saving weapons
#1

hello i have prob i have in my gamemod /aduty but if player admin level 6+ when he go on douty he get duty weapons... when he go offduty he lost all weapons... so ho w to make when he go off duty he get old weapons back?

Код:
	if(!strcmp(cmdtext, "/adminduty", true) || !strcmp(cmdtext, "/aduty", true)) // Original by LordMan, Modded 99% By CuervO_NegrO
	{
		if(IsPlayerConnected(playerid))
		{
		    if(gPlayerLogged[playerid] == 0)
		    {
		        SendClientMessage(playerid, COLOR_GREY, "   You need to login first !");
				return 1;
		    }
		    if(PlayerInfo[playerid][pAdmin] >= 1)
		    {
          		if(PlayerInfo[playerid][pAdminDuty] == 0)
		        {
		            PlayerInfo[playerid][pAdminDuty] = 1;
					SetPlayerColor(playerid,0xFF66FF00);
					format(string, sizeof(string),"[ADMIN]: %s is now on Admin Duty", sendername);
					ABroadCast(COLOR_LIGHTRED, string, 1);
					DutyLabel[playerid] = Create3DTextLabel("Admin On Duty \n Do NOT Attack",0xFF000099,0,0,0,50,-1,1);
					Attach3DTextLabelToPlayer(DutyLabel[playerid], playerid, 0,0,0);
					if(PlayerInfo[playerid][pAdmin] >= 5)
					{
					    for(new i = 0; i < sizeof(CarInfo); i++)
						{
							SetVehicleParamsForPlayer(i,playerid,0,0);
                        }
					}

					if(PlayerInfo[playerid][pAdmin] >= 3)
					{
						SetPlayerColor(playerid,0xFF000000); // Senior Admin Colour (Dark Red)
						SetPlayerSkin(playerid, 294);
						new Float:AX,Float:AY,Float:AZ;
						GetPlayerPos(playerid, AX,AY,AZ);
						SafeSetPlayerPos(playerid, AX,AY,AZ+1);
						UpdatePlayerPosition(playerid);
						SetPlayerHealth(playerid, 99999);
						SetPlayerArmour(playerid, 99999);
					}
					if(PlayerInfo[playerid][pAdmin] >= 6)
					{
						SaveGuns(playerid);
						SafeResetPlayerWeapons(playerid);
						SafeGivePlayerWeapon(playerid, 42, 10000);
						SafeGivePlayerWeapon(playerid, 39, 10000);
						SafeGivePlayerWeapon(playerid, 38, 10000);
						SafeGivePlayerWeapon(playerid, 34, 10000);
						SafeGivePlayerWeapon(playerid, 31, 10000);
						SafeGivePlayerWeapon(playerid, 29, 10000);
						SafeGivePlayerWeapon(playerid, 27, 10000);
						SafeGivePlayerWeapon(playerid, 24, 10000);
						SafeGivePlayerWeapon(playerid, 40, 1);
						SafeGivePlayerWeapon(playerid, 10, 1);
						SafeGivePlayerWeapon(playerid, 9, 1);
						SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 1000);
						SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, 1000);
						SetPlayerSkillLevel(playerid, WEAPONSKILL_DESERT_EAGLE, 1000);
						SetPlayerSkillLevel(playerid, WEAPONSKILL_SHOTGUN, 1000);
						SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 1000);
						SetPlayerSkillLevel(playerid, WEAPONSKILL_SPAS12_SHOTGUN, 1000);
						SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 1000);
						SetPlayerSkillLevel(playerid, WEAPONSKILL_MP5, 1000);
						SetPlayerSkillLevel(playerid, WEAPONSKILL_AK47, 1000);
						SetPlayerSkillLevel(playerid, WEAPONSKILL_M4, 1000);
					}
					return 1;
		        }
		        else if(PlayerInfo[playerid][pAdminDuty] == 1)
		        {
		            if(PlayerInfo[playerid][pAdmin] >= 6)
					{
         				if(Spectate[playerid] == 255)
					    {
						    SafeResetPlayerWeapons(playerid);
						    SetPlayerWeapons(playerid);
						}
					    SetPlayerSkills(playerid);
    				 	SetPlayerHealth(playerid, PlayerInfo[playerid][pHealth]);
					    SetPlayerArmour(playerid, PlayerInfo[playerid][pArmour]);
					}
					Delete3DTextLabel(DutyLabel[playerid]);
		            PlayerInfo[playerid][pAdminDuty] = 0;
					new originalskin = PlayerInfo[playerid][pChar];
					SetPlayerSkin(playerid, originalskin);
					new Float:X,Float:Y,Float:Z;
					GetPlayerPos(playerid, X,Y,Z);
					SafeSetPlayerPos(playerid, X,Y,Z+1);
					SetPlayerToTeamColor(playerid);
					format(string, sizeof(string),"[ADMIN]: %s is now off Admin Duty", sendername);
					ABroadCast(COLOR_LIGHTRED, string, 1);
					new y, m, d;
					new h,mi,s;
					getdate(y,m,d);
					gettime(h,mi,s);
					format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /adminduty",d,m,y,h,mi,s,sendername);
					AdminLog(string);
					return 1;
		        }
		    }
		    else
		    {
		        SendClientMessage(playerid, COLOR_GREY, "** You're not an admin !");
		        return 1;
		    }
		}
	    return 1;
	}
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#2

any one?
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