13.05.2012, 18:27
C:\Users\Administrator\Desktop\New Folder\gamemodes\grandlarc.pwn(130) : error 017: undefined symbol "NormalTele"
C:\Users\Administrator\Desktop\New Folder\gamemodes\grandlarc.pwn(135) : error 017: undefined symbol "NormalTele"
C:\Users\Administrator\Desktop\New Folder\gamemodes\grandlarc.pwn(141) : error 017: undefined symbol "NormalTele"
C:\Users\Administrator\Desktop\New Folder\gamemodes\grandlarc.pwn(147) : error 017: undefined symbol "InCar"
C:\Users\Administrator\Desktop\New Folder\gamemodes\grandlarc.pwn(147) : warning 215: expression has no effect
C:\Users\Administrator\Desktop\New Folder\gamemodes\grandlarc.pwn(147) : error 001: expected token: ";", but found "]"
C:\Users\Administrator\Desktop\New Folder\gamemodes\grandlarc.pwn(147) : error 029: invalid expression, assumed zero
C:\Users\Administrator\Desktop\New Folder\gamemodes\grandlarc.pwn(147) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
7 Errors.
C:\Users\Administrator\Desktop\New Folder\gamemodes\grandlarc.pwn(135) : error 017: undefined symbol "NormalTele"
C:\Users\Administrator\Desktop\New Folder\gamemodes\grandlarc.pwn(141) : error 017: undefined symbol "NormalTele"
C:\Users\Administrator\Desktop\New Folder\gamemodes\grandlarc.pwn(147) : error 017: undefined symbol "InCar"
C:\Users\Administrator\Desktop\New Folder\gamemodes\grandlarc.pwn(147) : warning 215: expression has no effect
C:\Users\Administrator\Desktop\New Folder\gamemodes\grandlarc.pwn(147) : error 001: expected token: ";", but found "]"
C:\Users\Administrator\Desktop\New Folder\gamemodes\grandlarc.pwn(147) : error 029: invalid expression, assumed zero
C:\Users\Administrator\Desktop\New Folder\gamemodes\grandlarc.pwn(147) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
7 Errors.
Код:
//---------------------------------------------------------- // // GRAND LARCENY 1.0 // A freeroam gamemode for SA-MP 0.3 // //---------------------------------------------------------- #include <a_samp> #include <core> #include <float> #include "../include/gl_common.inc" #include "../include/gl_spawns.inc" #pragma tabsize 0 //---------------------------------------------------------- #define COLOR_WHITE 0xFFFFFFFF #define COLOR_NORMAL_PLAYER 0xFF4444FF #define CITY_LOS_SANTOS 0 #define CITY_SAN_FIERRO 1 #define CITY_LAS_VENTURAS 2 new total_vehicles_from_files=0; // Class selection globals new gPlayerCitySelection[MAX_PLAYERS]; new gPlayerHasCitySelected[MAX_PLAYERS]; new gPlayerLastCitySelectionTick[MAX_PLAYERS]; new Text:txtClassSelHelper; new Text:txtLosSantos; new Text:txtSanFierro; new Text:txtLasVenturas; //---------------------------------------------------------- main() { print("\n---------------------------------------"); print("Running Grand Larceny - by the SA-MP team\n"); print("---------------------------------------\n"); } //---------------------------------------------------------- public OnPlayerConnect(playerid) { GameTextForPlayer(playerid,"~w~Grand Larceny",3000,4); SendClientMessage(playerid,COLOR_WHITE,"Welcome to Grand Larceny"); // class selection init vars gPlayerCitySelection[playerid] = -1; gPlayerHasCitySelected[playerid] = 0; gPlayerLastCitySelectionTick[playerid] = GetTickCount(); //SetPlayerColor(playerid,COLOR_NORMAL_PLAYER); return 1; } //---------------------------------------------------------- public OnPlayerSpawn(playerid) { if(IsPlayerNPC(playerid)) return 1; new randSpawn = 0; SetPlayerInterior(playerid,0); TogglePlayerClock(playerid,0); ResetPlayerMoney(playerid); GivePlayerMoney(playerid, 30000); // if they ever return to class selection make them city // select again first gPlayerHasCitySelected[playerid] = 0; if(CITY_LOS_SANTOS == gPlayerCitySelection[playerid]) { randSpawn = random(sizeof(gRandomSpawns_LosSantos)); SetPlayerPos(playerid, gRandomSpawns_LosSantos[randSpawn][0], gRandomSpawns_LosSantos[randSpawn][1], gRandomSpawns_LosSantos[randSpawn][2]); SetPlayerFacingAngle(playerid,gRandomSpawns_LosSantos[randSpawn][3]); } else if(CITY_SAN_FIERRO == gPlayerCitySelection[playerid]) { randSpawn = random(sizeof(gRandomSpawns_SanFierro)); SetPlayerPos(playerid, gRandomSpawns_SanFierro[randSpawn][0], gRandomSpawns_SanFierro[randSpawn][1], gRandomSpawns_SanFierro[randSpawn][2]); SetPlayerFacingAngle(playerid,gRandomSpawns_SanFierro[randSpawn][3]); } else if(CITY_LAS_VENTURAS == gPlayerCitySelection[playerid]) { randSpawn = random(sizeof(gRandomSpawns_LasVenturas)); SetPlayerPos(playerid, gRandomSpawns_LasVenturas[randSpawn][0], gRandomSpawns_LasVenturas[randSpawn][1], gRandomSpawns_LasVenturas[randSpawn][2]); SetPlayerFacingAngle(playerid,gRandomSpawns_LasVenturas[randSpawn][3]); } //SetPlayerColor(playerid,COLOR_NORMAL_PLAYER); SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,200); SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL_SILENCED,200); SetPlayerSkillLevel(playerid,WEAPONSKILL_DESERT_EAGLE,200); SetPlayerSkillLevel(playerid,WEAPONSKILL_SHOTGUN,200); SetPlayerSkillLevel(playerid,WEAPONSKILL_SAWNOFF_SHOTGUN,200); SetPlayerSkillLevel(playerid,WEAPONSKILL_SPAS12_SHOTGUN,200); SetPlayerSkillLevel(playerid,WEAPONSKILL_MICRO_UZI,200); SetPlayerSkillLevel(playerid,WEAPONSKILL_MP5,200); SetPlayerSkillLevel(playerid,WEAPONSKILL_AK47,200); SetPlayerSkillLevel(playerid,WEAPONSKILL_M4,200); SetPlayerSkillLevel(playerid,WEAPONSKILL_SNIPERRIFLE,200); GivePlayerWeapon(playerid,WEAPON_COLT45,100); //GivePlayerWeapon(playerid,WEAPON_MP5,100); //TogglePlayerClock(playerid, 1); return 1; } //---------------------------------------------------------- public OnPlayerCommandText(playerid, cmdtext[]) { if(strcmp(cmdtext, "/chilliad", true) == 0) { NormalTele(playerid, "Chilliad", -2338.1836, -1631.0298, 483.7010,244.0000, -2334.8801, -1646.7010, 483.7031, 23.0000, 0); return 1; } if(strcmp(cmdtext, "/AA", true) == 0) { NormalTele(playerid, "AA", 402.8024,2534.6926,16.700, 150.000, 411.1637,2539.2366,16.5473, 90.0000, 0); return 1; } if(strcmp(cmdtext, "/SFAirport", true) == 0) { NormalTele(playerid, "SFAirport", -1373.3844,-258.4916,14.0000, 315.0000, -1373.3844,-258.4916,14.0000, 315.0000, 0); return 1; } if(strcmp(cmdtext, "/kill", true) == 0) { InCar[playerid] = false; SendClientMessage(playerid, COLOR_BASIC, "Enjoy!"); SendClientMessage(playerid,COLOR_GREY,"Use /Suicide for instant kill."); ResetPlayerWeapons(playerid); SetPlayerPos(playerid,-1808.089722,560.162476,235.500000); SetPlayerFacingAngle(playerid,0.0000); SetCameraBehindPlayer(playerid); SetPlayerInterior(playerid, 0); GivePlayerWeapon(playerid,5,1); GivePlayerWeapon(playerid,16,9999); DynUpdateStart(playerid); PlayerPlaySound(playerid, 1085, 0.0, 0.0, 0.0); return 1; } if(strcmp(cmdtext, "/buyhealth", true) == 0) { if (GetPlayerMoney(playerid) > 1000) { SetPlayerHealth(playerid,100); GivePlayerMoney(playerid, -1000); SendClientMessage(playerid,COLOR_BASIC,"You've buy a medical pack for 1.000$."); PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0); } else { SendClientMessage(playerid,COLOR_RED,"You dont have money!"); } return 1; } if(strcmp(cmdtext, "/buyarmour", true) == 0) { if (GetPlayerMoney(playerid) > 5000) { SetPlayerArmour(playerid, 100); GivePlayerMoney(playerid, -5000); SendClientMessage(playerid,COLOR_BASIC,"You've buy an armour for 5.000$."); PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0); } else { SendClientMessage(playerid,COLOR_RED,"You dont have money!"); } return 1; } if(strcmp(cmdtext, "/angry") == 0) { new name[MAX_PLAYER_NAME+1]; new String[256]; GetPlayerName(playerid, name, sizeof(name)); format(String, sizeof(String), "%s is angry", name); SendClientMessageToAll(COLOR_GREY, String); return 1; } if(strcmp(cmdtext, "/happy") == 0) { new name[MAX_PLAYER_NAME+1]; new String[256]; GetPlayerName(playerid, name, sizeof(name)); format(String, sizeof(String), "%s is happy", name); SendClientMessageToAll(COLOR_GREY, String); return 1; } if(strcmp(cmdtext, "/back") == 0) { new name[MAX_PLAYER_NAME+1]; new String[256]; GetPlayerName(playerid, name, sizeof(name)); format(String, sizeof(String), "%s is back and ready to play", name); SendClientMessageToAll(COLOR_GREY, String); return 1; } if(strcmp(cmdtext, "/fix", true) == 0) { if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { if(IsPlayerInArea(playerid, 1153.0000, 1307.5000, -2107.5000, -2003.5000) == 1) { SendClientMessage(playerid,COLOR_RED,"You are not allawed to repair your vehicle in /BloodringArena."); } else { SetVehicleHealth(GetPlayerVehicleID(playerid),1000.0); SendClientMessage(playerid,COLOR_BASIC,"Your vehicle has been fixed."); SendClientMessage(playerid,COLOR_GREY,"Info: press the -Submission key- to repair your vehicle."); SendClientMessage(playerid,COLOR_GREY," ( = key to activate smoke on a stuntplane)."); PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0); } } else { SendClientMessage(playerid, COLOR_RED, "(You must be inside a vehicle to use this command)."); } return 1; } if(strcmp(cmdtext, "/parachute", true) == 0) { GivePlayerWeapon(playerid, 46, 1); SendClientMessage(playerid,COLOR_BASIC,"You have a parachute now."); PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0); return 1; } if(strcmp(cmdtext, "/flowers", true) == 0) { GivePlayerWeapon(playerid, 14, 1); SendClientMessage(playerid,COLOR_BASIC,"You have flowers now."); PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0); return 1; } if(strcmp(cmdtext, "/nightvision", true) == 0) { GivePlayerWeapon(playerid, 44, 1); SendClientMessage(playerid,COLOR_BASIC,"You have nightvision now."); PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0); return 1; } if(strcmp(cmdtext, "/infrared", true) == 0) { GivePlayerWeapon(playerid, 45, 1); SendClientMessage(playerid,COLOR_BASIC,"You have infrared now."); PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0); return 1; } if(strcmp(cmdtext,"/nitro",true)==0) { SendClientMessage(playerid,COLOR_BASIC,"Press the -Fire key- to activate/deactivate nitro."); return 1; } if (strcmp(cmdtext, "/flip", true)==0) { if(IsPlayerInAnyVehicle(playerid)) { new Float:PX, Float:PY, Float:PZ, Float:PA; GetPlayerPos(playerid, PX, PY, PZ); GetVehicleZAngle(GetPlayerVehicleID(playerid), PA); SetVehiclePos(GetPlayerVehicleID(playerid), PX, PY, PZ+1); SetVehicleZAngle(GetPlayerVehicleID(playerid), PA); SendClientMessage(playerid, COLOR_BASIC,"Vehicle Fliped!"); PlayerPlaySound(playerid, 1085, 0.0, 0.0, 0.0); } else { SendClientMessage(playerid, COLOR_RED,"You can't flip your player."); } return 1; } //---------------------------------------------------------- public OnPlayerDeath(playerid, killerid, reason) { new playercash; if(killerid == INVALID_PLAYER_ID) { ResetPlayerMoney(playerid); } else { playercash = GetPlayerMoney(playerid); if(playercash > 0) { GivePlayerMoney(killerid, playercash); ResetPlayerMoney(playerid); } } return 1; } //---------------------------------------------------------- ClassSel_SetupCharSelection(playerid) { if(gPlayerCitySelection[playerid] == CITY_LOS_SANTOS) { SetPlayerInterior(playerid,11); SetPlayerPos(playerid,508.7362,-87.4335,998.9609); SetPlayerFacingAngle(playerid,0.0); SetPlayerCameraPos(playerid,508.7362,-83.4335,998.9609); SetPlayerCameraLookAt(playerid,508.7362,-87.4335,998.9609); } else if(gPlayerCitySelection[playerid] == CITY_SAN_FIERRO) { SetPlayerInterior(playerid,3); SetPlayerPos(playerid,-2673.8381,1399.7424,918.3516); SetPlayerFacingAngle(playerid,181.0); SetPlayerCameraPos(playerid,-2673.2776,1394.3859,918.3516); SetPlayerCameraLookAt(playerid,-2673.8381,1399.7424,918.3516); } else if(gPlayerCitySelection[playerid] == CITY_LAS_VENTURAS) { SetPlayerInterior(playerid,3); SetPlayerPos(playerid,349.0453,193.2271,1014.1797); SetPlayerFacingAngle(playerid,286.25); SetPlayerCameraPos(playerid,352.9164,194.5702,1014.1875); SetPlayerCameraLookAt(playerid,349.0453,193.2271,1014.1797); } } //---------------------------------------------------------- // Used to init textdraws of city names ClassSel_InitCityNameText(Text:txtInit) { TextDrawUseBox(txtInit, 0); TextDrawLetterSize(txtInit,1.25,3.0); TextDrawFont(txtInit, 0); TextDrawSetShadow(txtInit,0); TextDrawSetOutline(txtInit,1); TextDrawColor(txtInit,0xEEEEEEFF); TextDrawBackgroundColor(txtClassSelHelper,0x000000FF); } //---------------------------------------------------------- ClassSel_InitTextDraws() { // Init our observer helper text display txtLosSantos = TextDrawCreate(10.0, 380.0, "Los Santos"); ClassSel_InitCityNameText(txtLosSantos); txtSanFierro = TextDrawCreate(10.0, 380.0, "San Fierro"); ClassSel_InitCityNameText(txtSanFierro); txtLasVenturas = TextDrawCreate(10.0, 380.0, "Las Venturas"); ClassSel_InitCityNameText(txtLasVenturas); // Init our observer helper text display txtClassSelHelper = TextDrawCreate(10.0, 415.0, " Press ~b~~k~~GO_LEFT~ ~w~or ~b~~k~~GO_RIGHT~ ~w~to switch cities.~n~ Press ~r~~k~~PED_FIREWEAPON~ ~w~to select."); TextDrawUseBox(txtClassSelHelper, 1); TextDrawBoxColor(txtClassSelHelper,0x222222BB); TextDrawLetterSize(txtClassSelHelper,0.3,1.0); TextDrawTextSize(txtClassSelHelper,400.0,40.0); TextDrawFont(txtClassSelHelper, 2); TextDrawSetShadow(txtClassSelHelper,0); TextDrawSetOutline(txtClassSelHelper,1); TextDrawBackgroundColor(txtClassSelHelper,0x000000FF); TextDrawColor(txtClassSelHelper,0xFFFFFFFF); } //---------------------------------------------------------- ClassSel_SetupSelectedCity(playerid) { if(gPlayerCitySelection[playerid] == -1) { gPlayerCitySelection[playerid] = CITY_LOS_SANTOS; } if(gPlayerCitySelection[playerid] == CITY_LOS_SANTOS) { SetPlayerInterior(playerid,0); SetPlayerCameraPos(playerid,1630.6136,-2286.0298,110.0); SetPlayerCameraLookAt(playerid,1887.6034,-1682.1442,47.6167); TextDrawShowForPlayer(playerid,txtLosSantos); TextDrawHideForPlayer(playerid,txtSanFierro); TextDrawHideForPlayer(playerid,txtLasVenturas); } else if(gPlayerCitySelection[playerid] == CITY_SAN_FIERRO) { SetPlayerInterior(playerid,0); SetPlayerCameraPos(playerid,-1300.8754,68.0546,129.4823); SetPlayerCameraLookAt(playerid,-1817.9412,769.3878,132.6589); TextDrawHideForPlayer(playerid,txtLosSantos); TextDrawShowForPlayer(playerid,txtSanFierro); TextDrawHideForPlayer(playerid,txtLasVenturas); } else if(gPlayerCitySelection[playerid] == CITY_LAS_VENTURAS) { SetPlayerInterior(playerid,0); SetPlayerCameraPos(playerid,1310.6155,1675.9182,110.7390); SetPlayerCameraLookAt(playerid,2285.2944,1919.3756,68.2275); TextDrawHideForPlayer(playerid,txtLosSantos); TextDrawHideForPlayer(playerid,txtSanFierro); TextDrawShowForPlayer(playerid,txtLasVenturas); } } //---------------------------------------------------------- ClassSel_SwitchToNextCity(playerid) { gPlayerCitySelection[playerid]++; if(gPlayerCitySelection[playerid] > CITY_LAS_VENTURAS) { gPlayerCitySelection[playerid] = CITY_LOS_SANTOS; } PlayerPlaySound(playerid,1052,0.0,0.0,0.0); gPlayerLastCitySelectionTick[playerid] = GetTickCount(); ClassSel_SetupSelectedCity(playerid); } //---------------------------------------------------------- ClassSel_SwitchToPreviousCity(playerid) { gPlayerCitySelection[playerid]--; if(gPlayerCitySelection[playerid] < CITY_LOS_SANTOS) { gPlayerCitySelection[playerid] = CITY_LAS_VENTURAS; } PlayerPlaySound(playerid,1053,0.0,0.0,0.0); gPlayerLastCitySelectionTick[playerid] = GetTickCount(); ClassSel_SetupSelectedCity(playerid); } //---------------------------------------------------------- ClassSel_HandleCitySelection(playerid) { new Keys,ud,lr; GetPlayerKeys(playerid,Keys,ud,lr); if(gPlayerCitySelection[playerid] == -1) { ClassSel_SwitchToNextCity(playerid); return; } // only allow new selection every ~500 ms if( (GetTickCount() - gPlayerLastCitySelectionTick[playerid]) < 500 ) return; if(Keys & KEY_FIRE) { gPlayerHasCitySelected[playerid] = 1; TextDrawHideForPlayer(playerid,txtClassSelHelper); TextDrawHideForPlayer(playerid,txtLosSantos); TextDrawHideForPlayer(playerid,txtSanFierro); TextDrawHideForPlayer(playerid,txtLasVenturas); TogglePlayerSpectating(playerid,0); return; } if(lr > 0) { ClassSel_SwitchToNextCity(playerid); } else if(lr < 0) { ClassSel_SwitchToPreviousCity(playerid); } } //---------------------------------------------------------- public OnPlayerRequestClass(playerid, classid) { if(IsPlayerNPC(playerid)) return 1; if(gPlayerHasCitySelected[playerid]) { ClassSel_SetupCharSelection(playerid); return 1; } else { if(GetPlayerState(playerid) != PLAYER_STATE_SPECTATING) { TogglePlayerSpectating(playerid,1); TextDrawShowForPlayer(playerid, txtClassSelHelper); gPlayerCitySelection[playerid] = -1; } } return 0; } //---------------------------------------------------------- public OnGameModeInit() { SetGameModeText("Stunt•DM•Drift•Race•Freeroam"); ShowPlayerMarkers(PLAYER_MARKERS_MODE_GLOBAL); ShowNameTags(1); SetNameTagDrawDistance(40.0); EnableStuntBonusForAll(0); DisableInteriorEnterExits(); SetWeather(2); //LimitGlobalChatRadius(300.0); ClassSel_InitTextDraws(); // Player Class AddPlayerClass(1,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(2,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(269,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(270,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(271,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(272,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(47,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(48,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(49,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(50,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(51,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(52,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(53,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(54,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(55,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(56,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(57,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(58,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(68,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(69,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(70,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(71,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(72,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(73,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(75,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(76,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(78,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(79,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(80,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(81,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(82,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(83,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(84,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(85,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(87,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(88,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(89,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(91,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(92,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(93,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(95,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(96,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(97,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(98,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(99,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); // SPECIAL total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/trains.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/pilots.txt"); // LAS VENTURAS total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_law.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_airport.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_gen.txt"); // SAN FIERRO total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_law.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_airport.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_gen.txt"); // LOS SANTOS total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_law.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_airport.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_gen_inner.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_gen_outer.txt"); // OTHER AREAS total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/whetstone.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/bone.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/flint.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/tierra.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/red_county.txt"); printf("Total vehicles from files: %d",total_vehicles_from_files); return 1; } //---------------------------------------------------------- public OnPlayerUpdate(playerid) { if(!IsPlayerConnected(playerid)) return 0; // changing cities by inputs if( !gPlayerHasCitySelected[playerid] && GetPlayerState(playerid) == PLAYER_STATE_SPECTATING ) { ClassSel_HandleCitySelection(playerid); return 1; } // No weapons in interiors if(GetPlayerInterior(playerid) != 0 && GetPlayerWeapon(playerid) != 0) { SetPlayerArmedWeapon(playerid,0); // fists return 0; // no syncing until they change their weapon } // Don't allow minigun if(GetPlayerWeapon(playerid) == WEAPON_MINIGUN) { Kick(playerid); return 0; } // No jetpacks allowed if(GetPlayerSpecialAction(playerid) == SPECIAL_ACTION_USEJETPACK) { Kick(playerid); return 0; } return 1; } //----------------------------------------------------------