04.11.2012, 15:00
@Edit Resolvido
GetVehicleVelocity(vehicleid, speed_x, speed_y, speed_z); final_speed = floatsqroot(((speed_x * speed_x) + (speed_y * speed_y)) + (speed_z * speed_z)) * 200.179; final_speed_int = floatround(final_speed, floatround_round); APlayerData[playerid][PlayerSpeed] = final_speed_int; format(speed_string, 50, "~w~%i", final_speed_int); TextDrawSetString(APlayerData[playerid][SpeedometerText], speed_string); APlayerData[playerid][StatsMetersDriven] = APlayerData[playerid][StatsMetersDriven] + (final_speed / 7.2); if ((APlayerData[playerid][PlayerSpeed] > 50) && (AVehicleData[vehicleid][Fuel] > 0)) AVehicleData[vehicleid][Fuel] -= (0.1 / 5);