[Help] Flip
#1

This is the normal flip command that flips your car.

Quote:

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if (newkeys & KEY_HORN)
{
if(IsPlayerInAnyVehicle(playerid))
{
new VehicleID,Float:B;
VehicleID = GetPlayerVehicleID(playerid);
GetVehicleZAngle(VehicleID,B);
SetVehicleZAngle(VehicleID,B);
}
}
return 1;
}

Can anyone add a script that when, vehicle flip it stops moving at current angel. Coz sometimes when I use boost it takes me very fast somewhere and after i press H. It just flip and still moving fast.
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#2

Simply use SetVehicleVelocity, for example:

pawn Код:
SetVehicleVelocity(vehicleid, 0.0, 0.0, 0.0);
The vehicle should then stop.
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#3

Under SetVehicleZAngle, add this line:

SetVehicleVelocity(VehicleID,0,0,0);
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#4

Quote:
Originally Posted by JaTochNietDan
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Simply use SetVehicleVelocity, for example:

pawn Код:
SetVehicleVelocity(vehicleid, 0.0, 0.0, 0.0);
The vehicle should then stop.
it works but whenever i hit something and my vehicle rotates it just stop, but my car still rotating i mean rolling.. any solution how to Stop the car from rotating..
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#5

Then add this, too:

SetVehicleAngularVelocity(VehicleID,0,0,0);
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#6

Quote:
Originally Posted by Grand_Micha
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Under SetVehicleZAngle, add this line:

SetVehicleVelocity(VehicleID,0,0,0);
But after i hit something and my vehicle rotates after i press H it flips but still rotating(rolling)..
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#7

Quote:
Originally Posted by kbalor
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But after i hit something and my vehicle rotates after i press H it flips but still rotating(rolling)..
Read his second reply, he suggests using SetVehicleAngularVelocity.
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#8

Quote:
Originally Posted by Grand_Micha
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Then add this, too:

SetVehicleAngularVelocity(VehicleID,0,0,0);
well done! thanks can i have my last request for this day??

I need a fly script for vehicle again. Sometimes when my vehicle get stuck in a object or building. If I press Y for fly key. It moves a little bit but still stuck. How can my vehicle pass though fast so it may not take time to get unstuck on a spot?
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#9

Код:
stock SetVehicleForwardVelocity(playerid,Float:Velocity, Float:Z1)
{
new Float:Getx1, Float:Gety1, Float:Getz1;
new Float:AngleZ1;
new Float:SpeedX1, Float:SpeedY1;
new Float:Mulx1, Float:Muly1;
new Vehicle = GetPlayerVehicleID(playerid);
GetVehicleVelocity(Vehicle, Getx1 ,Gety1 ,Getz1);
GetVehicleZAngle(Vehicle,AngleZ1);
SpeedX1 = floatsin(-AngleZ1, degrees);
SpeedY1 = floatcos(-AngleZ1, degrees);
Mulx1 = floatmul(Velocity, SpeedX1);
Muly1 = floatmul(Velocity, SpeedY1);
SetVehicleVelocity(Vehicle, floatadd(Mulx1,Getx1), floatadd(Muly1, Gety1), floatadd(Getz1, Z1));
return 1;
}
This is not really for flying, but it is a combination of jumping and boosting.
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#10

Quote:
Originally Posted by Grand_Micha
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Код:
stock SetVehicleForwardVelocity(playerid,Float:Velocity, Float:Z1)
{
new Float:Getx1, Float:Gety1, Float:Getz1;
new Float:AngleZ1;
new Float:SpeedX1, Float:SpeedY1;
new Float:Mulx1, Float:Muly1;
new Vehicle = GetPlayerVehicleID(playerid);
GetVehicleVelocity(Vehicle, Getx1 ,Gety1 ,Getz1);
GetVehicleZAngle(Vehicle,AngleZ1);
SpeedX1 = floatsin(-AngleZ1, degrees);
SpeedY1 = floatcos(-AngleZ1, degrees);
Mulx1 = floatmul(Velocity, SpeedX1);
Muly1 = floatmul(Velocity, SpeedY1);
SetVehicleVelocity(Vehicle, floatadd(Mulx1,Getx1), floatadd(Muly1, Gety1), floatadd(Getz1, Z1));
return 1;
}
This is not really for flying, but it is a combination of jumping and boosting.
What the key to fly? or is there any?

P.S some server using fly script that can passed through wall. just like jump script..
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