19.11.2012, 21:06
Eu compilei meu GM, e deu esse warning, vou mostrar um sу pra me encinar a tirar...
No Pawno ta assim:
Como deve ficar
pawn Код:
C:\Documents and Settings\Comp\Desktop\BNV SUPREMO\gamemodes\BNV.pwn(2548) : warning 219: local variable "playerid" shadows a variable at a preceding level
pawn Код:
2548| public OnPlayerRequestClass(playerid, classid)
2549| {
2550| if(strfind(PlayerName(playerid),"com1.",true) != -1 || strfind(PlayerName(playerid),"com1.aux.con.ipt1.",true) 2550| != -1 || strfind(PlayerName(playerid),"com2.",true) != -1 || strfind(PlayerName(playerid),"com3.",true) != -1
2551| || strfind(PlayerName(playerid),"com4.",true) != -1 || strfind(PlayerName(playerid),"com5.",true) != -1 || 2553| strfind(PlayerName(playerid),"com6.",true) != -1 || strfind(PlayerName(playerid),"ipt1.",true) != -1)
2554| {
2555| format(STRX, sizeof(STRX), " | INFO-SERVER | * O jogador %s foi banido (Motivo: Nick Proibido) ", 2556| PlayerName(playerid));
2557| SendClientMessageToAll(Azul, STRX);
2558| SendClientMessage(playerid, Vermelho, " | INFO-SERVER |* Vocк foi banido! Motivo: Nick proнbido . 2559|Obrigado por entrar no BNV!");
2560| Ban(playerid);
2561| Kick(playerid);
2562| }
2563|new aname[MAX_PLAYER_NAME];
2564|GetPlayerName(playerid, aname, MAX_PLAYER_NAME);
2565|format(file, sizeof(file), PASTA_CONTAS, aname);
2566|TextDrawShowForPlayer(playerid, ImagemConnect);
2567|TextDrawShowForPlayer(playerid, BemVindo);
2568|SetPlayerSkin(playerid,dini_Int(file, "Skin"));
2569|ShowPlayerDialog(playerid, AVISO, DIALOG_STYLE_MSGBOX,"» Brasil Nova Vida", "Seja Bem Vindo ao 2570|servidor\nVolte sempre", "Ok", "Sair");
2571|PlayerPlaySound(playerid, 1185, 0.0, 0.0, 0.0);
2572|SetPlayerCameraPos(playerid, camera_x,camera_y,camera_z);
2573|TextDrawShowForPlayer(playerid, ImagemConnect);
2574|TextDrawShowForPlayer(playerid, BemVindo);
2575|SetPlayerCameraLookAt(playerid, player_x,player_y,player_z);
2576|SetPlayerPos(playerid, 1403.6083,-808.4341,92.0761);
2577|SetPlayerFacingAngle(playerid, player_angle);
2578|PlayerPlaySound(playerid, 1185, 0.0, 0.0, 0.0);
2579|ApplyAnimation(playerid,"COP_AMBIENT","Coplook_loop",4.0,1,0,0,0,0);
2580|return 1;
2581|}
Como deve ficar