20.10.2012, 19:24
Bom Pessoal, eu Queria que quando o desse o payday o vip recebesse mбs dinheiro, respeito e quando ele desse /comprarnivel ele upasse 4 Nivel
Alguйm pode Ajudar '-'
public PayDay()
{
new Conta,interest;
new rent = 0;
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i) && !IsPlayerNPC(i))
{
if(PlayerInfo[i][pLevel] > 0)
{
if(MoneyMessage[i]==1)
{
SendClientMessage(i, COLOR_LIGHTRED, "Vocк nгo pagou a sua dнvida e foi preso.");
GameTextForPlayer(i, "~r~Preso!", 2000, 1);
SetPlayerInterior(i, 6);
SetPlayerPos(i, 264.6288,77.5742,1001.0391);
PlayerInfo[i][pJailed] = 1;
ResetPlayerWeaponsEx(i);
WantedPoints[i] = 0;
SetPlayerWantedLevel(i, 0);
PlayerInfo[i][pJailTime] = 600;
format(gstring, sizeof(gstring), "Vocк foi preso por %d segundos.", PlayerInfo[i][pJailTime]);
SendClientMessage(i, COLOR_LIGHTBLUE, gstring);
}
new playername2[MAX_PLAYER_NAME];
GetPlayerName(i, playername2, sizeof(playername2));
Conta = PlayerInfo[i][pConta];
new key = PlayerInfo[i][pPHousekey];
if(key != 255)
{
rent = HouseInfo[key][hRent];
if(strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
{
rent = 0;
}
else if(rent > GetPlayerMoneyEx(i))
{
PlayerInfo[i][pPHousekey] = 255;
SendClientMessage(i, COLOR_WHITE, "Vocк foi expulso(a).");
rent = 0;
}
HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent;
}
new tmpintrate;
if(PlayerInfo[i][pVIP] == 1) { tmpintrate = 3; }
else if(PlayerInfo[i][pVIP] == 2) { tmpintrate = 4; }
else if(PlayerInfo[i][pVIP] == 3) { tmpintrate = 6; }
else if(PlayerInfo[i][pVIP] == 4) { tmpintrate = 8; }
else { tmpintrate = 1; }
if(PlayerInfo[i][pPayDay] >= 3)
{
Tax += TaxValue;//Shorld work for every player online
PlayerInfo[i][pConta] -= TaxValue;
new checks = PlayerInfo[i][pSalario];
new ebill = (PlayerInfo[i][pConta]/30000)*(PlayerInfo[i][pLevel]);
ConsumingMoney[i] = 1;
GivePlayerMoneyEx(i, checks);
if(PlayerInfo[i][pConta] > 0)
{
PlayerInfo[i][pConta] -= ebill;
SBizzInfo[4][sbTill] += ebill;
}
else
{
ebill = 0;
}
interest = (PlayerInfo[i][pConta]/1000)*(tmpintrate);
PlayerInfo[i][pExp]++;
PlayerPlayMusic(i);
PlayerInfo[i][pConta] = Conta+interest;
SendClientMessage(i, COLOR_WHITE, "|______________ Pagamento ______________|");
format(gstring, sizeof(gstring), " Salбrio: R$%d Imposto: -R$%d", checks, TaxValue);
SendClientMessage(i, COLOR_GRAD1, gstring);
SendClientMessage(i, COLOR_GRAD1, " Mйdico: R$300");
if(PlayerInfo[i][pPHousekey] != 255 || PlayerInfo[i][pPbiskey] != 255)
{
format(gstring, sizeof(gstring), " Energia: -R$%d", ebill);
SendClientMessage(i, COLOR_GRAD1, gstring);
}
format(gstring, sizeof(gstring), " Banco: R$%d", Conta);
SendClientMessage(i, COLOR_GRAD1, gstring);
format(gstring, sizeof(gstring), " Juros: 0.%d por cento",tmpintrate);
SendClientMessage(i, COLOR_GRAD2, gstring);
SendClientMessage(i, COLOR_GRAD4, "|_______________________________________|");
format(gstring, sizeof(gstring), " Novo extrato: R$%d", PlayerInfo[i][pConta]);
SendClientMessage(i, COLOR_GRAD5, gstring);
format(gstring, sizeof(gstring), " Aluguel: -R$%d", rent);
SendClientMessage(i, COLOR_GRAD5, gstring);
PlayerPlaySound(i, 1185, 0.0, 0.0, 0.0);
format(gstring, sizeof(gstring), "~y~-==- ~g~ Metropole Brasil Salario ~y~ -==-");
GameTextForPlayer(i, gstring, 5000, 1);
GivePlayerMoneyEx(i,- 300);
rent = 0;
PlayerInfo[i][pPayDay] = 0;
PlayerInfo[i][pSalario] = 0;
PlayerInfo[i][pCaixinha] = 0;
PlayerInfo[i][pConnectTime] += 1;
pban[i] = 0;
if(PlayerInfo[i][pEmprego] > 0)
{
if(PlayerInfo[i][pContractTime] < 25)
{
PlayerInfo[i][pContractTime] ++;
}
}
}
else
{
SendClientMessage(i, COLOR_LIGHTRED, "* Vocк nгo jogou tempo suficiente para receber salбrio!.");
}
}
}
new lolbagui;
lolbagui = PlayerInfo[i][pExp];
new nxtlevel = PlayerInfo[i][pLevel]+1;
if(lolbagui >= nxtlevel*levelexp)
{
GameTextForPlayer(i, "~g~Respeito Adquirido!~n~~r~Digite /comprarnivel!", 5000, 1);
}
}
OOCNews(COLOR_WHITE, "Loteria: Ja comecou a loteria.");
new rand = random(80);
if(rand < 77) { rand += 3; }
Lotto(rand);
Checkprop();
//return 1;
}
if (strcmp(cmd, "/comprarnivel", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if (gPlayerLogged[playerid] != 0)
{
PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid);
if(PlayerInfo[playerid][pLevel] >= 0)
{
new nxtlevel = PlayerInfo[playerid][pLevel]+1;
new costlevel = nxtlevel*levelcost;//10k for testing purposes
new expquantidade = nxtlevel*levelexp;
if(GetPlayerMoney(playerid) < costlevel)
{
format(gstring, 128, " Vocк nгo tem: (R$%d) !",costlevel);
SendClientMessage(playerid, COLOR_GRAD1, gstring);
return 1;
}
else if (PlayerInfo[playerid][pExp] < expquantidade)
{
format(gstring, 128, " Vocк precisa de %d pontos de respeito, Vocк tem: [%d] !",expquantidade,PlayerInfo[playerid][pExp]);
SendClientMessage(playerid, COLOR_GRAD1, gstring);
return 1;
}
else
{
format(gstring, sizeof(gstring), "~g~Comprou Nivel~n~~w~Agora seu Nivel e %d", nxtlevel);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
PlayerPlayMusic(playerid);
GivePlayerMoney(playerid, (-costlevel));
PlayerInfo[playerid][pLevel]++;
ScoreLevel(playerid);
PlayerInfo[playerid][pExp] = 0;
PlayerInfo[playerid][gPupgrade] = PlayerInfo[playerid][gPupgrade]+2;
GameTextForPlayer(playerid, gstring, 5000, 1);
format(gstring, 128, " Vocк comprou o nivel %d por (R$%d) Digite /melhorar", nxtlevel, costlevel);
SendClientMessage(playerid, COLOR_GRAD1, gstring);
format(gstring, 128, " Vocк tem %d pontos de melhora",PlayerInfo[playerid][gPupgrade]);
SendClientMessage(playerid, COLOR_GRAD2, gstring);
}
}
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " Vocк nгo estб logado !");
}
}
return 1;
}
{ new Conta,interest; new rent = 0; for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i) && !IsPlayerNPC(i)) { if(PlayerInfo[i][pLevel] > 0) { if(MoneyMessage[i]==1) { SendClientMessage(i, COLOR_LIGHTRED, "Vocк nгo pagou a sua dнvida e foi preso."); GameTextForPlayer(i, "~r~Preso!", 2000, 1); SetPlayerInterior(i, 6); SetPlayerPos(i, 264.6288,77.5742,1001.0391); PlayerInfo[i][pJailed] = 1; ResetPlayerWeaponsEx(i); WantedPoints[i] = 0; SetPlayerWantedLevel(i, 0); PlayerInfo[i][pJailTime] = 600; format(gstring, sizeof(gstring), "Vocк foi preso por %d segundos.", PlayerInfo[i][pJailTime]); SendClientMessage(i, COLOR_LIGHTBLUE, gstring); } new playername2[MAX_PLAYER_NAME]; GetPlayerName(i, playername2, sizeof(playername2)); Conta = PlayerInfo[i][pConta]; new key = PlayerInfo[i][pPHousekey]; if(key != 255) { rent = HouseInfo[key][hRent]; if(strcmp(playername2, HouseInfo[key][hOwner], true) == 0) { rent = 0; } else if(rent > GetPlayerMoneyEx(i)) { PlayerInfo[i][pPHousekey] = 255; SendClientMessage(i, COLOR_WHITE, "Vocк foi expulso(a)."); rent = 0; } HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent; } new tmpintrate; if(PlayerInfo[i][pVIP] == 1) { tmpintrate = 3; } else if(PlayerInfo[i][pVIP] == 2) { tmpintrate = 4; } else if(PlayerInfo[i][pVIP] == 3) { tmpintrate = 6; } else if(PlayerInfo[i][pVIP] == 4) { tmpintrate = 8; } else { tmpintrate = 1; } if(PlayerInfo[i][pPayDay] >= 3) { Tax += TaxValue;//Shorld work for every player online PlayerInfo[i][pConta] -= TaxValue; new checks = PlayerInfo[i][pSalario]; new ebill = (PlayerInfo[i][pConta]/30000)*(PlayerInfo[i][pLevel]); ConsumingMoney[i] = 1; GivePlayerMoneyEx(i, checks); if(PlayerInfo[i][pConta] > 0) { PlayerInfo[i][pConta] -= ebill; SBizzInfo[4][sbTill] += ebill; } else { ebill = 0; } interest = (PlayerInfo[i][pConta]/1000)*(tmpintrate); PlayerInfo[i][pExp]++; PlayerPlayMusic(i); PlayerInfo[i][pConta] = Conta+interest; SendClientMessage(i, COLOR_WHITE, "|______________ Pagamento ______________|"); format(gstring, sizeof(gstring), " Salбrio: R$%d Imposto: -R$%d", checks, TaxValue); SendClientMessage(i, COLOR_GRAD1, gstring); SendClientMessage(i, COLOR_GRAD1, " Mйdico: R$300"); if(PlayerInfo[i][pPHousekey] != 255 || PlayerInfo[i][pPbiskey] != 255) { format(gstring, sizeof(gstring), " Energia: -R$%d", ebill); SendClientMessage(i, COLOR_GRAD1, gstring); } format(gstring, sizeof(gstring), " Banco: R$%d", Conta); SendClientMessage(i, COLOR_GRAD1, gstring); format(gstring, sizeof(gstring), " Juros: 0.%d por cento",tmpintrate); SendClientMessage(i, COLOR_GRAD2, gstring); SendClientMessage(i, COLOR_GRAD4, "|_______________________________________|"); format(gstring, sizeof(gstring), " Novo extrato: R$%d", PlayerInfo[i][pConta]); SendClientMessage(i, COLOR_GRAD5, gstring); format(gstring, sizeof(gstring), " Aluguel: -R$%d", rent); SendClientMessage(i, COLOR_GRAD5, gstring); PlayerPlaySound(i, 1185, 0.0, 0.0, 0.0); format(gstring, sizeof(gstring), "~y~-==- ~g~ Metropole Brasil Salario ~y~ -==-"); GameTextForPlayer(i, gstring, 5000, 1); GivePlayerMoneyEx(i,- 300); rent = 0; PlayerInfo[i][pPayDay] = 0; PlayerInfo[i][pSalario] = 0; PlayerInfo[i][pCaixinha] = 0; PlayerInfo[i][pConnectTime] += 1; pban[i] = 0; if(PlayerInfo[i][pEmprego] > 0) { if(PlayerInfo[i][pContractTime] < 25) { PlayerInfo[i][pContractTime] ++; } } } else { SendClientMessage(i, COLOR_LIGHTRED, "* Vocк nгo jogou tempo suficiente para receber salбrio!."); } } } if(PlayerInfo[i][pVIP] == 1) { PlayerInfo[i][pExp] += 1; format(gstring, sizeof(gstring), "Voce й um Jogador VIP Bronze e recebeu 2 payday."); SendClientMessage(i, COLOR_WHITE, gstring); } if(PlayerInfo[i][pVIP] == 2) { PlayerInfo[i][pExp] += 2; format(gstring, sizeof(gstring), "Voce й um Jogador VIP Prata e recebeu 3 payday."); SendClientMessage(i, COLOR_GRAD1, gstring); } if(PlayerInfo[i][pVIP] == 3) { PlayerInfo[i][pExp] += 3; format(gstring, sizeof(gstring), "Voce й um Jogador VIP Ouro e recebeu 4 payday."); SendClientMessage(i, COLOR_YELLOW, gstring); } if(PlayerInfo[i][pSocio] == 1) { PlayerInfo[i][pExp] += 4; format(gstring, sizeof(gstring), "Voce й um Jogador Socio Bronze e recebeu 5 payday."); SendClientMessage(i, COLOR_WHITE, gstring); } if(PlayerInfo[i][pSocio] == 2) { PlayerInfo[i][pExp] += 5; format(gstring, sizeof(gstring), "Voce й um Jogador Socio Prata e recebeu 6 payday."); SendClientMessage(i, COLOR_GRAD1, gstring); } if(PlayerInfo[i][pSocio] == 3) { PlayerInfo[i][pExp] += 6; format(gstring, sizeof(gstring), "Voce й um Jogador Socio Ouro e recebeu 7 payday."); SendClientMessage(i, COLOR_YELLOW, gstring); } new lolbagui; lolbagui = PlayerInfo[i][pExp]; new nxtlevel = PlayerInfo[i][pLevel]+1; if(lolbagui >= nxtlevel*levelexp) { GameTextForPlayer(i, "~g~Respeito Adquirido!~n~~r~Digite /comprarnivel!", 5000, 1); } } OOCNews(COLOR_WHITE, "Loteria: Ja comecou a loteria."); new rand = random(80); if(rand < 77) { rand += 3; } Lotto(rand); Checkprop(); //return 1; }