[Ajuda] ajuda comando
#1

quando eu equipo dentro do enforcer,equipa e fala que n sou cop

SS



Код:
if(!strcmp(cmdtext, "/equipare", true))
{
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 427)
    {
if(PlayerInfo[playerid][pLider] == 1 || PlayerInfo[playerid][pLider] == 2 || PlayerInfo[playerid][pLider] == 6 || PlayerInfo[playerid][pLider] == 16 || PlayerInfo[playerid][pLider] == 11 || PlayerInfo[playerid][pMembro] == 1 || PlayerInfo[playerid][pMembro] == 2 || PlayerInfo[playerid][pMembro] == 16 || PlayerInfo[playerid][pMembro] == 11)
			{
			    if(PlayerInfo[playerid][pCargo] == 6)
			    {
		   			format(string, sizeof(string), "* Policial %s pega seus equipamentos.", PlayerName(playerid));
					ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    ResetPlayerWeaponsEx(playerid);
				    SetPlayerArmour(playerid, 100.0);
				    SetPlayerHealth(playerid, 100.0);
					GivePlayerWeapon(playerid, 25, 500);
					GivePlayerWeapon(playerid, 24, 500);
					GivePlayerWeapon(playerid, 3, 0);
					GivePlayerWeapon(playerid, 31, 300);
					GivePlayerWeapon(playerid, 29, 300);
					GivePlayerWeapon(playerid, 41, 300);
					GivePlayerWeapon(playerid, 17, 10);
					GivePlayerWeapon(playerid, 34, 100);
					GivePlayerWeapon(playerid, 42, 4999);
                }
			    if(PlayerInfo[playerid][pCargo] == 5)
			    {
		   			format(string, sizeof(string), "* Policial %s pega seus equipamentos.", PlayerName(playerid));
					ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    ResetPlayerWeaponsEx(playerid);
				    SetPlayerArmour(playerid, 100.0);
				    SetPlayerHealth(playerid, 100.0);
					GivePlayerWeapon(playerid, 25, 140);
					GivePlayerWeapon(playerid, 24, 170);
					GivePlayerWeapon(playerid, 29, 510);
					GivePlayerWeapon(playerid, 31, 550);
					GivePlayerWeapon(playerid, 34, 80);
					GivePlayerWeapon(playerid, 17, 50);
					GivePlayerWeapon(playerid, 41, 500);
					GivePlayerWeapon(playerid, 3, 0);
					GivePlayerWeapon(playerid, 42, 4999);
                }
			    if(PlayerInfo[playerid][pCargo] == 4)
			    {
		   			format(string, sizeof(string), "* Policial %s pega seus equipamentos.", PlayerName(playerid));
					ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    ResetPlayerWeaponsEx(playerid);
				    SetPlayerArmour(playerid, 100.0);
				    SetPlayerHealth(playerid, 100.0);
					GivePlayerWeapon(playerid, 25, 120);
					GivePlayerWeapon(playerid, 24, 360);
					GivePlayerWeapon(playerid, 29, 490);
					GivePlayerWeapon(playerid, 3, 0);
					GivePlayerWeapon(playerid, 31, 400);
					GivePlayerWeapon(playerid, 34, 50);
					GivePlayerWeapon(playerid, 17, 40);
					GivePlayerWeapon(playerid, 41, 400);
					GivePlayerWeapon(playerid, 42, 4999);
                }
			    if(PlayerInfo[playerid][pCargo] == 3)
			    {
		   			format(string, sizeof(string), "* Policial %s pega seus equipamentos.", PlayerName(playerid));
					ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    ResetPlayerWeaponsEx(playerid);
				    SetPlayerArmour(playerid, 100.0);
				    SetPlayerHealth(playerid, 100.0);
					GivePlayerWeapon(playerid, 25, 190);
					GivePlayerWeapon(playerid, 24, 150);
					GivePlayerWeapon(playerid, 29, 450);
					GivePlayerWeapon(playerid, 31, 550);
					GivePlayerWeapon(playerid, 41, 300);
					GivePlayerWeapon(playerid, 17, 30);
					GivePlayerWeapon(playerid, 42, 4999);
					GivePlayerWeapon(playerid, 34, 30);
					GivePlayerWeapon(playerid, 3, 0);
                }
			    if(PlayerInfo[playerid][pCargo] == 2)
			    {
		   			format(string, sizeof(string), "* Policial %s pega seus equipamentos.", PlayerName(playerid));
   					ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    ResetPlayerWeaponsEx(playerid);
				    SetPlayerArmour(playerid, 100.0);
				    SetPlayerHealth(playerid, 100.0);
					GivePlayerWeapon(playerid, 25, 80);
					GivePlayerWeapon(playerid, 24, 150);
					GivePlayerWeapon(playerid, 3, 0);
					GivePlayerWeapon(playerid, 29, 300);
					GivePlayerWeapon(playerid, 31, 300);
					GivePlayerWeapon(playerid, 41, 300);
					GivePlayerWeapon(playerid, 17, 20);
					GivePlayerWeapon(playerid, 42, 4999);
                }
			    if(PlayerInfo[playerid][pCargo] == 1)
			    {
		   			format(string, sizeof(string), "* Policial %s pega seus equipamentos.", PlayerName(playerid));
					ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    ResetPlayerWeaponsEx(playerid);
				    SetPlayerArmour(playerid, 100.0);
				    SetPlayerHealth(playerid, 100.0);
					GivePlayerWeapon(playerid, 25, 190);
					GivePlayerWeapon(playerid, 24, 150);
					GivePlayerWeapon(playerid, 29, 450);
					GivePlayerWeapon(playerid, 31, 550);
					GivePlayerWeapon(playerid, 41, 300);
					GivePlayerWeapon(playerid, 17, 30);
					GivePlayerWeapon(playerid, 42, 4999);
					GivePlayerWeapon(playerid, 3, 0);
                }
                }
 				if(PlayerInfo[playerid][pLider] == 3)
    			{
	    			format(string, sizeof(string), "* Exйrcito %s pega seus equipamentos de lнder.", PlayerName(playerid));
					ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    ResetPlayerWeaponsEx(playerid);
					GivePlayerWeapon(playerid, 25, 500);
					GivePlayerWeapon(playerid, 24, 500);
					GivePlayerWeapon(playerid, 3, 0);
					GivePlayerWeapon(playerid, 31, 600);
					GivePlayerWeapon(playerid, 29, 600);
					GivePlayerWeapon(playerid, 41, 600);
					GivePlayerWeapon(playerid, 17, 10);
					GivePlayerWeapon(playerid, 34, 100);
					GivePlayerWeapon(playerid, 42, 4999);
					return true;
				}
				if(PlayerInfo[playerid][pMembro] == 3)//Exйrcito
	       		{
		            if(PlayerInfo[playerid][pCargo] == 1)
		            {
			    		format(string, sizeof(string), "* Exйrcito %s pega seus equipamentos.", PlayerName(playerid));
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        ResetPlayerWeaponsEx(playerid);
						GivePlayerWeapon(playerid, 25, 80);
						GivePlayerWeapon(playerid, 24, 80);
						GivePlayerWeapon(playerid, 3, 0);
						GivePlayerWeapon(playerid, 31, 300);
						GivePlayerWeapon(playerid, 29, 300);
						GivePlayerWeapon(playerid, 41, 300);
						GivePlayerWeapon(playerid, 17, 10);
						GivePlayerWeapon(playerid, 42, 4999);
						return true;
					}
	      			if(PlayerInfo[playerid][pCargo] == 2)
				    {
				   		format(string, sizeof(string), "* Exйrcito %s pega seus equipamentos.", PlayerName(playerid));
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        ResetPlayerWeaponsEx(playerid);
						GivePlayerWeapon(playerid, 25, 80);
						GivePlayerWeapon(playerid, 24, 150);
						GivePlayerWeapon(playerid, 3, 0);
						GivePlayerWeapon(playerid, 29, 300);
						GivePlayerWeapon(playerid, 31, 400);
						GivePlayerWeapon(playerid, 41, 300);
						GivePlayerWeapon(playerid, 17, 20);
						GivePlayerWeapon(playerid, 42, 4999);
						return true;
					}
	      			if(PlayerInfo[playerid][pCargo] == 3)
				    {
				   		format(string, sizeof(string), "* Exйrcito %s pega seus equipamentos.", PlayerName(playerid));
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        ResetPlayerWeaponsEx(playerid);
						GivePlayerWeapon(playerid, 25, 190);
						GivePlayerWeapon(playerid, 24, 150);
						GivePlayerWeapon(playerid, 29, 450);
						GivePlayerWeapon(playerid, 31, 550);
						GivePlayerWeapon(playerid, 41, 300);
						GivePlayerWeapon(playerid, 17, 30);
						GivePlayerWeapon(playerid, 34, 40);
						GivePlayerWeapon(playerid, 42, 4999);
						GivePlayerWeapon(playerid, 3, 0);
						return true;
					}
					if(PlayerInfo[playerid][pCargo] == 4)
		            {
			    		format(string, sizeof(string), "* Exйrcito %s pega seus equipamentos.", PlayerName(playerid));
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        ResetPlayerWeaponsEx(playerid);
						GivePlayerWeapon(playerid, 25, 120);
						GivePlayerWeapon(playerid, 24, 360);
						GivePlayerWeapon(playerid, 29, 490);
						GivePlayerWeapon(playerid, 3, 0);
						GivePlayerWeapon(playerid, 31, 400);
						GivePlayerWeapon(playerid, 34, 50);
						GivePlayerWeapon(playerid, 17, 40);
						GivePlayerWeapon(playerid, 41, 300);
						GivePlayerWeapon(playerid, 42, 4999);
						return true;
					}
	 				if(PlayerInfo[playerid][pCargo] == 5)
		            {
			    		format(string, sizeof(string), "* Exйrcito %s pega seus equipamentos.", PlayerName(playerid));
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        ResetPlayerWeaponsEx(playerid);
						GivePlayerWeapon(playerid, 25, 140);
						GivePlayerWeapon(playerid, 24, 170);
						GivePlayerWeapon(playerid, 29, 510);
						GivePlayerWeapon(playerid, 31, 550);
						GivePlayerWeapon(playerid, 34, 80);
						GivePlayerWeapon(playerid, 17, 50);
						GivePlayerWeapon(playerid, 41, 300);
						GivePlayerWeapon(playerid, 3, 0);
						GivePlayerWeapon(playerid, 42, 4999);
						return true;
					}
        }
        else
        {
            SendClientMessage(playerid, 0xFFFFFFAA, "Vocк nгo й um Policial !");
            return true;
        }
    }
    else
    {
        SendClientMessage(playerid, 0xFFFFFFAA, "Vocк nгo estб em um Enforcer !");
    }
    return true;
}
Reply
#2

pawn Код:
if(!strcmp(cmdtext, "/equipare", true))
{
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 427)
    {
if(PlayerInfo[playerid][pLider] == 1 || PlayerInfo[playerid][pLider] == 2 || PlayerInfo[playerid][pLider] == 6 || PlayerInfo[playerid][pLider] == 16 || PlayerInfo[playerid][pLider] == 11 || PlayerInfo[playerid][pMembro] == 1 || PlayerInfo[playerid][pMembro] == 2 || PlayerInfo[playerid][pMembro] == 16 || PlayerInfo[playerid][pMembro] == 11)
            {
                if(PlayerInfo[playerid][pCargo] == 6)
                {
                    format(string, sizeof(string), "* Policial %s pega seus equipamentos.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    ResetPlayerWeaponsEx(playerid);
                    SetPlayerArmour(playerid, 100.0);
                    SetPlayerHealth(playerid, 100.0);
                    GivePlayerWeapon(playerid, 25, 500);
                    GivePlayerWeapon(playerid, 24, 500);
                    GivePlayerWeapon(playerid, 3, 0);
                    GivePlayerWeapon(playerid, 31, 300);
                    GivePlayerWeapon(playerid, 29, 300);
                    GivePlayerWeapon(playerid, 41, 300);
                    GivePlayerWeapon(playerid, 17, 10);
                    GivePlayerWeapon(playerid, 34, 100);
                    GivePlayerWeapon(playerid, 42, 4999);
                }
                if(PlayerInfo[playerid][pCargo] == 5)
                {
                    format(string, sizeof(string), "* Policial %s pega seus equipamentos.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    ResetPlayerWeaponsEx(playerid);
                    SetPlayerArmour(playerid, 100.0);
                    SetPlayerHealth(playerid, 100.0);
                    GivePlayerWeapon(playerid, 25, 140);
                    GivePlayerWeapon(playerid, 24, 170);
                    GivePlayerWeapon(playerid, 29, 510);
                    GivePlayerWeapon(playerid, 31, 550);
                    GivePlayerWeapon(playerid, 34, 80);
                    GivePlayerWeapon(playerid, 17, 50);
                    GivePlayerWeapon(playerid, 41, 500);
                    GivePlayerWeapon(playerid, 3, 0);
                    GivePlayerWeapon(playerid, 42, 4999);
                }
                if(PlayerInfo[playerid][pCargo] == 4)
                {
                    format(string, sizeof(string), "* Policial %s pega seus equipamentos.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    ResetPlayerWeaponsEx(playerid);
                    SetPlayerArmour(playerid, 100.0);
                    SetPlayerHealth(playerid, 100.0);
                    GivePlayerWeapon(playerid, 25, 120);
                    GivePlayerWeapon(playerid, 24, 360);
                    GivePlayerWeapon(playerid, 29, 490);
                    GivePlayerWeapon(playerid, 3, 0);
                    GivePlayerWeapon(playerid, 31, 400);
                    GivePlayerWeapon(playerid, 34, 50);
                    GivePlayerWeapon(playerid, 17, 40);
                    GivePlayerWeapon(playerid, 41, 400);
                    GivePlayerWeapon(playerid, 42, 4999);
                }
                if(PlayerInfo[playerid][pCargo] == 3)
                {
                    format(string, sizeof(string), "* Policial %s pega seus equipamentos.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    ResetPlayerWeaponsEx(playerid);
                    SetPlayerArmour(playerid, 100.0);
                    SetPlayerHealth(playerid, 100.0);
                    GivePlayerWeapon(playerid, 25, 190);
                    GivePlayerWeapon(playerid, 24, 150);
                    GivePlayerWeapon(playerid, 29, 450);
                    GivePlayerWeapon(playerid, 31, 550);
                    GivePlayerWeapon(playerid, 41, 300);
                    GivePlayerWeapon(playerid, 17, 30);
                    GivePlayerWeapon(playerid, 42, 4999);
                    GivePlayerWeapon(playerid, 34, 30);
                    GivePlayerWeapon(playerid, 3, 0);
                }
                if(PlayerInfo[playerid][pCargo] == 2)
                {
                    format(string, sizeof(string), "* Policial %s pega seus equipamentos.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    ResetPlayerWeaponsEx(playerid);
                    SetPlayerArmour(playerid, 100.0);
                    SetPlayerHealth(playerid, 100.0);
                    GivePlayerWeapon(playerid, 25, 80);
                    GivePlayerWeapon(playerid, 24, 150);
                    GivePlayerWeapon(playerid, 3, 0);
                    GivePlayerWeapon(playerid, 29, 300);
                    GivePlayerWeapon(playerid, 31, 300);
                    GivePlayerWeapon(playerid, 41, 300);
                    GivePlayerWeapon(playerid, 17, 20);
                    GivePlayerWeapon(playerid, 42, 4999);
                }
                if(PlayerInfo[playerid][pCargo] == 1)
                {
                    format(string, sizeof(string), "* Policial %s pega seus equipamentos.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    ResetPlayerWeaponsEx(playerid);
                    SetPlayerArmour(playerid, 100.0);
                    SetPlayerHealth(playerid, 100.0);
                    GivePlayerWeapon(playerid, 25, 190);
                    GivePlayerWeapon(playerid, 24, 150);
                    GivePlayerWeapon(playerid, 29, 450);
                    GivePlayerWeapon(playerid, 31, 550);
                    GivePlayerWeapon(playerid, 41, 300);
                    GivePlayerWeapon(playerid, 17, 30);
                    GivePlayerWeapon(playerid, 42, 4999);
                    GivePlayerWeapon(playerid, 3, 0);
                }
                }
                if(PlayerInfo[playerid][pLider] == 3)
                {
                    format(string, sizeof(string), "* Exйrcito %s pega seus equipamentos de lнder.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    ResetPlayerWeaponsEx(playerid);
                    GivePlayerWeapon(playerid, 25, 500);
                    GivePlayerWeapon(playerid, 24, 500);
                    GivePlayerWeapon(playerid, 3, 0);
                    GivePlayerWeapon(playerid, 31, 600);
                    GivePlayerWeapon(playerid, 29, 600);
                    GivePlayerWeapon(playerid, 41, 600);
                    GivePlayerWeapon(playerid, 17, 10);
                    GivePlayerWeapon(playerid, 34, 100);
                    GivePlayerWeapon(playerid, 42, 4999);
                    return true;
                }
                if(PlayerInfo[playerid][pMembro] == 3)//Exйrcito
                {
                    if(PlayerInfo[playerid][pCargo] == 1)
                    {
                        format(string, sizeof(string), "* Exйrcito %s pega seus equipamentos.", PlayerName(playerid));
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        ResetPlayerWeaponsEx(playerid);
                        GivePlayerWeapon(playerid, 25, 80);
                        GivePlayerWeapon(playerid, 24, 80);
                        GivePlayerWeapon(playerid, 3, 0);
                        GivePlayerWeapon(playerid, 31, 300);
                        GivePlayerWeapon(playerid, 29, 300);
                        GivePlayerWeapon(playerid, 41, 300);
                        GivePlayerWeapon(playerid, 17, 10);
                        GivePlayerWeapon(playerid, 42, 4999);
                        return true;
                    }
                    if(PlayerInfo[playerid][pCargo] == 2)
                    {
                        format(string, sizeof(string), "* Exйrcito %s pega seus equipamentos.", PlayerName(playerid));
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        ResetPlayerWeaponsEx(playerid);
                        GivePlayerWeapon(playerid, 25, 80);
                        GivePlayerWeapon(playerid, 24, 150);
                        GivePlayerWeapon(playerid, 3, 0);
                        GivePlayerWeapon(playerid, 29, 300);
                        GivePlayerWeapon(playerid, 31, 400);
                        GivePlayerWeapon(playerid, 41, 300);
                        GivePlayerWeapon(playerid, 17, 20);
                        GivePlayerWeapon(playerid, 42, 4999);
                        return true;
                    }
                    if(PlayerInfo[playerid][pCargo] == 3)
                    {
                        format(string, sizeof(string), "* Exйrcito %s pega seus equipamentos.", PlayerName(playerid));
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        ResetPlayerWeaponsEx(playerid);
                        GivePlayerWeapon(playerid, 25, 190);
                        GivePlayerWeapon(playerid, 24, 150);
                        GivePlayerWeapon(playerid, 29, 450);
                        GivePlayerWeapon(playerid, 31, 550);
                        GivePlayerWeapon(playerid, 41, 300);
                        GivePlayerWeapon(playerid, 17, 30);
                        GivePlayerWeapon(playerid, 34, 40);
                        GivePlayerWeapon(playerid, 42, 4999);
                        GivePlayerWeapon(playerid, 3, 0);
                        return true;
                    }
                    if(PlayerInfo[playerid][pCargo] == 4)
                    {
                        format(string, sizeof(string), "* Exйrcito %s pega seus equipamentos.", PlayerName(playerid));
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        ResetPlayerWeaponsEx(playerid);
                        GivePlayerWeapon(playerid, 25, 120);
                        GivePlayerWeapon(playerid, 24, 360);
                        GivePlayerWeapon(playerid, 29, 490);
                        GivePlayerWeapon(playerid, 3, 0);
                        GivePlayerWeapon(playerid, 31, 400);
                        GivePlayerWeapon(playerid, 34, 50);
                        GivePlayerWeapon(playerid, 17, 40);
                        GivePlayerWeapon(playerid, 41, 300);
                        GivePlayerWeapon(playerid, 42, 4999);
                        return true;
                    }
                    if(PlayerInfo[playerid][pCargo] == 5)
                    {
                        format(string, sizeof(string), "* Exйrcito %s pega seus equipamentos.", PlayerName(playerid));
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        ResetPlayerWeaponsEx(playerid);
                        GivePlayerWeapon(playerid, 25, 140);
                        GivePlayerWeapon(playerid, 24, 170);
                        GivePlayerWeapon(playerid, 29, 510);
                        GivePlayerWeapon(playerid, 31, 550);
                        GivePlayerWeapon(playerid, 34, 80);
                        GivePlayerWeapon(playerid, 17, 50);
                        GivePlayerWeapon(playerid, 41, 300);
                        GivePlayerWeapon(playerid, 3, 0);
                        GivePlayerWeapon(playerid, 42, 4999);
                        return true;
                    }
        }
        else
        {
        SendClientMessage(playerid, 0xFFFFFFAA, "Vocк nгo й um Policial !");
        }
            return true;
    }
    else
    {
    SendClientMessage(playerid, 0xFFFFFFAA, "Vocк nгo estб em um Enforcer !");
    }
    return true;
}
Reply
#3

Quote:
Originally Posted by -Don Corleone
Посмотреть сообщение
pawn Код:
if(!strcmp(cmdtext, "/equipare", true))
{
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 427)
    {
if(PlayerInfo[playerid][pLider] == 1 || PlayerInfo[playerid][pLider] == 2 || PlayerInfo[playerid][pLider] == 6 || PlayerInfo[playerid][pLider] == 16 || PlayerInfo[playerid][pLider] == 11 || PlayerInfo[playerid][pMembro] == 1 || PlayerInfo[playerid][pMembro] == 2 || PlayerInfo[playerid][pMembro] == 16 || PlayerInfo[playerid][pMembro] == 11)
            {
                if(PlayerInfo[playerid][pCargo] == 6)
                {
                    format(string, sizeof(string), "* Policial %s pega seus equipamentos.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    ResetPlayerWeaponsEx(playerid);
                    SetPlayerArmour(playerid, 100.0);
                    SetPlayerHealth(playerid, 100.0);
                    GivePlayerWeapon(playerid, 25, 500);
                    GivePlayerWeapon(playerid, 24, 500);
                    GivePlayerWeapon(playerid, 3, 0);
                    GivePlayerWeapon(playerid, 31, 300);
                    GivePlayerWeapon(playerid, 29, 300);
                    GivePlayerWeapon(playerid, 41, 300);
                    GivePlayerWeapon(playerid, 17, 10);
                    GivePlayerWeapon(playerid, 34, 100);
                    GivePlayerWeapon(playerid, 42, 4999);
                }
                if(PlayerInfo[playerid][pCargo] == 5)
                {
                    format(string, sizeof(string), "* Policial %s pega seus equipamentos.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    ResetPlayerWeaponsEx(playerid);
                    SetPlayerArmour(playerid, 100.0);
                    SetPlayerHealth(playerid, 100.0);
                    GivePlayerWeapon(playerid, 25, 140);
                    GivePlayerWeapon(playerid, 24, 170);
                    GivePlayerWeapon(playerid, 29, 510);
                    GivePlayerWeapon(playerid, 31, 550);
                    GivePlayerWeapon(playerid, 34, 80);
                    GivePlayerWeapon(playerid, 17, 50);
                    GivePlayerWeapon(playerid, 41, 500);
                    GivePlayerWeapon(playerid, 3, 0);
                    GivePlayerWeapon(playerid, 42, 4999);
                }
                if(PlayerInfo[playerid][pCargo] == 4)
                {
                    format(string, sizeof(string), "* Policial %s pega seus equipamentos.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    ResetPlayerWeaponsEx(playerid);
                    SetPlayerArmour(playerid, 100.0);
                    SetPlayerHealth(playerid, 100.0);
                    GivePlayerWeapon(playerid, 25, 120);
                    GivePlayerWeapon(playerid, 24, 360);
                    GivePlayerWeapon(playerid, 29, 490);
                    GivePlayerWeapon(playerid, 3, 0);
                    GivePlayerWeapon(playerid, 31, 400);
                    GivePlayerWeapon(playerid, 34, 50);
                    GivePlayerWeapon(playerid, 17, 40);
                    GivePlayerWeapon(playerid, 41, 400);
                    GivePlayerWeapon(playerid, 42, 4999);
                }
                if(PlayerInfo[playerid][pCargo] == 3)
                {
                    format(string, sizeof(string), "* Policial %s pega seus equipamentos.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    ResetPlayerWeaponsEx(playerid);
                    SetPlayerArmour(playerid, 100.0);
                    SetPlayerHealth(playerid, 100.0);
                    GivePlayerWeapon(playerid, 25, 190);
                    GivePlayerWeapon(playerid, 24, 150);
                    GivePlayerWeapon(playerid, 29, 450);
                    GivePlayerWeapon(playerid, 31, 550);
                    GivePlayerWeapon(playerid, 41, 300);
                    GivePlayerWeapon(playerid, 17, 30);
                    GivePlayerWeapon(playerid, 42, 4999);
                    GivePlayerWeapon(playerid, 34, 30);
                    GivePlayerWeapon(playerid, 3, 0);
                }
                if(PlayerInfo[playerid][pCargo] == 2)
                {
                    format(string, sizeof(string), "* Policial %s pega seus equipamentos.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    ResetPlayerWeaponsEx(playerid);
                    SetPlayerArmour(playerid, 100.0);
                    SetPlayerHealth(playerid, 100.0);
                    GivePlayerWeapon(playerid, 25, 80);
                    GivePlayerWeapon(playerid, 24, 150);
                    GivePlayerWeapon(playerid, 3, 0);
                    GivePlayerWeapon(playerid, 29, 300);
                    GivePlayerWeapon(playerid, 31, 300);
                    GivePlayerWeapon(playerid, 41, 300);
                    GivePlayerWeapon(playerid, 17, 20);
                    GivePlayerWeapon(playerid, 42, 4999);
                }
                if(PlayerInfo[playerid][pCargo] == 1)
                {
                    format(string, sizeof(string), "* Policial %s pega seus equipamentos.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    ResetPlayerWeaponsEx(playerid);
                    SetPlayerArmour(playerid, 100.0);
                    SetPlayerHealth(playerid, 100.0);
                    GivePlayerWeapon(playerid, 25, 190);
                    GivePlayerWeapon(playerid, 24, 150);
                    GivePlayerWeapon(playerid, 29, 450);
                    GivePlayerWeapon(playerid, 31, 550);
                    GivePlayerWeapon(playerid, 41, 300);
                    GivePlayerWeapon(playerid, 17, 30);
                    GivePlayerWeapon(playerid, 42, 4999);
                    GivePlayerWeapon(playerid, 3, 0);
                }
                }
                if(PlayerInfo[playerid][pLider] == 3)
                {
                    format(string, sizeof(string), "* Exйrcito %s pega seus equipamentos de lнder.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    ResetPlayerWeaponsEx(playerid);
                    GivePlayerWeapon(playerid, 25, 500);
                    GivePlayerWeapon(playerid, 24, 500);
                    GivePlayerWeapon(playerid, 3, 0);
                    GivePlayerWeapon(playerid, 31, 600);
                    GivePlayerWeapon(playerid, 29, 600);
                    GivePlayerWeapon(playerid, 41, 600);
                    GivePlayerWeapon(playerid, 17, 10);
                    GivePlayerWeapon(playerid, 34, 100);
                    GivePlayerWeapon(playerid, 42, 4999);
                    return true;
                }
                if(PlayerInfo[playerid][pMembro] == 3)//Exйrcito
                {
                    if(PlayerInfo[playerid][pCargo] == 1)
                    {
                        format(string, sizeof(string), "* Exйrcito %s pega seus equipamentos.", PlayerName(playerid));
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        ResetPlayerWeaponsEx(playerid);
                        GivePlayerWeapon(playerid, 25, 80);
                        GivePlayerWeapon(playerid, 24, 80);
                        GivePlayerWeapon(playerid, 3, 0);
                        GivePlayerWeapon(playerid, 31, 300);
                        GivePlayerWeapon(playerid, 29, 300);
                        GivePlayerWeapon(playerid, 41, 300);
                        GivePlayerWeapon(playerid, 17, 10);
                        GivePlayerWeapon(playerid, 42, 4999);
                        return true;
                    }
                    if(PlayerInfo[playerid][pCargo] == 2)
                    {
                        format(string, sizeof(string), "* Exйrcito %s pega seus equipamentos.", PlayerName(playerid));
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        ResetPlayerWeaponsEx(playerid);
                        GivePlayerWeapon(playerid, 25, 80);
                        GivePlayerWeapon(playerid, 24, 150);
                        GivePlayerWeapon(playerid, 3, 0);
                        GivePlayerWeapon(playerid, 29, 300);
                        GivePlayerWeapon(playerid, 31, 400);
                        GivePlayerWeapon(playerid, 41, 300);
                        GivePlayerWeapon(playerid, 17, 20);
                        GivePlayerWeapon(playerid, 42, 4999);
                        return true;
                    }
                    if(PlayerInfo[playerid][pCargo] == 3)
                    {
                        format(string, sizeof(string), "* Exйrcito %s pega seus equipamentos.", PlayerName(playerid));
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        ResetPlayerWeaponsEx(playerid);
                        GivePlayerWeapon(playerid, 25, 190);
                        GivePlayerWeapon(playerid, 24, 150);
                        GivePlayerWeapon(playerid, 29, 450);
                        GivePlayerWeapon(playerid, 31, 550);
                        GivePlayerWeapon(playerid, 41, 300);
                        GivePlayerWeapon(playerid, 17, 30);
                        GivePlayerWeapon(playerid, 34, 40);
                        GivePlayerWeapon(playerid, 42, 4999);
                        GivePlayerWeapon(playerid, 3, 0);
                        return true;
                    }
                    if(PlayerInfo[playerid][pCargo] == 4)
                    {
                        format(string, sizeof(string), "* Exйrcito %s pega seus equipamentos.", PlayerName(playerid));
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        ResetPlayerWeaponsEx(playerid);
                        GivePlayerWeapon(playerid, 25, 120);
                        GivePlayerWeapon(playerid, 24, 360);
                        GivePlayerWeapon(playerid, 29, 490);
                        GivePlayerWeapon(playerid, 3, 0);
                        GivePlayerWeapon(playerid, 31, 400);
                        GivePlayerWeapon(playerid, 34, 50);
                        GivePlayerWeapon(playerid, 17, 40);
                        GivePlayerWeapon(playerid, 41, 300);
                        GivePlayerWeapon(playerid, 42, 4999);
                        return true;
                    }
                    if(PlayerInfo[playerid][pCargo] == 5)
                    {
                        format(string, sizeof(string), "* Exйrcito %s pega seus equipamentos.", PlayerName(playerid));
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        ResetPlayerWeaponsEx(playerid);
                        GivePlayerWeapon(playerid, 25, 140);
                        GivePlayerWeapon(playerid, 24, 170);
                        GivePlayerWeapon(playerid, 29, 510);
                        GivePlayerWeapon(playerid, 31, 550);
                        GivePlayerWeapon(playerid, 34, 80);
                        GivePlayerWeapon(playerid, 17, 50);
                        GivePlayerWeapon(playerid, 41, 300);
                        GivePlayerWeapon(playerid, 3, 0);
                        GivePlayerWeapon(playerid, 42, 4999);
                        return true;
                    }
        }
        else
        {
        SendClientMessage(playerid, 0xFFFFFFAA, "Vocк nгo й um Policial !");
        }
            return true;
    }
    else
    {
    SendClientMessage(playerid, 0xFFFFFFAA, "Vocк nгo estб em um Enforcer !");
    }
    return true;
}
ainda continua
Reply
#4

Tenta assim,,axo q nao faltou nada,,qualquer coisa fala aew

pawn Код:
if(!strcmp(cmdtext, "/equipare", true))
{
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 427)
        return SendClientMessage(playerid,-1, "voce nao esta em um Enforcer");
       
    if(PlayerInfo[playerid][pLider] == 1 || PlayerInfo[playerid][pLider] == 2 || PlayerInfo[playerid][pLider] == 6 || PlayerInfo[playerid][pLider] == 16 || PlayerInfo[playerid][pLider] == 11 || PlayerInfo[playerid][pMembro] == 1 || PlayerInfo[playerid][pMembro] == 2 || PlayerInfo[playerid][pMembro] == 16 || PlayerInfo[playerid][pMembro] == 11)
            return SendClientMessage(playerid, -1,"Voce nao й um Cop");

                if(PlayerInfo[playerid][pCargo] == 6)
                {
                    format(string, sizeof(string), "* Policial %s pega seus equipamentos.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    ResetPlayerWeaponsEx(playerid);
                    SetPlayerArmour(playerid, 100.0);
                    SetPlayerHealth(playerid, 100.0);
                    GivePlayerWeapon(playerid, 25, 500);
                    GivePlayerWeapon(playerid, 24, 500);
                    GivePlayerWeapon(playerid, 3, 0);
                    GivePlayerWeapon(playerid, 31, 300);
                    GivePlayerWeapon(playerid, 29, 300);
                    GivePlayerWeapon(playerid, 41, 300);
                    GivePlayerWeapon(playerid, 17, 10);
                    GivePlayerWeapon(playerid, 34, 100);
                    GivePlayerWeapon(playerid, 42, 4999);
                }
                if(PlayerInfo[playerid][pCargo] == 5)
                {
                    format(string, sizeof(string), "* Policial %s pega seus equipamentos.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    ResetPlayerWeaponsEx(playerid);
                    SetPlayerArmour(playerid, 100.0);
                    SetPlayerHealth(playerid, 100.0);
                    GivePlayerWeapon(playerid, 25, 140);
                    GivePlayerWeapon(playerid, 24, 170);
                    GivePlayerWeapon(playerid, 29, 510);
                    GivePlayerWeapon(playerid, 31, 550);
                    GivePlayerWeapon(playerid, 34, 80);
                    GivePlayerWeapon(playerid, 17, 50);
                    GivePlayerWeapon(playerid, 41, 500);
                    GivePlayerWeapon(playerid, 3, 0);
                    GivePlayerWeapon(playerid, 42, 4999);
                }
                if(PlayerInfo[playerid][pCargo] == 4)
                {
                    format(string, sizeof(string), "* Policial %s pega seus equipamentos.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    ResetPlayerWeaponsEx(playerid);
                    SetPlayerArmour(playerid, 100.0);
                    SetPlayerHealth(playerid, 100.0);
                    GivePlayerWeapon(playerid, 25, 120);
                    GivePlayerWeapon(playerid, 24, 360);
                    GivePlayerWeapon(playerid, 29, 490);
                    GivePlayerWeapon(playerid, 3, 0);
                    GivePlayerWeapon(playerid, 31, 400);
                    GivePlayerWeapon(playerid, 34, 50);
                    GivePlayerWeapon(playerid, 17, 40);
                    GivePlayerWeapon(playerid, 41, 400);
                    GivePlayerWeapon(playerid, 42, 4999);
                }
                if(PlayerInfo[playerid][pCargo] == 3)
                {
                    format(string, sizeof(string), "* Policial %s pega seus equipamentos.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    ResetPlayerWeaponsEx(playerid);
                    SetPlayerArmour(playerid, 100.0);
                    SetPlayerHealth(playerid, 100.0);
                    GivePlayerWeapon(playerid, 25, 190);
                    GivePlayerWeapon(playerid, 24, 150);
                    GivePlayerWeapon(playerid, 29, 450);
                    GivePlayerWeapon(playerid, 31, 550);
                    GivePlayerWeapon(playerid, 41, 300);
                    GivePlayerWeapon(playerid, 17, 30);
                    GivePlayerWeapon(playerid, 42, 4999);
                    GivePlayerWeapon(playerid, 34, 30);
                    GivePlayerWeapon(playerid, 3, 0);
                }
                if(PlayerInfo[playerid][pCargo] == 2)
                {
                    format(string, sizeof(string), "* Policial %s pega seus equipamentos.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    ResetPlayerWeaponsEx(playerid);
                    SetPlayerArmour(playerid, 100.0);
                    SetPlayerHealth(playerid, 100.0);
                    GivePlayerWeapon(playerid, 25, 80);
                    GivePlayerWeapon(playerid, 24, 150);
                    GivePlayerWeapon(playerid, 3, 0);
                    GivePlayerWeapon(playerid, 29, 300);
                    GivePlayerWeapon(playerid, 31, 300);
                    GivePlayerWeapon(playerid, 41, 300);
                    GivePlayerWeapon(playerid, 17, 20);
                    GivePlayerWeapon(playerid, 42, 4999);
                }
                if(PlayerInfo[playerid][pCargo] == 1)
                {
                    format(string, sizeof(string), "* Policial %s pega seus equipamentos.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    ResetPlayerWeaponsEx(playerid);
                    SetPlayerArmour(playerid, 100.0);
                    SetPlayerHealth(playerid, 100.0);
                    GivePlayerWeapon(playerid, 25, 190);
                    GivePlayerWeapon(playerid, 24, 150);
                    GivePlayerWeapon(playerid, 29, 450);
                    GivePlayerWeapon(playerid, 31, 550);
                    GivePlayerWeapon(playerid, 41, 300);
                    GivePlayerWeapon(playerid, 17, 30);
                    GivePlayerWeapon(playerid, 42, 4999);
                    GivePlayerWeapon(playerid, 3, 0);
                }
                }
                if(PlayerInfo[playerid][pLider] == 3)
                {
                    format(string, sizeof(string), "* Exйrcito %s pega seus equipamentos de lнder.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    ResetPlayerWeaponsEx(playerid);
                    GivePlayerWeapon(playerid, 25, 500);
                    GivePlayerWeapon(playerid, 24, 500);
                    GivePlayerWeapon(playerid, 3, 0);
                    GivePlayerWeapon(playerid, 31, 600);
                    GivePlayerWeapon(playerid, 29, 600);
                    GivePlayerWeapon(playerid, 41, 600);
                    GivePlayerWeapon(playerid, 17, 10);
                    GivePlayerWeapon(playerid, 34, 100);
                    GivePlayerWeapon(playerid, 42, 4999);
                    return true;
                }
                if(PlayerInfo[playerid][pMembro] == 3)//Exйrcito
                {
                    if(PlayerInfo[playerid][pCargo] == 1)
                    {
                        format(string, sizeof(string), "* Exйrcito %s pega seus equipamentos.", PlayerName(playerid));
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        ResetPlayerWeaponsEx(playerid);
                        GivePlayerWeapon(playerid, 25, 80);
                        GivePlayerWeapon(playerid, 24, 80);
                        GivePlayerWeapon(playerid, 3, 0);
                        GivePlayerWeapon(playerid, 31, 300);
                        GivePlayerWeapon(playerid, 29, 300);
                        GivePlayerWeapon(playerid, 41, 300);
                        GivePlayerWeapon(playerid, 17, 10);
                        GivePlayerWeapon(playerid, 42, 4999);
                        return true;
                    }
                    if(PlayerInfo[playerid][pCargo] == 2)
                    {
                        format(string, sizeof(string), "* Exйrcito %s pega seus equipamentos.", PlayerName(playerid));
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        ResetPlayerWeaponsEx(playerid);
                        GivePlayerWeapon(playerid, 25, 80);
                        GivePlayerWeapon(playerid, 24, 150);
                        GivePlayerWeapon(playerid, 3, 0);
                        GivePlayerWeapon(playerid, 29, 300);
                        GivePlayerWeapon(playerid, 31, 400);
                        GivePlayerWeapon(playerid, 41, 300);
                        GivePlayerWeapon(playerid, 17, 20);
                        GivePlayerWeapon(playerid, 42, 4999);
                        return true;
                    }
                    if(PlayerInfo[playerid][pCargo] == 3)
                    {
                        format(string, sizeof(string), "* Exйrcito %s pega seus equipamentos.", PlayerName(playerid));
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        ResetPlayerWeaponsEx(playerid);
                        GivePlayerWeapon(playerid, 25, 190);
                        GivePlayerWeapon(playerid, 24, 150);
                        GivePlayerWeapon(playerid, 29, 450);
                        GivePlayerWeapon(playerid, 31, 550);
                        GivePlayerWeapon(playerid, 41, 300);
                        GivePlayerWeapon(playerid, 17, 30);
                        GivePlayerWeapon(playerid, 34, 40);
                        GivePlayerWeapon(playerid, 42, 4999);
                        GivePlayerWeapon(playerid, 3, 0);
                        return true;
                    }
                    if(PlayerInfo[playerid][pCargo] == 4)
                    {
                        format(string, sizeof(string), "* Exйrcito %s pega seus equipamentos.", PlayerName(playerid));
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        ResetPlayerWeaponsEx(playerid);
                        GivePlayerWeapon(playerid, 25, 120);
                        GivePlayerWeapon(playerid, 24, 360);
                        GivePlayerWeapon(playerid, 29, 490);
                        GivePlayerWeapon(playerid, 3, 0);
                        GivePlayerWeapon(playerid, 31, 400);
                        GivePlayerWeapon(playerid, 34, 50);
                        GivePlayerWeapon(playerid, 17, 40);
                        GivePlayerWeapon(playerid, 41, 300);
                        GivePlayerWeapon(playerid, 42, 4999);
                        return true;
                    }
                    if(PlayerInfo[playerid][pCargo] == 5)
                    {
                        format(string, sizeof(string), "* Exйrcito %s pega seus equipamentos.", PlayerName(playerid));
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        ResetPlayerWeaponsEx(playerid);
                        GivePlayerWeapon(playerid, 25, 140);
                        GivePlayerWeapon(playerid, 24, 170);
                        GivePlayerWeapon(playerid, 29, 510);
                        GivePlayerWeapon(playerid, 31, 550);
                        GivePlayerWeapon(playerid, 34, 80);
                        GivePlayerWeapon(playerid, 17, 50);
                        GivePlayerWeapon(playerid, 41, 300);
                        GivePlayerWeapon(playerid, 3, 0);
                        GivePlayerWeapon(playerid, 42, 4999);
                        return true;
                    }
            }
    }
    return true;
}
Reply
#5

pawn Код:
if(PlayerInfo[playerid][pLider] == 1 || PlayerInfo[playerid][pLider] == 2 || PlayerInfo[playerid][pLider] == 6 || PlayerInfo[playerid][pLider] == 16 || PlayerInfo[playerid][pLider] == 11 || PlayerInfo[playerid][pMembro] == 1 || PlayerInfo[playerid][pMembro] == 2 || PlayerInfo[playerid][pMembro] == 16 || PlayerInfo[playerid][pMembro] == 11)
Este cуdigo restringe de quem й cop e quem nгo й, provavelmente sua variбvel de membro/lider nгo estб batendo com nenhuma aн. Por isso verifique qual seu nъmero de membro e lider. Abaixo um cуdigo para ajudar.

pawn Код:
if(strcmp(cmdtext,"/testesamp",true) == 0){

     new str[40];
     format(str,sizeof(str),"Membro: %d - Lнder : %d.",PlayerInfo[playerid][pMembro],PlayerInfo[playerid][pLider]);
     return true;
   }
Reply
#6

Mas ele estб equipando normal,,sу q esta aparecendo a msg q n devia ''__''
Reply
#7

pawn Код:
if(!strcmp(cmdtext, "/equipare", true))
{
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 427)
    {
        if(PlayerInfo[playerid][pLider] == 1 || PlayerInfo[playerid][pLider] == 2 || PlayerInfo[playerid][pLider] == 6 || PlayerInfo[playerid][pLider] == 16 || PlayerInfo[playerid][pLider] == 11 || PlayerInfo[playerid][pMembro] == 1 || PlayerInfo[playerid][pMembro] == 2
        || PlayerInfo[playerid][pMembro] == 16 || PlayerInfo[playerid][pMembro] == 11)
        {
            if(PlayerInfo[playerid][pCargo] == 6)
            {
                format(string, sizeof(string), "* Policial %s pega seus equipamentos.", PlayerName(playerid));
                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                ResetPlayerWeaponsEx(playerid);
                SetPlayerArmour(playerid, 100.0);
                SetPlayerHealth(playerid, 100.0);
                GivePlayerWeapon(playerid, 25, 500);
                GivePlayerWeapon(playerid, 24, 500);
                GivePlayerWeapon(playerid, 3, 0);
                GivePlayerWeapon(playerid, 31, 300);
                GivePlayerWeapon(playerid, 29, 300);
                GivePlayerWeapon(playerid, 41, 300);
                GivePlayerWeapon(playerid, 17, 10);
                GivePlayerWeapon(playerid, 34, 100);
                GivePlayerWeapon(playerid, 42, 4999);
                return 1;
            }
            if(PlayerInfo[playerid][pCargo] == 5)
            {
                format(string, sizeof(string), "* Policial %s pega seus equipamentos.", PlayerName(playerid));
                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                ResetPlayerWeaponsEx(playerid);
                SetPlayerArmour(playerid, 100.0);
                SetPlayerHealth(playerid, 100.0);
                GivePlayerWeapon(playerid, 25, 140);
                GivePlayerWeapon(playerid, 24, 170);
                GivePlayerWeapon(playerid, 29, 510);
                GivePlayerWeapon(playerid, 31, 550);
                GivePlayerWeapon(playerid, 34, 80);
                GivePlayerWeapon(playerid, 17, 50);
                GivePlayerWeapon(playerid, 41, 500);
                GivePlayerWeapon(playerid, 3, 0);
                GivePlayerWeapon(playerid, 42, 4999);
                return 1;
            }
            if(PlayerInfo[playerid][pCargo] == 4)
            {
                format(string, sizeof(string), "* Policial %s pega seus equipamentos.", PlayerName(playerid));
                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                ResetPlayerWeaponsEx(playerid);
                SetPlayerArmour(playerid, 100.0);
                SetPlayerHealth(playerid, 100.0);
                GivePlayerWeapon(playerid, 25, 120);
                GivePlayerWeapon(playerid, 24, 360);
                GivePlayerWeapon(playerid, 29, 490);
                GivePlayerWeapon(playerid, 3, 0);
                GivePlayerWeapon(playerid, 31, 400);
                GivePlayerWeapon(playerid, 34, 50);
                GivePlayerWeapon(playerid, 17, 40);
                GivePlayerWeapon(playerid, 41, 400);
                GivePlayerWeapon(playerid, 42, 4999);
                return 1;
            }
            if(PlayerInfo[playerid][pCargo] == 3)
            {
                format(string, sizeof(string), "* Policial %s pega seus equipamentos.", PlayerName(playerid));
                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                ResetPlayerWeaponsEx(playerid);
                SetPlayerArmour(playerid, 100.0);
                SetPlayerHealth(playerid, 100.0);
                GivePlayerWeapon(playerid, 25, 190);
                GivePlayerWeapon(playerid, 24, 150);
                GivePlayerWeapon(playerid, 29, 450);
                GivePlayerWeapon(playerid, 31, 550);
                GivePlayerWeapon(playerid, 41, 300);
                GivePlayerWeapon(playerid, 17, 30);
                GivePlayerWeapon(playerid, 42, 4999);
                GivePlayerWeapon(playerid, 34, 30);
                GivePlayerWeapon(playerid, 3, 0);
                return 1;
            }
            if(PlayerInfo[playerid][pCargo] == 2)
            {
                format(string, sizeof(string), "* Policial %s pega seus equipamentos.", PlayerName(playerid));
                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                ResetPlayerWeaponsEx(playerid);
                SetPlayerArmour(playerid, 100.0);
                SetPlayerHealth(playerid, 100.0);
                GivePlayerWeapon(playerid, 25, 80);
                GivePlayerWeapon(playerid, 24, 150);
                GivePlayerWeapon(playerid, 3, 0);
                GivePlayerWeapon(playerid, 29, 300);
                GivePlayerWeapon(playerid, 31, 300);
                GivePlayerWeapon(playerid, 41, 300);
                GivePlayerWeapon(playerid, 17, 20);
                GivePlayerWeapon(playerid, 42, 4999);
                return 1;
            }
            if(PlayerInfo[playerid][pCargo] == 1)
            {
                format(string, sizeof(string), "* Policial %s pega seus equipamentos.", PlayerName(playerid));
                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                ResetPlayerWeaponsEx(playerid);
                SetPlayerArmour(playerid, 100.0);
                SetPlayerHealth(playerid, 100.0);
                GivePlayerWeapon(playerid, 25, 190);
                GivePlayerWeapon(playerid, 24, 150);
                GivePlayerWeapon(playerid, 29, 450);
                GivePlayerWeapon(playerid, 31, 550);
                GivePlayerWeapon(playerid, 41, 300);
                GivePlayerWeapon(playerid, 17, 30);
                GivePlayerWeapon(playerid, 42, 4999);
                GivePlayerWeapon(playerid, 3, 0);
                return 1;
            }
            if(PlayerInfo[playerid][pLider] == 3)
            {
                format(string, sizeof(string), "* Exйrcito %s pega seus equipamentos de lнder.", PlayerName(playerid));
                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                ResetPlayerWeaponsEx(playerid);
                GivePlayerWeapon(playerid, 25, 500);
                GivePlayerWeapon(playerid, 24, 500);
                GivePlayerWeapon(playerid, 3, 0);
                GivePlayerWeapon(playerid, 31, 600);
                GivePlayerWeapon(playerid, 29, 600);
                GivePlayerWeapon(playerid, 41, 600);
                GivePlayerWeapon(playerid, 17, 10);
                GivePlayerWeapon(playerid, 34, 100);
                GivePlayerWeapon(playerid, 42, 4999);
                return 1;
            }
            if(PlayerInfo[playerid][pMembro] == 3)//Exйrcito
            {
                if(PlayerInfo[playerid][pCargo] == 1)
                {
                    format(string, sizeof(string), "* Exйrcito %s pega seus equipamentos.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    ResetPlayerWeaponsEx(playerid);
                    GivePlayerWeapon(playerid, 25, 80);
                    GivePlayerWeapon(playerid, 24, 80);
                    GivePlayerWeapon(playerid, 3, 0);
                    GivePlayerWeapon(playerid, 31, 300);
                    GivePlayerWeapon(playerid, 29, 300);
                    GivePlayerWeapon(playerid, 41, 300);
                    GivePlayerWeapon(playerid, 17, 10);
                    GivePlayerWeapon(playerid, 42, 4999);
                    return 1;
                }
                if(PlayerInfo[playerid][pCargo] == 2)
                {
                    format(string, sizeof(string), "* Exйrcito %s pega seus equipamentos.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    ResetPlayerWeaponsEx(playerid);
                    GivePlayerWeapon(playerid, 25, 80);
                    GivePlayerWeapon(playerid, 24, 150);
                    GivePlayerWeapon(playerid, 3, 0);
                    GivePlayerWeapon(playerid, 29, 300);
                    GivePlayerWeapon(playerid, 31, 400);
                    GivePlayerWeapon(playerid, 41, 300);
                    GivePlayerWeapon(playerid, 17, 20);
                    GivePlayerWeapon(playerid, 42, 4999);
                    return 1;
                }
                if(PlayerInfo[playerid][pCargo] == 3)
                {
                    format(string, sizeof(string), "* Exйrcito %s pega seus equipamentos.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    ResetPlayerWeaponsEx(playerid);
                    GivePlayerWeapon(playerid, 25, 190);
                    GivePlayerWeapon(playerid, 24, 150);
                    GivePlayerWeapon(playerid, 29, 450);
                    GivePlayerWeapon(playerid, 31, 550);
                    GivePlayerWeapon(playerid, 41, 300);
                    GivePlayerWeapon(playerid, 17, 30);
                    GivePlayerWeapon(playerid, 34, 40);
                    GivePlayerWeapon(playerid, 42, 4999);
                    GivePlayerWeapon(playerid, 3, 0);
                    return 1;
                }
                if(PlayerInfo[playerid][pCargo] == 4)
                {
                    format(string, sizeof(string), "* Exйrcito %s pega seus equipamentos.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    ResetPlayerWeaponsEx(playerid);
                    GivePlayerWeapon(playerid, 25, 120);
                    GivePlayerWeapon(playerid, 24, 360);
                    GivePlayerWeapon(playerid, 29, 490);
                    GivePlayerWeapon(playerid, 3, 0);
                    GivePlayerWeapon(playerid, 31, 400);
                    GivePlayerWeapon(playerid, 34, 50);
                    GivePlayerWeapon(playerid, 17, 40);
                    GivePlayerWeapon(playerid, 41, 300);
                    GivePlayerWeapon(playerid, 42, 4999);
                    return 1;
                }
                if(PlayerInfo[playerid][pCargo] == 5)
                {
                    format(string, sizeof(string), "* Exйrcito %s pega seus equipamentos.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    ResetPlayerWeaponsEx(playerid);
                    GivePlayerWeapon(playerid, 25, 140);
                    GivePlayerWeapon(playerid, 24, 170);
                    GivePlayerWeapon(playerid, 29, 510);
                    GivePlayerWeapon(playerid, 31, 550);
                    GivePlayerWeapon(playerid, 34, 80);
                    GivePlayerWeapon(playerid, 17, 50);
                    GivePlayerWeapon(playerid, 41, 300);
                    GivePlayerWeapon(playerid, 3, 0);
                    GivePlayerWeapon(playerid, 42, 4999);
                    return 1;
                }
            }
            else
            {
                SendClientMessage(playerid, 0xFFFFFFAA, "Vocк nгo й um Policial !");
                return 1;
            }
        }
        else
        {
            SendClientMessage(playerid, 0xFFFFFFAA, "Vocк nгo й um Policial !");
            return 1;
        }
    }
    else
    {
        SendClientMessage(playerid, 0xFFFFFFAA, "Vocк nгo estб em um Enforcer !");
    }
    return 1;
}

Espero ter ajudado!
Reply
#8

Quote:
Originally Posted by Sky_.
Посмотреть сообщение
pawn Код:
if(!strcmp(cmdtext, "/equipare", true))
{
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 427)
    {
        if(PlayerInfo[playerid][pLider] == 1 || PlayerInfo[playerid][pLider] == 2 || PlayerInfo[playerid][pLider] == 6 || PlayerInfo[playerid][pLider] == 16 || PlayerInfo[playerid][pLider] == 11 || PlayerInfo[playerid][pMembro] == 1 || PlayerInfo[playerid][pMembro] == 2
        || PlayerInfo[playerid][pMembro] == 16 || PlayerInfo[playerid][pMembro] == 11)
        {
            if(PlayerInfo[playerid][pCargo] == 6)
            {
                format(string, sizeof(string), "* Policial %s pega seus equipamentos.", PlayerName(playerid));
                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                ResetPlayerWeaponsEx(playerid);
                SetPlayerArmour(playerid, 100.0);
                SetPlayerHealth(playerid, 100.0);
                GivePlayerWeapon(playerid, 25, 500);
                GivePlayerWeapon(playerid, 24, 500);
                GivePlayerWeapon(playerid, 3, 0);
                GivePlayerWeapon(playerid, 31, 300);
                GivePlayerWeapon(playerid, 29, 300);
                GivePlayerWeapon(playerid, 41, 300);
                GivePlayerWeapon(playerid, 17, 10);
                GivePlayerWeapon(playerid, 34, 100);
                GivePlayerWeapon(playerid, 42, 4999);
                return 1;
            }
            if(PlayerInfo[playerid][pCargo] == 5)
            {
                format(string, sizeof(string), "* Policial %s pega seus equipamentos.", PlayerName(playerid));
                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                ResetPlayerWeaponsEx(playerid);
                SetPlayerArmour(playerid, 100.0);
                SetPlayerHealth(playerid, 100.0);
                GivePlayerWeapon(playerid, 25, 140);
                GivePlayerWeapon(playerid, 24, 170);
                GivePlayerWeapon(playerid, 29, 510);
                GivePlayerWeapon(playerid, 31, 550);
                GivePlayerWeapon(playerid, 34, 80);
                GivePlayerWeapon(playerid, 17, 50);
                GivePlayerWeapon(playerid, 41, 500);
                GivePlayerWeapon(playerid, 3, 0);
                GivePlayerWeapon(playerid, 42, 4999);
                return 1;
            }
            if(PlayerInfo[playerid][pCargo] == 4)
            {
                format(string, sizeof(string), "* Policial %s pega seus equipamentos.", PlayerName(playerid));
                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                ResetPlayerWeaponsEx(playerid);
                SetPlayerArmour(playerid, 100.0);
                SetPlayerHealth(playerid, 100.0);
                GivePlayerWeapon(playerid, 25, 120);
                GivePlayerWeapon(playerid, 24, 360);
                GivePlayerWeapon(playerid, 29, 490);
                GivePlayerWeapon(playerid, 3, 0);
                GivePlayerWeapon(playerid, 31, 400);
                GivePlayerWeapon(playerid, 34, 50);
                GivePlayerWeapon(playerid, 17, 40);
                GivePlayerWeapon(playerid, 41, 400);
                GivePlayerWeapon(playerid, 42, 4999);
                return 1;
            }
            if(PlayerInfo[playerid][pCargo] == 3)
            {
                format(string, sizeof(string), "* Policial %s pega seus equipamentos.", PlayerName(playerid));
                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                ResetPlayerWeaponsEx(playerid);
                SetPlayerArmour(playerid, 100.0);
                SetPlayerHealth(playerid, 100.0);
                GivePlayerWeapon(playerid, 25, 190);
                GivePlayerWeapon(playerid, 24, 150);
                GivePlayerWeapon(playerid, 29, 450);
                GivePlayerWeapon(playerid, 31, 550);
                GivePlayerWeapon(playerid, 41, 300);
                GivePlayerWeapon(playerid, 17, 30);
                GivePlayerWeapon(playerid, 42, 4999);
                GivePlayerWeapon(playerid, 34, 30);
                GivePlayerWeapon(playerid, 3, 0);
                return 1;
            }
            if(PlayerInfo[playerid][pCargo] == 2)
            {
                format(string, sizeof(string), "* Policial %s pega seus equipamentos.", PlayerName(playerid));
                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                ResetPlayerWeaponsEx(playerid);
                SetPlayerArmour(playerid, 100.0);
                SetPlayerHealth(playerid, 100.0);
                GivePlayerWeapon(playerid, 25, 80);
                GivePlayerWeapon(playerid, 24, 150);
                GivePlayerWeapon(playerid, 3, 0);
                GivePlayerWeapon(playerid, 29, 300);
                GivePlayerWeapon(playerid, 31, 300);
                GivePlayerWeapon(playerid, 41, 300);
                GivePlayerWeapon(playerid, 17, 20);
                GivePlayerWeapon(playerid, 42, 4999);
                return 1;
            }
            if(PlayerInfo[playerid][pCargo] == 1)
            {
                format(string, sizeof(string), "* Policial %s pega seus equipamentos.", PlayerName(playerid));
                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                ResetPlayerWeaponsEx(playerid);
                SetPlayerArmour(playerid, 100.0);
                SetPlayerHealth(playerid, 100.0);
                GivePlayerWeapon(playerid, 25, 190);
                GivePlayerWeapon(playerid, 24, 150);
                GivePlayerWeapon(playerid, 29, 450);
                GivePlayerWeapon(playerid, 31, 550);
                GivePlayerWeapon(playerid, 41, 300);
                GivePlayerWeapon(playerid, 17, 30);
                GivePlayerWeapon(playerid, 42, 4999);
                GivePlayerWeapon(playerid, 3, 0);
                return 1;
            }
            if(PlayerInfo[playerid][pLider] == 3)
            {
                format(string, sizeof(string), "* Exйrcito %s pega seus equipamentos de lнder.", PlayerName(playerid));
                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                ResetPlayerWeaponsEx(playerid);
                GivePlayerWeapon(playerid, 25, 500);
                GivePlayerWeapon(playerid, 24, 500);
                GivePlayerWeapon(playerid, 3, 0);
                GivePlayerWeapon(playerid, 31, 600);
                GivePlayerWeapon(playerid, 29, 600);
                GivePlayerWeapon(playerid, 41, 600);
                GivePlayerWeapon(playerid, 17, 10);
                GivePlayerWeapon(playerid, 34, 100);
                GivePlayerWeapon(playerid, 42, 4999);
                return 1;
            }
            if(PlayerInfo[playerid][pMembro] == 3)//Exйrcito
            {
                if(PlayerInfo[playerid][pCargo] == 1)
                {
                    format(string, sizeof(string), "* Exйrcito %s pega seus equipamentos.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    ResetPlayerWeaponsEx(playerid);
                    GivePlayerWeapon(playerid, 25, 80);
                    GivePlayerWeapon(playerid, 24, 80);
                    GivePlayerWeapon(playerid, 3, 0);
                    GivePlayerWeapon(playerid, 31, 300);
                    GivePlayerWeapon(playerid, 29, 300);
                    GivePlayerWeapon(playerid, 41, 300);
                    GivePlayerWeapon(playerid, 17, 10);
                    GivePlayerWeapon(playerid, 42, 4999);
                    return 1;
                }
                if(PlayerInfo[playerid][pCargo] == 2)
                {
                    format(string, sizeof(string), "* Exйrcito %s pega seus equipamentos.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    ResetPlayerWeaponsEx(playerid);
                    GivePlayerWeapon(playerid, 25, 80);
                    GivePlayerWeapon(playerid, 24, 150);
                    GivePlayerWeapon(playerid, 3, 0);
                    GivePlayerWeapon(playerid, 29, 300);
                    GivePlayerWeapon(playerid, 31, 400);
                    GivePlayerWeapon(playerid, 41, 300);
                    GivePlayerWeapon(playerid, 17, 20);
                    GivePlayerWeapon(playerid, 42, 4999);
                    return 1;
                }
                if(PlayerInfo[playerid][pCargo] == 3)
                {
                    format(string, sizeof(string), "* Exйrcito %s pega seus equipamentos.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    ResetPlayerWeaponsEx(playerid);
                    GivePlayerWeapon(playerid, 25, 190);
                    GivePlayerWeapon(playerid, 24, 150);
                    GivePlayerWeapon(playerid, 29, 450);
                    GivePlayerWeapon(playerid, 31, 550);
                    GivePlayerWeapon(playerid, 41, 300);
                    GivePlayerWeapon(playerid, 17, 30);
                    GivePlayerWeapon(playerid, 34, 40);
                    GivePlayerWeapon(playerid, 42, 4999);
                    GivePlayerWeapon(playerid, 3, 0);
                    return 1;
                }
                if(PlayerInfo[playerid][pCargo] == 4)
                {
                    format(string, sizeof(string), "* Exйrcito %s pega seus equipamentos.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    ResetPlayerWeaponsEx(playerid);
                    GivePlayerWeapon(playerid, 25, 120);
                    GivePlayerWeapon(playerid, 24, 360);
                    GivePlayerWeapon(playerid, 29, 490);
                    GivePlayerWeapon(playerid, 3, 0);
                    GivePlayerWeapon(playerid, 31, 400);
                    GivePlayerWeapon(playerid, 34, 50);
                    GivePlayerWeapon(playerid, 17, 40);
                    GivePlayerWeapon(playerid, 41, 300);
                    GivePlayerWeapon(playerid, 42, 4999);
                    return 1;
                }
                if(PlayerInfo[playerid][pCargo] == 5)
                {
                    format(string, sizeof(string), "* Exйrcito %s pega seus equipamentos.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    ResetPlayerWeaponsEx(playerid);
                    GivePlayerWeapon(playerid, 25, 140);
                    GivePlayerWeapon(playerid, 24, 170);
                    GivePlayerWeapon(playerid, 29, 510);
                    GivePlayerWeapon(playerid, 31, 550);
                    GivePlayerWeapon(playerid, 34, 80);
                    GivePlayerWeapon(playerid, 17, 50);
                    GivePlayerWeapon(playerid, 41, 300);
                    GivePlayerWeapon(playerid, 3, 0);
                    GivePlayerWeapon(playerid, 42, 4999);
                    return 1;
                }
            }
            else
            {
                SendClientMessage(playerid, 0xFFFFFFAA, "Vocк nгo й um Policial !");
                return 1;
            }
        }
        else
        {
            SendClientMessage(playerid, 0xFFFFFFAA, "Vocк nгo й um Policial !");
            return 1;
        }
    }
    else
    {
        SendClientMessage(playerid, 0xFFFFFFAA, "Vocк nгo estб em um Enforcer !");
    }
    return 1;
}

Espero ter ajudado!
deu certo agora,thanks
Reply
#9

Cara como vcs nгo perceberam o erro :S kkk
Reply


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