11.09.2012, 06:46
Hi!
I wrote a code that creates and object and edit it; then find the final position and the final position of a car, and subtstract these values in order to find the relative position of the object from the vehicle, so I can use these values in AttachObjectToVehicle.
When the vehicle is pointing north (0 degrees) these values work fine,
ObjectX - CarX, ObjectY - CarY, ObjectZ - Carz, Object Z Angle - Car Z Angle.
but not with the rest of angles, so I think that I need a function depending on the offset between the angles and the sin/cos.
Could you please help me on the code to use so I can adapt it to any angle?
Thanks and regards!
I wrote a code that creates and object and edit it; then find the final position and the final position of a car, and subtstract these values in order to find the relative position of the object from the vehicle, so I can use these values in AttachObjectToVehicle.
When the vehicle is pointing north (0 degrees) these values work fine,
ObjectX - CarX, ObjectY - CarY, ObjectZ - Carz, Object Z Angle - Car Z Angle.
but not with the rest of angles, so I think that I need a function depending on the offset between the angles and the sin/cos.
Could you please help me on the code to use so I can adapt it to any angle?
Thanks and regards!