24.08.2012, 08:21
(
Последний раз редактировалось ZBits; 24.08.2012 в 09:53.
)
pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(IsPlayerInAnyVehicle(playerid))
{
if(newkeys == KEY_ACTION)
{
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
if(RampActivated[playerid] == 1)
{
if(Ramp[playerid] != -1)
{
DestroyObject(Ramp[playerid]);
KillTimer(RampTimer[playerid]);
}
new Float:X, Float:Y, Float:Z, Float:Ang;
GetPlayerPos(playerid, X, Y, Z);
GetXYInFrontOfPlayer(playerid, X, Y, 5);
Ramp[playerid] = CreateObject(1503, X, Y, Z, 0.0, 0.0, Ang); //Replace ObjID with the ramp object ID
RampTimer[playerid] = SetTimerEx("RemoveRamp", 5000, false, "i", playerid);
}
}
}
}
return 1;
}
stock GetXYInFrontOfPlayer(playerid, &Float:x, &Float:y, Float:distance)
{
new Float:a;
GetPlayerPos(playerid, x, y, a);
GetPlayerFacingAngle(playerid, a);
if (GetPlayerVehicleID(playerid))
{
GetVehicleZAngle(GetPlayerVehicleID(playerid), a);
}
x += (distance * floatsin(-a, degrees));
y += (distance * floatcos(-a, degrees));
}
Just a Quick help