18.06.2012, 18:51
hi i made a helmet but i dont know how to make it so if i go on bike i setsobject on head and message appears and same on when i get off bike..
when i type /accept nothing happens..
pawn Код:
if (strcmp(cmd, "/casca", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(IsPlayerInAnyVehicle(playerid))
{
if(IsModelABike(GetPlayerVehicleID(playerid)))
{
if(PlayerInfo[playerid][pSeatBelt] == 0)
{
SetPlayerAttachedObject(playerid,3 , 18645, 2, 0.07, 0.017, 0, 88, 75, 0);
format(string, sizeof(string), "* %s isi pune casca pe cap", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
PlayerInfo[playerid][pSeatBelt] = 1;
}
else
{
for(new i=0; i<MAX_PLAYER_ATTACHED_OBJECTS; i++)
{
if(IsPlayerAttachedObjectSlotUsed(playerid, i)) RemovePlayerAttachedObject(playerid, i);
}
format(string, sizeof(string), "* %s Si-a dat jos Casca de pe cap!", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
PlayerInfo[playerid][pSeatBelt] = 0;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY,"* Cand esti in masina folositi =>(/centura)");
return 1;
}
}
}
return 1;
}
Код:
if(strcmp(cmd,"/accept",true)==0) { if(IsPlayerConnected(playerid)) { new x_job[256]; x_job = strtok(cmdtext, idx); if(!strlen(x_job)) { SendClientMessage(playerid, COLOR_WHITE, "|__________________ Accept __________________|"); SendClientMessage(playerid, COLOR_WHITE, "USAGE: accept [name]"); SendClientMessage(playerid, COLOR_GREY, "Available names: Sex, Drugs, Repair, Lawyer, Bodyguard, Live, Refill, Money"); SendClientMessage(playerid, COLOR_GREY, "Available names: Car, Taxi, Bus, Boxing, Medic, Mechanic, Paper, Ticket, Crack"); SendClientMessage(playerid, COLOR_WHITE, "|____________________________________________|"); return 1; } else if(strcmp(x_job,"crack",true) == 0) { if(CrackOffer[playerid] < 999) { if(GetPlayerCash(playerid) > CrackPrice[playerid]) { if(PlayerInfo[playerid][pCrack] < 7) { if(IsPlayerConnected(CrackOffer[playerid])) { GetPlayerName(CrackOffer[playerid], giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "* You bought %d gram for $%d from Drug Dealer %s.",CrackGram[playerid],CrackPrice[playerid],giveplayer); SendClientMessage(playerid, COLOR_1BLUE, string); format(string, sizeof(string), "* %s has bought your %d gram, the $%d was added to your Account.",sendername,CrackGram[playerid],CrackPrice[playerid]); SendClientMessage(CrackOffer[playerid], COLOR_1BLUE, string); PlayerInfo[CrackOffer[playerid]][pAccount] += CrackPrice[playerid]; PlayerInfo[CrackOffer[playerid]][pDrugsSkill] ++; GivePlayerCash(playerid, -CrackPrice[playerid]); PlayerInfo[playerid][pCrack] += CrackGram[playerid]; PlayerInfo[CrackOffer[playerid]][pCrack] -= CrackGram[playerid]; if(PlayerInfo[CrackOffer[playerid]][pDrugsSkill] == 50) { SendClientMessage(CrackOffer[playerid], COLOR_YELLOW, "* Your Drug Dealer Skill is now Level 2, you can buy more Grams and Cheaper."); } else if(PlayerInfo[CrackOffer[playerid]][pDrugsSkill] == 100) { SendClientMessage(CrackOffer[playerid], COLOR_YELLOW, "* Your Drug Dealer Skill is now Level 3, you can buy more Grams and Cheaper."); } else if(PlayerInfo[CrackOffer[playerid]][pDrugsSkill] == 200) { SendClientMessage(CrackOffer[playerid], COLOR_YELLOW, "* Your Drug Dealer Skill is now Level 4, you can buy more Grams and Cheaper."); } else if(PlayerInfo[CrackOffer[playerid]][pDrugsSkill] == 400) { SendClientMessage(CrackOffer[playerid], COLOR_YELLOW, "* Your Drug Dealer Skill is now Level 5, you can buy more Grams and Cheaper."); } CrackOffer[playerid] = 999; CrackPrice[playerid] = 0; CrackGram[playerid] = 0; return 1; } return 1; } else { SendClientMessage(playerid, COLOR_GREY, " You are fully loaded with Crack, use it first !"); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, " You can't afford this Crack !"); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, " No-one offerd you any Crack !"); return 1; } } else if(strcmp(x_job, "money", true) == 0) { if(TransferOffer[playerid] < 999) { if(IsPlayerConnected(TransferOffer[playerid])) { GetPlayerName(TransferOffer[playerid], giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); PlayerInfo[playerid][pAccount] += TransferMoney[playerid]; PlayerInfo[TransferOffer[playerid]][pAccount] -= TransferMoney[playerid]; format(string, sizeof(string), " You have transferd $%d to %s's account", TransferMoney[playerid], giveplayer); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); SendClientMessage(playerid, COLOR_WHITE, string); format(string, sizeof(string), " You have recieved $%d to into your account from %s", TransferMoney[playerid], sendername); SendClientMessage(TransferOffer[playerid], COLOR_WHITE, string); format(string, sizeof(string), "%s transferd $%d to %s", sendername, TransferMoney[playerid], giveplayer); if(moneys >= 500000) { ABroadCast(COLOR_YELLOW,string,1); } printf("%s", string); PayLog(string); PlayerPlaySound(giveplayerid, 1052, 0.0, 0.0, 0.0); TransferOffer[playerid] = 999; TransferMoney[playerid] = 0; return 1; } } else { SendClientMessage(playerid, COLOR_GREY, " No-one offered you a Transfer !"); return 1; } } if(strcmp(x_job,"car",true) == 0) { if(CarOffer[playerid] < 999) { if(IsPlayerConnected(CarOffer[playerid])) { if(GetPlayerCash(playerid) > CarPrice[playerid]) { if(IsPlayerInVehicle(CarOffer[playerid], CarID[playerid])) { GetPlayerName(CarOffer[playerid], giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); new points; PlayerInfo[CarOffer[playerid]][pCarSkill] ++; if(PlayerInfo[CarOffer[playerid]][pCarSkill] == 50) { SendClientMessage(CarOffer[playerid], COLOR_YELLOW, "* Your Car Dealer Skill is now Level 2, Players that buy Cars from you can call it more often."); } else if(PlayerInfo[CarOffer[playerid]][pCarSkill] == 100) { SendClientMessage(CarOffer[playerid], COLOR_YELLOW, "* Your Car Dealer Skill is now Level 3, Players that buy Cars from you can call it more often."); } else if(PlayerInfo[CarOffer[playerid]][pCarSkill] == 200) { SendClientMessage(CarOffer[playerid], COLOR_YELLOW, "* Your Car Dealer Skill is now Level 4, Players that buy Cars from you can call it more often."); } else if(PlayerInfo[CarOffer[playerid]][pCarSkill] == 400) { SendClientMessage(CarOffer[playerid], COLOR_YELLOW, "* Your Car Dealer Skill is now Level 5, Players that buy Cars from you can call it more often."); } new level = PlayerInfo[CarOffer[playerid]][pCarSkill]; if(level >= 0 && level <= 50) { points = 1; } else if(level >= 51 && level <= 100) { points = 2; } else if(level >= 101 && level <= 200) { points = 3; } else if(level >= 201 && level <= 400) { points = 4; } else if(level >= 401) { points = 4; } format(string, sizeof(string), "* You bought a Car for $%d, from Car Dealer %s. (You can use /callcar %d times)",CarPrice[playerid],giveplayer,points); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "* You sold your Car to %s for $%d, the player can use /callcar %d times.",sendername,CarPrice[playerid],points); SendClientMessage(CarOffer[playerid], COLOR_LIGHTBLUE, string); PlayerInfo[CarOffer[playerid]][pPayCheck] += CarPrice[playerid]; GivePlayerCash(playerid, -CarPrice[playerid]); RemovePlayerFromVehicle(CarOffer[playerid]); CarCalls[playerid] = points; CarOffer[playerid] = 999; CarPrice[playerid] = 0; return 1; } else { SendClientMessage(playerid, COLOR_GREY, " The Car Dealer is not in the offerd Car !"); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, " You cant afford the Car !"); return 1; } } return 1; } else { SendClientMessage(playerid, COLOR_GREY, " No-one offered to buy a Car !"); return 1; } } else if(strcmp(x_job,"divorce",true) == 0) { if(DivorceOffer[playerid] < 999) { if(IsPlayerConnected(DivorceOffer[playerid])) { if(ProxDetectorS(10.0, playerid, DivorceOffer[playerid])) { GetPlayerName(DivorceOffer[playerid], giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "* You have accepted %s's request to be his Marriage Witness.", giveplayer); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "* %s has accepted your request to be your Marriage Witness.", sendername); SendClientMessage(DivorceOffer[playerid], COLOR_LIGHTBLUE, string); ClearMarriage(playerid); ClearMarriage(DivorceOffer[playerid]); PlayerInfo[playerid][pPhousekey] = 255; PlayerInfo[playerid][pPbiskey] = 255; return 1; } else { SendClientMessage(playerid, COLOR_GREY, " The player that sent you the Divorce Papers is not near you !"); return 1; } } } else { SendClientMessage(playerid, COLOR_GREY, " No-one sent you any Divorce Papers !"); return 1; } } else if(strcmp(x_job,"witness",true) == 0) { if(MarryWitnessOffer[playerid] < 999) { if(IsPlayerConnected(MarryWitnessOffer[playerid])) { if(ProxDetectorS(10.0, playerid, MarryWitnessOffer[playerid])) { GetPlayerName(MarryWitnessOffer[playerid], giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "* You have accepted %s's request to be his Marriage Witness.", giveplayer); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "* %s has accepted your request to be your Marriage Witness.", sendername); SendClientMessage(MarryWitnessOffer[playerid], COLOR_LIGHTBLUE, string); MarryWitness[MarryWitnessOffer[playerid]] = playerid; MarryWitnessOffer[playerid] = 999; return 1; } else { SendClientMessage(playerid, COLOR_GREY, " The player that requested you to be his Marriage Witness is not near you !"); return 1; } } } else { SendClientMessage(playerid, COLOR_GREY, " No-one asked you to be his Marriage Witness !"); return 1; } } else if(strcmp(x_job,"marriage",true) == 0) { if(ProposeOffer[playerid] < 999) { if(!PlayerToPoint(10.0, playerid, -1988.6638,1117.8837,54.4726)) { SendClientMessage(playerid, COLOR_GREY, " You are not at the Church in San Fierro !"); return 1; } if(IsPlayerConnected(ProposeOffer[playerid])) { if(ProxDetectorS(10.0, playerid, ProposeOffer[playerid])) { if(MarryWitness[ProposeOffer[playerid]] == 999) { SendClientMessage(playerid, COLOR_GREY, " The proposer doesn't have a Marriage Witness !"); return 1; } if(IsPlayerConnected(MarryWitness[ProposeOffer[playerid]])) { if(ProxDetectorS(12.0, ProposeOffer[playerid], MarryWitness[ProposeOffer[playerid]])) { GetPlayerName(ProposeOffer[playerid], giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "* You have accepted %s's request to be your Husband.", giveplayer); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "* %s has accepted your request to be your Wife.", sendername); SendClientMessage(ProposeOffer[playerid], COLOR_LIGHTBLUE, string); format(string, sizeof(string), "Priest: %s do you take %s as your lovely Husband? (type 'yes', anything else will reject the Marriage)", sendername, giveplayer); SendClientMessage(playerid, COLOR_WHITE, string); MarriageCeremoney[playerid] = 1; ProposedTo[ProposeOffer[playerid]] = playerid; GotProposedBy[playerid] = ProposeOffer[playerid]; MarryWitness[ProposeOffer[playerid]] = 999; ProposeOffer[playerid] = 999; return 1; } else { SendClientMessage(playerid, COLOR_GREY, " The Marriage Witness is not near your proposer !"); return 1; } } return 1; } else { SendClientMessage(playerid, COLOR_GREY, " The player that proposed to you is not near you !"); return 1; } } } else { SendClientMessage(playerid, COLOR_GREY, " No-one Proposed to you !"); return 1; } } else if(strcmp(x_job,"ticket",true) == 0) { if(TicketOffer[playerid] < 999) { if(IsPlayerConnected(TicketOffer[playerid])) { if (ProxDetectorS(5.0, playerid, TicketOffer[playerid])) { GetPlayerName(TicketOffer[playerid], giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "* You have paid the Ticket of $%d to Officer %s.", TicketMoney[playerid], giveplayer); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "* %s has paid your Ticket of $%d.", sendername, TicketMoney[playerid]); SendClientMessage(TicketOffer[playerid], COLOR_LIGHTBLUE, string); GivePlayerCash(playerid, - TicketMoney[playerid]); GivePlayerCash(TicketOffer[playerid], TicketMoney[playerid]); TicketOffer[playerid] = 999; TicketMoney[playerid] = 0; return 1; } else { SendClientMessage(playerid, COLOR_GREY, " The Officer is not near you !"); return 1; } } } else { SendClientMessage(playerid, COLOR_GREY, " No-one offered you a Ticket !"); return 1; } } else if(strcmp(x_job,"paper",true) == 0) { if(PaperOffer[playerid] < 999) { if(IsPlayerConnected(PaperOffer[playerid])) { if(BringingPaper[PaperOffer[playerid]] > 0) { if (ProxDetectorS(5.0, playerid, PaperOffer[playerid])) { GetPlayerName(PaperOffer[playerid], giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "* You have accepted a Newspaper from Paper Boy %s (use /read paper, to read).", giveplayer); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "* %s has accepted your Newspaper.", sendername); SendClientMessage(PaperOffer[playerid], COLOR_LIGHTBLUE, string); format(string, sizeof(string), "%s", Paper[PaperOffer[playerid]][pTitle]); strmid(Paper[playerid][pTitle], string, 0, strlen(string), 255); format(string, sizeof(string), "%s", Paper[PaperOffer[playerid]][pMaker]); strmid(Paper[playerid][pMaker], string, 0, strlen(string), 255); format(string, sizeof(string), "%s", Paper[PaperOffer[playerid]][pLine1]); strmid(Paper[playerid][pLine1], string, 0, strlen(string), 255); format(string, sizeof(string), "%s", Paper[PaperOffer[playerid]][pLine2]); strmid(Paper[playerid][pLine2], string, 0, strlen(string), 255); format(string, sizeof(string), "%s", Paper[PaperOffer[playerid]][pLine3]); strmid(Paper[playerid][pLine3], string, 0, strlen(string), 255); format(string, sizeof(string), "%s", Paper[PaperOffer[playerid]][pLine4]); strmid(Paper[playerid][pLine4], string, 0, strlen(string), 255); format(string, sizeof(string), "%s", Paper[PaperOffer[playerid]][pLine5]); strmid(Paper[playerid][pLine5], string, 0, strlen(string), 255); format(string, sizeof(string), "%s", Paper[PaperOffer[playerid]][pLine6]); strmid(Paper[playerid][pLine6], string, 0, strlen(string), 255); format(string, sizeof(string), "%s", Paper[PaperOffer[playerid]][pLine7]); strmid(Paper[playerid][pLine7], string, 0, strlen(string), 255); GotPaper[playerid] = 1; PaperOffer[playerid] = 999; return 1; } else { SendClientMessage(playerid, COLOR_GREY, " The Paper Boy is not near you !"); return 1; } } } } else { SendClientMessage(playerid, COLOR_GREY, " No-one offered you a Newspaper !"); return 1; } } else if(strcmp(x_job,"boxing",true) == 0) { if(BoxOffer[playerid] < 999) { if(IsPlayerConnected(BoxOffer[playerid])) { new points; new mypoints; GetPlayerName(BoxOffer[playerid], giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); new level = PlayerInfo[BoxOffer[playerid]][pBoxSkill]; if(level >= 0 && level <= 50) { points = 40; } else if(level >= 51 && level <= 100) { points = 50; } else if(level >= 101 && level <= 200) { points = 60; } else if(level >= 201 && level <= 400) { points = 70; } else if(level >= 401) { points = 80; } if(PlayerInfo[playerid][pJob] == 12) { new clevel = PlayerInfo[playerid][pBoxSkill]; if(clevel >= 0 && clevel <= 50) { mypoints = 40; } else if(clevel >= 51 && clevel <= 100) { mypoints = 50; } else if(clevel >= 101 && clevel <= 200) { mypoints = 60; } else if(clevel >= 201 && clevel <= 400) { mypoints = 70; } else if(clevel >= 401) { mypoints = 80; } } else { mypoints = 30; } format(string, sizeof(string), "* You have accepted the Boxing Challenge from %s, and will fight with %d Health.",giveplayer,mypoints); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "* %s has accepted your Boxing Challenge Request, you will fight with %d Health.",sendername,points); SendClientMessage(BoxOffer[playerid], COLOR_LIGHTBLUE, string); SetPlayerHealth(playerid, mypoints); SetPlayerHealth(BoxOffer[playerid], points); SetPlayerInterior(playerid, 5); SetPlayerInterior(BoxOffer[playerid], 5); SetPlayerPos(playerid, 762.9852,2.4439,1001.5942); SetPlayerFacingAngle(playerid, 131.8632); SetPlayerPos(BoxOffer[playerid], 758.7064,-1.8038,1001.5942); SetPlayerFacingAngle(BoxOffer[playerid], 313.1165); TogglePlayerControllable(playerid, 0); TogglePlayerControllable(BoxOffer[playerid], 0); GameTextForPlayer(playerid, "~r~Waiting", 3000, 1); GameTextForPlayer(BoxOffer[playerid], "~r~Waiting", 3000, 1); new name[MAX_PLAYER_NAME]; new dstring[MAX_PLAYER_NAME]; new wstring[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); format(dstring, sizeof(dstring), "%s", name); strmid(wstring, dstring, 0, strlen(dstring), 255); if(strcmp(Titel[TitelName] ,wstring, true ) == 0 ) { format(string, sizeof(string), "Boxing News: Boxing Champion %s will fight VS %s, in 60 seconds (MS-13 Gym).", sendername, giveplayer); OOCOff(COLOR_WHITE,string); TBoxer = playerid; BoxDelay = 60; } GetPlayerName(BoxOffer[playerid], name, sizeof(name)); format(dstring, sizeof(dstring), "%s", name); strmid(wstring, dstring, 0, strlen(dstring), 255); if(strcmp(Titel[TitelName] ,wstring, true ) == 0 ) { format(string, sizeof(string), "Boxing News: Boxing Champion %s will fight VS %s, in 60 seconds (MS-13 Gym).", giveplayer, sendername); OOCOff(COLOR_WHITE,string); TBoxer = BoxOffer[playerid]; BoxDelay = 60; } BoxWaitTime[playerid] = 1; BoxWaitTime[BoxOffer[playerid]] = 1; if(BoxDelay < 1) { BoxDelay = 20; } InRing = 1; Boxer1 = BoxOffer[playerid]; Boxer2 = playerid; PlayerBoxing[playerid] = 1; PlayerBoxing[BoxOffer[playerid]] = 1; BoxOffer[playerid] = 999; return 1; } return 1; } else { SendClientMessage(playerid, COLOR_GREY, " No-one offered you a Boxing Challenge !"); return 1; } } else if(strcmp(x_job,"taxi",true) == 0) { if(TransportDuty[playerid] != 1) { SendClientMessage(playerid, COLOR_GREY, " You are not a Taxi Driver !"); return 1; } if(TaxiCallTime[playerid] > 0) { SendClientMessage(playerid, COLOR_GREY, " You have already accepted a Taxi Call !"); return 1; } if(PlayerOnMission[playerid] > 0) { SendClientMessage(playerid, COLOR_GREY, " On a mission right now, can't use this command !"); return 1; } if(TaxiCall < 999) { if(IsPlayerConnected(TaxiCall)) { GetPlayerName(playerid, sendername, sizeof(sendername)); GetPlayerName(TaxiCall, giveplayer, sizeof(giveplayer)); format(string, sizeof(string), "* You have accepted the Taxi Call from %s, you will see the marker untill you have reached it.",giveplayer); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "* Taxi Driver %s has accepted your Taxi Call please wait at your current Position.",sendername); SendClientMessage(TaxiCall, COLOR_LIGHTBLUE, string); GameTextForPlayer(playerid, "~w~Taxi Caller~n~~r~Goto redmarker", 5000, 1); TaxiCallTime[playerid] = 1; TaxiAccepted[playerid] = TaxiCall; TaxiCall = 999; return 1; } } else { SendClientMessage(playerid, COLOR_GREY, " No-one called for a Taxi yet !"); return 1; } } else if(strcmp(x_job,"bus",true) == 0) { if(TransportDuty[playerid] != 2) { SendClientMessage(playerid, COLOR_GREY, " You are not a Bus Driver !"); return 1; } if(BusCallTime[playerid] > 0) { SendClientMessage(playerid, COLOR_GREY, " You have already accepted a Bus Call !"); return 1; } if(PlayerOnMission[playerid] > 0) { SendClientMessage(playerid, COLOR_GREY, " On a mission right now, can't use this command !"); return 1; } if(BusCall < 999) { if(IsPlayerConnected(BusCall)) { GetPlayerName(playerid, sendername, sizeof(sendername)); GetPlayerName(BusCall, giveplayer, sizeof(giveplayer)); format(string, sizeof(string), "* You have accepted the Bus Call from %s, you will see the marker untill you have reached it.",giveplayer); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "* Bus Driver %s has accepted your Bus Call please wait at your current Position.",sendername); SendClientMessage(BusCall, COLOR_LIGHTBLUE, string); new Float:X,Float:Y,Float:Z; GetPlayerPos(BusCall, X, Y, Z); SetPlayerCheckpoint(playerid, X, Y, Z, 5); GameTextForPlayer(playerid, "~w~Bus Caller~n~~r~Goto redmarker", 5000, 1); BusCallTime[playerid] = 1; BusAccepted[playerid] = BusCall; BusCall = 999; return 1; } } else { SendClientMessage(playerid, COLOR_GREY, " No-one called for a Bus yet !"); return 1; } } else if(strcmp(x_job,"medic",true) == 0) { if(PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4) { if(MedicCallTime[playerid] > 0) { SendClientMessage(playerid, COLOR_GREY, " You have already accepted a Medic Call !"); return 1; } if(PlayerOnMission[playerid] > 0) { SendClientMessage(playerid, COLOR_GREY, " On a mission right now, can't use this command !"); return 1; } if(MedicCall < 999) { if(IsPlayerConnected(MedicCall)) { GetPlayerName(playerid, sendername, sizeof(sendername)); GetPlayerName(MedicCall, giveplayer, sizeof(giveplayer)); format(string, sizeof(string), "* You have accepted the Medic Call from %s, you have 30 Seconds to get there.",giveplayer); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* After the 30 Seconds the Red Marker will dissapear."); format(string, sizeof(string), "* Medic %s has accepted your Medic Call please wait at your current Position.",sendername); SendClientMessage(MedicCall, COLOR_LIGHTBLUE, string); new Float:X,Float:Y,Float:Z; GetPlayerPos(MedicCall, X, Y, Z); SetPlayerCheckpoint(playerid, X, Y, Z, 5); GameTextForPlayer(playerid, "~w~Medic Caller~n~~r~Goto redmarker", 5000, 1); MedicCallTime[playerid] = 1; MedicCall = 999; return 1; } } else { SendClientMessage(playerid, COLOR_GREY, " No-one called for a Medic yet !"); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, " You are not a Medic !"); return 1; } } else if(strcmp(x_job,"mechanic",true) == 0) { if(PlayerInfo[playerid][pMember] != 4 || PlayerInfo[playerid][pLeader] != 4) { SendClientMessage(playerid, COLOR_GREY, " You are not a Car Mechanic !"); return 1; } if(MechanicCallTime[playerid] > 0) { SendClientMessage(playerid, COLOR_GREY, " You have already accepted a Mechanic Call !"); return 1; } if(MechanicCall < 999) { if(IsPlayerConnected(MechanicCall)) { GetPlayerName(playerid, sendername, sizeof(sendername)); GetPlayerName(MechanicCall, giveplayer, sizeof(giveplayer)); format(string, sizeof(string), "* You have accepted the Mechanic Call from %s, you have 30 Seconds to get there.",giveplayer); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* After the 30 Seconds the Red Marker will dissapear."); format(string, sizeof(string), "* Car Mechanic %s has accepted your Mechanic Call please wait at your current Position.",sendername); SendClientMessage(MechanicCall, COLOR_LIGHTBLUE, string); new Float:X,Float:Y,Float:Z; GetPlayerPos(MechanicCall, X, Y, Z); SetPlayerCheckpoint(playerid, X, Y, Z, 5); GameTextForPlayer(playerid, "~w~Mechanic Caller~n~~r~Goto redmarker", 5000, 1); MechanicCallTime[playerid] = 1; MechanicCall = 999; return 1; } } else { SendClientMessage(playerid, COLOR_GREY, " No-one called for a Car Mechanic yet !"); return 1; } } /*else if(strcmp(x_job,"job",true) == 0) { if(GettingJob[playerid] > 0) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Now that you have confirmed you want the Job, you got a 1 hour Contract."); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Congratulations with your new Job, type /help to see your new command."); PlayerInfo[playerid][pJob] = GettingJob[playerid]; GettingJob[playerid] = 0; return 1; } else { SendClientMessage(playerid, COLOR_GREY, " You haven't even been at a Job place yet!"); return 1; } }*/ else if(strcmp(x_job,"refill",true) == 0) { if(RefillOffer[playerid] < 999) { if(IsPlayerConnected(RefillOffer[playerid])) { if(GetPlayerCash(playerid) > RefillPrice[playerid]) { GetPlayerName(RefillOffer[playerid], giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); new car = gLastCar[playerid]; new fuel; PlayerInfo[RefillOffer[playerid]][pMechSkill] ++; if(PlayerInfo[RefillOffer[playerid]][pMechSkill] == 50) { SendClientMessage(RefillOffer[playerid], COLOR_YELLOW, "* Your Car Mechanic Skill is now Level 2, you can add more Fuel to any Players Cars."); } else if(PlayerInfo[RefillOffer[playerid]][pMechSkill] == 100) { SendClientMessage(RefillOffer[playerid], COLOR_YELLOW, "* Your Car Mechanic Skill is now Level 3, you can add more Fuel to any Players Cars."); } else if(PlayerInfo[RefillOffer[playerid]][pMechSkill] == 200) { SendClientMessage(RefillOffer[playerid], COLOR_YELLOW, "* Your Car Mechanic Skill is now Level 4, you can add more Fuel to any Players Cars."); } else if(PlayerInfo[RefillOffer[playerid]][pMechSkill] == 400) { SendClientMessage(RefillOffer[playerid], COLOR_YELLOW, "* Your Car Mechanic Skill is now Level 5, you can add more Fuel to any Players Cars."); } new level = PlayerInfo[RefillOffer[playerid]][pMechSkill]; if(level >= 0 && level <= 50) { fuel = 15; } else if(level >= 51 && level <= 100) { fuel = 40; } else if(level >= 101 && level <= 200) { fuel = 60; } else if(level >= 201 && level <= 400) { fuel = 80; } else if(level >= 401) { fuel = 100; } format(string, sizeof(string), "* You refilled your car with %d%, for $%d by Car Mechanic %s.",fuel,RefillPrice[playerid],giveplayer); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "* You refilled %s's car with %d%, the $%d has been added to your PayCheck.",sendername,fuel,RefillPrice[playerid]); SendClientMessage(RefillOffer[playerid], COLOR_LIGHTBLUE, string); PlayerInfo[RefillOffer[playerid]][pPayCheck] += RefillPrice[playerid]; GivePlayerCash(playerid, -RefillPrice[playerid]); if(Gas[car] < 110) { Gas[car] += fuel; } RefillOffer[playerid] = 999; RefillPrice[playerid] = 0; return 1; } else { SendClientMessage(playerid, COLOR_GREY, " You cant afford the Refill !"); return 1; } } return 1; } else { SendClientMessage(playerid, COLOR_GREY, " No-one offered to Refill your Car !"); return 1; } } else if(strcmp(x_job,"live",true) == 0) { if(LiveOffer[playerid] < 999) { if(IsPlayerConnected(LiveOffer[playerid])) { if (ProxDetectorS(5.0, playerid, LiveOffer[playerid])) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are frozen till the Live Conversation ends."); SendClientMessage(LiveOffer[playerid], COLOR_LIGHTBLUE, "* You are frozen till the Live Conversation ends (use /live again)."); TogglePlayerControllable(playerid, 0); TogglePlayerControllable(LiveOffer[playerid], 0); TalkingLive[playerid] = LiveOffer[playerid]; TalkingLive[LiveOffer[playerid]] = playerid; LiveOffer[playerid] = 999; return 1; } else { SendClientMessage(playerid, COLOR_GREY, " You are to far away from the News Reporter !"); return 1; } } return 1; } else { SendClientMessage(playerid, COLOR_GREY, " No-one gave you a Live Conversation offer !"); return 1; } } else if(strcmp(x_job,"lawyer",true) == 0) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /accept lawyer [playerid/PartOfName]"); return 1; } giveplayerid = ReturnUser(tmp); if (gTeam[playerid] == 2) { if(IsPlayerConnected(giveplayerid)) { if(giveplayerid != INVALID_PLAYER_ID) { if(PlayerInfo[giveplayerid][pJob] == 2) { GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "* You allowed %s to free a Jailed Person.", giveplayer); SendClientMessage(playerid, COLOR_LIGHTBLUE,string); format(string, sizeof(string), "* Officer %s approved (allowed) you to free a Jailed Person. (use /free)", sendername); SendClientMessage(giveplayerid, COLOR_LIGHTBLUE,string); ApprovedLawyer[giveplayerid] = 1; return 1; } } } return 1; } else { SendClientMessage(playerid, COLOR_GREY, "Invalid action! (You are no cop / Player aint a Lawyer / Bad ID)"); return 1; } } else if(strcmp(x_job,"bodyguard",true) == 0) { if(GuardOffer[playerid] < 999) { if(GetPlayerCash(playerid) > GuardPrice[playerid]) { if(IsPlayerConnected(GuardOffer[playerid])) { GetPlayerName(GuardOffer[playerid], giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "* You accepted the Protection for $%d from Bodyguard %s.",GuardPrice[playerid],giveplayer); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "* %s accepted your Protection, and the $%d was added to your PayCheck.",sendername,GuardPrice[playerid]); SendClientMessage(GuardOffer[playerid], COLOR_LIGHTBLUE, string); PlayerInfo[GuardOffer[playerid]][pPayCheck] += GuardPrice[playerid]; GivePlayerCash(playerid, -GuardPrice[playerid]); GuardOffer[playerid] = 999; GuardPrice[playerid] = 0; return 1; } return 1; } else { SendClientMessage(playerid, COLOR_GREY, " You can't afford the Protection !"); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, " No-one offerd you any Protection !"); return 1; } } else if(strcmp(x_job,"drugs",true) == 0) { if(DrugOffer[playerid] < 999) { if(GetPlayerCash(playerid) > DrugPrice[playerid]) { if(PlayerInfo[playerid][pDrugs] < 7) { if(IsPlayerConnected(DrugOffer[playerid])) { GetPlayerName(DrugOffer[playerid], giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "* You bought %d gram for $%d from Drug Dealer %s.",DrugGram[playerid],DrugPrice[playerid],giveplayer); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "* %s has bought your %d gram, the $%d was added to your PayCheck.",sendername,DrugGram[playerid],DrugPrice[playerid]); SendClientMessage(DrugOffer[playerid], COLOR_LIGHTBLUE, string); PlayerInfo[DrugOffer[playerid]][pPayCheck] += DrugPrice[playerid]; PlayerInfo[DrugOffer[playerid]][pDrugsSkill] ++; GivePlayerCash(playerid, -DrugPrice[playerid]); PlayerInfo[playerid][pDrugs] += DrugGram[playerid]; PlayerInfo[DrugOffer[playerid]][pDrugs] -= DrugGram[playerid]; if(PlayerInfo[DrugOffer[playerid]][pDrugsSkill] == 50) { SendClientMessage(DrugOffer[playerid], COLOR_YELLOW, "* Your Drug Dealer Skill is now Level 2, you can buy more Grams and Cheaper."); } else if(PlayerInfo[DrugOffer[playerid]][pDrugsSkill] == 100) { SendClientMessage(DrugOffer[playerid], COLOR_YELLOW, "* Your Drug Dealer Skill is now Level 3, you can buy more Grams and Cheaper."); } else if(PlayerInfo[DrugOffer[playerid]][pDrugsSkill] == 200) { SendClientMessage(DrugOffer[playerid], COLOR_YELLOW, "* Your Drug Dealer Skill is now Level 4, you can buy more Grams and Cheaper."); } else if(PlayerInfo[DrugOffer[playerid]][pDrugsSkill] == 400) { SendClientMessage(DrugOffer[playerid], COLOR_YELLOW, "* Your Drug Dealer Skill is now Level 5, you can buy more Grams and Cheaper."); } DrugOffer[playerid] = 999; DrugPrice[playerid] = 0; DrugGram[playerid] = 0; return 1; } return 1; } else { SendClientMessage(playerid, COLOR_GREY, " You are fully loaded with Drugs, use them first !"); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, " You can't afford those Drugs !"); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, " No-one offerd you any Drugs !"); return 1; } } else if(strcmp(x_job,"sex",true) == 0) { if(SexOffer[playerid] < 999) { if(GetPlayerCash(playerid) > SexPrice[playerid]) { if (IsPlayerConnected(SexOffer[playerid])) { new Car = GetPlayerVehicleID(playerid); if(IsPlayerInAnyVehicle(playerid) && IsPlayerInVehicle(SexOffer[playerid], Car)) { GetPlayerName(SexOffer[playerid], giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "* You had sex with Whore %s, for $%d.", giveplayer, SexPrice[playerid]); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "* %s had sex with you, the $%d was added to your PayCheck.", sendername, SexPrice[playerid]); SendClientMessage(SexOffer[playerid], COLOR_LIGHTBLUE, string); PlayerInfo[SexOffer[playerid]][pPayCheck] += SexPrice[playerid]; GivePlayerCash(playerid, -SexPrice[playerid]); PlayerInfo[SexOffer[playerid]][pSexSkill] ++; if(PlayerInfo[SexOffer[playerid]][pSexSkill] == 50) { SendClientMessage(SexOffer[playerid], COLOR_YELLOW, "* Your Sex Skill is now Level 2, you offer better Sex (health) and less chance on STD."); } else if(PlayerInfo[SexOffer[playerid]][pSexSkill] == 100) { SendClientMessage(SexOffer[playerid], COLOR_YELLOW, "* Your Sex Skill is now Level 3, you offer better Sex (health) and less chance on STD."); } else if(PlayerInfo[SexOffer[playerid]][pSexSkill] == 200) { SendClientMessage(SexOffer[playerid], COLOR_YELLOW, "* Your Sex Skill is now Level 4, you offer better Sex (health) and less chance on STD."); } else if(PlayerInfo[SexOffer[playerid]][pSexSkill] == 400) { SendClientMessage(SexOffer[playerid], COLOR_YELLOW, "* Your Sex Skill is now Level 5, you offer better Sex (health) and less chance on STD."); } if(STDPlayer[playerid] == 0) { if(Condom[playerid] < 1) { new Float:health; new level = PlayerInfo[SexOffer[playerid]][pSexSkill]; if(level >= 0 && level <= 50) { if(GetPlayerHealth(playerid, health) < 150) { SetPlayerHealth(playerid, health + 30.0); } new rand = random(sizeof(STD1)); STDPlayer[playerid] = STD1[rand]; STDPlayer[SexOffer[playerid]] = STD1[rand]; if(STD1[rand] == 0) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You got 30 Health + no STD while having Sex."); SendClientMessage(SexOffer[playerid], COLOR_LIGHTBLUE, "* You haven't got a STD while having Sex."); } else if(STD1[rand] == 1) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You got 30 Health + a Chlamydia because of the Sex."); SendClientMessage(SexOffer[playerid], COLOR_LIGHTBLUE, "* You got a Chlamydia because of the Sex."); } else if(STD1[rand] == 2) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You got 30 Health + a Gonorrhea because of the Sex."); SendClientMessage(SexOffer[playerid], COLOR_LIGHTBLUE, "* You got a Gonorrhea because of the Sex."); } else if(STD1[rand] == 3) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You got 30 Health + a Syphilis because of the Sex."); SendClientMessage(SexOffer[playerid], COLOR_LIGHTBLUE, "* You got a Syphilis because of the Sex."); } } else if(level >= 51 && level <= 100) { if(GetPlayerHealth(playerid, health) < 150) { SetPlayerHealth(playerid, health + 60.0); } new rand = random(sizeof(STD2)); STDPlayer[playerid] = STD2[rand]; STDPlayer[SexOffer[playerid]] = STD2[rand]; if(STD2[rand] == 0) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You got 60 Health + no STD while having Sex."); SendClientMessage(SexOffer[playerid], COLOR_LIGHTBLUE, "* You haven't got a STD while having Sex."); } else if(STD2[rand] == 1) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You got 60 Health + a Chlamydia because of the Sex."); SendClientMessage(SexOffer[playerid], COLOR_LIGHTBLUE, "* You got a Chlamydia because of the Sex."); } else if(STD2[rand] == 2) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You got 60 Health + a Gonorrhea because of the Sex."); SendClientMessage(SexOffer[playerid], COLOR_LIGHTBLUE, "* You got a Gonorrhea because of the Sex."); } else if(STD2[rand] == 3) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You got 60 Health + a Syphilis because of the Sex."); SendClientMessage(SexOffer[playerid], COLOR_LIGHTBLUE, "* You got a Syphilis because of the Sex."); } } else if(level >= 101 && level <= 200) { if(GetPlayerHealth(playerid, health) < 150) { SetPlayerHealth(playerid, health + 90.0); } new rand = random(sizeof(STD3)); STDPlayer[playerid] = STD3[rand]; STDPlayer[SexOffer[playerid]] = STD3[rand]; if(STD3[rand] == 0) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You got 90 Health + no STD while having Sex."); SendClientMessage(SexOffer[playerid], COLOR_LIGHTBLUE, "* You haven't got a STD while having Sex."); } else if(STD3[rand] == 1) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You got 90 Health + a Chlamydia because of the Sex."); SendClientMessage(SexOffer[playerid], COLOR_LIGHTBLUE, "* You got a Chlamydia because of the Sex."); } else if(STD3[rand] == 2) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You got 90 Health + a Gonorrhea because of the Sex."); SendClientMessage(SexOffer[playerid], COLOR_LIGHTBLUE, "* You got a Gonorrhea because of the Sex."); } else if(STD3[rand] == 3) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You got 90 Health + a Syphilis because of the Sex."); SendClientMessage(SexOffer[playerid], COLOR_LIGHTBLUE, "* You got a Syphilis because of the Sex."); } } else if(level >= 201 && level <= 400) { if(GetPlayerHealth(playerid, health) < 150) { SetPlayerHealth(playerid, health + 120.0); } new rand = random(sizeof(STD4)); STDPlayer[playerid] = STD4[rand]; STDPlayer[SexOffer[playerid]] = STD4[rand]; if(STD4[rand] == 0) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You got 120 Health + no STD while having Sex."); SendClientMessage(SexOffer[playerid], COLOR_LIGHTBLUE, "* You haven't got a STD while having Sex."); } else if(STD4[rand] == 1) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You got 120 Health + a Chlamydia because of the Sex."); SendClientMessage(SexOffer[playerid], COLOR_LIGHTBLUE, "* You got a Chlamydia because of the Sex."); } else if(STD4[rand] == 2) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You got 120 Health + a Gonorrhea because of the Sex."); SendClientMessage(SexOffer[playerid], COLOR_LIGHTBLUE, "* You got a Gonorrhea because of the Sex."); } else if(STD4[rand] == 3) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You got 120 Health + a Syphilis because of the Sex."); SendClientMessage(SexOffer[playerid], COLOR_LIGHTBLUE, "* You got a Syphilis because of the Sex."); } } else if(level >= 401) { if(GetPlayerHealth(playerid, health) < 150) { SetPlayerHealth(playerid, health + 150.0); } SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Your Sex Skill Level is so high you gave high health and No STD."); SendClientMessage(SexOffer[playerid], COLOR_LIGHTBLUE, "* The Whore's Sex Skill Level is so high you got high health and No STD."); } } else { SendClientMessage(SexOffer[playerid], COLOR_LIGHTBLUE, "* The player used a Condom."); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You used a Condom."); Condom[playerid] --; } } else { SendClientMessage(SexOffer[playerid], COLOR_LIGHTBLUE, "* That player was already infected with a STD, can't get another one."); return 1; } SexOffer[playerid] = 999; return 1; } else { SendClientMessage(playerid, COLOR_GREY, " You or the Whore are not both in a Car !"); return 1; } }//Connected or not return 1; } else { SendClientMessage(playerid, COLOR_GREY, " You can't afford the Sex!"); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, " You dont have any Sex offerd by a Whore !"); return 1; } } else if(strcmp(x_job,"repair",true) == 0) { if(RepairOffer[playerid] < 999) { if(GetPlayerCash(playerid) > RepairPrice[playerid]) { if(IsPlayerInAnyVehicle(playerid)) { if(IsPlayerConnected(RepairOffer[playerid])) { GetPlayerName(RepairOffer[playerid], giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); RepairCar[playerid] = GetPlayerVehicleID(playerid); SetVehicleHealth(RepairCar[playerid], 1000.0); format(string, sizeof(string), "* You repaired your car for $%d by Car Mechanic %s.",RepairPrice[playerid],giveplayer); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "* You fixed %s's car, the $%d has been added to your PayCheck.",sendername,RepairPrice[playerid]); SendClientMessage(RepairOffer[playerid], COLOR_LIGHTBLUE, string); PlayerInfo[RepairOffer[playerid]][pMechSkill] ++; if(PlayerInfo[RepairOffer[playerid]][pMechSkill] == 50) { SendClientMessage(RepairOffer[playerid], COLOR_YELLOW, "* Your Car Mechanic Skill is now Level 2, you can add more Fuel to any Players Cars."); } else if(PlayerInfo[RepairOffer[playerid]][pMechSkill] == 100) { SendClientMessage(RepairOffer[playerid], COLOR_YELLOW, "* Your Car Mechanic Skill is now Level 3, you can add more Fuel to any Players Cars."); } else if(PlayerInfo[RepairOffer[playerid]][pMechSkill] == 200) { SendClientMessage(RepairOffer[playerid], COLOR_YELLOW, "* Your Car Mechanic Skill is now Level 4, you can add more Fuel to any Players Cars."); } else if(PlayerInfo[RepairOffer[playerid]][pMechSkill] == 400) { SendClientMessage(RepairOffer[playerid], COLOR_YELLOW, "* Your Car Mechanic Skill is now Level 5, you can add more Fuel to any Players Cars."); } PlayerInfo[RepairOffer[playerid]][pPayCheck] += RepairPrice[playerid]; GivePlayerCash(playerid, -RepairPrice[playerid]); RepairOffer[playerid] = 999; RepairPrice[playerid] = 0; return 1; } return 1; } return 1; } else { SendClientMessage(playerid, COLOR_GREY, " You can't afford the Repair !"); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, " No-one offerd you to Repair your Car !"); return 1; } } else { return 1; } }//not connected return 1; }