04.07.2012, 10:27
This Is A Very Simple Rank System By Me I Only Use SendClientMessage To Make This Rank System.
To Start With Making This Simple System You Need Color Defines So At The Top Of Your Script Put This Defines
STEP 1
So As I Told I Will Make A Messaging And Very Simple System Of Rank So I Start Scripting With
So First Of All I Am Going To Make A myrank Command To See What Is Your Rank As I Am Using ZCMD
I Will Script Like I Have 3 Ranks Suppose Now I Am Doing Like This
So As You Guys Know You Guys Saw This Variable if
As We Are Making Simple Rank System We Should Give Scores For Rank So If Player Score Is 0 They Will Get
The Message From
Variable That That Players Rank Is Soldier With As We Have
Score 0+ But 100 Low We Gave That && 100 To Recognize That If Below 100 And More Than 0 Then Players
Rank Will Be Soldier So Same Thing Goes To The Rest 2 Ranks And Last One You Saw We Only Gave 200 And
Not && Because Over 200+ Score Is Rank Commander To End Rank System We Did This
Step 2
Now In Step 2 We Need To Put A Command So Players Can See How Many Ranks Are There And How Much Score
Is Needed For What Rank For Making That I Am Using A Simple Dialog System Ok Watch
CMD:ranks(playerid, params[])
{
ShowPlayerDialog(playerid, 12516, DIALOG_STYLE_MSGBOX,"{FFFF00}Ranks","{FFF000}Rank 1 Soldier (0 Scores)\n{F235FF}Rank 2 Colonel (100 Scores)\n{00FF32}Rank 3 Colonel (200 Scoores))","Okay","");
return 1;
}
So I Have Used An Advanced Dialog System To Create This As It Makes The Ranks Look Awesome! So I Guess
You Guys Don't Need Any Explanation For It As You Guys Already Know I Just Put In Names For It
Step 3 Final Step
So We Have Finished Our Simple Rank System 90% So Last Step Is This We Are Gonna Add Some Features To
It Like I Am Using On Player Spawn Here See
So As You See I Used
Again Because Remember When I Used 0 Score To Mention That It Is Soldier Rank So When Player Spawn He Gets
100 Health As His Score Is Below 100 But Over 0 So He Gets Message When Ever Spawn That As His Rank
Is Soldier He Has 100 Health So Similar For The Next One I Just Gave 50 Armour More Bonus So There Is
Written In The SendClientMessage That Your Rank Is Colonel Therefore You Spawn With 100 Health And 50 Armour
So That Players Know That This 50 Armour Is The Bonus Of Rank Colonel But No One Can Figure Out This Is A Very
Simple Rank System And Similar In The Next We Gave
Without
No && Because 200+ Score If Player Spawn He Will Get The Same Message For What Ever Score He Has
So When You Have Finished This Your Simple Rank System Is Now Ready And With 1 Feature With It
Here Is The Complete Version Of This Tutorial In Paste Bin http://pastebin.com/XJqAUbNh
THANK YOU! For Reading My Tutorial If It Helped You Please +REP Me
To Start With Making This Simple System You Need Color Defines So At The Top Of Your Script Put This Defines
STEP 1
Code:
#define COLOR_GREEN 0x008000FF #define COLOR_BLUE 0x0000FFFF #define COLOR_BRIGHTRED 0xFF000AAA #define COLOR_AQUA 0x00FFFFAA #define COLOR_GREY 0xAFAFAFAA #define COLOR_BEIGE 0xFFF8DCAA #define COLOR_BLACK 0x000000AA #define COLOR_LIGHTERBLUE 0x00BFFFAA #define COLOR_BLUELIGHT 0x1E90FFAA #define COLOR_BLUEMEDIUM 0x0000CDAA #define COLOR_BLUEDARK 0x00008BAA #define COLOR_PINK 0xFF1493AA #define COLOR_PINKDARK 0xFF00FFAA #define COLOR_GREENLIGHT 0x00FF00AA #define COLOR_GREENDARK 0x006400AA #define COLOR_MAROON 0x800000AA #define COLOR_OKER 0x808000AA #define COLOR_ORANGE 0xFF4500AA #define COLOR_ORANGELIGHT 0xFF8C00AA #define COLOR_PURPLE 0x800080AA #define COLOR_VIOLETDARK 0x9400D3AA #define COLOR_INDIGO 0xAB0082AA #define COLOR_RED 0xFF0000AA #define COLOR_SAND 0xFFDEADAA #define COLOR_SILVER 0xC0C0C0AA #define COLOR_TEAL 0x008080AA #define COLOR_WHITE 0xFFFFFFAA #define COLOR_YELLOW 0xFFFF00AA #define COLOR_GOLD 0xFFD700AA #define COLOR_BROWN 0x8B4513AA #define COLOR_BROWNLIGHT 0xA0522DAA #define COLOR_GRAY 0xA9A9A9AA #define COLOR_GRAYDARK 0x696969AA #define COLOR_INVISIBLE 0xFFFFFF00
Code:
public OnPlayerCommandText(playerid, cmdtext[])
I Will Script Like I Have 3 Ranks Suppose Now I Am Doing Like This
Code:
CMD:myrank(playerid, params[]) { if (GetPlayerScore(playerid) >= 0 && GetPlayerScore(playerid) <= 100) { SendClientMessage(playerid, COLOR_RED,"Your Are A Soldier"); } if (GetPlayerScore(playerid) >= 100 && GetPlayerScore(playerid) <= 200) { SendClientMessage(playerid, COLOR_RED,"Your Are A Colonel"); } if (GetPlayerScore(playerid) >= 200) { SendClientMessage(playerid, COLOR_RED,"Your Are A Commander"); } return 1; }
Code:
if (GetPlayerScore(playerid) >= 0 && GetPlayerScore(playerid) <= 100)
The Message From
Code:
SendClientMessage
Score 0+ But 100 Low We Gave That && 100 To Recognize That If Below 100 And More Than 0 Then Players
Rank Will Be Soldier So Same Thing Goes To The Rest 2 Ranks And Last One You Saw We Only Gave 200 And
Not && Because Over 200+ Score Is Rank Commander To End Rank System We Did This
Step 2
Now In Step 2 We Need To Put A Command So Players Can See How Many Ranks Are There And How Much Score
Is Needed For What Rank For Making That I Am Using A Simple Dialog System Ok Watch
CMD:ranks(playerid, params[])
{
ShowPlayerDialog(playerid, 12516, DIALOG_STYLE_MSGBOX,"{FFFF00}Ranks","{FFF000}Rank 1 Soldier (0 Scores)\n{F235FF}Rank 2 Colonel (100 Scores)\n{00FF32}Rank 3 Colonel (200 Scoores))","Okay","");
return 1;
}
So I Have Used An Advanced Dialog System To Create This As It Makes The Ranks Look Awesome! So I Guess
You Guys Don't Need Any Explanation For It As You Guys Already Know I Just Put In Names For It
Step 3 Final Step
So We Have Finished Our Simple Rank System 90% So Last Step Is This We Are Gonna Add Some Features To
It Like I Am Using On Player Spawn Here See
Code:
public OnPlayerSpawn(playerid) { if (GetPlayerScore(playerid) >= 0 && GetPlayerScore(playerid) <= 100) { SetPlayerHealth(playerid, 100); SendClientMessage(playerid, COLOR_RED,"Your Rank Is Soldier Therefore You Spawn With 100 Health"); } if (GetPlayerScore(playerid) >= 100 && GetPlayerScore(playerid) <= 200) { SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 50); SendClientMessage(playerid, COLOR_RED,"Your Rank Is Colonel Therefore You Spawn With 100 Health And 50 Armour"); } if (GetPlayerScore(playerid) >= 200) { SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); SendClientMessage(playerid, COLOR_RED,"Your Rank Is Commander Therefore You Spawn With 100 Health And 100 Armour"); } return 1; }
Code:
if (GetPlayerScore(playerid) >= 0 && GetPlayerScore(playerid) <= 100)
100 Health As His Score Is Below 100 But Over 0 So He Gets Message When Ever Spawn That As His Rank
Is Soldier He Has 100 Health So Similar For The Next One I Just Gave 50 Armour More Bonus So There Is
Written In The SendClientMessage That Your Rank Is Colonel Therefore You Spawn With 100 Health And 50 Armour
So That Players Know That This 50 Armour Is The Bonus Of Rank Colonel But No One Can Figure Out This Is A Very
Simple Rank System And Similar In The Next We Gave
Code:
if (GetPlayerScore(playerid) >= 200)
No && Because 200+ Score If Player Spawn He Will Get The Same Message For What Ever Score He Has
So When You Have Finished This Your Simple Rank System Is Now Ready And With 1 Feature With It
Here Is The Complete Version Of This Tutorial In Paste Bin http://pastebin.com/XJqAUbNh
THANK YOU! For Reading My Tutorial If It Helped You Please +REP Me