Issue with server
#1

pawn Code:
if(PlayerInfo[playerid][pTutDone] == 0)
            {
                // Gets the players name
                new plname[MAX_PLAYER_NAME];
                GetPlayerName(playerid, plname, sizeof(plname));

                // Add the player camera, etc.
                SetPlayerPos(plname,1796.2111, -1743.2144, 10.9680);
                SetPlayerCameraPos(plname, 1796.2111, -1743.2144, 24.9680);
                SetPlayerCameraLookAt(plname, 1796.9711, -1742.5735, 24.9130);

                // Sets player virtual world, and interior to 0.
                SafeSetPlayerInterior(plname, 0);
                SetPlayerVirtualWorld(plname, 0);

                // Freezes the player to stop you falling.
                TogglePlayerControllable(plname, 0);

                // Clears the chat-box for the user.
                ClearChatbox(plname, 100);

                // Sends the client messages.
                SendClientMessage(giveplayer, COLOR_LIGHTBLUE,"::..Los Santos Police Department..::");
                SendClientMessage(giveplayer, COLOR_WHITE,"This is the LSPD, Los Santos Police Department,");
                SendClientMessage(giveplayer, COLOR_WHITE,"If you need any help, you can call for the police to come to you,");
                SendClientMessage(giveplayer, COLOR_WHITE,"USAGE: /call 911, this will inform the police you're in need, of an officer.");

                // Move to the next tutorial step.
                SetTimer("TutorialStep01", 11000, 0);

                // Return 1;
                return 1;
            }
Why is it when new people come on the server, Everybody gets thrown into tutorial, again, or it just simpily doesn't work, that won't compile either, anybody know issue?
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#2

i think the problem is that it detects that "[pTutDone] == 0" is 0 and shows the tutorial but after the end of tutorial is doesnt set "[pTutDone]" to "1". make it to change "[pTutDone]" to "1" in the end of tutorial.
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