Skin won't change !
#1

pawn Код:
}
                        if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
                        {
                            new copdutyskin;
                            copdutyskin = PlayerInfo[playerid][pChar];
                            SetPlayerSkin(playerid, copdutyskin);
                            SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);
                            OnSwatDuty[playerid] = 0;
                            format(string, sizeof(string), "* Officer %s places his Badge and Gun in his locker.", sendername);
Why does this not work !!
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#2

Код:
	if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
 	{
    		SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);
     		OnSwatDuty[playerid] = 0;
     		format(string, sizeof(string), "* Officer %s places his Badge and Gun in his locker.", sendername);
	}
Show me a variable is being issued to pChar.
Reply
#3

pawn Код:
if(strcmp(cmd, "/duty", true) == 0)
    {
        if(IsPlayerConnected(playerid))
        {
            if(PlayerInfo[playerid][pWanted] == 1) return SendClientMessage(playerid, COLOR_GREY, "* Criminals can not go on duty!");
            if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 3 || IsAFreecop(playerid))
            {
                if(PlayerInfo[playerid][pDBanned] == 1)
                {
                    SendClientMessage(playerid, COLOR_GREY, "* You are Banned from Cop Duty!");
                    return 1;
                }
                if (IsPlayerInRangeOfPoint(playerid, 6,255.3,77.4,1003.6) || IsPlayerInRangeOfPoint(playerid, 6,223.6328,186.8251,1003.0313) || IsPlayerInRangeOfPoint(playerid, 6, 233.4989,123.6518,1003.2188) || PlayerInfo[playerid][pLocal] != 255)
                {
                    if(PlayerInfo[playerid][pDuty] == 0)
                    {
                        if(IsAFreecop(playerid))
                        {
                            format(string, sizeof(string), "* Voluntary Officer %s took a Badge and a Gun from his locker.", sendername);
                            ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
                            SafeResetPlayerWeapons(playerid);
                            SafeGivePlayerWeapon(playerid, 41, 150);
                            SafeGivePlayerWeapon(playerid, 24, 70);
                            SafeGivePlayerWeapon(playerid, 3, 0);
                            SetPlayerColor(playerid,0xa9c4e400);
                            PlayerInfo[playerid][pDuty] = 1;
                            PlayerInfo[playerid][pChar] = 71;
                            new factionskin = PlayerInfo[playerid][pChar];
                            SetPlayerSkin(playerid, factionskin);
                            SaveGuns(playerid);
                            return 1;
                        }
                        if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
                        {
                            new copdutyskin;
                            copdutyskin = PlayerInfo[playerid][pChar] = 280;
                            PlayerInfo[playerid][pChar] = 280;
                            SetPlayerSkin(playerid, copdutyskin);
                            format(string, sizeof(string), "* Officer %s took a Badge and a Gun from his locker.", sendername);
                            SendClientMessage(playerid, COLOR_WHITE, "Type /equip for equipments // Type /undercover to see UC Skins!");
                        }
                        else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
                        {
                            format(string, sizeof(string), "* Agent %s took a Badge and a Gun from his locker.", sendername);
                            SendClientMessage(playerid, COLOR_WHITE, "Type /equip, /agent and /undercover for equipments & Skins!");
                            new factionskin = PlayerInfo[playerid][pChar];
                            SetPlayerSkin(playerid, factionskin);
                        }
                        else if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
                        {
                            format(string, sizeof(string), "* Soldier %s took a Badge and a Gun from his locker.", sendername);
                            SendClientMessage(playerid, COLOR_WHITE, "Type /equip and /soldier for equipments & Skins!");
                        }
                        SendClientMessage(playerid, COLOR_WHITE,"* If you wish to use your tazer type /tazer");
                        ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
                        SafeResetPlayerWeapons(playerid);
                        SafeGivePlayerWeapon(playerid, 24, 70);
                        SafeGivePlayerWeapon(playerid, 3, 0);
                        PlayerInfo[playerid][pTazerBullets] = 20;
                        PlayerInfo[playerid][pDuty] = 1;
                        SetPlayerToTeamColor(playerid);
                        new factionskin = PlayerInfo[playerid][pChar];
                        SetPlayerSkin(playerid, factionskin);
                        AttachWeaponCorrectly(playerid, 23);
                    }
                    else if(PlayerInfo[playerid][pDuty] == 1)
                    {
                        if(IsAFreecop(playerid))
                        {
                            format(string, sizeof(string), "* Voluntary Officer %s places his Badge and Gun in his locker.", sendername);
                            ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
                            SafeResetPlayerWeapons(playerid);
                            PlayerInfo[playerid][pDuty] = 0;
                            SetPlayerColor(playerid, TEAM_HIT_COLOR);
                            new originalskin = PlayerInfo[playerid][pModel];
                            SetPlayerSkin(playerid, originalskin);
                            PlayerInfo[playerid][pChar] = 0;
                            SetPlayerWeapons(playerid);
                            return 1;
                        }
                        if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
                        {
                            OnSwatDuty[playerid] = 0;
                            format(string, sizeof(string), "* Officer %s places his Badge and Gun in his locker.", sendername);
                        }
                        else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
                        {
                            OnTacticalDuty[playerid] = 0;
                            format(string, sizeof(string), "* Agent %s places his Badge and Gun in his locker.", sendername);
                        }
                        else if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
                        {
                            OnSpecialFDuty[playerid] = 0;
                            format(string, sizeof(string), "* Soldier %s places his Badge and Gun in his locker.", sendername);
                        }
                        ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
                        SafeResetPlayerWeapons(playerid);
                        SafeSetPlayerArmour(playerid, 0);
                        SafeGivePlayerWeapon(playerid, 41, 500);
                        PlayerInfo[playerid][pDuty] = 0;
                        new offdutyskin;
                        offdutyskin = PlayerInfo[playerid][pChar];
                        PlayerInfo[playerid][pChar] = offdutyskin;
                        SetPlayerColor(playerid, TEAM_HIT_COLOR);
                        new originalskin = PlayerInfo[playerid][pChar];
                        SetPlayerSkin(playerid, originalskin);
                        AttachWeaponCorrectly(playerid, 99);
                    }
                }
                else
                {
                    SendClientMessage(playerid, COLOR_GRAD2, "** You are not in a locker room !");
                    return 1;
                }
            }
            else if(PlayerInfo[playerid][pMember] == 4||PlayerInfo[playerid][pLeader] == 4)
            {
                if(!IsPlayerInRangeOfPoint(playerid, 3.0, 1222.1793,-1246.3489,1287.8243))
                {
                    SendClientMessage(playerid, COLOR_GRAD1, "You are not at the Medic Lockers!");
                    return 1;
                }
                if(JobDuty[playerid] == 1)
                {
                    SendClientMessage(playerid, COLOR_WHITE, "* You are now Off Duty from your Medic Job and will not receive calls anymore.");
                    JobDuty[playerid] = 0;
                    Medics -= 1;
                    SetPlayerColor(playerid, TEAM_HIT_COLOR);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_WHITE, "* You are now On Duty with your Medic Job and will receive calls from people in need.");
                    JobDuty[playerid] = 1;
                    Medics += 1;
                    SetPlayerColor(playerid, 0xFF828200);
                }
            }
            else if(PlayerInfo[playerid][pMember] == 12||PlayerInfo[playerid][pLeader] == 12)
            {
                if(!IsPlayerInRangeOfPoint(playerid, 3.0, 2811.7837,-1167.3248,1025.5703))
                {
                    SendClientMessage(playerid, COLOR_GRAD1, "You are not at the Firemen Lockers!");
                    return 1;
                }
                if(JobDuty[playerid] == 1)
                {
                    SendClientMessage(playerid, COLOR_WHITE, "* You are now Off Duty from your Firemen Job and will not receive calls anymore.");
                    JobDuty[playerid] = 0;
                    SetPlayerColor(playerid, TEAM_HIT_COLOR);
                    SafeResetPlayerWeapons(playerid);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_WHITE, "* You are now On Duty with your Firemen Job and will receive calls from people in need.");
                    JobDuty[playerid] = 1;
                    SetPlayerColor(playerid, 0xAA333300);
                    SafeGivePlayerWeapon(playerid, 42, 2500);
                    SafeGivePlayerWeapon(playerid, 6, 1);
                }
            }
            else if(PlayerInfo[playerid][pJob] == 17)
            {
                if(JobDuty[playerid] == 1)
                {
                    SendClientMessage(playerid, COLOR_WHITE, "* You are now Off Duty from your Pizza Delivery Job and will not receive calls anymore.");
                    JobDuty[playerid] = 0;
                    PizzaBoys -= 1;
                }
                else
                {
                    SendClientMessage(playerid, COLOR_WHITE, "* You are now On Duty with your Pizza Delivery Job and will receive calls from people in need.");
                    JobDuty[playerid] = 1;
                    PizzaBoys += 1;
                    GetPlayerName(playerid,sendername,sizeof(sendername));
                    format(string, sizeof(string), "[Advert] Well stacked pizza worker %s is now On Duty, /call 111 to order a pizza.", sendername);
                    OOCNews(0xFF7E00AA,string);
                }
            }
            else if(PlayerInfo[playerid][pJob] == 7)
            {
                if(JobDuty[playerid] == 1)
                {
                    SendClientMessage(playerid, COLOR_WHITE, "* You are now Off Duty from your Car Mechanic Job and will not receive calls anymore.");
                    JobDuty[playerid] = 0;
                    Mechanics -= 1;
                }
                else
                {
                    SendClientMessage(playerid, COLOR_WHITE, "* You are now On Duty with your Car Mechanic Job and will receive calls from people in need.");
                    JobDuty[playerid] = 1;
                    Mechanics += 1;
                    GetPlayerName(playerid,sendername,sizeof(sendername));
                    format(string, sizeof(string), "[Advert] Car mechanic %s is now On Duty, /call 555 to call a mechanic.", sendername);
                    OOCNews(0x2993EDAA,string);
                }
            }
            else
            {
                SendClientMessage(playerid, COLOR_GRAD1, "   You are not a Cop !");
            }

            new y, m, d;
            new h,mi,s;
            getdate(y,m,d);
            gettime(h,mi,s);
            format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /duty",d,m,y,h,mi,s,sendername);
            CommandLog(string);
        }
        return 1;
    }
Can you fix it please?
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