Killstreak bugged
#1

My killstreak system is bugged after I added my 2nd deathmatch in my server, this is the thing

OnPlayerDeath
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
        new pName[MAX_PLAYER_NAME];
        SetPlayerHealth(playerid, 0);
        new string[128];
        GetPlayerName(playerid, pName, sizeof(pName));
        SendDeathMessage(killerid, playerid, reason);
        Anticheat(playerid, killerid);

        if(DMZone[playerid] == 0)
        {
                DMZone[playerid] = 0;
                ResetPlayerWeapons(playerid);
                SetPlayerPos(playerid, -2489.8352,-616.3492,132.5658);
        }

        if(DMZone[playerid] == 1)
        {
                return cmd_ffa(playerid);
        }

        if(DMZone[playerid] == 2)
        {
                return cmd_shopdm(playerid);
        }

        if(IsPlayerConnected(killerid) && killerid != INVALID_PLAYER_ID)
        {
            if(GetPlayerWantedLevel(killerid) < 6)
            {
                SetPlayerWantedLevel(killerid, GetPlayerWantedLevel(killerid) + 1);
                }
                    KillStreak[killerid]++;
                    SetPlayerScore(killerid, GetPlayerScore(killerid) + 1);
                }
                    SetPlayerWantedLevel(playerid,0);
                    KillStreak[playerid] = 0;
                    new PlayerName[MAX_PLAYER_NAME];
                    GetPlayerName(killerid, PlayerName, sizeof(PlayerName));

            switch( KillStreak[ killerid ] )
            {
                case 0:
                {
                    if(DMZone[killerid] >= 1)
                    {
                        SetPlayerScore(killerid, GetPlayerScore(killerid) + 1);
                    }
                }
                case 1:
                {
                    if(DMZone[killerid] >= 1)
                    {
                        SetPlayerScore(killerid, GetPlayerScore(killerid) + 1);
                    }
                }
                case 2:
                {
                    if(DMZone[killerid] >= 1)
                    {
                        format(string, sizeof(string), "[KILL]{FFFFFF} %s has a killstreak of three! (Reward: Free Health)", PlayerName);
                        SetPlayerHealth(killerid, 100);
                        SendClientMessageToAll(COLOR_YELLOW, string);
                        SetPlayerScore(killerid, GetPlayerScore(killerid) + 1);
                    }
                }
                case 3:
                {
                    if(DMZone[killerid] >= 1)
                    {
                        SetPlayerScore(killerid, GetPlayerScore(killerid) + 1);
                    }
                }
                case 4:
                {
                    if(DMZone[killerid] >= 1)
                    {
                        format(string, sizeof(string), "[KILL]{FFFFFF} %s has a killstreak of five!", PlayerName);
                        SendClientMessageToAll(COLOR_YELLOW, string);
                        SetPlayerScore(killerid, GetPlayerScore(killerid) + 1);
                    }
                }
                case 5:
                {
                    if(DMZone[killerid] >= 1)
                    {
                        SetPlayerScore(killerid, GetPlayerScore(killerid) + 1);
                    }
                }
                case 6:
                {
                    if(DMZone[killerid] >= 1)
                    {
                        SetPlayerScore(killerid, GetPlayerScore(killerid) + 1);
                    }
                }
                case 7:
                {
                    if(DMZone[killerid] >= 1)
                    {
                        format(string, sizeof(string), "[KILL]{FFFFFF} %s has a killstreak of eight! (Reward: 5000 Dollars)", PlayerName);
                        GivePlayerMoney(killerid, 5000);
                        SendClientMessageToAll(COLOR_YELLOW, string);
                        SetPlayerScore(killerid, GetPlayerScore(killerid) + 1);
                    }
                }
                case 8:
                {
                    if(DMZone[killerid] >= 1)
                    {
                        SetPlayerScore(killerid, GetPlayerScore(killerid) + 1);
                    }
                }
                case 9:
                {
                    if(DMZone[killerid] >= 1)
                    {
                        format(string, sizeof(string), "[KILL]{FFFFFF} %s has a killstreak of ten! (Reward: 20,000 Dollars)", PlayerName);
                        GivePlayerMoney(killerid, 25000);
                        SendClientMessageToAll(COLOR_YELLOW, string);
                        SetPlayerScore(killerid, GetPlayerScore(killerid) + 5);
                    }
                }
            }
        return 1;
}
FFA - DM 1
pawn Код:
CMD:ffa(playerid)
{
    DMZone[playerid] = 1;
    GivePlayerWeapon(playerid, 24, 500);
    GivePlayerWeapon(playerid, 31, 500);
    GivePlayerWeapon(playerid, 29, 500);
    GivePlayerWeapon(playerid, 32, 250);
    SetPlayerPos(playerid, 213.7691, 1867.6930, 13.1406);
    SetPlayerHealth(playerid, 100);
    SendClientMessage(playerid, COLOR_BASIC,"You have teleported to [/FFA]");
    SendClientMessage(playerid, COLOR_BASIC,"Cheating in [/FFA] will result in Ban!");
    SetPlayerWorldBounds(playerid, 396.44, 83.08, 2097.88, 1749.28);
    SetPlayerInterior(playerid, 0);
    return 1;
}
SHOPDM - DM 2
pawn Код:
CMD:shopdm(playerid)
{
    DMZone[playerid] = 2;
    GivePlayerWeapon(playerid, 24, 500);
    GivePlayerWeapon(playerid, 31, 500);
    GivePlayerWeapon(playerid, 30, 500);
    GivePlayerWeapon(playerid, 29, 500);
    GivePlayerWeapon(playerid, 32, 500);
    GivePlayerWeapon(playerid, 37, 75);
    SetPlayerPos(playerid, -30.946699,-89.609596,1003.546875);
    SetPlayerInterior(playerid, 18);
    SetPlayerHealth(playerid, 100);
    SendClientMessage(playerid, COLOR_BASIC,"You have teleported to [/shopdm]");
    SendClientMessage(playerid, COLOR_BASIC,"Cheating in [/shopdm] will result in Ban!");
    return 1;
}
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#2

Well, and the problem is the killstreaks part isn't working when players in dms ha?


try changing
pawn Код:
return cmd_ffa(playerid);
to

pawn Код:
cmd_ffa(playerid);
and this

pawn Код:
return cmd_shopdm(playerid);
to
pawn Код:
cmd_shopdm(playerid);
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