000, -1, -1, 100);
CreateVehicle(433, -157.4107, 1130.3845, 20.2373, 0.0000, -1, -1, 100);
CreateVehicle(451, -110.7150, 1131.7701, 19.3377, 0.0000, -1, -1, 100);
CreateVehicle(487, -31.4146, 1180.0289, 19.5603, 0.0000, -1, -1, 100);
CreateVehicle(490, -146.5359, 1125.2842, 19.9334, 0.0000, -1, -1, 100);
CreateVehicle(490, -92.3016, 1160.1515, 19.9357, -90.0000, -1, -1, 100);
CreateVehicle(470, -141.0147, 1085.7773, 19.3232, 0.0000, -1, -1, 100);
CreateVehicle(470, -152.8062, 1086.1261, 19.6248, 0.0000, -1, -1, 100);
CreateVehicle(425, -82.7839, 1122.1613, 20.5346, 0.0000, -1, -1, 100);
CreateVehicle(520, -49.4360, 1121.0028, 20.5321, 0.0000, -1, -1, 100);
CreateVehicle(520, -83.3086, 1075.9781, 20.5282, -90.0000, -1, -1, 100);
CreateVehicle(470, -142.0169, 1213.3082, 19.6301, 0.0000, -1, -1, 100);
CreateVehicle(470, -89.6595, 1216.6346, 19.6188, 0.0000, -1, -1, 100);

GZ_ZONE1 = GangZoneCreate(-319.3359375,2654.296875,-128.90625,2815.4296875);

GZ_ZONE2 = GangZoneCreate(-2.9296875,1731.4453125,386.71875,2056.640625);

GZ_ZONE3 = GangZoneCreate(-304.6875,1031.25,14.6484375,1221.6796875);

GZ_ZONE4 = GangZoneCreate(102.5390625,2408.203125,465.8203125,2622.0703125);

GZ_ZONE5 = GangZoneCreate(-468.75,2185.546875,-316.40625,2293.9453125);
UsePlayerPedAnims();

return 1;
}

public OnGameModeExit()
{
	return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
    gPlayerClass[playerid] = ASSAULT_CLASS;


	SetPlayerPos(playerid,220.3261,1822.9734,7.5368);
	SetPlayerCameraLookAt(playerid,220.3261,1822.9734,7.5368);
	SetPlayerCameraPos(playerid,226.7491,1823.0441,7.4141);
	SetPlayerFacingAngle(playerid, 270 );
	ApplyAnimation(playerid,"DANCING","DNCE_M_B",4.0,1,0,0,0,-1); //smooth dancing
	CreateExplosion(212.9525,1822.9084,6.4141, 11, 10.0);

	// TEAM STUFF
	if(classid == TEAM_GERMANY) {
	    SetPlayerSkin(playerid, 179);
        GameTextForPlayer(playerid,"~g~GERMANY",1000,4);
	    SetPlayerColor(playerid, TEAM_GERMANY_COLOR);
	    gTeam[playerid] = TEAM_GERMANY;
	}
	if(classid == TEAM_IRAQ) {
	    SetPlayerSkin(playerid, 128);
        GameTextForPlayer(playerid,"~p~Taliban Cell",1000,4);
	    SetPlayerColor(playerid, TEAM_IRAQ_COLOR);
	    gTeam[playerid] = TEAM_IRAQ;
	}
	if(classid == TEAM_RUSSIA) {
	    SetPlayerSkin(playerid, 206);
        GameTextForPlayer(playerid,"~r~Soviet Union",1000,4);
	    SetPlayerColor(playerid, TEAM_RUSSIA_COLOR);
	    gTeam[playerid] = TEAM_RUSSIA;
	}
	if(classid == TEAM_USA) {
	    SetPlayerSkin(playerid, 287);
        GameTextForPlayer(playerid,"~b~United States of America",1000,4);
	    SetPlayerColor(playerid, TEAM_USA_COLOR);
	    gTeam[playerid] = TEAM_USA;
	}
	if(classid == TEAM_BANGLADESH) {
	    SetPlayerSkin(playerid, 285);
        GameTextForPlayer(playerid,"~p~European Alliance",1000,4);
	    SetPlayerColor(playerid, TEAM_BANGLADESH_COLOR);
	    gTeam[playerid] = TEAM_BANGLADESH;
	}
	return 1;
}

public OnPlayerConnect(playerid)
{
GameTextForPlayer(playerid,"~g~Call of Duty ~r~ Retribution ~n~ ~b~ by ~w~ .VirMan.!",5000,5);

SetPlayerMapIcon( playerid, 1, 213.708129,1896.449096,16.587989, 62, 0, MAPICON_GLOBAL );
SetPlayerMapIcon( playerid, 2, -401.761535,2238.729492,42.429687, 58, 0, MAPICON_GLOBAL );
SetPlayerMapIcon( playerid, 3, -135.124938,1143.156860,19.742187, 60, 0, MAPICON_GLOBAL );
SetPlayerMapIcon( playerid, 4, 266.765167,2504.968261,16.484375, 61, 0, MAPICON_GLOBAL );
SetPlayerMapIcon( playerid, 5, -226.190475,2710.950927,62.976562, 58, 0, MAPICON_GLOBAL );

new name[MAX_PLAYER_NAME], string[24+MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
format(string, sizeof(string), "** %s Joined The Server!", name);
SendClientMessageToAll(GREEN, string);

Web = TextDrawCreate(495.000000, 10.000000, "Team Deathmatch");
TextDrawBackgroundColor(Web, 255);
TextDrawFont(Web, 1);
TextDrawLetterSize(Web, 0.330000, 1.200000);
TextDrawColor(Web, 10040319);
TextDrawSetOutline(Web, 0);
TextDrawSetProportional(Web, 1);
TextDrawSetShadow(Web, 1);

CODTU = TextDrawCreate(2.000000, 437.000000, "Call of Duty: Retribution");
TextDrawBackgroundColor(CODTU, 255);
TextDrawFont(CODTU, 2);
TextDrawLetterSize(CODTU, 0.330000, 1.000000);
TextDrawColor(CODTU, 10040319);
TextDrawSetOutline(CODTU, 0);
TextDrawSetProportional(CODTU, 1);
TextDrawSetShadow(CODTU, 1);

TextDrawShowForPlayer(playerid, Web);
TextDrawShowForPlayer(playerid, CODTU);
SendClientMessage(playerid, RED, "Type /Cmds or /Help for Useful Commands");
return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    new name[MAX_PLAYER_NAME], string[24+MAX_PLAYER_NAME];
    GetPlayerName(playerid, name, sizeof(name));

    format(string, sizeof(string), "** %s has left the server", name);
    SendClientMessageToAll(RED, string);

	return 1;
}

public OnPlayerSpawn(playerid)
{
	if(gTeam[playerid] == TEAM_GERMANY) {
	    	SetPlayerArmour(playerid, 100);

	    	new Text3D:label7 = Create3DTextLabel("Germany",TEAM_GERMANY_COLOR, 30.0, 40.0, 50.0, 40.0, 0);
			Attach3DTextLabelToPlayer(label7, playerid, 0.0, 0.0, 0.4);
			SetPlayerTeam(playerid, 0);
	    }
	if(gTeam[playerid] == TEAM_IRAQ) {
        	SetPlayerArmour(playerid, 100);

	    	new Text3D:label7 = Create3DTextLabel("Taliban Cell",TEAM_IRAQ_COLOR, 30.0, 40.0, 50.0, 40.0, 0);
			Attach3DTextLabelToPlayer(label7, playerid, 0.0, 0.0, 0.4);
			SetPlayerTeam(playerid, 1);
	}
	if(gTeam[playerid] == TEAM_RUSSIA) {
        	SetPlayerArmour(playerid, 100);

	    	new Text3D:label7 = Create3DTextLabel("Soviet Union",TEAM_RUSSIA_COLOR, 30.0, 40.0, 50.0, 40.0, 0);
			Attach3DTextLabelToPlayer(label7, playerid, 0.0, 0.0, 0.4);
			SetPlayerTeam(playerid, 2);
	}
	if(gTeam[playerid] == TEAM_USA) {
        	SetPlayerArmour(playerid, 100);

	    	new Text3D:label7 = Create3DTextLabel("United States of America",TEAM_USA_COLOR, 30.0, 40.0, 50.0, 40.0, 0);
			Attach3DTextLabelToPlayer(label7, playerid, 0.0, 0.0, 0.4);
			SetPlayerTeam(playerid, 3);
	}
	if(gTeam[playerid] == TEAM_BANGLADESH) {
	        SendClientMessage(playerid, RED,"You have Chosen European Alliance as your Team!");
        	SetPlayerArmour(playerid, 100);

	    	new Text3D:label7 = Create3DTextLabel("European Aliance",TEAM_BANGLADESH_COLOR, 30.0, 40.0, 50.0, 40.0, 0);
			Attach3DTextLabelToPlayer(label7, playerid, 0.0, 0.0, 0.4);
			SetPlayerTeam(playerid, 4);


	}
	GangZoneShowForAll(GZ_ZONE1, 0x80FFFF96);
	GangZoneShowForAll(GZ_ZONE2, 0x80FF803E);
	GangZoneShowForAll(GZ_ZONE3, 0xFF00003E);
	GangZoneShowForAll(GZ_ZONE4, 0x0000A03E);
	GangZoneShowForAll(GZ_ZONE5, 0x8000803E);
	return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    SendDeathMessage(killerid, playerid, reason);
    SendClientMessage(playerid, RED, "You Lost $1000 for Dying!");
    GivePlayerMoney(playerid, -2500);
    GivePlayerMoney(killerid, 5500);
    GameTextForPlayer(playerid, "~r~Wasted",2500,3);
    SendClientMessage(killerid, GREEN, "Good Job - You got 5500$ and +3 Scores as a Reward!");
// Adds 3 to this killer's score.
    if(killerid != INVALID_PLAYER_ID) SetPlayerScore(killerid, GetPlayerScore(killerid) + 3);
    return 1;
}

public OnVehicleSpawn(vehicleid)
{
	return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
	return 1;
}

public OnPlayerText(playerid, text[])
{
	return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
    return 1;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
	return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
	return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
	return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
	return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
	return 1;
}

public OnRconCommand(cmd[])
{
	return 1;
}

public OnPlayerRequestSpawn(playerid)
{
   //ShowPlayerDialog(playerid, 80, DIALOG_STYLE_LIST, "Classes", "Assault\nSniper\nPilot\nEngineer\nPyroman\nMedic", "Select", "");
    //return 1;
}

public OnObjectMoved(objectid)
{
	return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
	return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
	return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
	return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
	return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
	return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
	return 1;
}

public OnPlayerExitedMenu(playerid)
{
	return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
	return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
	return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
	return 1;
}




public OnPlayerUpdate(playerid)
{
	return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
	return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
	return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
	return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
    return 1;
}



public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
	return 1;
}


//////////////////////////////////////////////

CMD:r(playerid,params[]) {
#pragma unused params
if(isnull(params)) return SendClientMessage(playerid, ORANGE, "USAGE: /R [text] to talk in Team Chat");
new Name[MAX_PLAYER_NAME]; GetPlayerName(playerid, Name, sizeof(Name));
new string[128];
format(string, sizeof(string), "[R][Team Chat] %s: %s", Name, params[0]);
printf("%s", string);

for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i) && gTeam[i] == gTeam[playerid]) SendClientMessage(i, RED, string);
}
return 1;
}

CMD:myteam(playerid, params[])
{
if(gTeam[playerid] == TEAM_GERMANY)
{
SendClientMessage(playerid, RED, "Class Verification: You are Apart of Germany Team");
}
else if(gTeam[playerid] == TEAM_IRAQ)
{
SendClientMessage(playerid, RED, "Class Verification: You are Apart of Taliban Cell");
}
else if(gTeam[playerid] == TEAM_RUSSIA)
{
SendClientMessage(playerid, RED, "Class Verification: You are Apart of Soviet Union");
}
else if(gTeam[playerid] == TEAM_USA)
{
SendClientMessage(playerid, RED, "Class Verification: You are Apart of United States of America");
}
else if(gTeam[playerid] == TEAM_BANGLADESH)
{
SendClientMessage(playerid, RED, "Class Verification: You are Apart of European Alliance Team");
}
return 1;
}





CMD:cmds(playerid, params[])
{
ShowPlayerDialog(playerid, RED, DIALOG_STYLE_MSGBOX, "{FFFF00}General Player Commands","{FFFF00}/R || /MyTeam || /MyRank || /Duel [ID] [Weapon] [Cash] || /W || /Objective\n/Help  || /Admins || /NeonShop || /Kill || /Rules || /St || /Report [ID] || /BankTele ||","I accept","");
return 1;
}


CMD:objective(playerid, params[]) {
ShowPlayerDialog(playerid, RED, DIALOG_STYLE_MSGBOX, "{FFFF00}Objective","{F0F0F0}||Increase Rank /Myrank, /Ranks|| \n{F0F0F0}||Defend your Base|| \n{F0F0F0}||Earn Score By killing Players||\n{F0F0F0}||Have Fun!||","Ok","");
return 1;
}
CMD:help(playerid, params[])
{
ShowPlayerDialog(playerid, RED, DIALOG_STYLE_MSGBOX, "{FFFF00}Help","{F0F0F0}Read /Cmds /Rules /Objective For More Info","Ok","");
return 1;
}
CMD:gc(playerid, params[])
{
ShowPlayerDialog(playerid, RED, DIALOG_STYLE_MSGBOX, "{FFFF00}Group Commands","{F0F0F0}||/Gleave /Ginvite /Gregister /Gleader /Gjoin\n/Gkick /Gm /Glist /Groups","Ok","");
return 1;
}

CMD:rules(playerid, params[])
{
ShowPlayerDialog(playerid, RED, DIALOG_STYLE_MSGBOX, "{FFFF00}Rules","{F0F0F0}/Do not Spawn Kill \n/Do not disrespect Players/Staff \n/Do not Park over People \n/Do not use Any Hacks \n/Do not Swear \n/C-BUG IS ALLOWED)","Ok","");
return 1;
}
CMD:sc(playerid, params[])
{
ShowPlayerDialog(playerid, 80, DIALOG_STYLE_LIST, "Classes", "Assault\nSniper\nPilot\nEngineer\nPyroman\nMedic", "Select", "");
return 1;
}


//============================Dialog System===================================//
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 80)
			{
			    if(response)
			    	{
			    	    SendClientMessage(playerid, RED, "Class Verification: You are Apart of Taliban Cell");

						if(GetPlayerScore(playerid) >= 0)//Private
						{
			            gPlayerClass[playerid] = ASSAULT_CLASS;
			            PickedClass[playerid] = 1;
			            SetPlayerVirtualWorld(playerid, 0);
						GivePlayerWeapon(playerid, 24, 200);
						GivePlayerWeapon(playerid, 31, 500);
						GivePlayerWeapon(playerid, 17, 5);
						}
						}


                if(listitem == 1)//sniper DONE
			        {
						if(GetPlayerScore(playerid) >= 10)//Private

						{
				            gPlayerClass[playerid] = SNIPER_CLASS;
				            PickedClass[playerid] = 1;
				            SetPlayerVirtualWorld(playerid, 0);
							GivePlayerWeapon(playerid, 23, 500);
						    GivePlayerWeapon(playerid, 34, 100);
						    GivePlayerWeapon(playerid, 29, 200);

					}
				}


				if(listitem == 2)//pilot DONE
			        {
							if(GetPlayerScore(playerid) >= 1150)//Lieutenant Colonel

							{
				            gPlayerClass[playerid] = AIRMAN_CLASS;
				            PickedClass[playerid] = 1;
				            SetPlayerVirtualWorld(playerid, 0);
						    GivePlayerWeapon(playerid, 22, 50);
						    GivePlayerWeapon(playerid, 29, 500);
						    GivePlayerWeapon(playerid, 16, 5);
					}
				}
			    if(listitem == 3)//Engineer
			        {
							if(GetPlayerScore(playerid) >= 250)//Sergeant
							{
				            gPlayerClass[playerid] = ENGINEER_CLASS;
				            PickedClass[playerid] = 1;
				            SetPlayerVirtualWorld(playerid, 0);
						    GivePlayerWeapon(playerid, 22, 100);
						    GivePlayerWeapon(playerid, 32, 500);
						    GivePlayerWeapon(playerid, 35, 5);


					}
				}

		        if(listitem == 4)//FlameThrower
			        {
							if(GetPlayerScore(playerid) >= 400)//CAPTAIN

					{
				            gPlayerClass[playerid] = FLAMETHROWER_CLASS;
				            PickedClass[playerid] = 1;
				            SetPlayerVirtualWorld(playerid, 0);
						    GivePlayerWeapon(playerid, 24, 200);
						    GivePlayerWeapon(playerid, 30, 200);
						    GivePlayerWeapon(playerid, 37, 200);


					}
				}

	            if(listitem == 5)//Medic
			        {
							if(GetPlayerScore(playerid) >= 0)//Private

							{
							SetPlayerSkin(playerid, 274);//medic skin
				            gPlayerClass[playerid] = MEDIC_CLASS;
				            PickedClass[playerid] = 1;
				            SetPlayerVirtualWorld(playerid, 0);
							SetPlayerHealth(playerid, 5000000);


							}
							}
    			return 1;
		}

return 1;
}
CMD:st(playerid, params[])
{
SetPlayerHealth(playerid, 0.0);
ForceClassSelection(playerid);
SendClientMessage(playerid, ORANGE,"Class Selection: Select your New Team!");
return 1;
}
Reply
#2

use SetSpawnInfo

https://sampwiki.blast.hk/wiki/SetSpawnInfo
Reply
#3

Nah I found out it wasn't because of that Tom, I edited it again and gave you all the script I'm working on... Tell me if something is wrong, thanks.
Reply


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