Rank SYstem With Rank Name in Up Head
#1

Any One Can Make Rank SYstem WIth the Rank name in Up Head like Name?? Please Help Me I Need It
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#2

pawn Code:
/*
    Rank System© 2011 , All Rights Reseverd.
    By Sufyan
       
    i am releasing this script on my birthday :))
    D : 29/07 xD Enjoy !!!
*/

#include <a_samp>
#include <dini>

#define dcmd(%1,%2,%3) if (!strcmp((%3)[1], #%1, true, (%2)) && ((((%3)[(%2) + 1] == '\0') && (dcmd_%1(playerid, ""))) || (((%3)[(%2) + 1] == ' ') && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1 // Top of Script put this
new Text:R_1[MAX_PLAYERS],Text:Stats[MAX_PLAYERS];

#define COLOR_YELLOW            0xFFFF00AA
#define COLOR_PINK              0xFF66FFAA
#define COLOR_AQUA              0x7CFC00AA
#define COLOR_WHITE             0xFFFFFFAA
#define Ranks                   353
new Kills[MAX_PLAYERS],Deaths[MAX_PLAYERS];

public OnFilterScriptInit()
{
    print("\n--------------------------------------");
    print(" Rank System Version 1 By Amoxi ");
    print("--------------------------------------\n");
   
    if(!dini_Exists("Deaths.cfg"))
    {
      dini_Create("Deaths.cfg");
    }

    if(!dini_Exists("Kills.cfg"))
    {
      dini_Create("Kills.cfg");
    }

   
    return 1;
}

public OnFilterScriptExit()
{
    printf("*** Rank System Unloaded *** ");
   
    return 1;
}




public OnPlayerRequestClass(playerid, classid)
{
    SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
    return 1;
}

public OnPlayerConnect(playerid)
{

    new Pname[MAX_PLAYER_NAME];
    GetPlayerName(playerid, Pname, MAX_PLAYER_NAME);
    Deaths[playerid] = dini_Int("Deaths.cfg", Pname);
    Kills[playerid] = dini_Int("Kills.cfg", Pname);
    new Name[MAX_PLAYER_NAME];
    GetPlayerName(playerid,Name,sizeof(Name));
    new str[256];
    format(str,sizeof(str),"-> Welcome %s to the Server ! Enjoy Your Stay !!!",Name);
    SendClientMessage(playerid,COLOR_AQUA,"This Server Using Rank System V.1 By Amoxi");
    SendClientMessage(playerid,COLOR_YELLOW,str);
    R_1[playerid] = TextDrawCreate(498.000000, 100.000000, " ");
    TextDrawBackgroundColor(R_1[playerid], 255);
    TextDrawFont(R_1[playerid], 2);
    TextDrawLetterSize(R_1[playerid], 0.250000, 0.899999);
    TextDrawColor(R_1[playerid], -1);
    TextDrawSetOutline(R_1[playerid], 0);
    TextDrawSetProportional(R_1[playerid], 1);
    TextDrawSetShadow(R_1[playerid], 1);

    Stats[playerid] = TextDrawCreate(499.000000, 110.000000, "~r~Kills: ~w~0 ~g~Deaths: ~w~0");
    TextDrawBackgroundColor(Stats[playerid], 255);
    TextDrawFont(Stats[playerid], 2);
    TextDrawLetterSize(Stats[playerid], 0.159999, 1.000000);
    TextDrawColor(Stats[playerid], -1);
    TextDrawSetOutline(Stats[playerid], 0);
    TextDrawSetProportional(Stats[playerid], 1);
    TextDrawSetShadow(Stats[playerid], 1);
   
   

    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{

    new Pname[MAX_PLAYER_NAME];
    GetPlayerName(playerid, Pname, MAX_PLAYER_NAME);
    dini_IntSet("Deaths.cfg", Pname, Deaths[playerid]);
    dini_IntSet("Kills.cfg", Pname, Kills[playerid]);
    return 1;
}

public OnPlayerSpawn(playerid)
{
    TextDrawShowForPlayer(playerid,Text:Stats[playerid]);
    TextDrawShowForPlayer(playerid,Text:R_1[playerid]);
    return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    Kills[killerid]++;
    Deaths[playerid]++;
    return 1;
}

dcmd_rank( playerid, params[] )
{
    new id;
    if (strlen(params))
    {
        id = strval(params);
        if(IsPlayerConnected(id))
        {
            new str[256];
           
            SendClientMessage(playerid,COLOR_YELLOW,"Current Rank:");
            GetPlayerRank(playerid);
            format(str,sizeof(str)," Kills: %d  Deaths: %d ",GetPlayerKills(playerid),GetPlayerDeaths(playerid));
            SendClientMessage(playerid,0x00FF00AA,str);
           
       
        }
        else
        {
            SendClientMessage(playerid,0x00FF00AA, "Player Not Found !");
        }
    }
    else
    {
    SendClientMessage(playerid,0x00FF00AA, "Usage: \"/rank <playerid>\"");
   
    }
    return 1;
}
dcmd_ranks( playerid, params[])
{
    #pragma unused params
    ShowPlayerDialog(playerid,Ranks,DIALOG_STYLE_MSGBOX,"Ranks By Amoxi","0-10 Newbie Shooter\n10-75 Good Shooter\n25-75 Master Shooter\n150-300 Pro Shooter\n300-450 Striker Shooter\n450-675 Freekill Shooter\n675-1000 Psycho Shooter\n\
     1000-1500 Fatal Shooter\n1500-2250 Havoc Shooter\n2250-3375 Extreme Shooter\n3375-5100 Wild Shooter\n5100-7650 Hazardous Shooter\n7650-11475 IGI Shooter\n11475-17500 Tactical Shooter\n17500-26250 Dedicated Shooter\n26250-39375 Insane Shooter"
,">>","Close");
    return 1;
}
public OnPlayerText(playerid, text[])
{
    return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
    dcmd(rank,4,cmdtext);
    dcmd(ranks,5,cmdtext);
   
    return 0;
}


GetPlayerRank(playerid)
{

    if(Kills[playerid]<10)
    {
    SendClientMessage(playerid,COLOR_WHITE,"Newbie Shooter");
    }
    else if(Kills[playerid]<25 && Kills[playerid]>=10)
    {
    SendClientMessage(playerid,COLOR_WHITE,"Good Shooter");
    }
    else if(Kills[playerid]<75 && Kills[playerid]>=25)
    {
    SendClientMessage(playerid,COLOR_WHITE,"Master Shooter");
    }
    else if(Kills[playerid]<150 && Kills[playerid]>=300)
    {
    SendClientMessage(playerid,COLOR_WHITE,"Pro Shooter");
    }
    else if(Kills[playerid]<300 && Kills[playerid]>=450)
    {
    SendClientMessage(playerid,COLOR_WHITE,"Striker Shooter");
    }
    else if(Kills[playerid]<450 && Kills[playerid]>= 675)
    {
    SendClientMessage(playerid,COLOR_WHITE,"Freekill Shooter");
    }
    else if(Kills[playerid]<675 && Kills[playerid]>= 1000)
    {
    SendClientMessage(playerid,COLOR_WHITE,"Psycho Shooter");
    }
    else if(Kills[playerid]<1000 && Kills[playerid]>= 1500)
    {
    SendClientMessage(playerid,COLOR_WHITE,"Fatal Shooter");
    }
    else if(Kills[playerid]<1500 && Kills[playerid]>= 2250)
    {
    SendClientMessage(playerid,COLOR_WHITE,"Havoc Shooter");
    }
    else if(Kills[playerid]<2250 && Kills[playerid]>= 3375)
    {
    SendClientMessage(playerid,COLOR_WHITE,"Extreme Shooter");
    }
    else if(Kills[playerid]<3375 && Kills[playerid]>= 5100)
    {
    SendClientMessage(playerid,COLOR_WHITE,"Wild Shooter");
    }
    else if(Kills[playerid]<5100 && Kills[playerid]>= 7650)
    {
    SendClientMessage(playerid,COLOR_WHITE,"Hazardous Shooter");
    }
    else if(Kills[playerid]<7650 && Kills[playerid]>= 11475)
    {
    SendClientMessage(playerid,COLOR_WHITE,"IGI Shooter");
    }
    else if(Kills[playerid]<11475 && Kills[playerid]>= 17500)
    {
    SendClientMessage(playerid,COLOR_WHITE,"Tactical Shooter");
    }
    else if(Kills[playerid]<17500 && Kills[playerid]>= 26250)
    {
    SendClientMessage(playerid,COLOR_WHITE,"Dedicated Shooter");
    }
    else if(Kills[playerid]<26250 && Kills[playerid]>= 39375)
    {
    SendClientMessage(playerid,COLOR_WHITE,"Insane Shooter");
    }
    return 1;
}
stock GetPlayerKills(playerid)
{
    return Kills[playerid];
}
stock GetPlayerDeaths(playerid)
{
    return Deaths[playerid];
}
public OnPlayerUpdate(playerid)
{
    new str[256];
    format(str,sizeof(str),"~r~Kills: ~w~%d ~g~Deaths: ~w~%d",Kills[playerid],Deaths[playerid]);
    TextDrawSetString(Text:Stats[playerid],str);
    if(Kills[playerid]<10)
    {
    TextDrawSetString(Text:R_1[playerid],"~r~RANK:~w~Newbie Shooter");
    }
    else if(Kills[playerid]<25 && Kills[playerid]>=10)
    {
    TextDrawSetString(Text:R_1[playerid],"~r~RANK:~w~Good Shooter");
    }
    else if(Kills[playerid]<75 && Kills[playerid]>=25)
    {
    TextDrawSetString(Text:R_1[playerid],"~r~RANK:~w~Master Shooter");
    }
    else if(Kills[playerid]<150 && Kills[playerid]>=300)
    {
    TextDrawSetString(Text:R_1[playerid],"~r~RANK:~w~Pro Shooter");
    }
    else if(Kills[playerid]<300 && Kills[playerid]>=450)
    {
    TextDrawSetString(Text:R_1[playerid],"~r~RANK:~w~Striker Shooter");
    }
    else if(Kills[playerid]<450 && Kills[playerid]>= 675)
    {
    TextDrawSetString(Text:R_1[playerid],"~r~RANK:~w~Freekill Shooter");
    }
    else if(Kills[playerid]<675 && Kills[playerid]>= 1000)
    {
    TextDrawSetString(Text:R_1[playerid],"~r~RANK:~w~Psycho Shooter");
    }
    else if(Kills[playerid]<1000 && Kills[playerid]>= 1500)
    {
    TextDrawSetString(Text:R_1[playerid],"~r~RANK:~w~Fatal Shooter");
    }
    else if(Kills[playerid]<1500 && Kills[playerid]>= 2250)
    {
    TextDrawSetString(Text:R_1[playerid],"~r~RANK:~w~Havoc Shooter");
    }
    else if(Kills[playerid]<2250 && Kills[playerid]>= 3375)
    {
    TextDrawSetString(Text:R_1[playerid],"~r~RANK:~w~Extreme Shooter");
    }
    else if(Kills[playerid]<3375 && Kills[playerid]>= 5100)
    {
    TextDrawSetString(Text:R_1[playerid],"~r~RANK:~w~Wild Shooter");
    }
    else if(Kills[playerid]<5100 && Kills[playerid]>= 7650)
    {
    TextDrawSetString(Text:R_1[playerid],"~r~RANK:~w~Hazardous Shooter");
    }
    else if(Kills[playerid]<7650 && Kills[playerid]>= 11475)
    {
    TextDrawSetString(Text:R_1[playerid],"~r~RANK:~w~IGI Shooter");                                                                                                                                                                 /*Scripted By Sufyan*/
    }
    else if(Kills[playerid]<11475 && Kills[playerid]>= 17500)
    {
    TextDrawSetString(Text:R_1[playerid],"~r~RANK:~w~Tactical Shooter");
    }
    else if(Kills[playerid]<17500 && Kills[playerid]>= 26250)
    {
    TextDrawSetString(Text:R_1[playerid],"~r~RANK:~w~Dedicated Shooter");
    }
    else if(Kills[playerid]<26250 && Kills[playerid]>= 39375)
    {
    TextDrawSetString(Text:R_1[playerid],"~r~RANK:~w~Insane Shooter");
    }
    return 1;
}


public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    if(dialogid == Ranks)
    {
    if(!response) return SendClientMessage(playerid, 0xFFFFFFFF, "You canceled!");
    ShowPlayerDialog(playerid,3,DIALOG_STYLE_MSGBOX,"Ranks By Amoxi","33975-60000 The Real Shooter\n60000-100000 Professional Shooter\n100000 + Rockstar Shooter","Close","");
    }
    return 1;
}
/*
Thanks to Sufyan for make this script for you.
Thanks to Knight_Rider and Venice for testing This Script.

Enjoy !!!
*/
you can add in this script what ever you want
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#3

I Was Try It But Not Show the Rank in Up Head Like Name
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