Put and take gun convert to ZCMD!
#1

Please help me convert these to ZCMD and yes I know they are from Ravens RP but its a nice feature. Thanks. Will give rep.



Код:
    if(!strcmp(cmd, "/putgun", true)) // Modified by CuervO_NegrO
    {
        if(IsPlayerConnected(playerid))
        {
            if(gPlayerLogged[playerid] == 0)
            {
                SendClientMessage(playerid, COLOR_GREY, "** You need to login first !");
                return 1;
            }
            tmp = strtok(cmdtext, idx);
			if(!strlen(tmp))
			{
				SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /putgun [slot]");
				return 1;
   			}
   			if(PlayerInfo[playerid][pAdminDuty] >= 1)
   			{
   			    SendClientMessage(playerid, COLOR_GRAD2, "** Silly Admin, you Wont Cheat your Weapons!");
   			    return 1;
			}
			if(PlayerInfo[playerid][pDuty] == 1)
			{
			    SendClientMessage(playerid, COLOR_GRAD2, "** Do not Cheat Your Weapons!!!");
			    return 1;
			}
   			new slot;
			slot = strval(tmp);
			new gunname[100];
            new gunID = GetPlayerWeapon(playerid);
            new gunAmmo = GetPlayerAmmo(playerid);
            new Float:Health;
            GetPlayerHealth(playerid, Health);
            if(Health <= 15) return SendClientMessage(playerid, COLOR_GREY,"You cannot use This command with such low HP");
            if(gunID != 0 && gunAmmo != 0)
            {
                if(slot < 1||slot > 12)
				{
					SendClientMessage(playerid, COLOR_GREY, "** Slot can't go Below 1 and Above 12!");
					return 1;
				}
				if(slot == 1)
				{
					if(PlayerInfo[playerid][pInvWeapon] != 0 || PlayerInfo[playerid][pInvAmmo] != 0)
		            {
		                SendClientMessage(playerid, COLOR_GREY, "** You have Already placed something at your Slot 1!");
		                return 1;
		            }
	                PlayerInfo[playerid][pInvWeapon] = gunID;
	                PlayerInfo[playerid][pInvAmmo] = gunAmmo;
					RemovePlayerWeapon(playerid, gunID);
					GetWeaponName(gunID, gunname, sizeof(gunname));
	                format(string, sizeof(string), "** You put %s in your slot 1.", gunname);
					SendClientMessage(playerid, COLOR_GREY, string);
				}
				if(slot == 2)
				{
					if(PlayerInfo[playerid][pInvWeapon2] != 0 || PlayerInfo[playerid][pInvAmmo2] != 0)
		            {
		                SendClientMessage(playerid, COLOR_GREY, "** You have Already placed something at your Slot 2!");
		                return 1;
		            }
	                PlayerInfo[playerid][pInvWeapon2] = gunID;
	                PlayerInfo[playerid][pInvAmmo2] = gunAmmo;
					RemovePlayerWeapon(playerid, gunID);
					GetWeaponName(gunID, gunname, sizeof(gunname));
	                format(string, sizeof(string), "** You put %s in your Slot 2.", gunname);
					SendClientMessage(playerid, COLOR_GREY, string);
				}
				if(slot == 3)
				{
					if(PlayerInfo[playerid][pInvWeapon3] != 0 || PlayerInfo[playerid][pInvAmmo3] != 0)
		            {
		                SendClientMessage(playerid, COLOR_GREY, "** You have Already placed something at your Slot 3!");
		                return 1;
		            }
	                PlayerInfo[playerid][pInvWeapon3] = gunID;
	                PlayerInfo[playerid][pInvAmmo3] = gunAmmo;
					RemovePlayerWeapon(playerid, gunID);
					GetWeaponName(gunID, gunname, sizeof(gunname));
	                format(string, sizeof(string), "** You put %s in your Slot 3.", gunname);
					SendClientMessage(playerid, COLOR_GREY, string);
				}
				if(slot == 4)
				{
					if(PlayerInfo[playerid][pInvWeapon4] != 0 || PlayerInfo[playerid][pInvAmmo4] != 0)
		            {
		                SendClientMessage(playerid, COLOR_GREY, "** You have Already placed something at your Slot 4!");
		                return 1;
		            }
	                PlayerInfo[playerid][pInvWeapon4] = gunID;
	                PlayerInfo[playerid][pInvAmmo4] = gunAmmo;
					RemovePlayerWeapon(playerid, gunID);
					GetWeaponName(gunID, gunname, sizeof(gunname));
	                format(string, sizeof(string), "** You put %s in your Slot 4.", gunname);
					SendClientMessage(playerid, COLOR_GREY, string);
				}
				if(slot == 5)
				{
					if(PlayerInfo[playerid][pInvWeapon5] != 0 || PlayerInfo[playerid][pInvAmmo5] != 0)
		            {
		                SendClientMessage(playerid, COLOR_GREY, "** You have Already placed something at your Slot 5!");
		                return 1;
		            }
	                PlayerInfo[playerid][pInvWeapon5] = gunID;
	                PlayerInfo[playerid][pInvAmmo5] = gunAmmo;
					RemovePlayerWeapon(playerid, gunID);
					GetWeaponName(gunID, gunname, sizeof(gunname));
	                format(string, sizeof(string), "** You put %s in your Slot 5.", gunname);
					SendClientMessage(playerid, COLOR_GREY, string);
				}
				if(slot == 6)
				{
					if(PlayerInfo[playerid][pInvWeapon6] != 0 || PlayerInfo[playerid][pInvAmmo6] != 0)
		            {
		                SendClientMessage(playerid, COLOR_GREY, "** You have Already placed something at your Slot 6!");
		                return 1;
		            }
	                PlayerInfo[playerid][pInvWeapon6] = gunID;
	                PlayerInfo[playerid][pInvAmmo6] = gunAmmo;
					RemovePlayerWeapon(playerid, gunID);
					GetWeaponName(gunID, gunname, sizeof(gunname));
	                format(string, sizeof(string), "** You put %s in your slot 6.", gunname);
					SendClientMessage(playerid, COLOR_GREY, string);
				}
				format(string, sizeof(string), "* %s Puts his/her %s in his/her Bag.", sendername, gunname);
				ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
				new y, m, d;
				new h,mi,s;
				getdate(y,m,d);
				gettime(h,mi,s);
				format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /putgun %d (%s)",d,m,y,h,mi,s,sendername, slot, gunname);
				CommandLog(string);
            }
		}
        return 1;
    }
Код:
	if(!strcmp(cmd, "/takegun", true)) // Modified by CuervO_NegrO
    {
		if(IsPlayerConnected(playerid))
        {
            if(gPlayerLogged[playerid] == 0)
            {
                SendClientMessage(playerid, COLOR_GREY, "** You need to login first !");
                return 1;
            }
            tmp = strtok(cmdtext, idx);
			if(!strlen(tmp))
			{
				SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /takegun [slot]");
				return 1;
			}
			if(PlayerInfo[playerid][pAdminDuty] >= 1)
			{
			    SendClientMessage(playerid, COLOR_GRAD2, "** This comand is Disable while on Admin Duty");
			    return 1;
			}
			new slot;
			new gunname[100];
			slot = strval(tmp);
			if(slot < 1||slot > 12) { SendClientMessage(playerid, COLOR_GREY, "** Slot can't go Below 1 and Above 12!"); return 1; }
			if(slot == 1)
			{
	            if(PlayerInfo[playerid][pInvWeapon] == 0 && PlayerInfo[playerid][pInvAmmo] == 0)
	            {
	                SendClientMessage(playerid, COLOR_GREY, "** You haven't placed any gun at your Slot 1!");
                	return 1;
				}
                GetWeaponName(PlayerInfo[playerid][pInvWeapon], gunname, sizeof(gunname));
                SafeGivePlayerWeapon(playerid, PlayerInfo[playerid][pInvWeapon], PlayerInfo[playerid][pInvAmmo]);
      			format(string, sizeof(string), "** You took %s from your inventory.", gunname);
      			SendClientMessage(playerid, COLOR_GREY, string);
      			PlayerInfo[playerid][pInvWeapon] = 0;
                PlayerInfo[playerid][pInvAmmo] = 0;
            }
            if(slot == 2)
			{
	            if(PlayerInfo[playerid][pInvWeapon2] == 0 && PlayerInfo[playerid][pInvAmmo2] == 0)
	            {
	                SendClientMessage(playerid, COLOR_GREY, "** You haven't placed any gun at your Slot 2!");
                	return 1;
				}
                GetWeaponName(PlayerInfo[playerid][pInvWeapon2], gunname, sizeof(gunname));
                SafeGivePlayerWeapon(playerid, PlayerInfo[playerid][pInvWeapon2], PlayerInfo[playerid][pInvAmmo2]);
      			format(string, sizeof(string), "** You took %s from your Slot 2.", gunname);
      			SendClientMessage(playerid, COLOR_GREY, string);
      			PlayerInfo[playerid][pInvWeapon2] = 0;
                PlayerInfo[playerid][pInvAmmo2] = 0;
            }
            if(slot == 3)
			{
	            if(PlayerInfo[playerid][pInvWeapon3] == 0 && PlayerInfo[playerid][pInvAmmo3] == 0)
	            {
	                SendClientMessage(playerid, COLOR_GREY, "** You haven't placed any gun at your Slot 3!");
                	return 1;
				}
                GetWeaponName(PlayerInfo[playerid][pInvWeapon3], gunname, sizeof(gunname));
                SafeGivePlayerWeapon(playerid, PlayerInfo[playerid][pInvWeapon3], PlayerInfo[playerid][pInvAmmo3]);
      			format(string, sizeof(string), "** You took %s from your Slot 3.", gunname);
      			SendClientMessage(playerid, COLOR_GREY, string);
      			PlayerInfo[playerid][pInvWeapon3] = 0;
                PlayerInfo[playerid][pInvAmmo3] = 0;
            }
            if(slot == 4)
			{
	            if(PlayerInfo[playerid][pInvWeapon4] == 0 && PlayerInfo[playerid][pInvAmmo4] == 0)
	            {
	                SendClientMessage(playerid, COLOR_GREY, "** You haven't placed any gun at your Slot 4!");
                	return 1;
				}
                GetWeaponName(PlayerInfo[playerid][pInvWeapon4], gunname, sizeof(gunname));
                SafeGivePlayerWeapon(playerid, PlayerInfo[playerid][pInvWeapon4], PlayerInfo[playerid][pInvAmmo4]);
      			format(string, sizeof(string), "** You took %s from your Slot 4.", gunname);
      			SendClientMessage(playerid, COLOR_GREY, string);
      			PlayerInfo[playerid][pInvWeapon4] = 0;
                PlayerInfo[playerid][pInvAmmo4] = 0;
            }
            if(slot == 5)
			{
	            if(PlayerInfo[playerid][pInvWeapon5] == 0 && PlayerInfo[playerid][pInvAmmo5] == 0)
	            {
	                SendClientMessage(playerid, COLOR_GREY, "** You haven't placed any gun at your Slot 5!");
                	return 1;
				}
                GetWeaponName(PlayerInfo[playerid][pInvWeapon5], gunname, sizeof(gunname));
                SafeGivePlayerWeapon(playerid, PlayerInfo[playerid][pInvWeapon5], PlayerInfo[playerid][pInvAmmo5]);
      			format(string, sizeof(string), "** You took %s from your Slot 5.", gunname);
      			SendClientMessage(playerid, COLOR_GREY, string);
      			PlayerInfo[playerid][pInvWeapon5] = 0;
                PlayerInfo[playerid][pInvAmmo5] = 0;
            }
            if(slot == 6)
			{
	            if(PlayerInfo[playerid][pInvWeapon6] == 0 && PlayerInfo[playerid][pInvAmmo6] == 0)
	            {
	                SendClientMessage(playerid, COLOR_GREY, "** You haven't placed any gun at your Slot 6!");
                	return 1;
				}
                GetWeaponName(PlayerInfo[playerid][pInvWeapon6], gunname, sizeof(gunname));
                SafeGivePlayerWeapon(playerid, PlayerInfo[playerid][pInvWeapon6], PlayerInfo[playerid][pInvAmmo6]);
      			format(string, sizeof(string), "** You took %s from your Slot 6.", gunname);
      			SendClientMessage(playerid, COLOR_GREY, string);
      			PlayerInfo[playerid][pInvWeapon6] = 0;
                PlayerInfo[playerid][pInvAmmo6] = 0;
            }
			format(string, sizeof(string), "* %s Takes out a %s From a Bag at his/her Back.", sendername, gunname);
			ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
			new y, m, d;
			new h,mi,s;
			getdate(y,m,d);
			gettime(h,mi,s);
			format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /takegun %d (%s)",d,m,y,h,mi,s,sendername, slot, gunname);
			CommandLog(string);
        }
        return 1;
    }
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#2

Why does everyone makes that "/putgun" system instead of saving all weapons?
Reply
#3

is it so hard to change the header ?
pawn Код:
if(!strcmp(cmd, "/putgun", true)) // Modified by CuervO_NegrO
    {
to
pawn Код:
CMD:putgun(playerid, params[])
{
Reply
#4

That would be changing his command processor, not 'changing the header'...
but yes, changing to a command processor like ZCMD is recommended in this case, as you can use it in synchronisation with Y_INI which is a very simple system to use.
Reply
#5

Thanks. What else would I need to change?
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