MySQL Issues
#1

Well, I am attempting to learn MySQL, but I pretty much failed on Vortex lol..

Anyways, so in my phpmyadmin, it shows all the data saving but not loading?

I searched all over through Vortex and cannot find it... Please help

On my "stock SavePlayerData"
pawn Код:
format(saveQuery, sizeof(saveQuery), "%s, playerCarTrunk1 = '%d', playerCarTrunk2 = '%d', playerCarLicense = '%d', playerWeaponLicense = '%d', playerPhoneCredit = '%d', playerWalkieTalkie = '%d'", saveQuery, playerVariables[playerid][pCarTrunk][0], playerVariables[playerid][pCarTrunk][1], playerVariables[playerid][pCarLicense], playerVariables[playerid][pWeaponLicense], playerVariables[playerid][pPhoneCredit], playerVariables[playerid][pWalkieTalkie]);
And I cannot find the loading thing, but I will assume it's this, but probably not lol

case THREAD_CHECK_CREDENTIALS: {
pawn Код:
mysql_get_field("playerCarLicense", result);
                playerVariables[extraid][pCarTrunk][0] = strval(result);
               
                mysql_get_field("playerWeaponLicense", result);
                playerVariables[extraid][pWeaponLicense] = strval(result);

                mysql_get_field("playerLicenseSuspended", result);
                playerVariables[extraid][pWeaponLicense] = strval(result);
If anyone has the Vortex Script and know, where they load it please tell me =D
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#2

Calgon if you suddenly read this, please do not move on.. Please help, you are the only know that knows this script.
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#3

Show the full saveplayerdata stock.
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#4

pawn Код:
stock savePlayerData(const playerid) {
    if(playerVariables[playerid][pStatus] >= 1 || playerVariables[playerid][pStatus] == -1) {
        new
            saveQuery[3500];

        if(playerVariables[playerid][pStatus] == -1) playerVariables[playerid][pStatus] = 0;
        if(playerVariables[playerid][pCarModel] >= 1 && doesVehicleExist(playerVariables[playerid][pCarID])) {
            GetVehiclePos(playerVariables[playerid][pCarID], playerVariables[playerid][pCarPos][0], playerVariables[playerid][pCarPos][1], playerVariables[playerid][pCarPos][2]);
            GetVehicleZAngle(playerVariables[playerid][pCarID], playerVariables[playerid][pCarPos][3]);

            for(new i = 0; i < 13; i++) {
                playerVariables[playerid][pCarMods][i] = GetVehicleComponentInSlot(playerVariables[playerid][pCarID], i);
            }
        }

        if(playerVariables[playerid][pAdminDuty] == 0 && playerVariables[playerid][pEvent] == 0) {
            GetPlayerHealth(playerid, playerVariables[playerid][pHealth]);
            GetPlayerArmour(playerid, playerVariables[playerid][pArmour]);
        }

        // If they're not in an event and not spectating, current pos is saved. Otherwise, they'll be set back to the pos they last used /joinevent or /spec.
        if(playerVariables[playerid][pSpectating] == INVALID_PLAYER_ID && playerVariables[playerid][pEvent] == 0) {
            GetPlayerPos(playerid, playerVariables[playerid][pPos][0], playerVariables[playerid][pPos][1], playerVariables[playerid][pPos][2]);
            playerVariables[playerid][pInterior] = GetPlayerInterior(playerid);
            playerVariables[playerid][pVirtualWorld] = GetPlayerVirtualWorld(playerid); // If someone disconnects while spectating.
        }

        format(saveQuery, sizeof(saveQuery), "UPDATE playeraccounts SET playerBanned = '%d', playerSeconds = '%d', playerSkin = '%d', playerMoney = '%d', playerBankMoney = '%d'", playerVariables[playerid][pBanned], playerVariables[playerid][pSeconds], playerVariables[playerid][pSkin], playerVariables[playerid][pMoney], playerVariables[playerid][pBankMoney]);

        format(saveQuery, sizeof(saveQuery), "%s, playerInterior = '%d', playerVirtualWorld = '%d', playerHealth = '%f', playerArmour = '%f', playerPosX = '%f', playerPosY = '%f', playerPosZ = '%f'", saveQuery, playerVariables[playerid][pInterior], playerVariables[playerid][pVirtualWorld], playerVariables[playerid][pHealth], playerVariables[playerid][pArmour], playerVariables[playerid][pPos][0], playerVariables[playerid][pPos][1], playerVariables[playerid][pPos][2]);

        format(saveQuery, sizeof(saveQuery), "%s, playerAccent = '%s', playerAdminLevel = '%d', playerJob = '%d', playerWeapon0 = '%d', playerWeapon1 = '%d', playerWeapon2 = '%d', playerWeapon3 = '%d'", saveQuery, playerVariables[playerid][pAccent], playerVariables[playerid][pAdminLevel], playerVariables[playerid][pJob], playerVariables[playerid][pWeapons][0], playerVariables[playerid][pWeapons][1], playerVariables[playerid][pWeapons][2], playerVariables[playerid][pWeapons][3]);

        format(saveQuery, sizeof(saveQuery), "%s, playerWeapon4 = '%d', playerWeapon5 = '%d', playerWeapon6 = '%d', playerWeapon7 = '%d', playerWeapon8 = '%d', playerWeapon9 = '%d', playerWeapon10 = '%d'", saveQuery, playerVariables[playerid][pWeapons][4], playerVariables[playerid][pWeapons][5], playerVariables[playerid][pWeapons][6], playerVariables[playerid][pWeapons][7], playerVariables[playerid][pWeapons][8], playerVariables[playerid][pWeapons][9], playerVariables[playerid][pWeapons][10]);

        format(saveQuery, sizeof(saveQuery), "%s, playerWeapon11 = '%d', playerWeapon12 = '%d', playerJobSkill1 = '%d', playerJobSkill2 = '%d', playerMaterials = '%d', playerHours = '%d', playerLevel = '%d'", saveQuery, playerVariables[playerid][pWeapons][11], playerVariables[playerid][pWeapons][12], playerVariables[playerid][pJobSkill][0], playerVariables[playerid][pJobSkill][1], playerVariables[playerid][pMaterials], playerVariables[playerid][pPlayingHours], playerVariables[playerid][pLevel]);

        format(saveQuery, sizeof(saveQuery), "%s, playerWarning1 = '%s', playerWarning2 = '%s', playerWarning3 = '%s', playerHospitalized = '%d', playerFirstLogin = '%d', playerAdminName = '%s', playerPrisonTime = '%d', playerPrisonID = '%d', playerPhoneNumber = '%d'", saveQuery, playerVariables[playerid][pWarning1], playerVariables[playerid][pWarning2], playerVariables[playerid][pWarning3], playerVariables[playerid][pHospitalized], playerVariables[playerid][pFirstLogin], playerVariables[playerid][pAdminName],
        playerVariables[playerid][pPrisonTime], playerVariables[playerid][pPrisonID], playerVariables[playerid][pPhoneNumber]);

        format(saveQuery, sizeof(saveQuery), "%s, playerCarPaintJob = '%d', playerCarLock = '%d', playerStatus = '%d', playerGender = '%d', playerFightStyle = '%d', playerCarWeapon1 = '%d', playerCarWeapon2 = '%d', playerCarWeapon3 = '%d', playerCarWeapon4 = '%d', playerCarWeapon5 = '%d', playerCarLicensePlate = '%s'", saveQuery, playerVariables[playerid][pCarPaintjob], playerVariables[playerid][pCarLock],
        playerVariables[playerid][pStatus], playerVariables[playerid][pGender], playerVariables[playerid][pFightStyle], playerVariables[playerid][pCarWeapons][0], playerVariables[playerid][pCarWeapons][1], playerVariables[playerid][pCarWeapons][2], playerVariables[playerid][pCarWeapons][3], playerVariables[playerid][pCarWeapons][4], playerVariables[playerid][pCarLicensePlate]);

        format(saveQuery, sizeof(saveQuery), "%s, playerCarModel = '%d', playerCarColour1 = '%d', playerCarColour2 = '%d', playerCarPosX = '%f', playerCarPosY = '%f', playerCarPosZ = '%f', playerCarPosZAngle = '%f', playerCarMod0 = '%d', playerCarMod1 = '%d', playerCarMod2 = '%d', playerCarMod3 = '%d', playerCarMod4 = '%d', playerCarMod5 = '%d', playerCarMod6 = '%d'", saveQuery, playerVariables[playerid][pCarModel], playerVariables[playerid][pCarColour][0], playerVariables[playerid][pCarColour][1],
        playerVariables[playerid][pCarPos][0], playerVariables[playerid][pCarPos][1], playerVariables[playerid][pCarPos][2], playerVariables[playerid][pCarPos][3], playerVariables[playerid][pCarMods][0], playerVariables[playerid][pCarMods][1], playerVariables[playerid][pCarMods][2], playerVariables[playerid][pCarMods][3], playerVariables[playerid][pCarMods][4], playerVariables[playerid][pCarMods][5], playerVariables[playerid][pCarMods][6]);

        format(saveQuery, sizeof(saveQuery), "%s, playerCarTrunk1 = '%d', playerCarTrunk2 = '%d', playerCarLicense = '%d', playerWeaponLicense = '%d', playerPhoneCredit = '%d', playerWalkieTalkie = '%d'", saveQuery, playerVariables[playerid][pCarTrunk][0], playerVariables[playerid][pCarTrunk][1], playerVariables[playerid][pCarLicense], playerVariables[playerid][pWeaponLicense], playerVariables[playerid][pPhoneCredit], playerVariables[playerid][pWalkieTalkie]);

        format(saveQuery, sizeof(saveQuery), "%s, playerPhoneBook = '%d', playerGroup = '%d', playerGroupRank = '%d', playerIP = '%s', playerDropCarTimeout = '%d', playerRope = '%d', playerAdminDuty = '%d', playerCrimes = '%d', playerArrests = '%d', playerWarrants = '%d', playerAge = '%d', playerCarMod7 = '%d', playerCarMod8 = '%d', playerCarMod9 = '%d', playerCarMod10 = '%d', playerCarMod11 = '%d', playerCarMod12 = '%d'", saveQuery, playerVariables[playerid][pPhoneBook],
        playerVariables[playerid][pGroup], playerVariables[playerid][pGroupRank], playerVariables[playerid][pConnectionIP], playerVariables[playerid][pDropCarTimeout], playerVariables[playerid][pRope], playerVariables[playerid][pAdminDuty], playerVariables[playerid][pCrimes], playerVariables[playerid][pArrests], playerVariables[playerid][pWarrants], playerVariables[playerid][pAge], playerVariables[playerid][pCarMods][7], playerVariables[playerid][pCarMods][8],
        playerVariables[playerid][pCarMods][9], playerVariables[playerid][pCarMods][10], playerVariables[playerid][pCarMods][11], playerVariables[playerid][pCarMods][12]);

        format(saveQuery, sizeof(saveQuery), "%s, playerLicenseSuspended = '%d'", saveQuery, playerVariables[playerid][pLicensesGone]);

        if(playerVariables[playerid][pHelper] > 0)
            format(saveQuery, sizeof(saveQuery), "%s, playerHelperLevel = %d", saveQuery, playerVariables[playerid][pHelper]);
           
        if(playerVariables[playerid][pAdminLevel] > 0)
            format(saveQuery, sizeof(saveQuery), "%s, playerAdminPIN = %d", saveQuery, GetPVarInt(playerid, "pAdminPIN"));
           
        format(saveQuery, sizeof(saveQuery), "%s WHERE playerID = '%d'", saveQuery, playerVariables[playerid][pInternalID]);
        mysql_query(saveQuery);
    }
    return 1;
}
there you go
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#5

He might have his own function for mysql_query, because that isn't how threaded queries are called. I'll look at the script later and PM you.
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#6

I don't know, I searched forever and ever, no luck.
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