04.09.2012, 22:27
I have fix it

new death[MAX_VEHICLES];
OnVehicleDeath(vehicleid) { // again, not sure if it exists
death[vehicleid] = true;
}
OnVehicleSpawn(vehicleid) {
if ( death[vehicleid] == true ) {
SetVehiclePos(vehicleid, compound_x, compound_y, compound_z);
death[vehicleid] = false; // so that you know that it shouldnt respawn here again.
}