06.06.2012, 16:22
i added an command and made it dcmd but when i use /robber in game it gives me but it does not show the full object
this one shows half an police shield
here is my code
whats is wrong help me please also i get no errors on compile this also worked on strcmp but not dcmd whats wrong i have all the defines
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this one shows half an police shield
here is my code
Код:
dcmd_robber(playerid, params[]) { #pragma unused params SetPlayerAttachedObject(playerid, 1, 19142, 1, 0.112397, 0.049958, -0.001576, 0.000000, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000 ); SetPlayerAttachedObject(playerid, 2, 1550, 1, -0.008714, -0.188819, -0.026564, 159.138153, 86.558647, 0.000000, 1.005565, 0.984468, 1.014210 ); // CJ_MONEY_BAG - SetPlayerAttachedObject(playerid, 3, 18637, 1, 0.000000, -0.026987, 0.152000, 89.427894, 357.510375, 273.945983, 1.000000, 1.000000, 1.000000 ); // PoliceShield1 - Shield on back SetPlayerAttachedObject(playerid, 4, 18634, 6, 0.045389, -0.019335, -0.246956, 0.000000, 91.442123, 85.389228, 0.971265, 1.000000, 1.000000 ); // GTASACrowbar1 - Crowbar in hand SetPlayerAttachedObject(playerid, 5, 1485, 18, -0.024238, -0.058657, -0.019224, 0.000000, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000 ); // CJ_CIGGY - cuban cigar SendClientMessage(playerid, COLOR_RED, "You've Have gave urself rob gear"); return 1; }
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Код:
#define SetPlayerHoldingObject(%1,%2,%3,%4,%5,%6,%7,%8,%9) SetPlayerAttachedObject(%1,MAX_PLAYER_ATTACHED_OBJECTS-1,%2,%3,%4,%5,%6,%7,%8,%9) #define StopPlayerHoldingObject(%1) RemovePlayerAttachedObject(%1,MAX_PLAYER_ATTACHED_OBJECTS-1) #define IsPlayerHoldingObject(%1) IsPlayerAttachedObjectSlotUsed(%1,MAX_PLAYER_ATTACHED_OBJECTS-1)