All dynamic3dtextlabels attached to playerid 0!?
#1

Hi everyone, sorry for this much topics, but i ahd a series of things I had to fix today xD

Well, the problem here is, that every single CreateDynamic3DTextLabel, or just create3dtextlabel, is attached to playerid 0, is there anything to stop this?
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#2

serch for every "attach3dtexttoplayer" (or so) and "attachplayer3dtexttoplayer" (or so) and check if the playerid is correct, for debug print it out with printf
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