01.10.2012, 20:35
Is there some way, possibly through OnPlayerTakeDamage or something like that, that if the player was supposed to die, his health reaching 0, that you can before he actually dies ingame recover his health to let's just say 100.
As far as I understand OnPlayerTakeDamage is a callback after the player has taken damage, is there someway to detect it before it actually happens somehow and that way prevent the kill?
As far as I understand OnPlayerTakeDamage is a callback after the player has taken damage, is there someway to detect it before it actually happens somehow and that way prevent the kill?