13.10.2012, 19:15
I think the "Death Icon" Is bugged in my friend Wonderweiss
And my server.
Here are the pics:
1.
2.
3.
Please Help!
And my server.
Here are the pics:
1.
2.
3.
Please Help!
public OnPlayerDeath(playerid, killerid, reason) { new playercash; if (killerid != INVALID_PLAYER_ID) { SendDeathMessage(killerid, playerid, reason); new string[64], pname[MAX_PLAYER_NAME+1]; GetPlayerName(playerid, pname, sizeof(pname)); format(string, sizeof(string), "Congratulations you have killed %s !", pname); SendClientMessage(killerid, -1, string); SendDeathMessage(killerid,playerid,reason); SetPlayerScore(killerid,GetPlayerScore(killerid)+1); playercash = GetPlayerMoney(playerid); if (playercash > 0) { GivePlayerMoney(killerid, playercash); ResetPlayerMoney(playerid); } } else { ResetPlayerMoney(playerid); } return 1; }
public OnPlayerDeath(playerid, killerid, reason)
{ new playercash; if (killerid != INVALID_PLAYER_ID) { SendDeathMessage(killerid, playerid, reason); new string[64], pname[MAX_PLAYER_NAME+1]; GetPlayerName(playerid, pname, sizeof(pname)); format(string, sizeof(string), "Congratulations you have killed %s !", pname); SendClientMessage(killerid, -1, string); SetPlayerScore(killerid,GetPlayerScore(killerid)+1 ); playercash = GetPlayerMoney(playerid); if (playercash > 0) { GivePlayerMoney(killerid, playercash); ResetPlayerMoney(playerid); } } else { ResetPlayerMoney(playerid); } return 1; } |
public OnPlayerDeath(playerid, killerid, reason) { new playercash; SendDeathMessage(killerid, playerid, reason); new string[64], pname[MAX_PLAYER_NAME+1]; GetPlayerName(playerid, pname, sizeof(pname)); format(string, sizeof(string), "Congratulations you have killed %s !", pname); SendClientMessage(killerid, -1, string); SetPlayerScore(killerid,GetPlayerScore(killerid)+1 ); playercash = GetPlayerMoney(playerid); if (playercash > 0) { GivePlayerMoney(killerid, playercash); ResetPlayerMoney(playerid); } else { ResetPlayerMoney(playerid); } return 1; }
Код HTML:
public OnPlayerDeath(playerid, killerid, reason) { new playercash; SendDeathMessage(killerid, playerid, reason); new string[64], pname[MAX_PLAYER_NAME+1]; GetPlayerName(playerid, pname, sizeof(pname)); format(string, sizeof(string), "Congratulations you have killed %s !", pname); SendClientMessage(killerid, -1, string); SetPlayerScore(killerid,GetPlayerScore(killerid)+1 ); playercash = GetPlayerMoney(playerid); if (playercash > 0) { GivePlayerMoney(killerid, playercash); ResetPlayerMoney(playerid); } else { ResetPlayerMoney(playerid); } return 1; } |