25.08.2012, 06:56
I have added some tunned cars on my gm
on public OnVehicleSpawn(vehicleid)
its defined
and etc ...
but on server i need to use first /rac command (respawn all cars) then all the tunning will be loaded on cars
same with engine system, i have defined on public OnVehicleSpawn(vehicleid) to be engine off
but if i enter a car it is on, if i use /rac command (respawn all cars) then all its ok
can someone help me to fix this ?
OnVehicleSpawn - i have deleted engine system , here are only tunned cars
on public OnVehicleSpawn(vehicleid)
its defined
PHP код:
if(vehicleid == tunned1){
ChangeVehiclePaintjob(tunned1,0); // paint job
AddVehicleComponent(tunned1, 1033); // roof
AddVehicleComponent(tunned1, 1010); // nos
AddVehicleComponent(tunned1, 1080); // rim
AddVehicleComponent(tunned1, 1029); // exhaust
AddVehicleComponent(tunned1, 1026); // side
AddVehicleComponent(tunned1, 1170); // front
AddVehicleComponent(tunned1, 1140); // rear
AddVehicleComponent(tunned1, 1139); // Spoiler
}
if(vehicleid == tunned2){
ChangeVehiclePaintjob(tunned2,0); // paint job
AddVehicleComponent(tunned2, 1035); // roof
AddVehicleComponent(tunned2, 1010); // nos
AddVehicleComponent(tunned2, 1080); // rim
AddVehicleComponent(tunned2, 1037); // exhaust
AddVehicleComponent(tunned2, 1039); // side
AddVehicleComponent(tunned2, 1172); // front
AddVehicleComponent(tunned2, 1148); // back
AddVehicleComponent(tunned2, 1146); // Spoiler
}
but on server i need to use first /rac command (respawn all cars) then all the tunning will be loaded on cars
same with engine system, i have defined on public OnVehicleSpawn(vehicleid) to be engine off
but if i enter a car it is on, if i use /rac command (respawn all cars) then all its ok
can someone help me to fix this ?
OnVehicleSpawn - i have deleted engine system , here are only tunned cars
PHP код:
public OnVehicleSpawn(vehicleid)
{
if(vehicleid == tunned1){
ChangeVehiclePaintjob(tunned1,0); // paint job
AddVehicleComponent(tunned1, 1033); // roof
AddVehicleComponent(tunned1, 1010); // nos
AddVehicleComponent(tunned1, 1080); // rim
AddVehicleComponent(tunned1, 1029); // exhaust
AddVehicleComponent(tunned1, 1026); // side
AddVehicleComponent(tunned1, 1170); // front
AddVehicleComponent(tunned1, 1140); // rear
AddVehicleComponent(tunned1, 1139); // Spoiler
}
if(vehicleid == tunned2){
ChangeVehiclePaintjob(tunned2,0); // paint job
AddVehicleComponent(tunned2, 1035); // roof
AddVehicleComponent(tunned2, 1010); // nos
AddVehicleComponent(tunned2, 1080); // rim
AddVehicleComponent(tunned2, 1037); // exhaust
AddVehicleComponent(tunned2, 1039); // side
AddVehicleComponent(tunned2, 1172); // front
AddVehicleComponent(tunned2, 1148); // back
AddVehicleComponent(tunned2, 1146); // Spoiler
}
if(vehicleid == tunned3){
ChangeVehiclePaintjob(tunned3,0); // paint job
AddVehicleComponent(tunned3, 1068); // roof
AddVehicleComponent(tunned3, 1010); // nos
AddVehicleComponent(tunned3, 1080); // rim
AddVehicleComponent(tunned3, 1066); // exhaust
AddVehicleComponent(tunned3, 1070); // side
AddVehicleComponent(tunned3, 1173); // front
AddVehicleComponent(tunned3, 1161); // back
AddVehicleComponent(tunned3, 1158); // Spoiler
}
if(vehicleid == tunned4){
ChangeVehiclePaintjob(tunned4,0); // paint job
AddVehicleComponent(tunned4, 1053); // roof
AddVehicleComponent(tunned4, 1010); // nos
AddVehicleComponent(tunned4, 1080); // rim
AddVehicleComponent(tunned4, 1045); // exhaust
AddVehicleComponent(tunned4, 1048); // side
AddVehicleComponent(tunned4, 1152); // front
AddVehicleComponent(tunned4, 1151); // back
AddVehicleComponent(tunned4, 1050); // Spoiler
}
if(vehicleid == tunned5){
ChangeVehiclePaintjob(tunned5,0); // paint job
AddVehicleComponent(tunned5, 1061); // roof
AddVehicleComponent(tunned5, 1010); // nos
AddVehicleComponent(tunned5, 1080); // rim
AddVehicleComponent(tunned5, 1059); // exhaust
AddVehicleComponent(tunned5, 1057); // side
AddVehicleComponent(tunned5, 1156); // front
AddVehicleComponent(tunned5, 1157); // back
AddVehicleComponent(tunned5, 1060); // Spoiler
}
if(vehicleid == tunned6){
ChangeVehiclePaintjob(tunned6,0); // paint job
AddVehicleComponent(tunned6, 1091); // roof
AddVehicleComponent(tunned6, 1010); // nos
AddVehicleComponent(tunned6, 1080); // rim
AddVehicleComponent(tunned6, 1089); // exhaust
AddVehicleComponent(tunned6, 1057); // side
AddVehicleComponent(tunned6, 1165); // front
AddVehicleComponent(tunned6, 1167); // back
AddVehicleComponent(tunned6, 1163); // Spoiler
}
}