29.06.2012, 13:29
Hey all, i need help again and the problem is like this :
When i'm in faction and quit faction with cmd /quitfaction and when people try to invite me that show text like this "That player is currently Wanted / a Different Team / or already a Family Member." and i can't get in that faction.
this is /invite code:
and this is my /quitfaction code:
When i'm in faction and quit faction with cmd /quitfaction and when people try to invite me that show text like this "That player is currently Wanted / a Different Team / or already a Family Member." and i can't get in that faction.
this is /invite code:
Код:
//----------------------------------[INVITE]------------------------------------------------ if(strcmp(cmd, "/invite", true) == 0) { if(IsPlayerConnected(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /invite [playerid/PartOfName]"); return 1; } new para1; new ftext[20]; para1 = ReturnUser(tmp); if (PlayerInfo[playerid][pLeader] >= 1) { if(IsPlayerConnected(para1)) { if(para1 != INVALID_PLAYER_ID) { if (gTeam[para1]==TEAM_GREEN && PlayerInfo[para1][pMember] == 0 && PlayerInfo[para1][pFMember] == 255) { if(PlayerInfo[playerid][pLeader] == 1) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "Police Force"; ChosenSkin[para1] = 71; SetPlayerSkin(para1, 71); } else if(PlayerInfo[playerid][pLeader] == 2) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "FBI/ATF"; ChosenSkin[para1] = 286; SetPlayerSkin(para1, 286); } else if(PlayerInfo[playerid][pLeader] == 3) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "National Guard"; ChosenSkin[para1] = 287; SetPlayerSkin(para1, 287); } else if(PlayerInfo[playerid][pLeader] == 4) { PlayerInfo[para1][pTeam] = 1; gTeam[para1] = 1; ftext = "Firemen/Ambulance"; ChosenSkin[para1] = 70; SetPlayerSkin(para1, 70); } else if(PlayerInfo[playerid][pLeader] == 6) { PlayerInfo[para1][pTeam] = 6; gTeam[para1] = 6; ftext = "La Famiglia Sinatra"; ChosenSkin[para1] = 125; SetPlayerSkin(para1, 125); } else if(PlayerInfo[playerid][pLeader] == 7) { return 1; } else if(PlayerInfo[playerid][pLeader] == 8) { PlayerInfo[para1][pTeam] = 10; gTeam[para1] = 12; ftext = "Hitman Agency"; ChosenSkin[para1] = 249; SetPlayerSkin(para1, 249); } else if(PlayerInfo[playerid][pLeader] == 9) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "InterGlobal Group"; ChosenSkin[para1] = 148; SetPlayerSkin(para1, 148); } else if(PlayerInfo[playerid][pLeader] == 10) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "Taxi Cab Company"; ChosenSkin[para1] = 255; SetPlayerSkin(para1, 255); } else if(PlayerInfo[playerid][pLeader] == 11) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "School Instructors"; ChosenSkin[para1] = 59; SetPlayerSkin(para1, 59); } else if(PlayerInfo[playerid][pLeader] == 14) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Yamaguchi"; ChosenSkin[para1] = 169; SetPlayerSkin(para1, 169); } else if(PlayerInfo[playerid][pLeader] == 15) { PlayerInfo[para1][pTeam] = 15; gTeam[para1] = 15; ftext = "Chornaya Bratva"; ChosenSkin[para1] = 258; SetPlayerSkin(para1, 258); } else if(PlayerInfo[playerid][pLeader] == 16) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "La Vice"; ChosenSkin[para1] = 143; SetPlayerSkin(para1, 143); } else { return 1; } GetPlayerName(para1, giveplayer, sizeof(giveplayer)); PlayerInfo[para1][pMember] = PlayerInfo[playerid][pLeader]; PlayerInfo[para1][pRank] = 1; printf("AdmCmd: %s has invited %s to join %s.", sendername, giveplayer, ftext); format(string, sizeof(string), " You have Joined the %s, you were invited by Leader %s", ftext, sendername); SendClientMessage(para1, COLOR_WHITE, string); format(string, sizeof(string), " You have Invited %s to join the %s.", giveplayer,ftext); SendClientMessage(playerid, COLOR_WHITE, string); } else { SendClientMessage(playerid, COLOR_GREY, " That player is currently Wanted / a Different Team / or already a Family Member."); return 1; } } }//not connected } else { SendClientMessage(playerid, COLOR_GRAD1, " you are not authorized to use that command(leaders only)!"); } } return 1; }
Код:
if (strcmp(cmd, "/quitfaction", true) == 0) { if(IsPlayerConnected(playerid)) { if (CanLeaveFaction[playerid] == 0) { SendClientMessage(playerid, COLOR_GREY,"* You need to authorize yourself to quit the faction at /account!"); return 1; } if (PlayerInfo[playerid][pLeader] != 0 || PlayerInfo[playerid][pMember] != 0) { if(PlayerInfo[playerid][pLeader] >= 1) { format(string,sizeof(string),"* You have left the faction %d",PlayerInfo[playerid][pLeader]); SendClientMessage(playerid, COLOR_GREY,string); format(string, sizeof(string),"* The leader of the faction, %s, Has left our faction!",sendername); SendRadioMessage(PlayerInfo[playerid][pLeader],TEAM_RADIO_COLOR,string); PlayerInfo[playerid][pLeader] = 0; } else if(PlayerInfo[playerid][pMember] >= 1) { format(string,sizeof(string),"* You have left the faction %d",PlayerInfo[playerid][pMember]); SendClientMessage(playerid, COLOR_GREY,string); format(string, sizeof(string),"* The member of the faction, %s, Has left our faction!",sendername); SendRadioMessage(PlayerInfo[playerid][pMember],TEAM_RADIO_COLOR,string); PlayerInfo[playerid][pMember] = 0; } PlayerInfo[playerid][pFMember] = 255; PlayerInfo[playerid][pRank] = 0; PlayerInfo[playerid][pChar] = 0; SetPlayerSkin(playerid,PlayerInfo[playerid][pModel]); } else { SendClientMessage(playerid, COLOR_GRAD1, " You are not in a faction!"); return 1; } } return 1; }