23.07.2012, 17:26
hi i put the /service in dialog...and i can call perfectly but i cant /accept.. that stoped working when i puted it in dialog please help!!
pawn Код:
if(strcmp(cmd,"/accept",true)==0)
{
if(IsPlayerConnected(playerid))
{
new x_job[256];
x_job = strtok(cmdtext, idx);
if(!strlen(x_job)) {
SendClientMessage(playerid, COLOR_WHITE, "|__________________ Accept __________________|");
SendClientMessage(playerid, COLOR_WHITE, "USAGE: accept [name]");
SendClientMessage(playerid, COLOR_GREY, "Available names: Sex, Drugs, Repair, Lawyer, Bodyguard, Job, Live, Refill, Money");
SendClientMessage(playerid, COLOR_GREY, "Available names: Taxi, Bus, Boxing, Medic, Mechanic, Paper, Ticket, Crack, Ownablecar");
SendClientMessage(playerid, COLOR_WHITE, "|____________________________________________|");
return 1;
}
else if(strcmp(x_job,"crack",true) == 0)
{
if(CrackOffer[playerid] < 999)
{
if(GetPlayerCash(playerid) > CrackPrice[playerid])
{
if(PlayerInfo[playerid][pCrack] < 7)
{
if(IsPlayerConnected(CrackOffer[playerid]))
{
GetPlayerName(CrackOffer[playerid], giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* You bought %d gram for $%d from Drug Dealer %s.",CrackGram[playerid],CrackPrice[playerid],giveplayer);
SendClientMessage(playerid, COLOR_1BLUE, string);
format(string, sizeof(string), "* %s has bought your %d gram, the $%d was added to your Account.",sendername,CrackGram[playerid],CrackPrice[playerid]);
SendClientMessage(CrackOffer[playerid], COLOR_1BLUE, string);
PlayerInfo[CrackOffer[playerid]][pAccount] += CrackPrice[playerid];
PlayerInfo[CrackOffer[playerid]][pDrugsSkill] ++;
GivePlayerCash(playerid, -CrackPrice[playerid]);
PlayerInfo[playerid][pCrack] += CrackGram[playerid];
PlayerInfo[CrackOffer[playerid]][pCrack] -= CrackGram[playerid];
if(PlayerInfo[CrackOffer[playerid]][pDrugsSkill] == 50)
{ SendClientMessage(CrackOffer[playerid], COLOR_YELLOW, "* Your Drug Dealer Skill is now Level 2, you can buy more Grams and Cheaper."); }
else if(PlayerInfo[CrackOffer[playerid]][pDrugsSkill] == 100)
{ SendClientMessage(CrackOffer[playerid], COLOR_YELLOW, "* Your Drug Dealer Skill is now Level 3, you can buy more Grams and Cheaper."); }
else if(PlayerInfo[CrackOffer[playerid]][pDrugsSkill] == 200)
{ SendClientMessage(CrackOffer[playerid], COLOR_YELLOW, "* Your Drug Dealer Skill is now Level 4, you can buy more Grams and Cheaper."); }
else if(PlayerInfo[CrackOffer[playerid]][pDrugsSkill] == 400)
{ SendClientMessage(CrackOffer[playerid], COLOR_YELLOW, "* Your Drug Dealer Skill is now Level 5, you can buy more Grams and Cheaper."); }
CrackOffer[playerid] = 999;
CrackPrice[playerid] = 0;
CrackGram[playerid] = 0;
return 1;
}
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You are fully loaded with Crack, use it first !");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You can't afford this Crack !");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " No-one offerd you any Crack !");
return 1;
}
}
else if(strcmp(x_job, "money", true) == 0)
{
if(TransferOffer[playerid] < 999)
{
if(IsPlayerConnected(TransferOffer[playerid]))
{
GetPlayerName(TransferOffer[playerid], giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
PlayerInfo[playerid][pAccount] += TransferMoney[playerid];
PlayerInfo[TransferOffer[playerid]][pAccount] -= TransferMoney[playerid];
format(string, sizeof(string), " You have transferd $%d to %s's account", TransferMoney[playerid], giveplayer);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), " You have recieved $%d to into your account from %s", TransferMoney[playerid], sendername);
SendClientMessage(TransferOffer[playerid], COLOR_WHITE, string);
format(string, sizeof(string), "%s transferd $%d to %s", sendername, TransferMoney[playerid], giveplayer);
if(moneys >= 500000)
{
ABroadCast(COLOR_YELLOW,string,1);
}
printf("%s", string);
PayLog(string);
PlayerPlaySound(giveplayerid, 1052, 0.0, 0.0, 0.0);
TransferOffer[playerid] = 999;
TransferMoney[playerid] = 0;
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " No-one offered you a Transfer !");
return 1;
}
}
else if(strcmp(x_job,"divorce",true) == 0)
{
if(DivorceOffer[playerid] < 999)
{
if(IsPlayerConnected(DivorceOffer[playerid]))
{
if(ProxDetectorS(10.0, playerid, DivorceOffer[playerid]))
{
GetPlayerName(DivorceOffer[playerid], giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* You have accepted %s's request to be his Marriage Witness.", giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* %s has accepted your request to be your Marriage Witness.", sendername);
SendClientMessage(DivorceOffer[playerid], COLOR_LIGHTBLUE, string);
ClearMarriage(playerid);
ClearMarriage(DivorceOffer[playerid]);
PlayerInfo[playerid][pPhousekey] = 255;
PlayerInfo[playerid][pPbiskey] = 255;
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " The player that sent you the Divorce Papers is not near you !");
return 1;
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " No-one sent you any Divorce Papers !");
return 1;
}
}
else if(strcmp(x_job,"witness",true) == 0)
{
if(MarryWitnessOffer[playerid] < 999)
{
if(IsPlayerConnected(MarryWitnessOffer[playerid]))
{
if(ProxDetectorS(10.0, playerid, MarryWitnessOffer[playerid]))
{
GetPlayerName(MarryWitnessOffer[playerid], giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* You have accepted %s's request to be his Marriage Witness.", giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* %s has accepted your request to be your Marriage Witness.", sendername);
SendClientMessage(MarryWitnessOffer[playerid], COLOR_LIGHTBLUE, string);
MarryWitness[MarryWitnessOffer[playerid]] = playerid;
MarryWitnessOffer[playerid] = 999;
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " The player that requested you to be his Marriage Witness is not near you !");
return 1;
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " No-one asked you to be his Marriage Witness !");
return 1;
}
}
else if(strcmp(x_job,"marriage",true) == 0)
{
if(ProposeOffer[playerid] < 999)
{
if(!PlayerToPoint(10.0, playerid, -1988.6638,1117.8837,54.4726))
{
SendClientMessage(playerid, COLOR_GREY, " You are not at the Church in San Fierro !");
return 1;
}
if(IsPlayerConnected(ProposeOffer[playerid]))
{
if(ProxDetectorS(10.0, playerid, ProposeOffer[playerid]))
{
if(MarryWitness[ProposeOffer[playerid]] == 999)
{
SendClientMessage(playerid, COLOR_GREY, " The proposer doesn't have a Marriage Witness !");
return 1;
}
if(IsPlayerConnected(MarryWitness[ProposeOffer[playerid]]))
{
if(ProxDetectorS(12.0, ProposeOffer[playerid], MarryWitness[ProposeOffer[playerid]]))
{
GetPlayerName(ProposeOffer[playerid], giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* You have accepted %s's request to be your Husband.", giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* %s has accepted your request to be your Wife.", sendername);
SendClientMessage(ProposeOffer[playerid], COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "Priest: %s do you take %s as your lovely Husband? (type 'yes', anything else will reject the Marriage)", sendername, giveplayer);
SendClientMessage(playerid, COLOR_WHITE, string);
MarriageCeremoney[playerid] = 1;
ProposedTo[ProposeOffer[playerid]] = playerid;
GotProposedBy[playerid] = ProposeOffer[playerid];
MarryWitness[ProposeOffer[playerid]] = 999;
ProposeOffer[playerid] = 999;
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " The Marriage Witness is not near your proposer !");
return 1;
}
}
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " The player that proposed to you is not near you !");
return 1;
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " No-one Proposed to you !");
return 1;
}
}
else if(strcmp(x_job,"ticket",true) == 0)
{
if(TicketOffer[playerid] < 999)
{
if(IsPlayerConnected(TicketOffer[playerid]))
{
if (ProxDetectorS(5.0, playerid, TicketOffer[playerid]))
{
GetPlayerName(TicketOffer[playerid], giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* You have paid the Ticket of $%d to Officer %s.", TicketMoney[playerid], giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* %s has paid your Ticket of $%d.", sendername, TicketMoney[playerid]);
SendClientMessage(TicketOffer[playerid], COLOR_LIGHTBLUE, string);
GivePlayerCash(playerid, - TicketMoney[playerid]);
GivePlayerCash(TicketOffer[playerid], TicketMoney[playerid]);
TicketOffer[playerid] = 999;
TicketMoney[playerid] = 0;
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " The Officer is not near you !");
return 1;
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " No-one offered you a Ticket !");
return 1;
}
}
else if(strcmp(x_job,"paper",true) == 0)
{
if(PaperOffer[playerid] < 999)
{
if(IsPlayerConnected(PaperOffer[playerid]))
{
if(BringingPaper[PaperOffer[playerid]] > 0)
{
if (ProxDetectorS(5.0, playerid, PaperOffer[playerid]))
{
GetPlayerName(PaperOffer[playerid], giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* You have accepted a Newspaper from Paper Boy %s (use /read paper, to read).", giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* %s has accepted your Newspaper.", sendername);
SendClientMessage(PaperOffer[playerid], COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "%s", Paper[PaperOffer[playerid]][pTitle]);
strmid(Paper[playerid][pTitle], string, 0, strlen(string), 255);
format(string, sizeof(string), "%s", Paper[PaperOffer[playerid]][pMaker]);
strmid(Paper[playerid][pMaker], string, 0, strlen(string), 255);
format(string, sizeof(string), "%s", Paper[PaperOffer[playerid]][pLine1]);
strmid(Paper[playerid][pLine1], string, 0, strlen(string), 255);
format(string, sizeof(string), "%s", Paper[PaperOffer[playerid]][pLine2]);
strmid(Paper[playerid][pLine2], string, 0, strlen(string), 255);
format(string, sizeof(string), "%s", Paper[PaperOffer[playerid]][pLine3]);
strmid(Paper[playerid][pLine3], string, 0, strlen(string), 255);
format(string, sizeof(string), "%s", Paper[PaperOffer[playerid]][pLine4]);
strmid(Paper[playerid][pLine4], string, 0, strlen(string), 255);
format(string, sizeof(string), "%s", Paper[PaperOffer[playerid]][pLine5]);
strmid(Paper[playerid][pLine5], string, 0, strlen(string), 255);
format(string, sizeof(string), "%s", Paper[PaperOffer[playerid]][pLine6]);
strmid(Paper[playerid][pLine6], string, 0, strlen(string), 255);
format(string, sizeof(string), "%s", Paper[PaperOffer[playerid]][pLine7]);
strmid(Paper[playerid][pLine7], string, 0, strlen(string), 255);
GotPaper[playerid] = 1;
PaperOffer[playerid] = 999;
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " The Paper Boy is not near you !");
return 1;
}
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " No-one offered you a Newspaper !");
return 1;
}
}
else if(strcmp(x_job,"boxing",true) == 0)
{
if(BoxOffer[playerid] < 999)
{
if(IsPlayerConnected(BoxOffer[playerid]))
{
new points;
new mypoints;
GetPlayerName(BoxOffer[playerid], giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
new level = PlayerInfo[BoxOffer[playerid]][pBoxSkill];
if(level >= 0 && level <= 50) { points = 40; }
else if(level >= 51 && level <= 100) { points = 50; }
else if(level >= 101 && level <= 200) { points = 60; }
else if(level >= 201 && level <= 400) { points = 70; }
else if(level >= 401) { points = 80; }
if(PlayerInfo[playerid][pJob] == 12)
{
new clevel = PlayerInfo[playerid][pBoxSkill];
if(clevel >= 0 && clevel <= 50) { mypoints = 40; }
else if(clevel >= 51 && clevel <= 100) { mypoints = 50; }
else if(clevel >= 101 && clevel <= 200) { mypoints = 60; }
else if(clevel >= 201 && clevel <= 400) { mypoints = 70; }
else if(clevel >= 401) { mypoints = 80; }
}
else
{
mypoints = 30;
}
format(string, sizeof(string), "* You have accepted the Boxing Challenge from %s, and will fight with %d Health.",giveplayer,mypoints);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* %s has accepted your Boxing Challenge Request, you will fight with %d Health.",sendername,points);
SendClientMessage(BoxOffer[playerid], COLOR_LIGHTBLUE, string);
SetPlayerHealth(playerid, mypoints);
SetPlayerHealth(BoxOffer[playerid], points);
SetPlayerInterior(playerid, 5); SetPlayerInterior(BoxOffer[playerid], 5);
SetPlayerPos(playerid, 762.9852,2.4439,1001.5942); SetPlayerFacingAngle(playerid, 131.8632);
SetPlayerPos(BoxOffer[playerid], 758.7064,-1.8038,1001.5942); SetPlayerFacingAngle(BoxOffer[playerid], 313.1165);
TogglePlayerControllable(playerid, 0); TogglePlayerControllable(BoxOffer[playerid], 0);
GameTextForPlayer(playerid, "~r~Waiting", 3000, 1); GameTextForPlayer(BoxOffer[playerid], "~r~Waiting", 3000, 1);
new name[MAX_PLAYER_NAME];
new dstring[MAX_PLAYER_NAME];
new wstring[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
format(dstring, sizeof(dstring), "%s", name);
strmid(wstring, dstring, 0, strlen(dstring), 255);
if(strcmp(Titel[TitelName] ,wstring, true ) == 0 )
{
format(string, sizeof(string), "Boxing News: Boxing Champion %s will fight VS %s, in 60 seconds (Grove Street Gym).", sendername, giveplayer);
OOCOff(COLOR_WHITE,string);
TBoxer = playerid;
BoxDelay = 60;
}
GetPlayerName(BoxOffer[playerid], name, sizeof(name));
format(dstring, sizeof(dstring), "%s", name);
strmid(wstring, dstring, 0, strlen(dstring), 255);
if(strcmp(Titel[TitelName] ,wstring, true ) == 0 )
{
format(string, sizeof(string), "Boxing News: Boxing Champion %s will fight VS %s, in 60 seconds (Grove Street Gym).", giveplayer, sendername);
OOCOff(COLOR_WHITE,string);
TBoxer = BoxOffer[playerid];
BoxDelay = 60;
}
BoxWaitTime[playerid] = 1; BoxWaitTime[BoxOffer[playerid]] = 1;
if(BoxDelay < 1) { BoxDelay = 20; }
InRing = 1;
Boxer1 = BoxOffer[playerid];
Boxer2 = playerid;
PlayerBoxing[playerid] = 1;
PlayerBoxing[BoxOffer[playerid]] = 1;
BoxOffer[playerid] = 999;
return 1;
}
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " No-one offered you a Boxing Challenge !");
return 1;
}
}
else if(strcmp(x_job,"taxi",true) == 0)
{
if(TransportDuty[playerid] != 1)
{
SendClientMessage(playerid, COLOR_GREY, " You are not a Taxi Driver !");
return 1;
}
if(TaxiCallTime[playerid] > 0)
{
SendClientMessage(playerid, COLOR_GREY, " You have already accepted a Taxi Call !");
return 1;
}
if(PlayerOnMission[playerid] > 0)
{
SendClientMessage(playerid, COLOR_GREY, " On a mission right now, can't use this command !");
return 1;
}
if(TaxiCall < 999)
{
if(IsPlayerConnected(TaxiCall))
{
GetPlayerName(playerid, sendername, sizeof(sendername));
GetPlayerName(TaxiCall, giveplayer, sizeof(giveplayer));
format(string, sizeof(string), "* You have accepted the Taxi Call from %s, you will see the marker untill you have reached it.",giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* Taxi Driver %s has accepted your Taxi Call please wait at your current Position.",sendername);
SendClientMessage(TaxiCall, COLOR_LIGHTBLUE, string);
GameTextForPlayer(playerid, "~w~Taxi Caller~n~~r~Goto redmarker", 5000, 1);
TaxiCallTime[playerid] = 1;
TaxiAccepted[playerid] = TaxiCall;
TaxiCall = 999;
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " No-one called for a Taxi yet !");
return 1;
}
}
else if(strcmp(x_job,"bus",true) == 0)
{
if(TransportDuty[playerid] != 2)
{
SendClientMessage(playerid, COLOR_GREY, " You are not a Bus Driver !");
return 1;
}
if(BusCallTime[playerid] > 0)
{
SendClientMessage(playerid, COLOR_GREY, " You have already accepted a Bus Call !");
return 1;
}
if(PlayerOnMission[playerid] > 0)
{
SendClientMessage(playerid, COLOR_GREY, " On a mission right now, can't use this command !");
return 1;
}
if(BusCall < 999)
{
if(IsPlayerConnected(BusCall))
{
GetPlayerName(playerid, sendername, sizeof(sendername));
GetPlayerName(BusCall, giveplayer, sizeof(giveplayer));
format(string, sizeof(string), "* You have accepted the Bus Call from %s, you will see the marker untill you have reached it.",giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* Bus Driver %s has accepted your Bus Call please wait at your current Position.",sendername);
SendClientMessage(BusCall, COLOR_LIGHTBLUE, string);
new Float:X,Float:Y,Float:Z;
GetPlayerPos(BusCall, X, Y, Z);
SetPlayerCheckpoint(playerid, X, Y, Z, 5);
GameTextForPlayer(playerid, "~w~Bus Caller~n~~r~Goto redmarker", 5000, 1);
BusCallTime[playerid] = 1;
BusAccepted[playerid] = BusCall;
BusCall = 999;
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " No-one called for a Bus yet !");
return 1;
}
}
else if(strcmp(x_job,"medic",true) == 0)
{
if(PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)
{
if(MedicCallTime[playerid] > 0)
{
SendClientMessage(playerid, COLOR_GREY, " You have already accepted a Medic Call !");
return 1;
}
if(PlayerOnMission[playerid] > 0)
{
SendClientMessage(playerid, COLOR_GREY, " On a mission right now, can't use this command !");
return 1;
}
if(MedicCall < 999)
{
if(IsPlayerConnected(MedicCall))
{
GetPlayerName(playerid, sendername, sizeof(sendername));
GetPlayerName(MedicCall, giveplayer, sizeof(giveplayer));
format(string, sizeof(string), "* You have accepted the Medic Call from %s, you have 30 Seconds to get there.",giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* After the 30 Seconds the Red Marker will dissapear.");
format(string, sizeof(string), "* Medic %s has accepted your Medic Call please wait at your current Position.",sendername);
SendClientMessage(MedicCall, COLOR_LIGHTBLUE, string);
new Float:X,Float:Y,Float:Z;
GetPlayerPos(MedicCall, X, Y, Z);
SetPlayerCheckpoint(playerid, X, Y, Z, 5);
GameTextForPlayer(playerid, "~w~Medic Caller~n~~r~Goto redmarker", 5000, 1);
MedicCallTime[playerid] = 1;
MedicCall = 999;
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " No-one called for a Medic yet !");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You are not a Medic !");
return 1;
}
}
else if(strcmp(x_job,"mechanic",true) == 0)
{
if(PlayerInfo[playerid][pJob] != 7)
{
SendClientMessage(playerid, COLOR_GREY, " You are not a Car Mechanic !");
return 1;
}
if(MechanicCallTime[playerid] > 0)
{
SendClientMessage(playerid, COLOR_GREY, " You have already accepted a Mechanic Call !");
return 1;
}
if(PlayerOnMission[playerid] > 0)
{
SendClientMessage(playerid, COLOR_GREY, " On a mission right now, can't use this command !");
return 1;
}
if(MechanicCall < 999)
{
if(IsPlayerConnected(MechanicCall))
{
GetPlayerName(playerid, sendername, sizeof(sendername));
GetPlayerName(MechanicCall, giveplayer, sizeof(giveplayer));
format(string, sizeof(string), "* You have accepted the Mechanic Call from %s, you have 30 Seconds to get there.",giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* After the 30 Seconds the Red Marker will dissapear.");
format(string, sizeof(string), "* Car Mechanic %s has accepted your Mechanic Call please wait at your current Position.",sendername);
SendClientMessage(MechanicCall, COLOR_LIGHTBLUE, string);
new Float:X,Float:Y,Float:Z;
GetPlayerPos(MechanicCall, X, Y, Z);
SetPlayerCheckpoint(playerid, X, Y, Z, 5);
GameTextForPlayer(playerid, "~w~Mechanic Caller~n~~r~Goto redmarker", 5000, 1);
MechanicCallTime[playerid] = 1;
MechanicCall = 999;
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " No-one called for a Car Mechanic yet !");
return 1;
}
}
else if(strcmp(x_job,"job",true) == 0)
{
if(GettingJob[playerid] > 0)
{
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Now that you have confirmed you want the Job, you got a 1 hour Contract.");
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Congratulations with your new Job, type /help to see your new command.");
PlayerInfo[playerid][pJob] = GettingJob[playerid];
GettingJob[playerid] = 0;
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You haven't even been at a Job place yet!");
return 1;
}
}
else if(strcmp(x_job,"refill",true) == 0)
{
if(RefillOffer[playerid] < 999)
{
if(IsPlayerConnected(RefillOffer[playerid]))
{
if(GetPlayerCash(playerid) > RefillPrice[playerid])
{
GetPlayerName(RefillOffer[playerid], giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
new car = gLastCar[playerid];
new fuel;
PlayerInfo[RefillOffer[playerid]][pMechSkill] ++;
if(PlayerInfo[RefillOffer[playerid]][pMechSkill] == 50)
{ SendClientMessage(RefillOffer[playerid], COLOR_YELLOW, "* Your Car Mechanic Skill is now Level 2, you can add more Fuel to any Players Cars."); }
else if(PlayerInfo[RefillOffer[playerid]][pMechSkill] == 100)
{ SendClientMessage(RefillOffer[playerid], COLOR_YELLOW, "* Your Car Mechanic Skill is now Level 3, you can add more Fuel to any Players Cars."); }
else if(PlayerInfo[RefillOffer[playerid]][pMechSkill] == 200)
{ SendClientMessage(RefillOffer[playerid], COLOR_YELLOW, "* Your Car Mechanic Skill is now Level 4, you can add more Fuel to any Players Cars."); }
else if(PlayerInfo[RefillOffer[playerid]][pMechSkill] == 400)
{ SendClientMessage(RefillOffer[playerid], COLOR_YELLOW, "* Your Car Mechanic Skill is now Level 5, you can add more Fuel to any Players Cars."); }
new level = PlayerInfo[RefillOffer[playerid]][pMechSkill];
if(level >= 0 && level <= 50)
{ fuel = 15; }
else if(level >= 51 && level <= 100)
{ fuel = 40; }
else if(level >= 101 && level <= 200)
{ fuel = 60; }
else if(level >= 201 && level <= 400)
{ fuel = 80; }
else if(level >= 401)
{ fuel = 100; }
format(string, sizeof(string), "* You refilled your car with %d%, for $%d by Car Mechanic %s.",fuel,RefillPrice[playerid],giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* You refilled %s's car with %d%, the $%d has been added to your PayCheck.",sendername,fuel,RefillPrice[playerid]);
SendClientMessage(RefillOffer[playerid], COLOR_LIGHTBLUE, string);
PlayerInfo[RefillOffer[playerid]][pPayCheck] += RefillPrice[playerid];
GivePlayerCash(playerid, -RefillPrice[playerid]);
if(Gas[car] < 110) { Gas[car] += fuel; }
RefillOffer[playerid] = 999;
RefillPrice[playerid] = 0;
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You cant afford the Refill !");
return 1;
}
}
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " No-one offered to Refill your Car !");
return 1;
}
}
else if(strcmp(x_job,"live",true) == 0)
{
if(LiveOffer[playerid] < 999)
{
if(IsPlayerConnected(LiveOffer[playerid]))
{
if (ProxDetectorS(5.0, playerid, LiveOffer[playerid]))
{
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are frozen till the Live Conversation ends.");
SendClientMessage(LiveOffer[playerid], COLOR_LIGHTBLUE, "* You are frozen till the Live Conversation ends (use /live again).");
TogglePlayerControllable(playerid, 0);
TogglePlayerControllable(LiveOffer[playerid], 0);
TalkingLive[playerid] = LiveOffer[playerid];
TalkingLive[LiveOffer[playerid]] = playerid;
LiveOffer[playerid] = 999;
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You are to far away from the Stirile PROTV !");
return 1;
}
}
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " No-one gave you a Live Conversation offer !");
return 1;
}
}
else if(strcmp(x_job,"lawyer",true) == 0)
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /accept lawyer [playerid/PartOfName]");
return 1;
}
giveplayerid = ReturnUser(tmp);
if (gTeam[playerid] == 2)
{
if(IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
if(PlayerInfo[giveplayerid][pJob] == 2)
{
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* You allowed %s to free a Jailed Person.", giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE,string);
format(string, sizeof(string), "* Officer %s approved (allowed) you to free a Jailed Person. (use /free)", sendername);
SendClientMessage(giveplayerid, COLOR_LIGHTBLUE,string);
ApprovedLawyer[giveplayerid] = 1;
return 1;
}
}
}
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Invalid action! (You are no cop / Player aint a Lawyer / Bad ID)");
return 1;
}
}
else if(strcmp(x_job,"bodyguard",true) == 0)
{
if(GuardOffer[playerid] < 999)
{
if(GetPlayerCash(playerid) > GuardPrice[playerid])
{
if(IsPlayerConnected(GuardOffer[playerid]))
{
GetPlayerName(GuardOffer[playerid], giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* You accepted the Protection for $%d from Bodyguard %s.",GuardPrice[playerid],giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* %s accepted your Protection, and the $%d was added to your PayCheck.",sendername,GuardPrice[playerid]);
SendClientMessage(GuardOffer[playerid], COLOR_LIGHTBLUE, string);
PlayerInfo[GuardOffer[playerid]][pPayCheck] += GuardPrice[playerid];
GivePlayerCash(playerid, -GuardPrice[playerid]);
GuardOffer[playerid] = 999;
GuardPrice[playerid] = 0;
return 1;
}
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You can't afford the Protection !");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " No-one offerd you any Protection !");
return 1;
}
}
else if(strcmp(x_job,"drugs",true) == 0)
{
if(DrugOffer[playerid] < 999)
{
if(GetPlayerCash(playerid) > DrugPrice[playerid])
{
if(PlayerInfo[playerid][pDrugs] < 7)
{
if(IsPlayerConnected(DrugOffer[playerid]))
{
GetPlayerName(DrugOffer[playerid], giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* You bought %d gram for $%d from Drug Dealer %s.",DrugGram[playerid],DrugPrice[playerid],giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* %s has bought your %d gram, the $%d was added to your PayCheck.",sendername,DrugGram[playerid],DrugPrice[playerid]);
SendClientMessage(DrugOffer[playerid], COLOR_LIGHTBLUE, string);
PlayerInfo[DrugOffer[playerid]][pPayCheck] += DrugPrice[playerid];
PlayerInfo[DrugOffer[playerid]][pDrugsSkill] ++;
GivePlayerCash(playerid, -DrugPrice[playerid]);
PlayerInfo[playerid][pDrugs] += DrugGram[playerid];
PlayerInfo[DrugOffer[playerid]][pDrugs] -= DrugGram[playerid];
if(PlayerInfo[DrugOffer[playerid]][pDrugsSkill] == 50)
{ SendClientMessage(DrugOffer[playerid], COLOR_YELLOW, "* Your Drug Dealer Skill is now Level 2, you can buy more Grams and Cheaper."); }
else if(PlayerInfo[DrugOffer[playerid]][pDrugsSkill] == 100)
{ SendClientMessage(DrugOffer[playerid], COLOR_YELLOW, "* Your Drug Dealer Skill is now Level 3, you can buy more Grams and Cheaper."); }
else if(PlayerInfo[DrugOffer[playerid]][pDrugsSkill] == 200)
{ SendClientMessage(DrugOffer[playerid], COLOR_YELLOW, "* Your Drug Dealer Skill is now Level 4, you can buy more Grams and Cheaper."); }
else if(PlayerInfo[DrugOffer[playerid]][pDrugsSkill] == 400)
{ SendClientMessage(DrugOffer[playerid], COLOR_YELLOW, "* Your Drug Dealer Skill is now Level 5, you can buy more Grams and Cheaper."); }
DrugOffer[playerid] = 999;
DrugPrice[playerid] = 0;
DrugGram[playerid] = 0;
return 1;
}
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You are fully loaded with Drugs, use them first !");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You can't afford those Drugs !");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " No-one offerd you any Drugs !");
return 1;
}
}
else if(strcmp(x_job,"sex",true) == 0)
{
if(SexOffer[playerid] < 999)
{
if(GetPlayerCash(playerid) > SexPrice[playerid])
{
if (IsPlayerConnected(SexOffer[playerid]))
{
new Car = GetPlayerVehicleID(playerid);
if(IsPlayerInAnyVehicle(playerid) && IsPlayerInVehicle(SexOffer[playerid], Car))
{
GetPlayerName(SexOffer[playerid], giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* You had sex with Whore %s, for $%d.", giveplayer, SexPrice[playerid]);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* %s had sex with you, the $%d was added to your PayCheck.", sendername, SexPrice[playerid]);
SendClientMessage(SexOffer[playerid], COLOR_LIGHTBLUE, string);
PlayerInfo[SexOffer[playerid]][pPayCheck] += SexPrice[playerid];
GivePlayerCash(playerid, -SexPrice[playerid]);
PlayerInfo[SexOffer[playerid]][pSexSkill] ++;
if(PlayerInfo[SexOffer[playerid]][pSexSkill] == 50)
{ SendClientMessage(SexOffer[playerid], COLOR_YELLOW, "* Your Sex Skill is now Level 2, you offer better Sex (health) and less chance on STD."); }
else if(PlayerInfo[SexOffer[playerid]][pSexSkill] == 100)
{ SendClientMessage(SexOffer[playerid], COLOR_YELLOW, "* Your Sex Skill is now Level 3, you offer better Sex (health) and less chance on STD."); }
else if(PlayerInfo[SexOffer[playerid]][pSexSkill] == 200)
{ SendClientMessage(SexOffer[playerid], COLOR_YELLOW, "* Your Sex Skill is now Level 4, you offer better Sex (health) and less chance on STD."); }
else if(PlayerInfo[SexOffer[playerid]][pSexSkill] == 400)
{ SendClientMessage(SexOffer[playerid], COLOR_YELLOW, "* Your Sex Skill is now Level 5, you offer better Sex (health) and less chance on STD."); }
if(STDPlayer[playerid] == 0)
{
if(Condom[playerid] < 1)
{
new Float:health;
new level = PlayerInfo[SexOffer[playerid]][pSexSkill];
if(level >= 0 && level <= 50)
{
if(GetPlayerHealth(playerid, health) < 150) {
SetPlayerHealth(playerid, health + 30.0); }
new rand = random(sizeof(STD1));
STDPlayer[playerid] = STD1[rand];
STDPlayer[SexOffer[playerid]] = STD1[rand];
if(STD1[rand] == 0) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You got 30 Health + no STD while having Sex."); SendClientMessage(SexOffer[playerid], COLOR_LIGHTBLUE, "* You haven't got a STD while having Sex."); }
else if(STD1[rand] == 1) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You got 30 Health + a Chlamydia because of the Sex."); SendClientMessage(SexOffer[playerid], COLOR_LIGHTBLUE, "* You got a Chlamydia because of the Sex."); }
else if(STD1[rand] == 2) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You got 30 Health + a Gonorrhea because of the Sex."); SendClientMessage(SexOffer[playerid], COLOR_LIGHTBLUE, "* You got a Gonorrhea because of the Sex."); }
else if(STD1[rand] == 3) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You got 30 Health + a Syphilis because of the Sex."); SendClientMessage(SexOffer[playerid], COLOR_LIGHTBLUE, "* You got a Syphilis because of the Sex."); }
}
else if(level >= 51 && level <= 100)
{
if(GetPlayerHealth(playerid, health) < 150) {
SetPlayerHealth(playerid, health + 60.0); }
new rand = random(sizeof(STD2));
STDPlayer[playerid] = STD2[rand];
STDPlayer[SexOffer[playerid]] = STD2[rand];
if(STD2[rand] == 0) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You got 60 Health + no STD while having Sex."); SendClientMessage(SexOffer[playerid], COLOR_LIGHTBLUE, "* You haven't got a STD while having Sex."); }
else if(STD2[rand] == 1) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You got 60 Health + a Chlamydia because of the Sex."); SendClientMessage(SexOffer[playerid], COLOR_LIGHTBLUE, "* You got a Chlamydia because of the Sex."); }
else if(STD2[rand] == 2) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You got 60 Health + a Gonorrhea because of the Sex."); SendClientMessage(SexOffer[playerid], COLOR_LIGHTBLUE, "* You got a Gonorrhea because of the Sex."); }
else if(STD2[rand] == 3) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You got 60 Health + a Syphilis because of the Sex."); SendClientMessage(SexOffer[playerid], COLOR_LIGHTBLUE, "* You got a Syphilis because of the Sex."); }
}
else if(level >= 101 && level <= 200)
{
if(GetPlayerHealth(playerid, health) < 150) {
SetPlayerHealth(playerid, health + 90.0); }
new rand = random(sizeof(STD3));
STDPlayer[playerid] = STD3[rand];
STDPlayer[SexOffer[playerid]] = STD3[rand];
if(STD3[rand] == 0) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You got 90 Health + no STD while having Sex."); SendClientMessage(SexOffer[playerid], COLOR_LIGHTBLUE, "* You haven't got a STD while having Sex."); }
else if(STD3[rand] == 1) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You got 90 Health + a Chlamydia because of the Sex."); SendClientMessage(SexOffer[playerid], COLOR_LIGHTBLUE, "* You got a Chlamydia because of the Sex."); }
else if(STD3[rand] == 2) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You got 90 Health + a Gonorrhea because of the Sex."); SendClientMessage(SexOffer[playerid], COLOR_LIGHTBLUE, "* You got a Gonorrhea because of the Sex."); }
else if(STD3[rand] == 3) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You got 90 Health + a Syphilis because of the Sex."); SendClientMessage(SexOffer[playerid], COLOR_LIGHTBLUE, "* You got a Syphilis because of the Sex."); }
}
else if(level >= 201 && level <= 400)
{
if(GetPlayerHealth(playerid, health) < 150) {
SetPlayerHealth(playerid, health + 120.0); }
new rand = random(sizeof(STD4));
STDPlayer[playerid] = STD4[rand];
STDPlayer[SexOffer[playerid]] = STD4[rand];
if(STD4[rand] == 0) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You got 120 Health + no STD while having Sex."); SendClientMessage(SexOffer[playerid], COLOR_LIGHTBLUE, "* You haven't got a STD while having Sex."); }
else if(STD4[rand] == 1) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You got 120 Health + a Chlamydia because of the Sex."); SendClientMessage(SexOffer[playerid], COLOR_LIGHTBLUE, "* You got a Chlamydia because of the Sex."); }
else if(STD4[rand] == 2) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You got 120 Health + a Gonorrhea because of the Sex."); SendClientMessage(SexOffer[playerid], COLOR_LIGHTBLUE, "* You got a Gonorrhea because of the Sex."); }
else if(STD4[rand] == 3) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You got 120 Health + a Syphilis because of the Sex."); SendClientMessage(SexOffer[playerid], COLOR_LIGHTBLUE, "* You got a Syphilis because of the Sex."); }
}
else if(level >= 401)
{
if(GetPlayerHealth(playerid, health) < 150) {
SetPlayerHealth(playerid, health + 150.0); }
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Your Sex Skill Level is so high you gave high health and No STD.");
SendClientMessage(SexOffer[playerid], COLOR_LIGHTBLUE, "* The Whore's Sex Skill Level is so high you got high health and No STD.");
}
}
else
{
SendClientMessage(SexOffer[playerid], COLOR_LIGHTBLUE, "* The player used a Condom.");
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You used a Condom.");
Condom[playerid] --;
}
}
else
{
SendClientMessage(SexOffer[playerid], COLOR_LIGHTBLUE, "* That player was already infected with a STD, can't get another one.");
return 1;
}
SexOffer[playerid] = 999;
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You or the Whore are not both in a Car !");
return 1;
}
}//Connected or not
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You can't afford the Sex!");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You dont have any Sex offerd by a Whore !");
return 1;
}
}
else if(strcmp(x_job,"repair",true) == 0)
{
if(RepairOffer[playerid] < 999)
{
if(GetPlayerCash(playerid) > RepairPrice[playerid])
{
if(IsPlayerInAnyVehicle(playerid))
{
if(IsPlayerConnected(RepairOffer[playerid]))
{
GetPlayerName(RepairOffer[playerid], giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
RepairCar[playerid] = GetPlayerVehicleID(playerid);
SetVehicleHealth(RepairCar[playerid], 1000.0);
format(string, sizeof(string), "* You repaired your car for $%d by Car Mechanic %s.",RepairPrice[playerid],giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* You fixed %s's car, the $%d has been added to your PayCheck.",sendername,RepairPrice[playerid]);
SendClientMessage(RepairOffer[playerid], COLOR_LIGHTBLUE, string);
PlayerInfo[RepairOffer[playerid]][pMechSkill] ++;
if(PlayerInfo[RepairOffer[playerid]][pMechSkill] == 50)
{ SendClientMessage(RepairOffer[playerid], COLOR_YELLOW, "* Your Car Mechanic Skill is now Level 2, you can add more Fuel to any Players Cars."); }
else if(PlayerInfo[RepairOffer[playerid]][pMechSkill] == 100)
{ SendClientMessage(RepairOffer[playerid], COLOR_YELLOW, "* Your Car Mechanic Skill is now Level 3, you can add more Fuel to any Players Cars."); }
else if(PlayerInfo[RepairOffer[playerid]][pMechSkill] == 200)
{ SendClientMessage(RepairOffer[playerid], COLOR_YELLOW, "* Your Car Mechanic Skill is now Level 4, you can add more Fuel to any Players Cars."); }
else if(PlayerInfo[RepairOffer[playerid]][pMechSkill] == 400)
{ SendClientMessage(RepairOffer[playerid], COLOR_YELLOW, "* Your Car Mechanic Skill is now Level 5, you can add more Fuel to any Players Cars."); }
PlayerInfo[RepairOffer[playerid]][pPayCheck] += RepairPrice[playerid];
GivePlayerCash(playerid, -RepairPrice[playerid]);
RepairOffer[playerid] = 999;
RepairPrice[playerid] = 0;
return 1;
}
return 1;
}
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You can't afford the Repair !");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " No-one offerd you to Repair your Car !");
return 1;
}
}
else { return 1; }
}//not connected
return 1;
}