irc fast help
#1

I wonder how to do that you DON'T need to say !say messagehere when echo to samp from irc?
This is the echo part
at the moment you just have to type

! hello to echo
but I want that you just have to type the message
hello for example to echo
pawn Код:
IRCCMD:(botid, channel[], user[], host[], params[])
{
        // Check if the user has at least voice in the channel
        if (IRC_IsVoice(botid, channel, user))
        {
                // Check if the user entered any text
                if (!isnull(params))
                {
                        new msg[128];
                        // Echo the formatted message
                        format(msg, sizeof(msg), "02 %s: %s", user, params);
                        IRC_GroupSay(groupID, channel, msg);
                        format(msg, sizeof(msg), "%s: %s", user, params);
                        SendClientMessageToAll(0x0000FFFF, msg);
                }
        }
        return 1;
}
this is the whole code
pawn Код:
#include <a_samp>
// irc.inc from this package
#include <irc>
// sscanf2.inc from the sscanf plugin
#include <sscanf2>

// Name that everyone will see
#define BOT_1_NICKNAME "Julius95Bot"
// Name that will only be visible in a whois
#define BOT_1_REALNAME "Julius95Bot"
// Name that will be in front of the hostname (username@hostname)
#define BOT_1_USERNAME "Julius95Bot"

#define BOT_2_NICKNAME "AdrenalineBot"
#define BOT_2_REALNAME "AdrenalineBot"
#define BOT_2_USERNAME "AdrenalineBot"

#define IRC_SERVER "irc.geekshed.net"
#define IRC_PORT (6667)
#define IRC_CHANNEL "#Julius95"

// If your bot names are registered put a password here to identify them with
#define IRC_PASSWORD "password"
#define IRC_PASSWORD "password"

// Maximum number of bots in the filterscript
#define MAX_BOTS (2)

#define PLUGIN_VERSION "1.4.3"

new botIDs[MAX_BOTS], groupID;

/*
        When the filterscript is loaded, two bots will connect and a group will be
        created for them.
*/


public OnFilterScriptInit()
{
        // Connect the first bot
        botIDs[0] = IRC_Connect(IRC_SERVER, IRC_PORT, BOT_1_NICKNAME, BOT_1_REALNAME, BOT_1_USERNAME);
        // Set the connect delay for the first bot to 20 seconds
        IRC_SetIntData(botIDs[0], E_IRC_CONNECT_DELAY, 20);
        // Connect the second bot
        botIDs[1] = IRC_Connect(IRC_SERVER, IRC_PORT, BOT_2_NICKNAME, BOT_2_REALNAME, BOT_2_USERNAME);
        // Set the connect delay for the second bot to 30 seconds
        IRC_SetIntData(botIDs[1], E_IRC_CONNECT_DELAY, 30);
        // Create a group (the bots will be added to it upon connect)
        groupID = IRC_CreateGroup();
}

/*
        When the filterscript is unloaded, the bots will disconnect, and the group
        will be destroyed.
*/


public OnFilterScriptExit()
{
        // Disconnect the first bot
        IRC_GroupSay(groupID, IRC_CHANNEL, "Server is restarting/shutting down");
        IRC_Quit(botIDs[0], "Filterscript exiting");
        // Disconnect the second bot
        IRC_Quit(botIDs[1], "Filterscript exiting");
        // Destroy the group
        IRC_DestroyGroup(groupID);
}

/*
        The standard SA-MP callbacks are below. We will echo a few of them to the
        IRC channel.
*/


public OnPlayerConnect(playerid)
{
        new joinMsg[128], name[MAX_PLAYER_NAME];
        GetPlayerName(playerid, name, sizeof(name));
        format(joinMsg, sizeof(joinMsg), "02[%d] 03*** %s has joined the server.", playerid, name);
        IRC_GroupSay(groupID, IRC_CHANNEL, joinMsg);
        return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
        new leaveMsg[128], name[MAX_PLAYER_NAME], reasonMsg[8];
        switch(reason)
        {
                case 0: reasonMsg = "Timeout";
                case 1: reasonMsg = "Leaving";
                case 2: reasonMsg = "Kicked";
        }
        GetPlayerName(playerid, name, sizeof(name));
        format(leaveMsg, sizeof(leaveMsg), "02[%d] 03*** %s has left the server. (%s)", playerid, name, reasonMsg);
        IRC_GroupSay(groupID, IRC_CHANNEL, leaveMsg);
        return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
        new msg[128], killerName[MAX_PLAYER_NAME], reasonMsg[32], playerName[MAX_PLAYER_NAME];
        GetPlayerName(killerid, killerName, sizeof(killerName));
        GetPlayerName(playerid, playerName, sizeof(playerName));
        if (killerid != INVALID_PLAYER_ID)
        {
                switch (reason)
                {
                        case 0: reasonMsg = "Unarmed";
                        case 1: reasonMsg = "Brass Knuckles";
                        case 2: reasonMsg = "Golf Club";
                        case 3: reasonMsg = "Night Stick";
                        case 4: reasonMsg = "Knife";
                        case 5: reasonMsg = "Baseball Bat";
                        case 6: reasonMsg = "Shovel";
                        case 7: reasonMsg = "Pool Cue";
                        case 8: reasonMsg = "Katana";
                        case 9: reasonMsg = "Chainsaw";
                        case 10: reasonMsg = "Dildo";
                        case 11: reasonMsg = "Dildo";
                        case 12: reasonMsg = "Vibrator";
                        case 13: reasonMsg = "Vibrator";
                        case 14: reasonMsg = "Flowers";
                        case 15: reasonMsg = "Cane";
                        case 22: reasonMsg = "Pistol";
                        case 23: reasonMsg = "Silenced Pistol";
                        case 24: reasonMsg = "Desert Eagle";
                        case 25: reasonMsg = "Shotgun";
                        case 26: reasonMsg = "Sawn-off Shotgun";
                        case 27: reasonMsg = "Combat Shotgun";
                        case 28: reasonMsg = "MAC-10";
                        case 29: reasonMsg = "MP5";
                        case 30: reasonMsg = "AK-47";
                        case 31: reasonMsg = "M4";
                        case 32: reasonMsg = "TEC-9";
                        case 33: reasonMsg = "Country Rifle";
                        case 34: reasonMsg = "Sniper Rifle";
                        case 37: reasonMsg = "Fire";
                        case 38: reasonMsg = "Minigun";
                        case 41: reasonMsg = "Spray Can";
                        case 42: reasonMsg = "Fire Extinguisher";
                        case 49: reasonMsg = "Vehicle Collision";
                        case 50: reasonMsg = "Vehicle Collision";
                        case 51: reasonMsg = "Explosion";
                        default: reasonMsg = "Unknown";
                }
                format(msg, sizeof(msg), "04*** %s killed %s. (%s)", killerName, playerName, reasonMsg);
        }
        else
        {
                switch (reason)
                {
                        case 53: format(msg, sizeof(msg), "04*** %s died. (Drowned)", playerName);
                        case 54: format(msg, sizeof(msg), "04*** %s died. (Collision)", playerName);
                        default: format(msg, sizeof(msg), "04*** %s died.", playerName);
                }
        }
        IRC_GroupSay(groupID, IRC_CHANNEL, msg);
        return 1;
}

public OnPlayerText(playerid, text[])
{
        new name[MAX_PLAYER_NAME], ircMsg[256];
        GetPlayerName(playerid, name, sizeof(name));
        format(ircMsg, sizeof(ircMsg), "02[%d] 07%s: %s", playerid, name, text);
        IRC_GroupSay(groupID, IRC_CHANNEL, ircMsg);
        return 1;
}

/*
        The IRC callbacks are below. Many of these are simply derived from parsed
        raw messages received from the IRC server. They can be used to inform the
        bot of new activity in any of the channels it has joined.
*/


/*
        This callback is executed whenever a bot successfully connects to an IRC
        server.
*/


public IRC_OnConnect(botid, ip[], port)
{
        printf("*** IRC_OnConnect: Bot ID %d connected to %s:%d", botid, ip, port);
        // Join the channel
        IRC_JoinChannel(botid, IRC_CHANNEL);
        // Add the bot to the group
        IRC_AddToGroup(groupID, botid);
new str[60];
format(str, 60, "nickserv identify %s", IRC_PASSWORD);
IRC_SendRaw(botid, str);
        return 1;

}

/*
        This callback is executed whenever a current connection is closed. The
        plugin may automatically attempt to reconnect per user settings. IRC_Quit
        may be called at any time to stop the reconnection process.
*/


public IRC_OnDisconnect(botid, ip[], port, reason[])
{

       
        printf("*** IRC_OnDisconnect: Bot ID %d disconnected from %s:%d (%s)", botid, ip, port, reason);
        // Remove the bot from the group
        IRC_RemoveFromGroup(groupID, botid);
        return 1;
}

/*
        This callback is executed whenever a connection attempt begins. IRC_Quit may
        be called at any time to stop the reconnection process.
*/


public IRC_OnConnectAttempt(botid, ip[], port)
{
        printf("*** IRC_OnConnectAttempt: Bot ID %d attempting to connect to %s:%d...", botid, ip, port);
        return 1;
}

/*
        This callback is executed whenever a connection attempt fails. IRC_Quit may
        be called at any time to stop the reconnection process.
*/


public IRC_OnConnectAttemptFail(botid, ip[], port, reason[])
{
        printf("*** IRC_OnConnectAttemptFail: Bot ID %d failed to connect to %s:%d (%s)", botid, ip, port, reason);
        return 1;
}

/*
        This callback is executed whenever a bot joins a channel.
*/


public IRC_OnJoinChannel(botid, channel[])
{
        printf("*** IRC_OnJoinChannel: Bot ID %d joined channel %s", botid, channel);
        return 1;
}

/*
        This callback is executed whenevever a bot leaves a channel.
*/


public IRC_OnLeaveChannel(botid, channel[], message[])
{
        printf("*** IRC_OnLeaveChannel: Bot ID %d left channel %s (%s)", botid, channel, message);
        return 1;
}

/*
        This callback is executed whenevever a bot is invited to a channel.
*/


public IRC_OnInvitedToChannel(botid, channel[], invitinguser[], invitinghost[])
{
        printf("*** IRC_OnInvitedToChannel: Bot ID %d invited to channel %s by %s (%s)", botid, channel, invitinguser, invitinghost);
        IRC_JoinChannel(botid, channel);
        return 1;
}

/*
        This callback is executed whenevever a bot is kicked from a channel. If the
        bot cannot immediately rejoin the channel (in the event, for example, that
        the bot is kicked and then banned), you might want to set up a timer here
        for rejoin attempts.
*/


public IRC_OnKickedFromChannel(botid, channel[], oppeduser[], oppedhost[], message[])
{
        printf("*** IRC_OnKickedFromChannel: Bot ID %d kicked by %s (%s) from channel %s (%s)", botid, oppeduser, oppedhost, channel, message);
        IRC_JoinChannel(botid, channel);
        return 1;
}

public IRC_OnUserDisconnect(botid, user[], host[], message[])
{
        printf("*** IRC_OnUserDisconnect (Bot ID %d): User %s (%s) disconnected (%s)", botid, user, host, message);
        return 1;
}

public IRC_OnUserJoinChannel(botid, channel[], user[], host[])
{
        printf("*** IRC_OnUserJoinChannel (Bot ID %d): User %s (%s) joined channel %s", botid, user, host, channel);
        return 1;
}

public IRC_OnUserLeaveChannel(botid, channel[], user[], host[], message[])
{
        printf("*** IRC_OnUserLeaveChannel (Bot ID %d): User %s (%s) left channel %s (%s)", botid, user, host, channel, message);
        return 1;
}

public IRC_OnUserKickedFromChannel(botid, channel[], kickeduser[], oppeduser[], oppedhost[], message[])
{
        printf("*** IRC_OnUserKickedFromChannel (Bot ID %d): User %s kicked by %s (%s) from channel %s (%s)", botid, kickeduser, oppeduser, oppedhost, channel, message);
}

public IRC_OnUserNickChange(botid, oldnick[], newnick[], host[])
{
        printf("*** IRC_OnUserNickChange (Bot ID %d): User %s (%s) changed his/her nick to %s", botid, oldnick, host, newnick);
        return 1;
}

public IRC_OnUserSetChannelMode(botid, channel[], user[], host[], mode[])
{
        printf("*** IRC_OnUserSetChannelMode (Bot ID %d): User %s (%s) on %s set mode: %s", botid, user, host, channel, mode);
        return 1;
}

public IRC_OnUserSetChannelTopic(botid, channel[], user[], host[], topic[])
{
        printf("*** IRC_OnUserSetChannelTopic (Bot ID %d): User %s (%s) on %s set topic: %s", botid, user, host, channel, topic);
        return 1;
}

public IRC_OnUserSay(botid, recipient[], user[], host[], message[])
{
        printf("*** IRC_OnUserSay (Bot ID %d): User %s (%s) sent message to %s: %s", botid, user, host, recipient, message);
        // Someone sent the first bot a private message
        if (!strcmp(recipient, BOT_1_NICKNAME))
        {
                IRC_Say(botid, user, "You sent me a PM!");
        }
        return 1;
}

public IRC_OnUserNotice(botid, recipient[], user[], host[], message[])
{
        printf("*** IRC_OnUserNotice (Bot ID %d): User %s (%s) sent notice to %s: %s", botid, user, host, recipient, message);
        // Someone sent the second bot a notice (probably a network service)
        if (!strcmp(recipient, BOT_2_NICKNAME))
        {
                IRC_Notice(botid, user, "You sent me a notice!");
        }
        return 1;
}

public IRC_OnUserRequestCTCP(botid, user[], host[], message[])
{
        printf("*** IRC_OnUserRequestCTCP (Bot ID %d): User %s (%s) sent CTCP request: %s", botid, user, host, message);
        // Someone sent a CTCP VERSION request
        if (!strcmp(message, "VERSION"))
        {
                IRC_ReplyCTCP(botid, user, "VERSION SA-MP IRC Plugin v" #PLUGIN_VERSION "");
        }
        return 1;
}

public IRC_OnUserReplyCTCP(botid, user[], host[], message[])
{
        printf("*** IRC_OnUserReplyCTCP (Bot ID %d): User %s (%s) sent CTCP reply: %s", botid, user, host, message);
        return 1;
}

/*
        This callback is useful for logging, debugging, or catching error messages
        sent by the IRC server.
*/


public IRC_OnReceiveRaw(botid, message[])
{
        new File:file;
        if (!fexist("irc_log.txt"))
        {
                file = fopen("irc_log.txt", io_write);
        }
        else
        {
                file = fopen("irc_log.txt", io_append);
        }
        if (file)
        {
                fwrite(file, message);
                fwrite(file, "\r\n");
                fclose(file);
        }
        return 1;
}

/*
        Some examples of channel commands are here. You can add more very easily;
        their implementation is identical to that of ZeeX's zcmd.
*/


IRCCMD:(botid, channel[], user[], host[], params[])
{
        // Check if the user has at least voice in the channel
        if (IRC_IsVoice(botid, channel, user))
        {
                // Check if the user entered any text
                if (!isnull(params))
                {
                        new msg[128];
                        // Echo the formatted message
                        format(msg, sizeof(msg), "02 %s: %s", user, params);
                        IRC_GroupSay(groupID, channel, msg);
                        format(msg, sizeof(msg), "%s: %s", user, params);
                        SendClientMessageToAll(0x0000FFFF, msg);
                }
        }
        return 1;
}

IRCCMD:kick(botid, channel[], user[], host[], params[])
{
        // Check if the user is at least a halfop in the channel
        if (IRC_IsHalfop(botid, channel, user))
        {
                new playerid, reason[64];
                // Check if the user at least entered a player ID
                if (sscanf(params, "dS(No reason)[64]", playerid, reason))
                {
                        return 1;
                }
                // Check if the player is connected
                if (IsPlayerConnected(playerid))
                {
                        // Echo the formatted message
                        new msg[128], name[MAX_PLAYER_NAME];
                        GetPlayerName(playerid, name, sizeof(name));
                        format(msg, sizeof(msg), "02*** %s has been kicked by %s on IRC. (%s)", name, user, reason);
                        IRC_GroupSay(groupID, channel, msg);
                        format(msg, sizeof(msg), "*** %s has been kicked by %s on IRC. (%s)", name, user, reason);
                        SendClientMessageToAll(0x0000FFFF, msg);
                        // Kick the player
                        Kick(playerid);
                }
        }
        return 1;
}

IRCCMD:ban(botid, channel[], user[], host[], params[])
{
        // Check if the user is at least an op in the channel
        if (IRC_IsOp(botid, channel, user))
        {
                new playerid, reason[64];
                // Check if the user at least entered a player ID
                if (sscanf(params, "dS(No reason)[64]", playerid, reason))
                {
                        return 1;
                }
                // Check if the player is connected
                if (IsPlayerConnected(playerid))
                {
                        // Echo the formatted message
                        new msg[128], name[MAX_PLAYER_NAME];
                        GetPlayerName(playerid, name, sizeof(name));
                        format(msg, sizeof(msg), "02*** %s has been banned by %s on IRC. (%s)", name, user, reason);
                        IRC_GroupSay(groupID, channel, msg);
                        format(msg, sizeof(msg), "*** %s has been banned by %s on IRC. (%s)", name, user, reason);
                        SendClientMessageToAll(0x0000FFFF, msg);
                        // Ban the player
                        BanEx(playerid, reason);
                }
        }
        return 1;
}

IRCCMD:rcon(botid, channel[], user[], host[], params[])
{
        // Check if the user is at least an op in the channel
        if (IRC_IsOp(botid, channel, user))
        {
                // Check if the user entered any text
                if (!isnull(params))
                {
                        // Check if the user did not enter any invalid commands
                        if (strcmp(params, "exit", true) != 0 && strfind(params, "loadfs irc", true) == -1)
                        {
                                // Echo the formatted message
                                new msg[128];
                                format(msg, sizeof(msg), "RCON command %s has been executed.", params);
                                IRC_GroupSay(groupID, channel, msg);
                                // Send the command
                                SendRconCommand(params);
                        }
                }
        }
        return 1;
}
Reply
#2

help
Reply
#3

someone
Reply
#4

Did you made some irc commands ? like:
For explain !admin [MSG] ( like /a IG admin chat from mIRC.)
PHP код:
IRCCMD:admin(botidchannel[], user[], host[], params[])
{
    if (
IRC_IsHalfop(botidchanneluser))
    {
        if (!
isnull(params))
        {

            new 
msg[112];
            
format(msg,sizeof(msg), "{%s says: %s}",userparams);
            for(new 
i=0;i<MAX_PLAYERS;i++){
            if(
PlayerInfo[i][power]>0SendClientMessage(iCOLOR_ADMINCHATmsg);
            }
            
format(msg,sizeof(msg), "7{{ ADMIN }%s : %s ",user,  params);
             
Say(channel,msg);
         }
     }
    return 
1;

Reply
#5

Quote:
Originally Posted by BlueGames
Посмотреть сообщение
Did you made some irc commands ? like:
For explain !admin [MSG] ( like /a IG admin chat from mIRC.)
PHP код:
IRCCMD:admin(botidchannel[], user[], host[], params[])
{
    if (
IRC_IsHalfop(botidchanneluser))
    {
        if (!
isnull(params))
        {
            new 
msg[112];
            
format(msg,sizeof(msg), "{%s says: %s}",userparams);
            for(new 
i=0;i<MAX_PLAYERS;i++){
            if(
PlayerInfo[i][power]>0SendClientMessage(iCOLOR_ADMINCHATmsg);
            }
            
format(msg,sizeof(msg), "7{{ ADMIN }%s : %s ",user,  params);
             
Say(channel,msg);
         }
     }
    return 
1;

no? why?
Reply
#6

well if you would then, Id think it would work.. And you should try it out
Reply
#7

what is the command gong to do?
Reply
#8

Listen, mIRC System working like commands IG, You must write the cmds to get effects with out cmds how you think that will works ?
Reply
#9

I get errors

when I put the code

Код:
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\irc.pwn(186) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\irc.pwn(189) : warning 217: loose indentation
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\irc.pwn(255) : warning 235: public function lacks forward declaration (symbol "IRC_OnInvitedToChannel")
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\irc.pwn(494) : error 017: undefined symbol "PlayerInfo"
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\irc.pwn(494) : warning 215: expression has no effect
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\irc.pwn(494) : error 001: expected token: ";", but found "]"
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\irc.pwn(494) : error 029: invalid expression, assumed zero
C:\Users\Julius\Documents\Grand Theft Auto Servers\San Andreas\samp03e_svr_win32.zip\filterscripts\irc.pwn(494) : fatal error 107: too many error messages on one line

Compilation aborted.Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


4 Errors.
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#10

why errors?
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