18.07.2012, 12:14
Quote:
#include a_samp #include zcmd #include sscanf2 new v_Plate[MAX_VEHICLES][32]; CMD ![]() { new iVictim, szPlate[32]; if( sscanf( params, "us[32]", iVictim, szPlate ) ) return SendClientMessage( playerid, -1, "Syntax: /plate [playerid][plate(1-32 letters)]" ); if( strlen( szPlate ) > 32 ) return SendClientMessage( playerid, -1, "Syntax: /plate [playerid][plate(1-32 letters)]" ); if( !IsPlayerAdmin( playerid ) ) return SendClientMessage( playerid, -1, "Error: You're not an administrator." ); if( !IsPlayerConnected( iVictim ) ) return SendClientMessage( playerid, -1, "Error: That player isn't connected." ); if( !IsPlayerInAnyVehicle( iVictim ) ) return SendClientMessage( playerid, -1, "Error: That player isn't in a vehicle." ); new szString[128], pVeh, Float:vPos[4]; pVeh = GetPlayerVehicleID( iVictim ); format( v_Plate[pVeh], 32, "%s", szPlate ); SetVehicleNumberPlate( pVeh, szPlate ); GetPlayerPos( iVictim, vPos[0], vPos[1], vPos[2] ); GetVehicleZAngle( pVeh, vPos[3] ); SetVehicleToRespawn( pVeh ); SetVehiclePos( pVeh, vPos[0], vPos[1], vPos[2] ); SetVehicleZAngle( pVeh, vPos[3] ); PutPlayerInVehicle( iVictim, pVeh, 0 ); format( szString, 128, "An administrator set your vehicle plate to %s.", szPlate ); SendClientMessage( playerid, -1, szString ); return 1; } |
but after i /park the vheicle the plate isnt save.
How can i make it to save?