RemoveBuildingForPlayer still showing some textures
#1

Ok, i removed the city hall, or whats it called, i don't know, but when i get to that position were the hall has been removed it still shows some textures with the right camera look, as you can see on the pictures, is there any fix for it ?
pawn Код:
RemoveBuildingForPlayer(playerid, 4047, 1531.6328, -1852.6406, 24.5156, 0.25);
    RemoveBuildingForPlayer(playerid, 1527, 1448.2344, -1755.8984, 14.5234, 0.25);
    RemoveBuildingForPlayer(playerid, 4217, 1449.2500, -1852.5703, 22.3672, 0.25);
    RemoveBuildingForPlayer(playerid, 713, 1407.1953, -1749.3125, 13.0938, 0.25);
    RemoveBuildingForPlayer(playerid, 713, 1405.2344, -1821.1172, 13.1016, 0.25);
    RemoveBuildingForPlayer(playerid, 620, 1417.9766, -1832.5313, 11.9844, 0.25);
    RemoveBuildingForPlayer(playerid, 673, 1405.5781, -1831.6953, 12.3984, 0.25);
    RemoveBuildingForPlayer(playerid, 1265, 1465.4766, -1848.2500, 12.9922, 0.25);
    RemoveBuildingForPlayer(playerid, 1372, 1466.9453, -1847.8438, 12.6641, 0.25);
    RemoveBuildingForPlayer(playerid, 1372, 1419.7344, -1846.5469, 12.6641, 0.25);
    RemoveBuildingForPlayer(playerid, 1265, 1420.4297, -1845.3438, 12.9844, 0.25);
    RemoveBuildingForPlayer(playerid, 1372, 1419.6953, -1844.2031, 12.6641, 0.25);
    RemoveBuildingForPlayer(playerid, 1220, 1420.4922, -1842.4375, 12.9297, 0.25);
    RemoveBuildingForPlayer(playerid, 1220, 1419.7266, -1842.8516, 12.9297, 0.25);
    RemoveBuildingForPlayer(playerid, 1230, 1419.6719, -1842.0313, 12.9766, 0.25);
    RemoveBuildingForPlayer(playerid, 4170, 1433.9531, -1844.4063, 21.4219, 0.25);
    RemoveBuildingForPlayer(playerid, 700, 1447.1016, -1832.5000, 12.9141, 0.25);
    RemoveBuildingForPlayer(playerid, 1231, 1432.3047, -1832.9141, 15.2891, 0.25);
    RemoveBuildingForPlayer(playerid, 4174, 1435.7656, -1823.6641, 15.1797, 0.25);
    RemoveBuildingForPlayer(playerid, 620, 1456.3984, -1832.5313, 11.9844, 0.25);
    RemoveBuildingForPlayer(playerid, 673, 1464.0938, -1831.8828, 12.3984, 0.25);
    RemoveBuildingForPlayer(playerid, 4004, 1479.5234, -1852.6406, 24.5156, 0.25);
    RemoveBuildingForPlayer(playerid, 1357, 1487.6953, -1848.1094, 12.8125, 0.25);
    RemoveBuildingForPlayer(playerid, 1372, 1486.2109, -1848.1250, 12.6641, 0.25);
    RemoveBuildingForPlayer(playerid, 1372, 1468.0625, -1847.7891, 12.6641, 0.25);
    RemoveBuildingForPlayer(playerid, 1230, 1488.9219, -1848.2734, 12.9766, 0.25);
    RemoveBuildingForPlayer(playerid, 1231, 1480.0313, -1832.9141, 15.2891, 0.25);
    RemoveBuildingForPlayer(playerid, 4171, 1503.3984, -1848.3359, 21.4609, 0.25);
    RemoveBuildingForPlayer(playerid, 620, 1504.8438, -1832.5313, 11.9844, 0.25);
    RemoveBuildingForPlayer(playerid, 673, 1499.0469, -1832.2734, 12.8828, 0.25);
    RemoveBuildingForPlayer(playerid, 1265, 1515.3828, -1850.0547, 12.9844, 0.25);
    RemoveBuildingForPlayer(playerid, 1265, 1514.4219, -1850.0391, 12.9922, 0.25);
    RemoveBuildingForPlayer(playerid, 700, 1512.9453, -1832.3516, 13.4688, 0.25);
    RemoveBuildingForPlayer(playerid, 1372, 1516.6875, -1850.0547, 12.6641, 0.25);
    RemoveBuildingForPlayer(playerid, 700, 1404.9141, -1765.2656, 12.9141, 0.25);
    RemoveBuildingForPlayer(playerid, 4173, 1427.2734, -1756.1797, 15.0000, 0.25);
    RemoveBuildingForPlayer(playerid, 673, 1415.3125, -1748.5625, 12.3984, 0.25);
    RemoveBuildingForPlayer(playerid, 620, 1429.5313, -1748.4219, 12.9063, 0.25);
    RemoveBuildingForPlayer(playerid, 700, 1438.0313, -1747.9375, 13.4453, 0.25);
    RemoveBuildingForPlayer(playerid, 620, 1447.9063, -1748.2266, 12.9063, 0.25);
    RemoveBuildingForPlayer(playerid, 4002, 1479.8672, -1790.3984, 56.0234, 0.25);
    RemoveBuildingForPlayer(playerid, 3980, 1481.1875, -1785.0703, 22.3828, 0.25);
    RemoveBuildingForPlayer(playerid, 4003, 1481.0781, -1747.0313, 33.5234, 0.25);
    RemoveBuildingForPlayer(playerid, 620, 1516.0000, -1748.6016, 13.0078, 0.25);
    RemoveBuildingForPlayer(playerid, 4048, 1531.6328, -1852.6406, 24.5156, 0.25);
    RemoveBuildingForPlayer(playerid, 1372, 1538.9453, -1849.2734, 12.6641, 0.25);
    RemoveBuildingForPlayer(playerid, 1230, 1538.8359, -1847.6250, 13.6719, 0.25);
    RemoveBuildingForPlayer(playerid, 1220, 1538.3906, -1847.9297, 12.9297, 0.25);
    RemoveBuildingForPlayer(playerid, 1220, 1539.1016, -1847.2969, 12.9297, 0.25);
    RemoveBuildingForPlayer(playerid, 1231, 1529.2891, -1832.9141, 15.2891, 0.25);
    RemoveBuildingForPlayer(playerid, 620, 1549.5313, -1832.3125, 12.8828, 0.25);
    RemoveBuildingForPlayer(playerid, 673, 1555.6641, -1830.5938, 13.0234, 0.25);
    RemoveBuildingForPlayer(playerid, 4175, 1524.4141, -1823.8516, 15.1797, 0.25);
    RemoveBuildingForPlayer(playerid, 700, 1554.8203, -1816.1563, 13.4766, 0.25);
    RemoveBuildingForPlayer(playerid, 673, 1553.2578, -1764.8125, 12.7969, 0.25);
    RemoveBuildingForPlayer(playerid, 4172, 1534.7656, -1756.1797, 15.0000, 0.25);
    RemoveBuildingForPlayer(playerid, 620, 1533.2656, -1749.0234, 12.8047, 0.25);
    RemoveBuildingForPlayer(playerid, 673, 1522.1641, -1748.5703, 13.0234, 0.25);
    RemoveBuildingForPlayer(playerid, 700, 1553.7031, -1747.9375, 13.4063, 0.25);
Pictures :


Is the problem in the ground or something else ?

Thanks.
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#2

Remove LOD.
Reply
#3

thanks.
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