02.05.2012, 01:55
Alright, so I am making an admin command to set a player's stats. This is what I have so far to test it. It compiles with no errors or anything, but the minute I do /set it prompts the SYNTAX: /set [playerid] [option] [value], so I fill those out, and hit it again, and it shows them yet again. Here is the script:
pawn Код:
if(strcmp(cmd, "/set", true) == 0)
{
new string[128], opt[20];
if(PlayerInfo[playerid][pAdmin] >= 3)
{
if(sscanf(params, "us[20]i", id, opt, Value))
{
if(strlen(opt) == 0)
{
SendClientMessage(playerid, -1, "SYNTAX: /set [Playerid] [Option] [Value]");
SendClientMessage(playerid, -1, "OPTIONS: Army, Origin, Interior, Skin, ArmyRank, Money, Age");
SendClientMessage(playerid, -1, "OPTIONS: Armor, VW, Playinghours, Score, Experience");
}
else
{
if(strcmp(opt, "army", true) == 0)
{
SavePlayerDat(id);
PlayerInfo[id][pArmy] = Value;
PlayerInfo[id][pArmyRank] = 1;
if(Value == 1)
{
format(string, sizeof(string), "You have set %s's Army to the United States Military. (ID %d)", GetName(id), Value);
SendClientMessage(playerid, -1, string);
format(string, sizeof(string), "Administrator %s has set your Army to the United States Military. (ID %d)", GetName(playerid), Value);
SendClientMessage(id, -1, string);
}
else if(Value == 3)
{
format(string, sizeof(string), "You have set %s's Army to the Soviet Union. (ID %d)", GetName(id), Value);
SendClientMessage(playerid, -1, string);
format(string, sizeof(string), "Administrator %s has set your Army to the Soviet Union. (ID %d)", GetName(playerid), Value);
SendClientMessage(id, -1, string);
}
else if(Value == 2)
{
format(string, sizeof(string), "You have set %s's Army to the European Alliance. (ID %d)", GetName(id), Value);
SendClientMessage(playerid, -1, string);
format(string, sizeof(string), "Administrator %s has set your Army to the European Alliance. (ID %d)", GetName(playerid), Value);
SendClientMessage(id, -1, string);
}
else if(Value == 4)
{
format(string, sizeof(string), "You have set %s's Army to the Asian Military Forces. (ID %d)", GetName(id), Value);
SendClientMessage(playerid, -1, string);
format(string, sizeof(string), "Administrator %s has set your Army to the Asian Military Forces. (ID %d)", GetName(playerid), Value);
SendClientMessage(id, -1, string);
}
else if(Value == 5)
{
format(string, sizeof(string), "You have set %s's Army to the German Armed Forces. (ID %d)", GetName(id), Value);
SendClientMessage(playerid, -1, string);
format(string, sizeof(string), "Administrator %s has set your Army to the German Armed Forces. (ID %d)", GetName(playerid), Value);
SendClientMessage(id, -1, string);
}
else if(Value == 6)
{
format(string, sizeof(string), "You have set %s's Army to the Taliban. (ID %d)", GetName(id), Value);
SendClientMessage(playerid, -1, string);
format(string, sizeof(string), "Administrator %s has set your Army to the Taliban. (ID %d)", GetName(playerid), Value);
SendClientMessage(id, -1, string);
}
}
if(strcmp(opt, "origin", true) == 0)
{
SavePlayerDat(id);
PlayerInfo[id][pOrigin] = Value;
if(Value == 1)
{
format(string, sizeof(string), "You have set %s's Origin to American (ID %d)", GetName(id), Value);
SendClientMessage(playerid, -1, string);
format(string, sizeof(string), "Administrator %s has set your Origin to American. (ID %d)", GetName(playerid), Value);
SendClientMessage(id, -1, string);
}
else if(Value == 3)
{
format(string, sizeof(string), "You have set %s's Origin to European (ID %d)", GetName(id), Value);
SendClientMessage(playerid, -1, string);
format(string, sizeof(string), "Administrator %s has set your Origin to European. (ID %d)", GetName(playerid), Value);
SendClientMessage(id, -1, string);
}
else if(Value == 2)
{
format(string, sizeof(string), "You have set %s's Origin to Russian (ID %d)", GetName(id), Value);
SendClientMessage(playerid, -1, string);
format(string, sizeof(string), "Administrator %s has set your Origin to Russian. (ID %d)", GetName(playerid), Value);
SendClientMessage(id, -1, string);
}
else if(Value == 4)
{
format(string, sizeof(string), "You have set %s's Origin to Asian (ID %d)", GetName(id), Value);
SendClientMessage(playerid, -1, string);
format(string, sizeof(string), "Administrator %s has set your Origin to Asian. (ID %d)", GetName(playerid), Value);
SendClientMessage(id, -1, string);
}
else if(Value == 5)
{
format(string, sizeof(string), "You have set %s's Origin to German (ID %d)", GetName(id), Value);
SendClientMessage(playerid, -1, string);
format(string, sizeof(string), "Administrator %s has set your Origin to German. (ID %d)", GetName(playerid), Value);
SendClientMessage(id, -1, string);
}
else if(Value == 6)
{
format(string, sizeof(string), "You have set %s's Origin to Taliban (ID %d)", GetName(id), Value);
SendClientMessage(playerid, -1, string);
format(string, sizeof(string), "Administrator %s has set your Origin to Taliban. (ID %d)", GetName(playerid), Value);
SendClientMessage(id, -1, string);
}
else if(Value == 7)
{
format(string, sizeof(string), "You have set %s's Origin to Other (ID %d)", GetName(id), Value);
SendClientMessage(playerid, -1, string);
format(string, sizeof(string), "Administrator %s has set your Origin to Other. (ID %d)", GetName(playerid), Value);
SendClientMessage(id, -1, string);
}
}
if(strcmp(opt, "interior", true) == 0)
{
SetPlayerInterior(playerid, Value);
}
if(strcmp(opt, "skin", true) == 0)
{
SetPlayerSkin(playerid, Value);
SavePlayerDat(playerid);
format(string, sizeof(string), "You have set %s's skin to ID: %d", GetName(id), Value);
SendClientMessage(playerid, -1, string);
format(string, sizeof(string), "Administrator %s has set your skin to ID: %d", GetName(playerid), Value);
SendClientMessage(id, -1, string);
}
if(strcmp(opt, "armyrank", true) == 0)
{
new army;
PlayerInfo[playerid][pArmyRank] = Value;
SavePlayerDat(playerid);
format(string, sizeof(string), "You have set %s's army rank to %d", GetName(id), Value);
SendClientMessage(playerid, -1, string);
if(Value == 0)
{
format(string, sizeof(string), "Administrator %s has set your army rank to %d (0)", GetName(playerid), ArmyInfo[army][RankName0]);
SendClientMessage(playerid, -1, string);
}
if(Value == 1)
{
format(string, sizeof(string), "Administrator %s has set your army rank to %d (1)", GetName(playerid), ArmyInfo[army][RankName0]);
SendClientMessage(playerid, -1, string);
}
if(Value == 2)
{
format(string, sizeof(string), "Administrator %s has set your army rank to %d (2)", GetName(playerid), ArmyInfo[army][RankName0]);
SendClientMessage(playerid, -1, string);
}
if(Value == 3)
{
format(string, sizeof(string), "Administrator %s has set your army rank to %d (3)", GetName(playerid), ArmyInfo[army][RankName0]);
SendClientMessage(playerid, -1, string);
}
if(Value == 4)
{
format(string, sizeof(string), "Administrator %s has set your army rank to %d (4)", GetName(playerid), ArmyInfo[army][RankName0]);
SendClientMessage(playerid, -1, string);
}
if(Value == 5)
{
format(string, sizeof(string), "Administrator %s has set your army rank to %d (5)", GetName(playerid), ArmyInfo[army][RankName0]);
SendClientMessage(playerid, -1, string);
}
if(Value == 6)
{
format(string, sizeof(string), "Administrator %s has set your army rank to %d (6)", GetName(playerid), ArmyInfo[army][RankName0]);
SendClientMessage(playerid, -1, string);
}
if(Value == 7)
{
format(string, sizeof(string), "Administrator %s has set your army rank to %d (7)", GetName(playerid), ArmyInfo[army][RankName0]);
SendClientMessage(playerid, -1, string);
}
if(Value == 8)
{
format(string, sizeof(string), "Administrator %s has set your army rank to %d (8)", GetName(playerid), ArmyInfo[army][RankName0]);
SendClientMessage(playerid, -1, string);
}
if(Value == 9)
{
format(string, sizeof(string), "Administrator %s has set your army rank to %d (9)", GetName(playerid), ArmyInfo[army][RankName0]);
SendClientMessage(playerid, -1, string);
}
if(Value == 10)
{
format(string, sizeof(string), "Administrator %s has set your army rank to %d (10)", GetName(playerid), ArmyInfo[army][RankName0]);
SendClientMessage(playerid, -1, string);
}
if(Value == 11)
{
format(string, sizeof(string), "Administrator %s has set your army rank to %d (11)", GetName(playerid), ArmyInfo[army][RankName0]);
SendClientMessage(playerid, -1, string);
}
if(Value == 12)
{
format(string, sizeof(string), "Administrator %s has set your army rank to %d (12)", GetName(playerid), ArmyInfo[army][RankName0]);
SendClientMessage(playerid, -1, string);
}
if(Value == 13)
{
format(string, sizeof(string), "Administrator %s has set your army rank to %d (13)", GetName(playerid), ArmyInfo[army][RankName0]);
SendClientMessage(playerid, -1, string);
}
if(Value == 14)
{
format(string, sizeof(string), "Administrator %s has set your army rank to %d (14)", GetName(playerid), ArmyInfo[army][RankName0]);
SendClientMessage(playerid, -1, string);
}
if(Value == 15)
{
format(string, sizeof(string), "Administrator %s has set your army rank to %d (15)", GetName(playerid), ArmyInfo[army][RankName0]);
SendClientMessage(playerid, -1, string);
}
if(Value == 16)
{
format(string, sizeof(string), "Administrator %s has set your army rank to %d (16)", GetName(playerid), ArmyInfo[army][RankName0]);
SendClientMessage(playerid, -1, string);
}
if(Value == 17)
{
format(string, sizeof(string), "Administrator %s has set your army rank to %d (17)", GetName(playerid), ArmyInfo[army][RankName0]);
SendClientMessage(playerid, -1, string);
}
if(Value == 18)
{
format(string, sizeof(string), "Administrator %s has set your army rank to %d (18)", GetName(playerid), ArmyInfo[army][RankName0]);
SendClientMessage(playerid, -1, string);
}
if(Value == 19)
{
format(string, sizeof(string), "Administrator %s has set your army rank to %d (19)", GetName(playerid), ArmyInfo[army][RankName0]);
SendClientMessage(playerid, -1, string);
}
if(Value == 20)
{
format(string, sizeof(string), "Administrator %s has set your army rank to %d (20)", GetName(playerid), ArmyInfo[army][RankName0]);
SendClientMessage(playerid, -1, string);
}
if(Value == 21)
{
format(string, sizeof(string), "Administrator %s has set your army rank to %d (21)", GetName(playerid), ArmyInfo[army][RankName0]);
SendClientMessage(playerid, -1, string);
}
if(Value == 22)
{
format(string, sizeof(string), "Administrator %s has set your army rank to %d (22)", GetName(playerid), ArmyInfo[army][RankName0]);
SendClientMessage(playerid, -1, string);
}
if(Value == 23)
{
format(string, sizeof(string), "Administrator %s has set your army rank to %d (23)", GetName(playerid), ArmyInfo[army][RankName0]);
SendClientMessage(playerid, -1, string);
}
if(Value == 24)
{
format(string, sizeof(string), "Administrator %s has set your army rank to %d (24)", GetName(playerid), ArmyInfo[army][RankName0]);
SendClientMessage(playerid, -1, string);
}
}
if(strcmp(opt, "money", true) == 0)
{
SetPlayerMoney(playerid, Value);
SavePlayerDat(playerid);
format(string, sizeof(string), "You have set %s's money to: $%d", GetName(id), Value);
SendClientMessage(playerid, -1, string);
format(string, sizeof(string), "Administrator %s has set your money to: $%d", GetName(playerid), Value);
SendClientMessage(id, -1, string);
}
}
}
}
return 1;
}