/siren Help please
#1

Hey Guys

I have been looking for days to find a solution to help me with my /siren command. When i do /siren it wont place/remove the siren and no siren appears although the text saying it has been placed does. Here is the command:

pawn Код:
if(strcmp(cmd, "/siren", true) == 0)
    {
        if(IsPlayerConnected(playerid))
        {
            if(IsACop(playerid))
            {
                new Siren[MAX_VEHICLES];
                new SirenObject[MAX_PLAYERS];
                new siren[65];
                new VID = GetPlayerVehicleID(playerid);
                tmp = strtok(cmdtext, idx);
                if(!strlen(tmp))
                {
                    SendClientMessage(playerid, COLOR_WHITE, "USAGE: /siren [inside, roof, off]");
                    SendClientMessage(playerid, COLOR_GREY, "HINT: 'off' will remove the item from your vehicle.");
                    return 1;
                }
                strmid(siren, tmp, 0, strlen(cmdtext), 255);
                if(strcmp(siren, "inside", true, strlen(siren)) == 0)
                {
                    if(Siren[VID] == 0)
                    {
                        Siren[VID] = 2;
                        SirenObject[VID] = CreateObject(19419, 10.0, 10.0, 10.0, 0, 0, 0);
                        AttachObjectToVehicle(SirenObject[VID], VID, 0.0, 0.75, 0.275, 0.0, 0.1, 0.0);
                        format(string, sizeof(string), "* Officer puts the siren on the dashboard.");
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    } else { return SendClientMessage(playerid, COLOR_GREY, "This vehicle already has a siren!"); }
                }
                else if(strcmp(siren, "roof", true, strlen(siren)) == 0)
                {
                    if(Siren[VID] == 0)
                    {
                        Siren[VID] = 2;
                        SirenObject[VID] = CreateObject(18646, 10.0, 10.0, 10.0, 0, 0, 0);
                        AttachObjectToVehicle(SirenObject[VID], VID, -0.43, 0.0, 0.785, 0.0, 0.1, 0.0);
                        format(string, sizeof(string), "* Officer puts the siren on the roof.");
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    } else { return SendClientMessage(playerid, COLOR_GREY, "This vehicle already has a siren!"); }
                }
                else if(strcmp(siren, "off", true, strlen(siren)) == 0)
                {
                    Siren[VID] = 0;
                    GetPlayerName(playerid, sendername, sizeof(sendername));
                    DestroyObject(SirenObject[VID]);
                    DestroyObject(SirenObject[VID]);
                    DestroyObject(SirenObject[VID]);
                    format(string, sizeof(string), "* %s takes down the siren.", sendername);
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                }
            }
        }
        return 1;
    }
Please can you try and help me fix this.

You can either reply here or PM me

Many Thanks
Ryan Bush
Reply
#2

simple debug:

pawn Код:
if(strcmp(cmd, "/siren", true) == 0)
    {
        if(IsPlayerConnected(playerid))
        {
            //if(IsACop(playerid))
            //{
                new Siren[MAX_VEHICLES];
                new SirenObject[MAX_PLAYERS];
                new siren[65];
                new VID = GetPlayerVehicleID(playerid);
                tmp = strtok(cmdtext, idx);
                if(!strlen(tmp))
                {
                    SendClientMessage(playerid, COLOR_WHITE, "USAGE: /siren [inside, roof, off]");
                    SendClientMessage(playerid, COLOR_GREY, "HINT: 'off' will remove the item from your vehicle.");
                    return 1;
                }
                strmid(siren, tmp, 0, strlen(cmdtext), 255);
                if(strcmp(siren, "inside", true, strlen(siren)) == 0)
                {
                    if(Siren[VID] == 0)
                    {
                        Siren[VID] = 2;
                        SirenObject[VID] = CreateObject(19419, 10.0, 10.0, 10.0, 0, 0, 0);
                        AttachObjectToVehicle(SirenObject[VID], VID, 0.0, 0.75, 0.275, 0.0, 0.1, 0.0);
                        format(string, sizeof(string), "* Officer puts the siren on the dashboard.");
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    } else { return SendClientMessage(playerid, COLOR_GREY, "This vehicle already has a siren!"); }
                }
                else if(strcmp(siren, "roof", true, strlen(siren)) == 0)
                {
                    if(Siren[VID] == 0)
                    {
                        Siren[VID] = 2;
                        SirenObject[VID] = CreateObject(18646, 10.0, 10.0, 10.0, 0, 0, 0);
                        AttachObjectToVehicle(SirenObject[VID], VID, -0.43, 0.0, 0.785, 0.0, 0.1, 0.0);
                        format(string, sizeof(string), "* Officer puts the siren on the roof.");
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    } else { return SendClientMessage(playerid, COLOR_GREY, "This vehicle already has a siren!"); }
                }
                else if(strcmp(siren, "off", true, strlen(siren)) == 0)
                {
                    Siren[VID] = 0;
                    GetPlayerName(playerid, sendername, sizeof(sendername));
                    DestroyObject(SirenObject[VID]);
                    DestroyObject(SirenObject[VID]);
                    DestroyObject(SirenObject[VID]);
                    format(string, sizeof(string), "* %s takes down the siren.", sendername);
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                }
            //}
        }
        return 1;
    }
Reply
#3

Thanks. The siren is now placed althought when i type /siren off the siren doesn't remove.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)