Sscanf problem!
#1

Hello guys!

I have this error;
Код:
pawno\include\sscanf2.inc(30) : fatal error 111: user error: sscanf (possibly the PAWN version) already defined
and I have searched around on this forum and found many answers as say "You need to remove the old pawn version of sscanf?" What shall I do? I have updated the sscanf, all the files and updated the script to 0.3e. Still have the problem, entered the sscanf2.inc and it says at the 30 line;
Код:
#if defined sscanf
    #error sscanf (possibly the PAWN version) already defined.
#endif
yes, and I have #include sscanf2 in my script.
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#2

In the script that is giving that error, search for 'stock sccanf', and if it's in there, remove the whole sscanf code.
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#3

Did, still have the same problem.
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#4

What you mean with "check all your includes?" Check the whole pawno/include and all includes I am using there? What shall I search for?
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#5

Yeah uhm. I have updated my sscanf to this; https://sampforum.blast.hk/showthread.php?tid=120356&page=231 still not working. Checked the whole include folder, nothing there. What now?
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#6

****** is telling you to open each individual .inc file you are using in your script and checking for anything relating to sscanf. If the .inc is including sscanf, then remove that from the .inc because you are already including it in your script.
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#7

I entered one and one .inc and did CTRL + F and searched for sscanf, any other way?
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#8

Uhm.. I don't know. I use this gamemode; http://******************/post/10185...lity_Roleplay_[v0.3e][v1.0]/BluXX/gamemodes/rp

and uhm well.. I had to open the gm in pawno, pressed compile without editing something, and then I got the sscanf problem. Added sscanf, still not working.
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#9

My bet is your game mode has a sscanf stock in it
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#10

Yes, but I removed the whole stock sscanf code, still have the same problem.
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