13.07.2012, 14:35
Quote:
if (PRESSED(KEY_JUMP)) { new Float, Float:y, Float:z; GetPlayerPos(playerid, x, y, z); SetPlayerPos(playerid, x, y, z + 10.0); } return 1; } |
then i will defined him
Quote:
#define PRESSED(%0) \ (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0))) |