09.05.2012, 14:36
Galera Estou Postando o Sprees System V.1
Oque tem de Novo?
A Textdraw Foi Mudada de Local
Admins na Rcon Pode Usar o Comando:
/Setspree [id] [Sprees] - Seta o spree do Player
Player Comuns Pode Usar o Comando:
/Spreeinfo [id] - Vк Quanto de spree o Player tem
Os Sprees Sao Salvos ao Desconectar do Jogo
ao Player Entrar ao Jogo Sera Setado Para quantos de Sprees que Ele tinha antes de desconectar!
os sprees dos players ficaram no arquivo "sprees.ini"
Imagem:
Includes Necesarias:
#include a_samp
#Include Dini | Usei Dini pois nao sei muito sobre outros modo de salvamento
#Include zcmd
#include sscanf2
#Code#
Espero que Gostem
Creditos:
|[ZNS].[KrauZeR]_. | 4LiSs0N| e Garfield (OnUpdateScore)
Dispenso Criticas Comentбrios fъteis!
Oque tem de Novo?
A Textdraw Foi Mudada de Local
Admins na Rcon Pode Usar o Comando:
/Setspree [id] [Sprees] - Seta o spree do Player
Player Comuns Pode Usar o Comando:
/Spreeinfo [id] - Vк Quanto de spree o Player tem
Os Sprees Sao Salvos ao Desconectar do Jogo
ao Player Entrar ao Jogo Sera Setado Para quantos de Sprees que Ele tinha antes de desconectar!
os sprees dos players ficaram no arquivo "sprees.ini"
Imagem:
Includes Necesarias:
#include a_samp
#Include Dini | Usei Dini pois nao sei muito sobre outros modo de salvamento
#Include zcmd
#include sscanf2
#Code#
pawn Code:
/*|||||||||||||||||||||||Sprees System v.1 Feito Por [ZNS].[KrauZeR]_.|||4LiSs0N|||||||||||||||||||||||||||||||*/
/*============================================================================================================*/
#include <a_samp>
#include <Dini>
#include <ZCMD>
#include <sscanf2>
new KillsSpree[MAX_PLAYERS],
Text:InfoSpree[MAX_PLAYERS],
Player_Name[MAX_PLAYER_NAME],
Text:BoxSpree,
strings[100]
;
/*============================================================================================================*/
public OnPlayerConnect(playerid)
{
OnUpdateScore(playerid);
LoginSpree(playerid);
return 1;
}
/*============================================================================================================*/
public OnPlayerDisconnect(playerid, reason)
{
printf("\nSprees de %s foram salvos\n",PlayerName(playerid));
SaveSpree(playerid);
return 1;
}
/*============================================================================================================*/
public OnPlayerDeath(playerid, killerid, reason)
{
KillsSpree[killerid] ++;
KillsSpree[playerid] = 0;
if(KillsSpree[killerid] >= 5)
{
GetPlayerName(killerid, Player_Name, MAX_PLAYER_NAME);
format(strings,256,"{33CCFF}%s{FF0023}Chegou nos {33CCFF}%d{FF0023} de Spree",PlayerName(playerid), KillsSpree[killerid]);
SendClientMessageToAll(0xFF0023FF,strings);
}
OnUpdateScore(killerid);
return 1;
}
/*============================================================================================================*/
CMD:spreeinfo(playerid, params[])
{
new playerS;
if(sscanf(params, "ud", playerS))
return SendClientMessage(playerid, -1, "[ERRO] Use: /spreeinfo [id]");
if(!IsPlayerConnected(playerS))
return SendClientMessage(playerid, -1, "[ERRO] Jogador nгo conectado");
GetPlayerName(playerS, Player_Name, MAX_PLAYER_NAME);
format(strings,256,"•|INFO| Jogador %s Contem %d de Spree |•",Player_Name,KillsSpree[playerid]);
SendClientMessageToAll(0xFF0023FF,strings);
return 1;
}
CMD:setspree(playerid, params[])
{
new player,sprees;
if(!IsPlayerAdmin(playerid))
return SendClientMessage(playerid, -1, "[ERRO] Sem autorizaзгo para usar esse comando!");
if(sscanf(params, "ud", player,sprees))
return SendClientMessage(playerid, -1, "[ERRO] Use: /setspree [id] [Spree]");
if(!IsPlayerConnected(player))
return SendClientMessage(playerid, -1, "[ERRO] Jogador nгo conectado");
KillsSpree[player] = sprees;
GetPlayerName(player, Player_Name, MAX_PLAYER_NAME);
format(strings,256,"• Vocк setou o spree de %s para %d •",Player_Name,sprees);
SendClientMessage(playerid,0xFF0023FF,strings);
return 1;
}
/*============================================================================================================*/
public OnPlayerSpawn(playerid)
{
TextDrawShowForPlayer(playerid,BoxSpree);
TextDrawShowForPlayer(playerid,InfoSpree[playerid]);
return 1;
}
/*============================================================================================================*/
public OnFilterScriptInit()
{
for(new i, k = GetMaxPlayers(); i != k; ++i)
{
InfoSpree[i] = TextDrawCreate(44.000000, 285.000000," ");
TextDrawFont(InfoSpree[i], 2);
TextDrawLetterSize(InfoSpree[i], 0.290000, 1.300000);
TextDrawColor(InfoSpree[i], 0x0DB0DDFF);
TextDrawSetOutline(InfoSpree[i], 1);
TextDrawSetProportional(InfoSpree[i], 1);
}
/*============================================================================================================*/
BoxSpree = TextDrawCreate(41.000000, 276.000000, "~n~");
TextDrawBackgroundColor(BoxSpree, 255);
TextDrawFont(BoxSpree, 1);
TextDrawLetterSize(BoxSpree,0.370000, 3.399998);
TextDrawColor(BoxSpree, 0);
TextDrawSetOutline(BoxSpree, 0);
TextDrawSetProportional(BoxSpree, 1);
TextDrawSetShadow(BoxSpree, 1);
TextDrawUseBox(BoxSpree, 1);
TextDrawBoxColor(BoxSpree, 80);
TextDrawTextSize(BoxSpree, 150.000000, 0.000000);
if(!fexist("sprees.ini")) dini_Create("sprees.ini");
return 1;
}
/*============================================================================================================*/
public OnPlayerUpdate(playerid)
{
OnUpdateScore(playerid);
return 1;
}
/*============================================================================================================*/
stock OnUpdateScore(playerid)
{
format(strings, sizeof(strings),"Spree:~w~ %d",KillsSpree[playerid]);
TextDrawSetString(InfoSpree[playerid],strings);
return 1;
}
/*============================================================================================================*/
stock SaveSpree(playerid)
{
dini_IntSet("sprees.ini",PlayerName(playerid),KillsSpree[playerid]);
return 1;
}
/*============================================================================================================*/
stock LoginSpree(playerid)
{
if(dini_Isset("sprees.ini",PlayerName(playerid))) KillsSpree[playerid] = (playerid,dini_Int("sprees.ini",PlayerName(playerid)));
return 1;
}
/*============================================================================================================*/
stock PlayerName(playerid)
{
new Namei[MAX_PLAYERS];
GetPlayerName(playerid, Namei, sizeof(Namei));
return Namei;
}
/*============================================================================================================*/
Espero que Gostem
Creditos:
|[ZNS].[KrauZeR]_. | 4LiSs0N| e Garfield (OnUpdateScore)
Dispenso Criticas Comentбrios fъteis!