Okay whats a good plan of attack: 'converting' 0.2x script to 0.3
#1

I need to update my existing gamemode to be more 'modern'. I've been out of the loop for a while so...what should I really be focusing on in regards to getting things up-to-date? Where have the most substantial changes been (objects, vehicles, etc)? What common problems are people running into when moving from 0.2 stuff to 0.3?

Thanks!
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#2

Some functions have been renamed, and so things like file systems and processors commands have been enhanced.
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#3

Lol updating from 0.2x to 0.3e it's like modding a Fiat 500 with a Ferrari engine.

No seriously,some functions have been renamed or deleted,so i think you will get some errors after compiling with 0.3e includes.
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#4

^ don't listen to that Logitech guy

No worries, the wiki is here to save the day!

This is all you need

https://sampwiki.blast.hk/wiki/Limits

https://sampwiki.blast.hk/wiki/Category:Added_in_0.3
https://sampwiki.blast.hk/wiki/Category:Added_in_0.3b
https://sampwiki.blast.hk/wiki/Category:Added_in_0.3c
https://sampforum.blast.hk/showthread.php?tid=271586
https://sampwiki.blast.hk/wiki/Category:Added_in_0.3d
https://sampwiki.blast.hk/wiki/Category:Added_in_0.3e

There you go It shouldn't be too hard.
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#5

Quote:
Originally Posted by Kar
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^ don't listen to that Logitech guy
Lmao i was joking.I never said it's impossible to convert.I just said that some functions have been renamed/removed.
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#6

Kar: Thanks

Logitech: For the record, my 022 script recompiled in 03e without any issues. The only thing I saw after was the whining about using CreateVehicle for trains lol.

Other than that I loaded the new includes, pushed F5 and a valid AMX came out. I like to think thats because even though I'm nowheres near a great scripter...at least I kept things consistent enough to not have to do anything really to make it compile haha.
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