12.06.2012, 07:45
i have problem With my Clickable Text Draws
When i click one text draw i want it to show The Other one.. but it HIDES all forever till i re-connect
The Code
When i click one text draw i want it to show The Other one.. but it HIDES all forever till i re-connect
The Code
pawn Код:
#include <a_samp>
new Showing[MAX_PLAYERS];
new Text:Textdraw0;
new Text:Textdraw1;
new Text:Textdraw2;
new Text:Textdraw3;
new Text:Textdraw4;
new Text:Textdraw5;
new Text:Textdraw6;
new Text:Textdraw7;
new Text:Textdraw8;
new Text:Textdraw9;
new Text:Textdraw10;
new Text:Textdraw11;
new Text:Textdraw12;
new Text:Textdraw13;
new Text:Textdraw14;
public OnFilterScriptInit()
{
print("Textdraw file generated by");
print(" Zamaroht's textdraw editor was loaded.");
// Create the textdraws:
Textdraw0 = TextDrawCreate(250.000000, 160.000000, "Base Jumps");
TextDrawBackgroundColor(Textdraw0, 255);
TextDrawFont(Textdraw0, 1);
TextDrawLetterSize(Textdraw0, 0.609999, 1.900000);
TextDrawColor(Textdraw0, -65281);
TextDrawSetOutline(Textdraw0, 0);
TextDrawSetProportional(Textdraw0, 1);
TextDrawSetShadow(Textdraw0, 1);
Textdraw1 = TextDrawCreate(250.000000, 176.000000, "Stunts");
TextDrawBackgroundColor(Textdraw1, 255);
TextDrawFont(Textdraw1, 1);
TextDrawLetterSize(Textdraw1, 0.609999, 1.900000);
TextDrawColor(Textdraw1, 65535);
TextDrawSetOutline(Textdraw1, 0);
TextDrawSetProportional(Textdraw1, 1);
TextDrawSetShadow(Textdraw1, 1);
Textdraw2 = TextDrawCreate(250.000000, 193.000000, "HotSpots");
TextDrawBackgroundColor(Textdraw2, 255);
TextDrawFont(Textdraw2, 1);
TextDrawLetterSize(Textdraw2, 0.609999, 1.900000);
TextDrawColor(Textdraw2, 16711935);
TextDrawSetOutline(Textdraw2, 0);
TextDrawSetProportional(Textdraw2, 1);
TextDrawSetShadow(Textdraw2, 1);
Textdraw3 = TextDrawCreate(250.000000, 209.000000, "Cities");
TextDrawBackgroundColor(Textdraw3, 255);
TextDrawFont(Textdraw3, 1);
TextDrawLetterSize(Textdraw3, 0.609999, 1.900000);
TextDrawColor(Textdraw3, -16776961);
TextDrawSetOutline(Textdraw3, 1);
TextDrawSetProportional(Textdraw3, 1);
Textdraw4 = TextDrawCreate(250.000000, 225.000000, "Crazy Roads");
TextDrawBackgroundColor(Textdraw4, 255);
TextDrawFont(Textdraw4, 1);
TextDrawLetterSize(Textdraw4, 0.609999, 1.900000);
TextDrawColor(Textdraw4, 16777215);
TextDrawSetOutline(Textdraw4, 1);
TextDrawSetProportional(Textdraw4, 1);
Textdraw5 = TextDrawCreate(250.000000, 240.000000, "Interiors");
TextDrawBackgroundColor(Textdraw5, 255);
TextDrawFont(Textdraw5, 1);
TextDrawLetterSize(Textdraw5, 0.609999, 1.900000);
TextDrawColor(Textdraw5, -16711681);
TextDrawSetOutline(Textdraw5, 1);
TextDrawSetProportional(Textdraw5, 1);
Textdraw6 = TextDrawCreate(250.000000, 258.000000, "Derby|Drift|DM");
TextDrawBackgroundColor(Textdraw6, 255);
TextDrawFont(Textdraw6, 1);
TextDrawLetterSize(Textdraw6, 0.609999, 1.900000);
TextDrawColor(Textdraw6, -65281);
TextDrawSetOutline(Textdraw6, 1);
TextDrawSetProportional(Textdraw6, 1);
Textdraw7 = TextDrawCreate(290.000000, 110.000000, "Base Jumps");
TextDrawAlignment(Textdraw7, 2);
TextDrawBackgroundColor(Textdraw7, 255);
TextDrawFont(Textdraw7, 1);
TextDrawLetterSize(Textdraw7, 0.600000, 3.000000);
TextDrawColor(Textdraw7, 65535);
TextDrawSetOutline(Textdraw7, 0);
TextDrawSetProportional(Textdraw7, 0);
TextDrawSetShadow(Textdraw7, 1);
TextDrawUseBox(Textdraw7, 1);
TextDrawBoxColor(Textdraw7, 255);
TextDrawTextSize(Textdraw7, 75.000000, 150.000000);
Textdraw8 = TextDrawCreate(290.000000, 142.000000, "Base Jump 1");
TextDrawAlignment(Textdraw8, 2);
TextDrawBackgroundColor(Textdraw8, 255);
TextDrawFont(Textdraw8, 1);
TextDrawLetterSize(Textdraw8, 0.500000, 2.000000);
TextDrawColor(Textdraw8, -16776961);
TextDrawSetOutline(Textdraw8, 0);
TextDrawSetProportional(Textdraw8, 0);
TextDrawSetShadow(Textdraw8, 1);
TextDrawUseBox(Textdraw8, 1);
TextDrawBoxColor(Textdraw8, 255);
TextDrawTextSize(Textdraw8, 75.000000, 150.000000);
Textdraw9 = TextDrawCreate(290.000000, 160.000000, "Base Jump 2");
TextDrawAlignment(Textdraw9, 2);
TextDrawBackgroundColor(Textdraw9, 255);
TextDrawFont(Textdraw9, 1);
TextDrawLetterSize(Textdraw9, 0.500000, 2.000000);
TextDrawColor(Textdraw9, -16776961);
TextDrawSetOutline(Textdraw9, 0);
TextDrawSetProportional(Textdraw9, 0);
TextDrawSetShadow(Textdraw9, 1);
TextDrawUseBox(Textdraw9, 1);
TextDrawBoxColor(Textdraw9, 255);
TextDrawTextSize(Textdraw9, 75.000000, 150.000000);
Textdraw10 = TextDrawCreate(290.000000, 180.000000, "Base Jump 3");
TextDrawAlignment(Textdraw10, 2);
TextDrawBackgroundColor(Textdraw10, 255);
TextDrawFont(Textdraw10, 1);
TextDrawLetterSize(Textdraw10, 0.500000, 2.000000);
TextDrawColor(Textdraw10, -16776961);
TextDrawSetOutline(Textdraw10, 0);
TextDrawSetProportional(Textdraw10, 0);
TextDrawSetShadow(Textdraw10, 1);
TextDrawUseBox(Textdraw10, 1);
TextDrawBoxColor(Textdraw10, 255);
TextDrawTextSize(Textdraw10, 75.000000, 150.000000);
Textdraw11 = TextDrawCreate(290.000000, 200.000000, "Base Jump 4");
TextDrawAlignment(Textdraw11, 2);
TextDrawBackgroundColor(Textdraw11, 255);
TextDrawFont(Textdraw11, 1);
TextDrawLetterSize(Textdraw11, 0.500000, 2.000000);
TextDrawColor(Textdraw11, -16776961);
TextDrawSetOutline(Textdraw11, 0);
TextDrawSetProportional(Textdraw11, 0);
TextDrawSetShadow(Textdraw11, 1);
TextDrawUseBox(Textdraw11, 1);
TextDrawBoxColor(Textdraw11, 255);
TextDrawTextSize(Textdraw11, 75.000000, 150.000000);
Textdraw12 = TextDrawCreate(290.000000, 220.000000, "Base Jump 5");
TextDrawAlignment(Textdraw12, 2);
TextDrawBackgroundColor(Textdraw12, 255);
TextDrawFont(Textdraw12, 1);
TextDrawLetterSize(Textdraw12, 0.500000, 2.000000);
TextDrawColor(Textdraw12, -16776961);
TextDrawSetOutline(Textdraw12, 0);
TextDrawSetProportional(Textdraw12, 0);
TextDrawSetShadow(Textdraw12, 1);
TextDrawUseBox(Textdraw12, 1);
TextDrawBoxColor(Textdraw12, 255);
TextDrawTextSize(Textdraw12, 75.000000, 150.000000);
Textdraw13 = TextDrawCreate(300.000000, 240.000000, "Next>>");
TextDrawBackgroundColor(Textdraw13, 255);
TextDrawFont(Textdraw13, 1);
TextDrawLetterSize(Textdraw13, 0.500000, 2.000000);
TextDrawColor(Textdraw13, -1);
TextDrawSetOutline(Textdraw13, 0);
TextDrawSetProportional(Textdraw13, 1);
TextDrawSetShadow(Textdraw13, 1);
Textdraw14 = TextDrawCreate(210.000000, 240.000000, "<<Back");
TextDrawBackgroundColor(Textdraw14, 255);
TextDrawFont(Textdraw14, 1);
TextDrawLetterSize(Textdraw14, 0.500000, 2.000000);
TextDrawColor(Textdraw14, -1);
TextDrawSetOutline(Textdraw14, 0);
TextDrawSetProportional(Textdraw14, 1);
TextDrawSetShadow(Textdraw14, 1);
TextDrawSetSelectable(Textdraw0, true);
TextDrawSetSelectable(Textdraw1, true);
TextDrawSetSelectable(Textdraw2, true);
TextDrawSetSelectable(Textdraw3, true);
TextDrawSetSelectable(Textdraw4, true);
TextDrawSetSelectable(Textdraw5, true);
TextDrawSetSelectable(Textdraw6, true);
TextDrawSetSelectable(Textdraw7, false);
TextDrawSetSelectable(Textdraw8, true);
TextDrawSetSelectable(Textdraw9, true);
TextDrawSetSelectable(Textdraw10, true);
TextDrawSetSelectable(Textdraw11, true);
TextDrawSetSelectable(Textdraw12, true);
TextDrawSetSelectable(Textdraw13, true);
TextDrawSetSelectable(Textdraw14, true);
return 1;
}
public OnFilterScriptExit()
{
TextDrawHideForAll(Textdraw0);
TextDrawDestroy(Textdraw0);
TextDrawHideForAll(Textdraw1);
TextDrawDestroy(Textdraw1);
TextDrawHideForAll(Textdraw2);
TextDrawDestroy(Textdraw2);
TextDrawHideForAll(Textdraw3);
TextDrawDestroy(Textdraw3);
TextDrawHideForAll(Textdraw4);
TextDrawDestroy(Textdraw4);
TextDrawHideForAll(Textdraw5);
TextDrawDestroy(Textdraw5);
TextDrawHideForAll(Textdraw6);
TextDrawDestroy(Textdraw6);
TextDrawHideForAll(Textdraw7);
TextDrawDestroy(Textdraw7);
TextDrawHideForAll(Textdraw8);
TextDrawDestroy(Textdraw8);
TextDrawHideForAll(Textdraw9);
TextDrawDestroy(Textdraw9);
TextDrawHideForAll(Textdraw10);
TextDrawDestroy(Textdraw10);
TextDrawHideForAll(Textdraw11);
TextDrawDestroy(Textdraw11);
TextDrawHideForAll(Textdraw12);
TextDrawDestroy(Textdraw12);
TextDrawHideForAll(Textdraw13);
TextDrawDestroy(Textdraw13);
TextDrawHideForAll(Textdraw14);
TextDrawDestroy(Textdraw14);
return 1;
}
public OnPlayerConnect(playerid)
{
Showing[playerid] = 0;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if(!strcmp(cmdtext, "/t"))
{
TextDrawShowForPlayer(playerid, Textdraw0);
TextDrawShowForPlayer(playerid, Textdraw1);
TextDrawShowForPlayer(playerid, Textdraw2);
TextDrawShowForPlayer(playerid, Textdraw3);
TextDrawShowForPlayer(playerid, Textdraw4);
TextDrawShowForPlayer(playerid, Textdraw5);
TextDrawShowForPlayer(playerid, Textdraw6);
SelectTextDraw(playerid, 0xFFFFFF);
}
return 1;
}
public OnPlayerClickTextDraw(playerid, Text:clickedid)
{
if(clickedid == Textdraw0)
{
TextDrawShowForPlayer(playerid, Textdraw7);
TextDrawShowForPlayer(playerid, Textdraw8);
TextDrawShowForPlayer(playerid, Textdraw9);
TextDrawShowForPlayer(playerid, Textdraw10);
TextDrawShowForPlayer(playerid, Textdraw11);
TextDrawShowForPlayer(playerid, Textdraw12);
TextDrawShowForPlayer(playerid, Textdraw13);
TextDrawShowForPlayer(playerid, Textdraw14);
}
else if(clickedid == Textdraw14)
{
TextDrawShowForPlayer(playerid, Textdraw0);
TextDrawShowForPlayer(playerid, Textdraw1);
TextDrawShowForPlayer(playerid, Textdraw2);
TextDrawShowForPlayer(playerid, Textdraw3);
TextDrawShowForPlayer(playerid, Textdraw4);
TextDrawShowForPlayer(playerid, Textdraw5);
TextDrawShowForPlayer(playerid, Textdraw6);
}
TextDrawHideForPlayer(playerid, Textdraw0);
TextDrawHideForPlayer(playerid, Textdraw1);
TextDrawHideForPlayer(playerid, Textdraw2);
TextDrawHideForPlayer(playerid, Textdraw3);
TextDrawHideForPlayer(playerid, Textdraw4);
TextDrawHideForPlayer(playerid, Textdraw5);
TextDrawHideForPlayer(playerid, Textdraw6);
TextDrawHideForPlayer(playerid, Textdraw7);
TextDrawHideForPlayer(playerid, Textdraw8);
TextDrawHideForPlayer(playerid, Textdraw9);
TextDrawHideForPlayer(playerid, Textdraw10);
TextDrawHideForPlayer(playerid, Textdraw11);
TextDrawHideForPlayer(playerid, Textdraw12);
TextDrawHideForPlayer(playerid, Textdraw13);
TextDrawHideForPlayer(playerid, Textdraw14);
CancelSelectTextDraw(playerid);
return 1;
}