30.07.2012, 05:40
Players Death.. - > 'OnPlayerSpawn' Don't Call
Players Don't Death - > 'OnPlayerSpawn' Call...
EX)
public OnPlayerDeath(playerid, killerid, reason)
{
//empty
return 1;
}
public OnPlayerSpawn(playerid)
{
printf("Check");
return 1;
}
PlayerDeath -> OnPlayerDeath [Call] -> OnPlayerSpawn [Not Call]
Once Not PlayerDeath -> OnPlayerDeath [Call] -> OnPlayerSpawn [Call]
Help me T.T
Players Don't Death - > 'OnPlayerSpawn' Call...
EX)
public OnPlayerDeath(playerid, killerid, reason)
{
//empty
return 1;
}
public OnPlayerSpawn(playerid)
{
printf("Check");
return 1;
}
PlayerDeath -> OnPlayerDeath [Call] -> OnPlayerSpawn [Not Call]
Once Not PlayerDeath -> OnPlayerDeath [Call] -> OnPlayerSpawn [Call]
Help me T.T