11.09.2012, 14:30
Title says all..When I connect, no matter who the first person is to join the server, the speedometer only displays for them. The fuel meter displays for ALL players. Can anyone see the issue?
CREATING TIMERS:
CREATING TEXTS:
ENGINE ON.
SPEEDO TIMER
Can someone assist? As you can see, I've tried to DEBUG multiple times. If someone could give me some pointers. + REP.
CREATING TIMERS:
pawn Code:
new SpeedoSysTimer[MAX_PLAYERS];
new FuelSysTimer[MAX_PLAYERS];
forward SpeedoUpdate(playerid);
forward FuelUpdate(playerid);
pawn Code:
new Text:speed[MAX_PLAYERS],Text:fuel[MAX_PLAYERS];
pawn Code:
CMD:eon(playerid, params[])
{
if(LoggedIn[playerid] == 0)return SendClientMessage(playerid, COLOUR_GREY, "You must be logged in to use this command.");
if(IsRefuelling[playerid] == 1)return SendClientMessage(playerid, COLOUR_GREY, "You may not turn your engine on as you are refuelling.");
printf("checks if refueling");
new string[128];
new vehicleid = GetPlayerVehicleID(playerid);
new name = GetVehicleModel(vehicleid) - 400;
if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER)return SendClientMessage(playerid, COLOUR_GREY, "You are not the driver.");
printf("checks player state");
if(EngineStartStatus[vehicleid] == 1)return SendClientMessage(playerid, COLOUR_GREY, "The engine is already on.");
printf("checks engine");
if(!IsPlayerInAnyVehicle(playerid))return SendClientMessage(playerid, COLOUR_GREY, "You are not in a vehicle.");
printf("checks if in vehicle.");
KillTimer(SpeedoSysTimer[playerid]);
printf("kills speedo");
KillTimer(FuelSysTimer[playerid]);
printf("kills fuel");
TextDrawShowForPlayer(playerid,speed[playerid]);
printf("shows speedo");
TextDrawShowForPlayer(playerid,fuel[playerid]);
printf("shows fuel");
TextDrawDestroy(enginestring);
SpeedoSysTimer[playerid] = SetTimerEx("SpeedoUpdate", 300, true, "i", playerid);
printf("speedotimer");
FuelSysTimer[playerid] = SetTimerEx("FuelUpdate", 30000, true, "i", playerid);
printf("fueltimer");
SetTimer("FuelSave", 4000, 1);
if(VehFuel[vehicleid] > 0)
{
EngineStartStatus[vehicleid] = 1;
GameTextForPlayer(playerid, "~g~Engine starting...", 2500, 5);
SetTimerEx("EngineOn", 3000, false, "i", playerid);
format(string, sizeof(string), "* %s turns the %s's ignition key...", GetNameEx(playerid), VehicleNames[name]);
ProxDetector(30.0, playerid, string, COLOUR_PURPLE, COLOUR_PURPLE, COLOUR_PURPLE, COLOUR_PURPLE, COLOUR_PURPLE);
}
else if(VehFuel[vehicleid] == 0)
{
EngineStartStatus[vehicleid] = 0;
SendClientMessage(playerid, COLOUR_REALRED, "Your vehicle is out of fuel..");
format(string, sizeof(string), "* The %s has run out of fuel and failed to start.", VehicleNames[name]);
ProxDetector(30.0, playerid, string, COLOUR_PURPLE, COLOUR_PURPLE, COLOUR_PURPLE, COLOUR_PURPLE, COLOUR_PURPLE);
}
return 1;
}
pawn Code:
public SpeedoUpdate()
{
foreach(Player, i)
{
if(IsPlayerInAnyVehicle(i))
{
new Float:x,Float:y,Float:z,string[24],vehicleid = GetPlayerVehicleID(i);
GetVehicleVelocity(vehicleid,x,y,z);
format(string,sizeof(string),"~g~Speed: ~w~%d mph",floatround(floatsqroot(((x*x)+(y*y))+(z*z))*156.666667*0.641371192));
TextDrawSetString(speed[i],string);
format(string,sizeof(string),"~g~Fuel: ~w~%d%%",VehFuel[vehicleid]);
TextDrawSetString(fuel[i],string);
}
}
}